quakeforge/qw/source
2001-08-15 06:12:38 +00:00
..
.gdbinit
.gitignore
.indent.pro
buildnum.c
cl_cam.c
cl_cmd.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_cvar.c bloody builtin prototypes 2001-07-31 19:03:00 +00:00
cl_demo.c revert the changes to cl_demo.c as they are a serious (10%) speed hit in qw. 2001-07-31 07:29:44 +00:00
cl_ents.c
cl_input.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_main.c show_ping and show_pl. pretty much like show_fps. 2001-08-11 04:14:58 +00:00
cl_misc.c
cl_ngraph.c
cl_parse.c viewangles in the client doesn't seem to get updated for the client, so 2001-08-06 00:27:41 +00:00
cl_pred.c
cl_screen.c show_ping and show_pl. pretty much like show_fps. 2001-08-11 04:14:58 +00:00
cl_skin.c
cl_slist.c fix for compiling under freebsd. thank's, stu 2001-08-07 17:43:49 +00:00
cl_sys_sdl.c
cl_sys_unix.c exit cleanup. Sys_Error and Sys_Quit should be used whenever possible. 2001-08-02 17:16:12 +00:00
cl_sys_win.c mingw compile fixes 2001-08-02 23:00:39 +00:00
cl_tent.c Diff noise reduction. Stop me if I break it :) 2001-07-15 00:21:48 +00:00
cl_view.c Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
com.c
console.c the beginnings of the console lib (using plugins for the client/server type 2001-07-16 20:41:10 +00:00
crudefile.c Add a set of "crudefile" file io functions. Reads or writes an 2001-07-22 19:03:26 +00:00
game.c make Info_Set* take flags indicating wether funchars should be stripped or not 2001-07-31 18:27:49 +00:00
keys.c for some reasone, building the rpms wanted an explicit stdio.h inclusion 2001-08-02 03:24:18 +00:00
locs.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
Makefile.am remove some unneeded -L.s. it seems some versions of binutils don't like it 2001-08-15 06:12:38 +00:00
makefile.mgw
makefile.win
msg_ucmd.c
net_chan.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
net_packetlog.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
net_udp.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
net_udp6.c
pmove.c
pmovetst.c /tiny/ optimisations 2001-07-31 08:06:27 +00:00
qf-client-sdl.mak
qf-client-sgl.mak
qf-client-wgl.mak
qf-client-win.mak
qf-server.mak
qw_client.dsp
qw_server.dsp
sbar.c
skin.c make Info_Set* take flags indicating wether funchars should be stripped or not 2001-07-31 18:27:49 +00:00
sv_ccmds.c use 0 instead of sv_highchars when setting the *cheats serverinfo, 2001-08-13 09:14:15 +00:00
sv_console.c err, and of course we want *line* buffered, not *un*buffered. hehe, I 2001-08-12 11:30:08 +00:00
sv_cvar.c make Info_Set* take flags indicating wether funchars should be stripped or not 2001-07-31 18:27:49 +00:00
sv_ents.c Don't try to write freed entities to the client 2001-08-14 11:15:47 +00:00
sv_init.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sv_main.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sv_misc.c
sv_model.c
sv_move.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sv_nchan.c break out the two chunks of almost identical backbuffer code into 2001-07-22 06:27:05 +00:00
sv_phys.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sv_pr_cmds.c back out the dynamic allocation so prozac will still work 2001-08-12 19:50:23 +00:00
sv_progs.c ugh, I hate the need for this, but it's needed. sv_old_entity_free is my 2001-08-12 04:14:25 +00:00
sv_send.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sv_sys_unix.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
sv_sys_win.c mingw compile fixes 2001-08-02 23:00:39 +00:00
sv_user.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sys_x86.S
teamplay.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
world.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
worlda.S