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.gdbinit
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.gitignore
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.indent.pro
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buildnum.c
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cl_cam.c
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cl_cmd.c
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cl_cvar.c
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bloody builtin prototypes
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2001-07-31 19:03:00 +00:00 |
cl_demo.c
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centralize client state setting so ancilliary operations can be guaranteed
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2001-08-19 03:51:52 +00:00 |
cl_ents.c
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put in some comments about future player dlight improvements
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2001-08-19 05:41:56 +00:00 |
cl_input.c
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cl_main.c
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explicitly set the client state after startup to ensure everything related
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2001-08-19 21:19:42 +00:00 |
cl_misc.c
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cl_ngraph.c
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cl_parse.c
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put in some comments about future player dlight improvements
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2001-08-19 05:41:56 +00:00 |
cl_pred.c
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centralize client state setting so ancilliary operations can be guaranteed
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2001-08-19 03:51:52 +00:00 |
cl_screen.c
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show_ping while disconnect == bad. SZ_Getspace bug fixed.
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2001-08-16 02:32:50 +00:00 |
cl_skin.c
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cl_slist.c
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fix for compiling under freebsd. thank's, stu
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2001-08-07 17:43:49 +00:00 |
cl_sys_sdl.c
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Major diff reduction in *sys_*.c files. Don't think I broke anything,
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2001-08-18 21:57:45 +00:00 |
cl_sys_unix.c
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Major diff reduction in *sys_*.c files. Don't think I broke anything,
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2001-08-18 21:57:45 +00:00 |
cl_sys_win.c
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Major diff reduction in *sys_*.c files. Don't think I broke anything,
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2001-08-18 21:57:45 +00:00 |
cl_tent.c
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cl_view.c
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Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO.
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2001-08-10 00:28:57 +00:00 |
com.c
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console.c
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kgt->imt, and imt now displays the current IMT.
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2001-08-17 07:06:01 +00:00 |
crudefile.c
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game.c
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locs.c
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Makefile.am
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A few things, first is that I removed the (rather broken) serial
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2001-08-16 09:19:36 +00:00 |
makefile.mgw
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makefile.win
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msg_ucmd.c
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net_chan.c
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net_packetlog.c
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net_udp.c
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net_udp6.c
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pmove.c
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pmovetst.c
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qf-client-sdl.mak
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qf-client-sgl.mak
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qf-client-wgl.mak
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qf-client-win.mak
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qf-server.mak
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qw_client.dsp
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qw_server.dsp
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sbar.c
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Misc. cleanups.
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2001-08-15 22:37:11 +00:00 |
skin.c
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Misc. cleanups.
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2001-08-15 22:37:11 +00:00 |
sv_ccmds.c
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use 0 instead of sv_highchars when setting the *cheats serverinfo,
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2001-08-13 09:14:15 +00:00 |
sv_console.c
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err, and of course we want *line* buffered, not *un*buffered. hehe, I
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2001-08-12 11:30:08 +00:00 |
sv_cvar.c
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sv_ents.c
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Don't try to write freed entities to the client
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2001-08-14 11:15:47 +00:00 |
sv_init.c
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change all the SVFIELD calls to SVtype. this should make the code a little
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2001-08-08 20:28:53 +00:00 |
sv_main.c
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change all the SVFIELD calls to SVtype. this should make the code a little
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2001-08-08 20:28:53 +00:00 |
sv_misc.c
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sv_model.c
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sv_move.c
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change all the SVFIELD calls to SVtype. this should make the code a little
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2001-08-08 20:28:53 +00:00 |
sv_nchan.c
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sv_phys.c
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change all the SVFIELD calls to SVtype. this should make the code a little
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2001-08-08 20:28:53 +00:00 |
sv_pr_cmds.c
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fix some missing ()s that got lost due to the () forrest that got chainsawed
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2001-08-16 02:08:22 +00:00 |
sv_progs.c
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ugh, I hate the need for this, but it's needed. sv_old_entity_free is my
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2001-08-12 04:14:25 +00:00 |
sv_send.c
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change all the SVFIELD calls to SVtype. this should make the code a little
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2001-08-08 20:28:53 +00:00 |
sv_sys_unix.c
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Major diff reduction in *sys_*.c files. Don't think I broke anything,
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2001-08-18 21:57:45 +00:00 |
sv_sys_win.c
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Major diff reduction in *sys_*.c files. Don't think I broke anything,
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2001-08-18 21:57:45 +00:00 |
sv_user.c
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change all the SVFIELD calls to SVtype. this should make the code a little
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2001-08-08 20:28:53 +00:00 |
sys_x86.S
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teamplay.c
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world.c
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change all the SVFIELD calls to SVtype. this should make the code a little
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2001-08-08 20:28:53 +00:00 |
worlda.S
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