Joseph Carter
75aa40276f
A few more. Also removed a couple inaccurate comments.
2001-04-11 00:10:19 +00:00
Joseph Carter
2bc55b7828
Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
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make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie
051f3ca96e
nq-{sdl,sgl,wgl} compile, but don't link
2001-04-10 23:17:47 +00:00
Bill Currie
8e2d89c4c2
fix up a mis-understanding about api headers
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*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Ragnvald Maartmann-Moe IV
cbb4af711c
Remove duplicate sound.h, move some things down from include/QF to include.
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Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Bill Currie
334b528a40
forgot some bits
2001-04-10 20:11:50 +00:00
Adam Olsen
dcd924c355
Removed old files
2001-04-10 09:44:36 +00:00
Adam Olsen
69022c7ffb
Move sound targets into a library. Still doesn't pick one at runtime though.
2001-04-10 09:40:09 +00:00
Bill Currie
a96536c896
nuke commdef.h and clean up the results by putting its contents where they
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belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Bill Currie
e236ac4bb2
move mplane_t to qtypes.h so non-asm builds will build (so long as you're not
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trying to build -svga)
2001-04-10 02:36:44 +00:00
Ragnvald Maartmann-Moe IV
d7eb585502
Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet.
2001-04-09 21:15:09 +00:00
Joseph Carter
9ea0605558
reverting this for Mercury
2001-04-06 02:12:19 +00:00
Joseph Carter
c9ecc7a9d2
The lighthalf qboolean is no more - replaced with a gl_lightmode callback
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to do the job much more simply. Also replaced lighthalf_v with white_v on
the QW side.
2001-04-05 17:28:28 +00:00
Bill Currie
e0c11b2f87
grr, it was r_part.c, not r_efrag, but that's sorted properly now
2001-04-04 21:53:09 +00:00
Bill Currie
eba467689a
do the rename thing again (need to fix r_efrag and r_view, grr)
2001-04-04 21:47:21 +00:00
Bill Currie
7cb6245efa
link libQFutil.so against libz so the clients (and tools) don't need to worry
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about it
2001-03-31 03:51:25 +00:00
Bill Currie
e939ccc40a
cvars now sport a callback function that gets called whenever the cvar changes
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or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie
ad9142ff3c
move Con_Printf, Con_DPrintf and Con_Print (weak) into libs/util/console.c.
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Except for the cmd and cvar callbacks, libQFutil.so is now standalone.
2001-03-31 00:08:21 +00:00
Bill Currie
1e2e2f44c3
move the developer cvar into cvar.c
2001-03-30 23:35:48 +00:00
Bill Currie
99535102d7
bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
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but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie
9145d45937
totally redundant
2001-03-30 05:03:52 +00:00
Bill Currie
4f2e22bfb8
merge and move quakefs.c into libQFutil where it belongs. at long last
2001-03-30 00:44:35 +00:00
Bill Currie
b432d0ea17
pull the game specific stuff out of quakefs.c in preparation for merging it
2001-03-30 00:30:38 +00:00
Bill Currie
80ee9eb8d1
merge and move quakeio.c into libQFutil
2001-03-29 21:16:16 +00:00
Bill Currie
dd3d2a073d
make -fbdev build again AND make nq-fbdev a new target.
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moved fbset.h from qw/include to include so it can be shared by nq. it's in
include instead of include/QF because I don't see any need to isntall it.
2001-03-29 17:31:15 +00:00
Jeff Teunissen
277c17cfd8
Shared library support. The util and gamecode libraries are now shared,
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and this clears the way for an external API for utilities and
such. And yes, this means libtool is now used.
2001-03-29 09:07:44 +00:00
Bill Currie
cb5c262ffc
qtypes.h:
...
remove includes of qdefs.h and compat.h
pr_comp.h:
merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
nuke the endian code.
qendian.c:
initialise the LittleLong etc pointers at compile time rather than run
time
com.c (both nq and qw):
nuke the LittleLong etc init code
everything else:
fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie
5a48f987a5
scripted fixups for the QF include move
2001-03-27 23:36:02 +00:00
Chris Ison
b6f6f959b9
fixed vid_3dfxsvga.c includes to match current tree
2001-03-27 23:29:31 +00:00
Adam Olsen
26d5b1ac67
Forgot these.
2001-03-27 22:42:23 +00:00
Bill Currie
067db089a2
make edict pruning, field parsing and the builtins part of progs_t like they
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should have been
2001-03-27 22:39:21 +00:00
Adam Olsen
31295c1f63
Bring qw and nq snd_*.c files into sync. Should be able to move them
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into a common dir now.
Also fix some #include path changes.
2001-03-27 22:30:25 +00:00
Bill Currie
82b533e1ef
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
...
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
f6073d756f
better progs access error checking and cleanups resulting from it. Fixes
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mega2k and nq.
2001-03-27 03:57:17 +00:00
Ragnvald Maartmann-Moe IV
3217faa319
Fix white sbars in -sgl.
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(Thanks to super_ice for the patch)
2001-03-11 21:37:32 +00:00
Bill Currie
b4538150bc
fix a type access error
2001-03-11 02:14:40 +00:00
Joseph Carter
3ac2bc72aa
The quakefs similarization.. Essentially, we're now using qw's quakefs in
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nq, with the exception that some things were removed and others added. I
could have merged this, but I don't feel the system's ready for merging at
the moment. The quakefs code needs a bit of a cleanup and a tuneup before
it goes common. Like so many other things, that's dependant on other bits
of the puzzle being completed first.
2001-03-09 07:58:10 +00:00
Joseph Carter
ddd4c279fa
The standard_quake qboolean now lives here, but Game_Init is now an empty
...
function. There's probably some use for it later on anyway (probably for
metadata defaults or something), but the -hipnotic and -rogue checks are
now in quakefs.c.
2001-03-09 07:53:04 +00:00
Joseph Carter
1d04bc223d
Commented out rogue/hipnotic sbar elements. Didn't outright delete them
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so they can be used in building the scripted HUDs for those trees. This
commit removes all need for the hipnotic and rogue qbooleans.
2001-03-09 07:50:45 +00:00
Bill Currie
645a791315
add pr_checkextentions as promised
2001-03-08 00:27:35 +00:00
Bill Currie
53c9732303
add PF_checkextension for later use. The pr_checkextension cvar will come
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when I've had some sleep.
2001-03-07 10:22:51 +00:00
Bill Currie
e370eb3ce6
this should fix the abyss protocol compatability problems
2001-03-06 16:41:17 +00:00
Joseph Carter
4c3676b9ac
Forgot to commit this removal. Mr. Menu, get the hell outta my tree!
2001-03-05 10:06:39 +00:00
Bill Currie
ff2828d82d
thought something was wrong with the previous checkin. I keep forgetting .S
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files don't get dependencies in automake :(
2001-03-05 02:18:03 +00:00
Bill Currie
09b58f7e5f
merge math code into utils
2001-03-05 02:06:05 +00:00
Joseph Carter
3ab3941c81
NQ's menu is gone too, menu.c is laying around till I add more info to the
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TODO file, then it dies too.
2001-03-04 07:43:27 +00:00
Bill Currie
cf3629b3b3
merge in my progs work off the `taniwha' branch. This prigs us a few nice
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thinks:
o Full progs modularity
o CSQC should now be just a matter of creating the builtin functions and
loading the code.
o total independence from progs globals, functions and entity field layouts
on the conditoin that their definitions have not been stripped from the
progs file.
o optional (though currently forced on) type checking on access to progs
entity fields from C
o the progs engine is fully shared between nq and qw.
2001-03-04 06:30:30 +00:00
Bill Currie
4137fbabb5
nq seems to like the new progs setup (got to e2m2 in medium without problems)
2001-03-04 05:27:29 +00:00
Joseph Carter
fe26a1c565
This should not be here yet, reverting
2001-03-03 10:01:49 +00:00