Stomped out lots of typos and case inconsistencies. fixme, Fixme, FIXME!

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-02-21 23:45:49 +00:00
parent d2438ec0c8
commit a0565418d9
23 changed files with 47 additions and 47 deletions

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@ -187,14 +187,14 @@ CL_GetDemoMessage (void)
// rewind back to time
demotime_cached = 1;
cached_demotime = demotime;
return 0; // allready read this frame's message
return 0; // already read this frame's message
}
if (!cls.td_starttime && cls.state == ca_active) {
cls.td_starttime = Sys_DoubleTime ();
cls.td_startframe = host_framecount;
}
realtime = demotime; // warp
} else if (!cl.paused && cls.state >= ca_onserver) { // allways grab
} else if (!cl.paused && cls.state >= ca_onserver) { // always grab
// until fully
// connected
if (realtime + 1.0 < demotime) {

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@ -538,7 +538,7 @@ CL_FinishMove (usercmd_t *cmd)
int ms;
//
// allways dump the first two message, because it may contain leftover inputs
// always dump the first two message, because it may contain leftover inputs
// from the last level
//
if (++cl.movemessages <= 2)

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@ -69,7 +69,7 @@ int starttime;
#ifdef _WIN32
# include "winquake.h"
// fixme: minimized is not currently supported under
// FIXME: minimized is not currently supported under
// SDL
qboolean Minimized = false;
void MaskExceptions (void);
@ -286,7 +286,7 @@ SDL_main (int c, char **v)
}
/* fixme: evil stub for directsound crap */
/* FIXME: evil stub for directsound crap */
IN_Accumulate (void)
{
}

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@ -400,7 +400,7 @@ Cmd_Alias_f (void)
Con_Printf ("Alias name is too long\n");
return;
}
// if the alias allready exists, reuse it
// if the alias already exists, reuse it
a = (cmdalias_t*)Hash_Find (cmd_alias_hash, s);
if (a) {
free (a->value);

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@ -428,7 +428,7 @@ Con_DrawInput (void)
char temp[MAXCMDLINE];
if (key_dest != key_console && cls.state == ca_active)
return; // don't draw anything (allways draw
return; // don't draw anything (always draw
// if not active)
text = strcpy (temp, key_lines[edit_line]);

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@ -49,7 +49,7 @@
#include "view.h"
#ifdef WIN32
// fixme: this is evil...
// FIXME: this is evil...
# include <windows.h>
HWND mainwindow;
#endif
@ -57,7 +57,7 @@ HWND mainwindow;
cvar_t *_windowed_mouse;
int old_windowed_mouse;
int modestate; // fixme: just to avoid cross-comp.
int modestate; // FIXME: just to avoid cross-comp.
// errors - remove later

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@ -27,7 +27,7 @@
$Id$
*/
// fixme: THIS IS NOT FINISHED YET
// FIXME: THIS IS NOT FINISHED YET
#ifdef HAVE_CONFIG_H
# include "config.h"
@ -521,7 +521,7 @@ JOY_StartupJoystick (void)
joy_advancedinit = false;
joy_found = true;
// fixme: do this right
// FIXME: do this right
joy_active = true;
Con_Printf ("\njoystick detected\n\n");
}

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@ -461,7 +461,7 @@ M_AdjustSliders (int dir)
Cvar_SetValue (volume, bound (0, volume->value + (dir * 0.1), 1));
break;
case 9: // allways run
case 9: // always run
if (cl_forwardspeed->value > 200) {
Cvar_SetValue (cl_forwardspeed, 200);
Cvar_SetValue (cl_backspeed, 200);

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@ -1,5 +1,5 @@
/*
model_bursh.c
model_brush.c
model loading and caching
@ -212,7 +212,7 @@ Mod_LoadTextures (lump_t *l)
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // allready sequenced
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof (anims));
@ -553,7 +553,7 @@ Mod_LoadFaces (lump_t *l)
out->samples = loadmodel->lightdata + (i * mod_lightmap_bytes);
// set the drawing flags flag
// fixme: do this right?-)
// FIXME: do this right?-)
if (!out->texinfo->texture)
continue;
if (!out->texinfo->texture->name)

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@ -81,7 +81,7 @@ If the message buffer is overflowed, either by a single message, or by
multiple frames worth piling up while the last reliable transmit goes
unacknowledged, the netchan signals a fatal error.
Reliable messages are allways placed first in a packet, then the unreliable
Reliable messages are always placed first in a packet, then the unreliable
message is included if there is sufficient room.
To the receiver, there is no distinction between the reliable and unreliable

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@ -28,7 +28,7 @@
$Id$
*/
// fixme: we did support Quake1 protocol too...
// FIXME: we did support Quake1 protocol too...
#define QUAKEWORLD
#ifdef HAVE_CONFIG_H
@ -397,7 +397,7 @@ Analyze_Server_Packet (byte * data, int len)
{
byte *safe;
int slen;
// Fixme: quick-hack
// FIXME: quick-hack
safe=net_message.data;
slen=net_message.cursize;
@ -427,7 +427,7 @@ Parse_Server_Packet ()
} else {
seq2 = MSG_ReadLong ();
// fixme display seqs right when reliable
// FIXME: display seqs right when reliable
Net_LogPrintf ("\nSeq: %ld Ack: %ld ", seq1 & 0x7FFFFFFF,
seq2 & 0x7FFFFFFF);
@ -488,7 +488,7 @@ Parse_Server_Packet ()
(float) MSG_ReadByte () / 64.0);
ii = MSG_ReadByte ();
// fixme: well, cl. for client :-)
// FIXME: well, cl. for client :-)
// Net_LogPrintf ("%d (%s) ", ii, sv.sound_precache[ii]);
Net_LogPrintf ("%d (%s) ", ii);
Net_LogPrintf ("Pos: ");
@ -505,7 +505,7 @@ Parse_Server_Packet ()
#endif
break;
case svc_print:
// fixme i==PRINT_CHAT
// FIXME: i==PRINT_CHAT
Net_LogPrintf (" [%d]", MSG_ReadByte ());
Net_LogPrintf (" %s", MSG_ReadString ());
break;
@ -575,7 +575,7 @@ Parse_Server_Packet ()
break;
case svc_damage:
// fixme parse damage
// FIXME: parse damage
Net_LogPrintf ("armor: %d health: %d", MSG_ReadByte (),
MSG_ReadByte ());
Net_LogPrintf (" from %f,%f,%f", MSG_ReadCoord (),
@ -859,7 +859,7 @@ Parse_Server_Packet ()
void
Analyze_Client_Packet (byte * data, int len)
{
// fixme quick-hack
// FIXME: quick-hack
net_message.data = data;
net_message.cursize = len;
MSG_BeginReading ();
@ -879,7 +879,7 @@ Parse_Client_Packet (void)
Net_LogPrintf ("Special: %s\n", MSG_ReadString ());
return;
} else {
// fixme display seqs right when reliable
// FIXME: display seqs right when reliable
seq2 = MSG_ReadLong ();
Net_LogPrintf ("\nSeq: %ld Ack: %ld ", seq1 & 0x7FFFFFFF,

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@ -561,7 +561,7 @@ V_CalcIntermissionRefdef (void)
VectorCopy (cl.simangles, r_refdef.viewangles);
view->model = NULL;
// allways idle in intermission
// always idle in intermission
old = v_idlescale->value;
Cvar_SetValue (v_idlescale, 1);
V_AddIdle ();

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@ -90,7 +90,7 @@ draw
net
turn off messages option
the refresh is allways rendered, unless the console is full screen
the refresh is always rendered, unless the console is full screen
console is:

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@ -433,7 +433,7 @@ SND_Spatialize (channel_t *ch)
vec3_t source_vec;
sfx_t *snd;
// anything coming from the view entity will allways be full volume
// anything coming from the view entity will always be full volume
if (ch->entnum == cl.viewentity) {
ch->leftvol = ch->master_vol;
ch->rightvol = ch->master_vol;

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@ -691,7 +691,7 @@ void DSOUND_ClearBuffer(int clear)
{
DWORD *pData;
// fixme: this should be called with 2nd pbuf2 = NULL, dwsize =0
// FIXME: this should be called with 2nd pbuf2 = NULL, dwsize =0
pData=DSOUND_LockBuffer(true);
memset (pData, clear, shm->samples * shm->samplebits / 8);
DSOUND_LockBuffer(false);

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@ -68,7 +68,7 @@ client_t *host_client; // current client
// DoS protection
// FLOOD_PING, FLOOD_LOG, FLOOD_CONNECT, FLOOD_STATUS, FLOOD_RCON, FLOOD_BAN
// fixme: these default values need to be tweaked after more testing
// FIXME: these default values need to be tweaked after more testing
double netdosexpire[DOSFLOODCMDS] = { 1, 1, 2, 0.9, 1, 5 };
double netdosvalues[DOSFLOODCMDS] = { 12, 1, 3, 1, 1, 1 };
@ -546,7 +546,7 @@ SVC_Log (void)
else
seq = -1;
if (seq == svs.logsequence - 1 || !sv_fraglogfile) { // they allready
if (seq == svs.logsequence - 1 || !sv_fraglogfile) { // they already
// have this
// data, or we
// aren't logging
@ -1851,7 +1851,7 @@ SV_InitNet (void)
Net_Log_Init();
#endif
// heartbeats will allways be sent to the id master
// heartbeats will always be sent to the id master
svs.last_heartbeat = -99999; // send immediately
// NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr);
}

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@ -458,7 +458,7 @@ PF_ambientsound (progs_t *pr)
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off.

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@ -368,7 +368,7 @@ SV_Multicast (vec3_t origin, int to)
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off. (max 4 attenuation)

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@ -164,7 +164,7 @@ SV_Soundlist_f (void)
unsigned n;
if (host_client->state != cs_connected) {
Con_Printf ("soundlist not valid -- allready spawned\n");
Con_Printf ("soundlist not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
@ -214,7 +214,7 @@ SV_Modellist_f (void)
unsigned n;
if (host_client->state != cs_connected) {
Con_Printf ("modellist not valid -- allready spawned\n");
Con_Printf ("modellist not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
@ -263,7 +263,7 @@ SV_PreSpawn_f (void)
unsigned int check;
if (host_client->state != cs_connected) {
Con_Printf ("prespawn not valid -- allready spawned\n");
Con_Printf ("prespawn not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
@ -333,7 +333,7 @@ SV_Spawn_f (void)
int n;
if (host_client->state != cs_connected) {
Con_Printf ("Spawn not valid -- allready spawned\n");
Con_Printf ("Spawn not valid -- already spawned\n");
return;
}
// handle the case of a level changing while a client was connecting
@ -900,7 +900,7 @@ SV_Kill_f (void)
if (sv_player->v.v.health <= 0) {
SV_BeginRedirect (RD_CLIENT);
SV_ClientPrintf (host_client, PRINT_HIGH,
"Can't suicide -- allready dead!\n");
"Can't suicide -- already dead!\n");
SV_EndRedirect ();
return;
}

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@ -48,7 +48,7 @@
#include "vid.h"
#ifdef WIN32
/* fixme: this is evil hack to get full DirectSound support with SDL */
/* FIXME: this is evil hack to get full DirectSound support with SDL */
#include <windows.h>
#include <SDL_syswm.h>
HWND mainwindow;
@ -60,7 +60,7 @@ cvar_t *vid_fullscreen;
extern viddef_t vid; // global video state
unsigned short d_8to16table[256];
int modestate; // fixme: just to avoid cross-comp.
int modestate; // FIXME: just to avoid cross-comp.
// errors - remove later
// The original defaults
@ -180,7 +180,7 @@ VID_Init (unsigned char *palette)
SDL_ShowCursor (0);
#ifdef WIN32
// fixme: EVIL thing - but needed for win32 until
// FIXME: EVIL thing - but needed for win32 until
// SDL_sound works better - without this DirectSound fails.
// SDL_GetWMInfo(&info);

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@ -50,7 +50,7 @@
#include "va.h"
#ifdef WIN32
/* fixme: this is evil hack to get full DirectSound support with SDL */
/* FIXME: this is evil hack to get full DirectSound support with SDL */
# include <windows.h>
# include <SDL_syswm.h>
HWND mainwindow;
@ -211,7 +211,7 @@ VID_Init (unsigned char *palette)
vid_initialized = true;
#ifdef WIN32
// fixme: EVIL thing - but needed for win32 until
// FIXME: EVIL thing - but needed for win32 until
// SDL_sound works better - without this DirectSound fails.
// SDL_GetWMInfo(&info);

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@ -102,7 +102,7 @@ QF_glColorTableEXT qglColorTableEXT = NULL;
qboolean is8bit = false;
qboolean isPermedia = false;
// fixme: Only used by MGL ..
// FIXME: Only used by MGL ..
qboolean DDActive;
// If you ever merge screen/gl_screen, don't forget this one
@ -329,7 +329,7 @@ VID_SetFullDIBMode (int modenum)
window_width = modelist[modenum].width;
window_height = modelist[modenum].height;
// fixme: some drivers have broken FS popup window handling
// FIXME: some drivers have broken FS popup window handling
// until I find way around it, or find some other cause for it
// this is way to avoid it
@ -1443,7 +1443,7 @@ VID_Init (unsigned char *palette)
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
// fixme: If you put these back, remember commctrl.h
// FIXME: If you put these back, remember commctrl.h
// InitCommonControls ();
VID_InitDIB (global_hInstance);

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@ -636,7 +636,7 @@ Cache_Alloc (cache_user_t *c, int size, char *name)
cache_system_t *cs;
if (c->data)
Sys_Error ("Cache_Alloc: allready allocated");
Sys_Error ("Cache_Alloc: already allocated");
if (size <= 0)
Sys_Error ("Cache_Alloc: size %i", size);