Fix the calls for Draw_Init in the gl renderers.

While namehack.h took care of the symbol mangling, I do prefer the calls to
be correct as it reduces confusion.
This commit is contained in:
Bill Currie 2013-02-19 14:45:50 +09:00
parent 0f75bdce17
commit 88692f92d9
2 changed files with 2 additions and 2 deletions

View file

@ -148,7 +148,7 @@ gl_R_Init (void)
"Load a pointfile to determine map leaks");
Cmd_AddCommand ("loadsky", gl_R_LoadSky_f, "Load a skybox");
Draw_Init ();
gl_Draw_Init ();
SCR_Init ();
gl_R_InitBubble ();

View file

@ -252,7 +252,7 @@ glsl_R_Init (void)
"Test the current refresh rate for the current location.");
R_Init_Cvars ();
glsl_R_Particles_Init_Cvars ();
Draw_Init ();
glsl_Draw_Init ();
SCR_Init ();
glsl_R_InitBsp ();
glsl_R_InitAlias ();