quakeforge/qw/source
2001-08-19 21:19:42 +00:00
..
.gdbinit
.gitignore
.indent.pro
buildnum.c
cl_cam.c
cl_cmd.c
cl_cvar.c bloody builtin prototypes 2001-07-31 19:03:00 +00:00
cl_demo.c centralize client state setting so ancilliary operations can be guaranteed 2001-08-19 03:51:52 +00:00
cl_ents.c put in some comments about future player dlight improvements 2001-08-19 05:41:56 +00:00
cl_input.c
cl_main.c explicitly set the client state after startup to ensure everything related 2001-08-19 21:19:42 +00:00
cl_misc.c
cl_ngraph.c
cl_parse.c put in some comments about future player dlight improvements 2001-08-19 05:41:56 +00:00
cl_pred.c centralize client state setting so ancilliary operations can be guaranteed 2001-08-19 03:51:52 +00:00
cl_screen.c show_ping while disconnect == bad. SZ_Getspace bug fixed. 2001-08-16 02:32:50 +00:00
cl_skin.c
cl_slist.c fix for compiling under freebsd. thank's, stu 2001-08-07 17:43:49 +00:00
cl_sys_sdl.c Major diff reduction in *sys_*.c files. Don't think I broke anything, 2001-08-18 21:57:45 +00:00
cl_sys_unix.c Major diff reduction in *sys_*.c files. Don't think I broke anything, 2001-08-18 21:57:45 +00:00
cl_sys_win.c Major diff reduction in *sys_*.c files. Don't think I broke anything, 2001-08-18 21:57:45 +00:00
cl_tent.c
cl_view.c Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
com.c
console.c kgt->imt, and imt now displays the current IMT. 2001-08-17 07:06:01 +00:00
crudefile.c
game.c
locs.c
Makefile.am A few things, first is that I removed the (rather broken) serial 2001-08-16 09:19:36 +00:00
makefile.mgw
makefile.win
msg_ucmd.c
net_chan.c
net_packetlog.c
net_udp.c
net_udp6.c
pmove.c
pmovetst.c
qf-client-sdl.mak
qf-client-sgl.mak
qf-client-wgl.mak
qf-client-win.mak
qf-server.mak
qw_client.dsp
qw_server.dsp
sbar.c Misc. cleanups. 2001-08-15 22:37:11 +00:00
skin.c Misc. cleanups. 2001-08-15 22:37:11 +00:00
sv_ccmds.c use 0 instead of sv_highchars when setting the *cheats serverinfo, 2001-08-13 09:14:15 +00:00
sv_console.c err, and of course we want *line* buffered, not *un*buffered. hehe, I 2001-08-12 11:30:08 +00:00
sv_cvar.c
sv_ents.c Don't try to write freed entities to the client 2001-08-14 11:15:47 +00:00
sv_init.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sv_main.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sv_misc.c
sv_model.c
sv_move.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sv_nchan.c
sv_phys.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sv_pr_cmds.c fix some missing ()s that got lost due to the () forrest that got chainsawed 2001-08-16 02:08:22 +00:00
sv_progs.c ugh, I hate the need for this, but it's needed. sv_old_entity_free is my 2001-08-12 04:14:25 +00:00
sv_send.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sv_sys_unix.c Major diff reduction in *sys_*.c files. Don't think I broke anything, 2001-08-18 21:57:45 +00:00
sv_sys_win.c Major diff reduction in *sys_*.c files. Don't think I broke anything, 2001-08-18 21:57:45 +00:00
sv_user.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
sys_x86.S
teamplay.c
world.c change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00
worlda.S