time to what the server thinks is correct when too much inaccuracy
builds up. This nearly eliminates all speed cheating, both normal and
reverse, except for a brief burst before the protection kicks in. Might
need cleaning up/tweaking.
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
to prevent conflicts with math expressions. All clients and servers are set
to create buffers with the normal parser. However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
physics and progs, that's what sv.time is for. Things seem to work nicely,
including map changing, and this /should/ make long uptime servers work so
long as the map gets changes occasionally.
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
directly calling sys_doubletime () - managed to remove six calls. Proboably I
should look through the code some more and find more ways to remove more calls
... The server works fine with them on my system as is, but I've gotten the
impression from people in the know that spamming the clock this often is bound
to cause non x86 arches to have problems.
Tim McGrath (Misty)
Also of note, I found a line I missed for logging from the last checkin. Doh.
Did not test heartbeats, although the code is so dead simple it ought to
function.
I did not test logging, although the code is rather simple so unless I missed
something, it ought to work this time. ;)
Tim McGrath (Misty)
not. Your choice.
if sv_frametime is less than or equal to zero, progs does not enjoy life.
Don't make progs suicide, join the > 0 club today!
Tim McGrath (Misty)
done every maxtic instead of every *mintic* which is what it was supposed
to be doing. Ooops.
Also minor whitespace cleaning in sv_init.c
Tim McGrath (Misty)
and also prevents old_time in sv_main.c from getting screwed up in the head
and pausing the physics indefinitely (check and see if there is a faster way
to do it :)
What does this let us do? LEAVE THE SERVER RUNNING! Imprecision due to the
server being on for long periods of time should now no longer be a problem,
so long as you have a map rotation going at least once a day. :)
I plan on committing updated versions of my glspeed cfgs next, and then
looking at timeleft - just to make sure when sys_dead_sleep is 1 it can't
overflow accidentally.
Tim McGrath (Misty)
add dstring_replace. this replaces a string of lenth rlen at position
pos with data of lenth len, growing, shrinking and shuffling data as
appropriate. At this rate, the dstring `class' will get buffer gap
editing capabilities :)
cmd.c:
Cmd_TokenizeString builds cmd_active_buffer->line again.
Cmd_Process bails out instantly if cmd_active_buffer is a legacy buffer
and uses dstring_replace to modify the parameters in
cmd_active_buffer->line. This last change results in drastic
simplification (and accuracy) of the commandline reconstruction code,
both in Cmd_TokenizeString and Cmd_Process.
now recycled, not freed. Fixed some bugs in exp.c. Ready to add embeded
functions (read: function calls with return values) and for loops.
Probably some other misc. fixes, I tend to go on debugging streaks.
Changed Cmd_TokenizeString to accept a flag that controls the application
of filters (tags, variables, escape characters) to the tokens and modified
a few places in the source that called it. Added a secondary command
buffer that is parsed without filters for legacy command support.
Currently, it is only used for commands stuffed into the console from the
server. It is hacky, and I hope to eventually generalize the console
interface to support any number of buffers and audit the rest of the code
to recognize it. For now, the legacy buffer at least keeps escape
character parsing from destroying info strings.
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
svc_serverinfo, and svc_download
I havn't tested svc_download, since I don't want to play with having
seperate dirs for the client vs server on one computer.
- link net_svc.c to the server
- add a NET_SVC_Print_Emit function
- make the server use the above instead of svc_print manually
It's actually kind of ugly, because of how backbuffers are
implimented. Hopefully I'll be able to clean that up later.
give mst_t a buffer to hold unterminated message strings
kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
kill MSG_ReadStaticString and MSG_ReadStringLine
MSG_ReadString: implement the buffer for unterminated message strings
and update readcount on badread
cl_main.c:
go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
use MSG_ReadString instead of MSG_ReadStringLine because
Cmd_TokenizeString really doesn't care about a terminating \n
(1), or causes a fatal error (2) when the progs remove an already
removed entity. default is 1.
- fix a segfault in FFnickFF parsing that causes a segfault
segfault if your first call was with "". Probably could cause
crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
which strcasestr is defined to if it's not already defined. (we'd
get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
- \r, \n, and \t are all converted to spaces
- leading/trailing spaces are stripped
- consecutive spaces are reduced to a single space
- empty names are considered bad
- user-* nicks are considered bad (unless forced to them)
- a name containing console or admin is considered bad
- a name that already exists is considered bad
- if they have a bad name it gets forced to user-%d, where %d is
their userid
- netname in the progs is now updated properly
- name changes are always reported unless it's the initial setting,
rather than only if they're full connected and not a spectator
- finally, if the name change fails (info string exceeded), give
them the boot. (before this was only done for duplicate names)
That's about it :)
of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
- consolidate some duplicate code into SV_PrintIP, which returns a
readable ip address allocated from a static buffer
- remove some debugging prints (addip is now silent on success)
- addip now supports a ban time, and a ban/cuff/mute paramter
- addresses now can have /8 for the mask, instead of it being implicit
- removes support for 1.2 which meant 1.2.0.0/16. use 1.2.0.0/16 or
1.2.0.0 (implies a /16)
- ipv6 should mostly be supported, but there's a few places that
aren't finished. currently gives a compile error
(it WAS working, but now I cvs up'd and I gotta wait for a long test
build. I don't feel like waiting any longer)
/finally/, the input line works to my satisfaction
sv_main.c:
call Con_ProcessInput to get the cursor in the right position on the
screen (yeah, horrible kludge until someone figures out a nice console
api)
server.h:
add rcon_from_user
sv_ccmds.c:
add SV_ConSay_Info_f (sayinfo) for quiet info messages and revamp the
rest of SV_ConSay_f accordingly. Also include deactivated commands for
cuff, mute, tell and ban (coming soon).
sv_main.c:
revamp the rcon system to support both `root' rcon and admin rcon and
provide better logging. admin_password is the cvar holding the password
for admin access (used the same way as rcon_password)
quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
remove includes of qdefs.h and compat.h
pr_comp.h:
merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
nuke the endian code.
qendian.c:
initialise the LittleLong etc pointers at compile time rather than run
time
com.c (both nq and qw):
nuke the LittleLong etc init code
everything else:
fix up after the qtypes.h cleanup
progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:
SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached
I suspect I failed to find the spawn function.
nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.