Ragnvald Maartmann-Moe IV
b1c0bb7626
Header/whitespace rampage continues.
2001-08-28 03:47:10 +00:00
Ragnvald Maartmann-Moe IV
f4fd3178f4
More header and whitespace horror reduction.
2001-08-28 02:43:24 +00:00
Bill Currie
a9d6bc9a30
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
Bill Currie
330044ec72
don't need sv_misc anymore
2001-08-27 22:36:28 +00:00
Bill Currie
b90ef925b0
old bagage removal
2001-08-27 22:30:00 +00:00
Bill Currie
74dfef5cd1
sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
...
bringing rotated bboxes into nq :)
2001-08-27 22:16:11 +00:00
Bill Currie
3edd4550d2
heh, nor do we need PROGHEADER_CRC
2001-08-27 21:13:00 +00:00
Bill Currie
9d27a12df7
progdefs? where we're going we dont need... progdefs
2001-08-27 21:09:13 +00:00
Ragnvald Maartmann-Moe IV
500b5c09d3
More header fixes, whitespace cleanups.
2001-08-27 21:00:37 +00:00
Bill Currie
272332bb2c
make Sys_HighFPPrecision and Sys_LowFPPrecision available in sdl
2001-08-27 06:16:43 +00:00
Ragnvald Maartmann-Moe IV
50190403fa
.gitignore update for sdl32.
2001-08-25 04:40:40 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
Bill Currie
1ccccc654e
ipv6 compile fixes from Damm
2001-08-24 04:09:56 +00:00
Bill Currie
5253030d27
move the CL_SetState call to the bottom of Host_Init
2001-08-22 22:51:06 +00:00
Adam Olsen
3177d9c7eb
Readd the aim builtin, which I must have accidentally removed earlier.
...
Ooops :)
2001-08-22 21:13:04 +00:00
Adam Olsen
ea063a1e0f
having duplicate functions is bad.
2001-08-22 05:50:01 +00:00
Adam Olsen
17ba7ef92f
- move alot of the builtins to libQFgamecode_builtins
...
- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c
- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
...
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Adam Olsen
cd99a6a4b6
timeframes patch I made so long ago. use cl_timeframes 1 before
...
running a demo, and when it stops it'll print out the time spent on
each frame (in microseconds) to timeframes.txt.
2001-08-21 05:35:35 +00:00
Adam Olsen
a276e87fbc
Change lightning bolt rotation to be time-based. It's kinda ewwy, but
...
it seems to work ok.
2001-08-21 05:03:14 +00:00
Adam Olsen
770fecd4bc
Replace sv_gc with pr_gc and pr_gc_interval. pr_gc has 0 for off, 1
...
for on, and 2 for auto (on for newer progs, off otherwise).
2001-08-20 21:06:25 +00:00
Bill Currie
121bd09eef
explicitly set the client state after startup to ensure everything related
...
to the state is current.
2001-08-19 21:19:42 +00:00
Bill Currie
7cda1c6705
put in some comments about future player dlight improvements
2001-08-19 05:41:56 +00:00
Bill Currie
7aa7bb663a
centralize client state setting so ancilliary operations can be guaranteed
...
to happen (eg, key binding table selection for console).
2001-08-19 03:51:52 +00:00
Adam Olsen
d5fa2cc321
Major diff reduction in *sys_*.c files. Don't think I broke anything,
...
but hard to test it all..
I skipped a couple files, because they contained *alot* of
platform-specific functions.
2001-08-18 21:57:45 +00:00
Zephaniah E. Hull
80696badc7
kgt->imt, and imt now displays the current IMT.
2001-08-17 07:06:01 +00:00
Zephaniah E. Hull
20adccc9e4
A few things, first is that I removed the (rather broken) serial
...
networking support.
Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.
Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*
See, much nicer now.
Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Adam Olsen
c02f4ed59e
show_ping while disconnect == bad. SZ_Getspace bug fixed.
2001-08-16 02:32:50 +00:00
Bill Currie
7047f2da36
fix some missing ()s that got lost due to the () forrest that got chainsawed
...
(ie, the previous code was /a mess/)
2001-08-16 02:08:22 +00:00
Zephaniah E. Hull
eab8ff6e25
Just some MASSIVE speed boost for PF_findradius.
2001-08-15 23:03:37 +00:00
Jeff Teunissen
339ec3c0d8
Misc. cleanups.
2001-08-15 22:37:11 +00:00
Bill Currie
a22fd5a172
sdl 1.1.5 fixes
2001-08-15 21:29:18 +00:00
Bill Currie
59e50d933d
sdl and sgl clients now build
2001-08-15 20:55:22 +00:00
Bill Currie
8d0acf7630
remove some unneeded -L.s. it seems some versions of binutils don't like it
2001-08-15 06:12:38 +00:00
Adam Olsen
b277881832
Don't try to write freed entities to the client
2001-08-14 11:15:47 +00:00
Adam Olsen
f9f1e053a4
use 0 instead of sv_highchars when setting the *cheats serverinfo,
...
since sv_highchars isn't initialized at that point.
2001-08-13 09:14:15 +00:00
Bill Currie
a290afd2b5
back out the dynamic allocation so prozac will still work
2001-08-12 19:50:23 +00:00
Adam Olsen
eed71f2803
err, and of course we want *line* buffered, not *un*buffered. hehe, I
...
thought the output looked kinda slow..
2001-08-12 11:30:08 +00:00
Bill Currie
bbef4b0b6f
ugh, I hate the need for this, but it's needed. sv_old_entity_free is my
...
compromise :) set it to 1 to allow progs like MegaTF to work (reload crash).
2001-08-12 04:14:25 +00:00
Bill Currie
3d30361595
show_ping and show_pl. pretty much like show_fps.
2001-08-11 04:14:58 +00:00
Ragnvald Maartmann-Moe IV
ca4d4791c9
Fix a severe braino, and get less excessively parenthetical in one spot.
2001-08-10 03:07:34 +00:00
Ragnvald Maartmann-Moe IV
b868a09661
Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO.
2001-08-10 00:28:57 +00:00
Adam Olsen
4cd037f025
Make the console line-bufered. woot.
2001-08-09 12:19:15 +00:00
Adam Olsen
0c63c11b4b
diff noise reduction. mostly just "progs_t * pr" to "progs_t *pr".
...
Only code change is copying qw's variable-size PF_VarString in place
of nq's 256 char "I wanna be a buffer-overflow exploit!" version.
2001-08-09 06:05:43 +00:00
Bill Currie
fb42199637
change all the SVFIELD calls to SVtype. this should make the code a little
...
easier to read.
2001-08-08 20:28:53 +00:00
Ragnvald Maartmann-Moe IV
2ccebbfd5c
Exit early on common case, rather than go through all checks. Minor speedup, but measurable on higher framerate demos.
2001-08-07 18:53:22 +00:00
Bill Currie
b3d20d834a
fix for compiling under freebsd. thank's, stu
2001-08-07 17:43:49 +00:00
Bill Currie
014e36dece
viewangles in the client doesn't seem to get updated for the client, so
...
use cl.viewangles instead.
2001-08-06 00:27:41 +00:00
Adam Olsen
9f00601b82
change checkfunction and getfunction to checkbuiltin and getbuiltin
2001-08-05 06:02:33 +00:00
Adam Olsen
040345bc60
Change all our new functions to use dynamically allocated builtin
...
numbers, except checkextension, checkfunction, and getfunction. Yes,
this may break some stuff. :)
2001-08-04 23:58:03 +00:00
Adam Olsen
dc98a63098
Add a getfunction, which gives an error if it's not found
2001-08-04 23:44:50 +00:00
Bill Currie
1a73a4789b
make /sure/ ^h is covered. seems ncurses is a tad on the weird side
2001-08-04 23:19:16 +00:00
Adam Olsen
d241e8dd64
Make sure all the function names passed to PR_AddBuiltin are
...
lowercase, for sanity reasons.
2001-08-04 22:14:45 +00:00
Adam Olsen
c218ede288
Add support for checkfunction, which is a builtin that searches for
...
another builtin by name, and returns it.
Soon I'll change all our new builtins to by allocated dynamically, as
well as changing the number checkfunction uses, and happily break
everything that uses them :D
2001-08-04 09:11:50 +00:00
Adam Olsen
484edfde55
Some of an aforementioned function to search for functions by name.
...
Guess it's not as trivial as I thought.
2001-08-03 07:37:21 +00:00
Adam Olsen
ae133d0a90
Modify progs to add builtins at runtime. It should be trivial to
...
lookup functions by name, and make all our new QC builtins allocate
numbers automatically.
2001-08-03 06:40:28 +00:00
Adam Olsen
19387f0801
diff noise reduction, cleaned up the comments somewhat
2001-08-02 23:27:45 +00:00
Bill Currie
0a4caac3c6
mingw compile fixes
2001-08-02 23:00:39 +00:00
Bill Currie
b455458629
exit cleanup. Sys_Error and Sys_Quit should be used whenever possible.
2001-08-02 17:16:12 +00:00
Bill Currie
79eb948127
for some reasone, building the rpms wanted an explicit stdio.h inclusion
...
*shrug*
2001-08-02 03:24:18 +00:00
Adam Olsen
513347effd
Fix that classic "playing without joining a team" TF cheat :)
2001-08-01 00:38:16 +00:00
Bill Currie
828e8b60b6
bloody builtin prototypes
2001-07-31 19:03:00 +00:00
Bill Currie
fb26d8b18a
make Info_Set* take flags indicating wether funchars should be stripped or not
2001-07-31 18:27:49 +00:00
Bill Currie
2b19252d73
fix PF_hullpointcontents and the clip_mins/maxs setting in PF_rotate_bbox
...
NOTE: the api to PF_hullpointcontents has changed!!!
2001-07-31 17:09:42 +00:00
Bill Currie
30f93439a0
/tiny/ optimisations
2001-07-31 08:06:27 +00:00
Bill Currie
368468dce0
revert the changes to cl_demo.c as they are a serious (10%) speed hit in qw.
...
While lost in the noise for nq for the standard demos, it seems like a good
idea to revert it too.
2001-07-31 07:29:44 +00:00
Bill Currie
c3e3f8182d
the hull growing seems to work now.
2001-07-30 22:53:01 +00:00
Bill Currie
6cb2cb5bdc
start making the rotated bounding box (really dynamic clipping huls) more
...
generice, and also more in line with the rest of quake's clipping system
(ie, support the entity size selected hulls). I'm not /entirly happy with
what's here, but it's a start, and the force fields in customtf work /much/
better :)
2001-07-30 04:33:59 +00:00
Bill Currie
dbb339651d
make the hull plane setup a loop
2001-07-29 00:12:14 +00:00
Bill Currie
097f38d594
return a null edict properly
2001-07-27 23:22:21 +00:00
Bill Currie
e69c1e8918
correct a typo in a comment
2001-07-27 23:07:38 +00:00
Bill Currie
219c58bd98
wrappers for SV_TestEntityPosition and SV_HullPointContents
2001-07-27 23:05:58 +00:00
Bill Currie
0b576e42a1
fix a small bug
2001-07-27 19:48:46 +00:00
Bill Currie
65475fbd6e
make a rotated_bbox override the model hulls
2001-07-27 19:48:15 +00:00
Bill Currie
a3368d0f82
move the rotated_bbox hull checks into SV_HullForEntity and move the
...
check == ent test in SV_TestPlayerPosition to before the abs bbox check.
2001-07-27 16:06:42 +00:00
Bill Currie
27dde8cefe
sv_pr_cmds.c:
...
find the full bounding box for the rotated bounding box and put this
into hull's clip_mins and clip_maxs. Also, provide:
vector (integer hull, integer max) getboxbounds = #94
to retrieve these values (max != 0 for clip_maxs, max == 0 for clip_mins)
world.c:
SV_TestPlayerPosition now checks for a rotated_bbox hull
2001-07-27 06:39:06 +00:00
Bill Currie
6b43d4543d
the C side of the fix for the field gen weird spot for a standing player
2001-07-27 04:50:53 +00:00
Bill Currie
c834185fbb
forgot to clear pe->hull if rotated_bbox is non-existant or 0
2001-07-27 02:45:01 +00:00
Bill Currie
6000b06de3
support arbitrary hulls for players, too
2001-07-26 21:37:34 +00:00
Bill Currie
44daa25fe6
force the software clients to use the static renderer so asm is used
2001-07-26 20:55:42 +00:00
Bill Currie
df2f517146
put in a couple of comments
2001-07-26 17:36:57 +00:00
Bill Currie
517be0adbb
change rotate_bbox's `prototype'
...
void (integer hull, vector right, vector forward, vector up,
vector mins, vector maxs) rotate_bbox = #97
2001-07-26 16:32:01 +00:00
Bill Currie
a44da38e04
rotate the bounding box points, not just the planes
...
fix a really nasty bug with allocating a hull
2001-07-26 16:24:47 +00:00
Adam Olsen
725653ce2a
Delete the check in download file names for a leading slash, since
...
it's harmless and some maps (such as engwar1) use it. (the map may
be considered broken because of it, but everything ELSE works fine
with a leading slash, since it's relative anyway)
2001-07-26 15:50:54 +00:00
Bill Currie
88eb9e118a
forgot to subtract 1 from the incoming hull `handle'
2001-07-26 15:33:55 +00:00
Bill Currie
5ebee4a28b
rotated bounding box support. this is so totally untested it's not funny
...
(though it does compile). Keeps things simple and only checks touched.
.integer rotated_bbox;
ent.rotated_bbox = getboxhull ();// be sure to check for failure (0)
rotate_bbox (ent.rotated_bbox, ent.angles, ent.mins, ent.maxs);
...
freeboxhull (ent.rotated_bbox); // when freeing entity. box hulls are limited
integer () getboxhull = #95
void (integer hull) freeboxhull = #96
void (integer hull, vector angles, vector mins, vector maxs) rotate_bbox = #97
2001-07-26 04:26:54 +00:00
Bill Currie
22219fdeb0
fix a slight oopsie in Rhamph's checkin:)
2001-07-26 00:08:42 +00:00
Adam Olsen
619b12375c
Start of support for rotated bboxes. shouldn't do anything yet
2001-07-26 00:01:13 +00:00
Adam Olsen
8fc5e5e372
replace strncmp (name, "maps/", 6) with strncmp (name, "maps/", 5)
2001-07-25 23:59:56 +00:00
Bill Currie
64a2f8d277
rearrange the comments for the builtins table, and put a comment with the
...
builtin number (and prototype where appropriate) on every element
2001-07-25 23:33:06 +00:00
Zephaniah E. Hull
08bc0e987b
New PF_checkmove! A direct interface to SV_Move, but named better.
...
(This is #98.)
2001-07-25 22:14:42 +00:00
Bill Currie
d12a0a930d
return of UserInfoCallback is now ignored and SV_Userinfo_f just returns as
...
PR_setuserinfo now does the extract from userinfo.
2001-07-24 22:11:44 +00:00
Bill Currie
06b9f44741
prepend a 0ed header to the overflowed packet being dumped
2001-07-24 17:51:07 +00:00
Bill Currie
c7390e4d53
diff_snr-- :)
2001-07-23 18:36:36 +00:00
Bill Currie
22c9716b56
rename int_var to integer_var
2001-07-22 20:20:46 +00:00
Adam Olsen
2f223924f4
Add a set of "crudefile" file io functions. Reads or writes an
...
entire C string (including terminating nul). Read the source for
more details :)
2001-07-22 19:03:26 +00:00
Bill Currie
77694855e7
fix some off-by one errors I induced last night
2001-07-22 18:44:55 +00:00
Bill Currie
735cd909c0
make SV_Prespawn use the backbuffers if needed to help prevent overflows
2001-07-22 06:55:09 +00:00
Bill Currie
e010356e8f
break out the two chunks of almost identical backbuffer code into
...
PushBackbuffer()
2001-07-22 06:27:05 +00:00
Adam Olsen
1422163099
Minor typo fix ("(%d0" to "(%d)")
2001-07-22 04:53:19 +00:00
Adam Olsen
43c8763de0
change host_client to sv_player. I *hope* this is the right thing.
2001-07-20 08:08:46 +00:00
Bill Currie
cf10da8120
fix the double "foo changed name to bar" messages for foo
2001-07-20 05:35:55 +00:00
Bill Currie
abf34ac2d3
send the right one
2001-07-20 05:30:51 +00:00
Bill Currie
a09705953f
forgot to send the updates to the clients
2001-07-20 05:29:45 +00:00
Bill Currie
743fd9cc19
rename SetUserInfo to UserInfoCallback.
...
set self to the client entity for UserInfoCallback.
add void (entity ent, string key, string value) setinfokey = #102 ;
similar usage to infokey.
2001-07-20 05:05:47 +00:00
Bill Currie
d30f1ee0c2
add an /optional/ SetUserInfo qc callback to allout the progs to take over
...
userinfo setting.
float (string key, string value) SetUserInfo;
key = infostring key
value = new value
returs: 0 for key not changed, non-0 to broadcast the change
2001-07-20 04:30:33 +00:00
Bill Currie
aa7500cac7
add the DOUBLEQUOTE key name as per mechanix' request
2001-07-19 21:54:12 +00:00
Bill Currie
46176e1094
azerty kb patch from Filip Van Raemdonck <mechanix@digibel.org>. includes some
...
misc fixes, too
2001-07-19 21:46:34 +00:00
Bill Currie
b23786880a
check for hitting the maximum number of masters and print a message if so.
2001-07-19 07:07:32 +00:00
Bill Currie
5e81d80d8c
optionally disable the curses server console, bringing back the old behaviour
2001-07-19 05:13:32 +00:00
Adam Olsen
a771b5bd6c
Make edicts command support a search string, so it only prints edicts
...
with matching classnames. Makes it easy to print out the type you want
for debugging :)
2001-07-19 03:18:11 +00:00
Bill Currie
086084c1fa
fix a sign extention error
2001-07-19 00:24:24 +00:00
Bill Currie
40dfde55a1
don't try to use curses before things have been initialized
2001-07-19 00:07:20 +00:00
Bill Currie
47a6f2c9b5
pr_debug.c:
...
capitolise CRC and add a \n to the message
sv_progs.c (both nq and qw):
don't bother checking the progdefs.h crc: it's just not needed any more
pr_imm.c:
use r instead of rep when checking the hash tables.
main.c (quaq):
make developer work and set com_filesize (otherwise, progs crc doesn't
get set properly (com_filesize, not developer:))
2001-07-18 21:28:41 +00:00
Bill Currie
159bc6147c
create an "input line" object for the console so Con_ProcessInput can be used
...
in verious contexts
2001-07-17 16:46:51 +00:00
Bill Currie
bab80a0648
move the special keys out of the way of ascii codes (unless they represent
...
ascii codes (eg, K_ENTER)) and remove the magic number for the number of keys.
2001-07-17 15:51:56 +00:00
Bill Currie
104701a8c5
the beginnings of the console lib (using plugins for the client/server type
...
consoles). Currently, doesn't affect anybody other than the need to
re-bootstrap.
2001-07-16 20:41:10 +00:00
Bill Currie
1c9e1b176f
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
Adam Olsen
155b46b8c8
More diff noise reductions. yay!
2001-07-15 01:48:03 +00:00
Adam Olsen
08cb34e0e0
Diff noise reduction. Stop me if I break it :)
2001-07-15 00:21:48 +00:00
Adam Olsen
fb0fe95e7e
Diff noise reduction
2001-07-15 00:03:11 +00:00
Adam Olsen
484f5494b8
Add my strlen and charcount functions as quakec builtins. strlen
...
returns the total string length, and charcount returns the number of
times the given character appears.
2001-07-13 22:58:31 +00:00
Adam Olsen
dcaa0b205f
Make coop play possible in qw. Create a progs variable called 'current_skill'
...
and you'll get the nq edict pruning behavior.
2001-07-13 22:47:11 +00:00
Bill Currie
7a06a2254a
rename the Con_Printf in sv_send.c to SV_Printf and change all the calls to
...
Con_Printf in the server code to SV_Printf.
nuke Con_DPrintf from sv_send.c
2001-07-11 23:11:29 +00:00
Bill Currie
7ca4383790
move a Key function out of console and into keys.
...
replace a Con_Print call with Con_Printf ("%s", ...) (I want to make Con_Print
private)
2001-07-11 19:17:58 +00:00
Bill Currie
4cf5648fcc
no longer need /that/ hack as SV_Frame does it now
2001-07-11 03:19:18 +00:00
Bill Currie
eb66aa03ee
sv_console.c:
...
/finally/, the input line works to my satisfaction
sv_main.c:
call Con_ProcessInput to get the cursor in the right position on the
screen (yeah, horrible kludge until someone figures out a nice console
api)
2001-07-11 03:11:53 +00:00
Bill Currie
038e2c9287
the input line is almost perfect: just some problems with the scroll
...
indicators
2001-07-11 00:19:39 +00:00
Bill Currie
5642ac87cb
cursor keys now work (per window keypad mode, hmm)
2001-07-10 23:03:13 +00:00
Bill Currie
f9f31ad4b3
ncurses console for the server. input handling is currently a nasty bit of
...
code duplication, but it seems to work nicely (except for cursor movement
keys) and even gives tab completion to the server :)
2001-07-10 22:36:22 +00:00
Bill Currie
ecff96258f
cmd.[ch]:
...
api change: Cmd_Args () now takes a parameter inidcating which arg to
start at for grabbing the un-parsed command line
qw/source/sv_ccmds.c:
implement kk's tell command and user name matching (though # is used for
the wildcard and it's still case sensitive)
everything else:
adjust for the new Cmd_Args protype
2001-07-10 18:25:54 +00:00
Bill Currie
001f178e86
rcon and say improvements from kkqwsv
...
server.h:
add rcon_from_user
sv_ccmds.c:
add SV_ConSay_Info_f (sayinfo) for quiet info messages and revamp the
rest of SV_ConSay_f accordingly. Also include deactivated commands for
cuff, mute, tell and ban (coming soon).
sv_main.c:
revamp the rcon system to support both `root' rcon and admin rcon and
provide better logging. admin_password is the cvar holding the password
for admin access (used the same way as rcon_password)
2001-07-09 23:33:35 +00:00
Bill Currie
41e07f08a4
oops, re-using freed memory is a nono :/
2001-07-06 20:04:05 +00:00
Bill Currie
bb084d5f14
fix the case when the expansion is both an exact match and a sub-string
2001-07-06 19:47:44 +00:00
Bill Currie
e3c38e7774
rework tab completion a bit so that it expands as much as possible
2001-07-06 19:43:01 +00:00
Bill Currie
03c0216dde
force_centerview is back
2001-07-06 17:42:04 +00:00
Bill Currie
0fddfe4931
just typing map will give the current map name. In nq, doesn't work too well
...
during a demo (doesn't die, just gives "map is ", or likely the last map
actually played on).
2001-07-06 17:38:17 +00:00
Bill Currie
fc09d2b00f
port Bruce Momjian's patches from newtree with a less incestuous
...
implementation of his sound/focus patch. NOTE: only alsa 0.9 is tested
(Rhamph, can you test 0.5, please?) and only the alsa drivers stop the
hardware right ow.
WARNING!!! you /will/ have to re-install your plugins, or you will get
segfaults when the window gains/loses focus.
How do you tell if a window has focus on first mapping in X11?
2001-07-05 20:18:23 +00:00
Bill Currie
b4ac2446a1
Put knghtbrd's sys cleanup changes back in, but with Sys_MakeCodeWriteable
...
in sys/util.c rather than limbo (the crux of the problem that caused the
previous reversal). I'll look into his Sys_Printf changes next.
2001-07-05 03:28:40 +00:00
Bill Currie
e659c2a44f
revert kntbrds recent sys changes as they break sw static builds
2001-07-05 00:12:43 +00:00
Bill Currie
ce3eddb89c
move the node number validation out of RecursiveHullCheck and into the bsp
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loader
2001-07-04 16:28:54 +00:00
Joseph Carter
eb71edb5d4
taniwha, please have a look at this to make sure I'm doing it the "right"
...
way.. Sys_Printf is now Sys_StdPrintf for now. Sys_Printf is a function
pointer and will end up replacing Con_Printf as well. Names will change
to something intelligent when I'm done. Win32 is not yet touched, but I
haven't forgotten it.
The reason for this is the assumption that Con_Printf and Sys_Printf do
not overlap. The new server console WILL change that, requiring that we
change how we handle both functions. The plan: Default to using stubs
and swap them for full-featured functions on Console init which do all
the things we expect. Will also do a stderr version later.
2001-07-02 18:11:34 +00:00
Joseph Carter
d478e6b1d9
These aren't used anymore as their functions have moved to libs/util
2001-07-01 00:14:46 +00:00
Bill Currie
c350bb2b1b
a slight oopsie on the location of WriteFloat and friends :P plus nq is now
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endian/size clean.
2001-06-29 06:50:29 +00:00
Bill Currie
39872aad5b
qw's demo code is now endian and type size clean
2001-06-29 06:29:24 +00:00
Bill Currie
6eef7f2988
fix an incorrect setting of colormap when it should have been colormod
2001-06-29 04:24:01 +00:00
Bill Currie
f61ca0e321
fix the persistent fires. For sanity's sake, the non-renderer specific parts
...
of gl_dyn_fires.c have been moved to r_main.c (for now).
2001-06-29 02:43:04 +00:00
Chris Ison
85d2176bb6
make -3dfx compile again, may need fixing for mesa specific functions listed in vid_3dfxsvga.c
2001-06-29 02:10:52 +00:00
Bill Currie
443196e66b
very nice command line tab completeion from Shawn Walker
...
<eviltypeguy@qeradiant.com>
2001-06-28 04:05:14 +00:00
Zephaniah E. Hull
3715430479
This is changing more then I wanted to at once, however.
...
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)
Some gl_draw cleanup.
Commented out equake alias model occlusion test stuff, very experimental.
Added the .lo and .la patterns to the .gitignore files.
Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00