Commit graph

883 commits

Author SHA1 Message Date
Bill Currie
95fe4d07b1 more PARANOID nukage 2001-11-29 07:04:31 +00:00
Ragnvald Maartmann-Moe IV
f192287a3b U_EXTEND fixes taniwha wanted me to commit for him. 2001-11-28 23:51:49 +00:00
Bill Currie
0652a9d90c initialize the projectiles array so nails are visible 2001-11-28 03:17:41 +00:00
Bill Currie
b5162177b2 tiny speed gain (0.1%) 2001-11-28 00:54:20 +00:00
Bill Currie
f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
4689350283 fix qport 2001-11-27 04:50:41 +00:00
Bill Currie
c4646b9685 take care of \r*\n line endings 2001-11-26 23:23:29 +00:00
Bill Currie
e2db0ed434 allow oolormap to be set for the last client 2001-11-26 05:16:04 +00:00
Bill Currie
87d6278a87 move the physent overflow tests to the correct locations 2001-11-26 01:52:08 +00:00
Bill Currie
d99da515f7 cl_ents.c:
catch and moan about physents overlows (needs more work, but I don't
	grok the code well enough yet to do more).
pmovetst.c:
	correct a spelling error
2001-11-25 23:25:53 +00:00
Bill Currie
e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie
4eebbb8ae6 take the hull/line fixes to the server internals and re-merge world.c for
nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00
Bill Currie
7cad26038e fix the getting stuck on corners bug 2001-11-23 06:27:32 +00:00
Bill Currie
0060c9cc91 disable denormal exceptions on alpha 2001-11-21 21:47:00 +00:00
Bill Currie
0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Chris Ison
3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie
d991feb2d0 fix some compile issues 2001-11-21 02:07:55 +00:00
Bill Currie
2e97cfddac freebsd compile fix 2001-11-20 06:27:48 +00:00
Bill Currie
4dfc6b1285 don't bother speed cheat checking spectators (does it /really/ matter?) and
don't use va for SV_BroadcastPrintf.
2001-11-20 01:13:30 +00:00
Bill Currie
9d0320cc89 various portability improvements 2001-11-18 23:40:01 +00:00
Bill Currie
f0c03f8331 minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie
46835e79fe more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
Bill Currie
1a99fe74ab fix one of who knows how many issues with gcc 2.96 (at least I don't have to
worry about not being able to reproduce them on a non-intel box:)
2001-11-17 04:30:51 +00:00
Bill Currie
fade981a40 spelling and grammar corrections to the spead cheat message 2001-11-16 04:41:39 +00:00
Bill Currie
cc66577f1c fixes for building on alpha (linux) 2001-11-16 01:09:17 +00:00
Bill Currie
288ec4251c various fractional speedups 2001-11-15 19:37:29 +00:00
Bill Currie
06622fa164 -mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
(server) and cl_mem_size (client), in megabytes (ie, same as -mem). I haven't
done nq yet as I'm uncertain what to /call/ it :)
2001-11-14 20:18:37 +00:00
Bill Currie
748dc49218 report the type number of the bad type for temp ents 2001-11-13 03:14:34 +00:00
Bill Currie
9ca6728fa4 fix restarting timedemo from trashing itself 2001-11-12 22:50:27 +00:00
Bill Currie
2b560ad37d replace a missing ; 2001-11-12 21:42:10 +00:00
Bill Currie
b406ea24a2 fix some oversights on my part that could cause weird output in the timedemo
stats
2001-11-12 21:35:48 +00:00
Bill Currie
504b804b4c replace many Host_EndGame calls with Host_Error and make Host_Error not bail
out of the program in most cases
2001-11-12 20:46:11 +00:00
Bill Currie
35ae176c4a statistics for multiple timedemo runs (avg, std deviation, min, max) 2001-11-12 07:27:44 +00:00
Bill Currie
6beb96100a fix a seg when the chat message doesn't have : in it 2001-11-12 03:32:04 +00:00
Bill Currie
fe50e4b1e5 cache the cshifts serverinfo value for further reduction of Info_ValueForKey
calls.
2001-11-11 07:02:38 +00:00
Bill Currie
e435414b4b fix a case where the userinfo is 0 that I was not expecting. This fixes the
crash on reconnect
2001-11-10 22:55:10 +00:00
Timothy C. McGrath
47e20a0652 Disabled f_* by default. I do not believe it should be turned on unless the
user explicitly enables it - I don't want people running around with this
on and them not knowing it exists nor how to disable it.


Timothy C. McGrath
(Misty-chan)
2001-11-10 00:12:04 +00:00
Bill Currie
db929ff2ef fix a glaring security hole 2001-11-09 07:33:32 +00:00
Bill Currie
0dffb8bfcb new command: condump <file>
dumps the console output to the named file in the current gamedir
2001-11-09 07:23:28 +00:00
Bill Currie
9a4a91bad4 report the error number for unknown errors 2001-11-09 07:22:34 +00:00
Ragnvald Maartmann-Moe IV
67cec900e5 cvar_t *gl_sky_divide; // not used but needed for linking
Umm, no, not needed. In fact, it breaks static compiles. But not anymore, since it's gone.
2001-11-08 00:45:50 +00:00
Bill Currie
c5aec15569 This prepares for moving the net_svc code to a branch allowing both network
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
2001-11-07 08:24:56 +00:00
Brian Koropoff
ccd665e80c This commit removes maplist.c and replaces it with filelist.c, which
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie
42f8b98f27 win32 compile fix 2001-11-06 04:44:26 +00:00
Bill Currie
15b381909e move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Adam Olsen
e0dfa2b453 - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
Bill Currie
54ddb94132 urk, I forgot Info_ParseString uses Hunk_TempAlloc :/ 2001-11-05 17:19:26 +00:00
Bill Currie
6c2145f9b5 make work with the new info api and fix what looks to be a malloc bug 2001-11-05 17:09:27 +00:00
Bill Currie
b286afc7f7 don't install skin_stencil.h 2001-11-05 16:22:03 +00:00
Adam Olsen
ded1b4c057 - add some missing boundschecking to CDAudio_Play's track remap (in
specific plugins only)
- convert updateping, updatepl, updateentertime, updatestat,
  updatestatlong, cdtrack intermission, finale, muzzleflashchokecount,
  maxspeed, entgravity, and setpause on the client.  Can you say all
  that in one breath? :)
2001-11-05 16:17:45 +00:00
Adam Olsen
d693bc27ff - merge the svc_strings arrays for cl_parse.c and net_packetlog.c into
net_svc.c, and add add a NET_SVC_GetString function to access it.
  As an added bonus, it actually boundschecks it!
- preexpand that annoying SHOWNET macro, which was only used twice,
  and was quite small and pointless
- whitespace cleanup and a comment typo fix
2001-11-05 07:53:03 +00:00
Brian Koropoff
008b59b777 The beginnings of an f_* reply system have been added. f_version works
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin.  cl_freply controls the time in seconds before another query can be
made.  Set it to 0 to disable them.  More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit.  Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Bill Currie
f91abcb3d5 fix the default for cmd_warncmd for the server 2001-11-05 02:15:30 +00:00
Bill Currie
c443e2c024 info.c:
support unlimited info strings when maxsize is 0
sv_main.c:
	make localinfo unlimited
2001-11-05 02:08:20 +00:00
Bill Currie
ac93a620d7 remove instead of set "" info keys for localinfo 2001-11-05 02:03:37 +00:00
Bill Currie
bf4570de72 fix some reversed logic that caused the server to send the wrong info keys
to a connecting client.
2001-11-04 23:02:43 +00:00
Adam Olsen
87a0a4d7d6 - a TODO item
- converted svc_packetentities and svc_deltapacketentities
- added some convenience defines for U_foo grouping
- tweaked Host_NetError's "please report this" print, but it still
  doesn't work
2001-11-04 21:23:22 +00:00
Bill Currie
7c5c53774f cache some info strings (team and skin from client user info) and values
(no_pogo_stick and teamplay from server info) to cut down on the calls to
Info_ValueForKey (from over 550k to 23.5k in spam2.qwd).
2001-11-04 19:06:50 +00:00
Bill Currie
dcd9b0040e rewrite the info strings to use hash tables instead of a static string.
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Adam Olsen
c5f4af0109 - convert svc_playerinfo, cvs_nails, svc_modellist, and svc_soundlist 2001-11-03 10:48:55 +00:00
Bill Currie
6daf712d5f turns out the server can send MAX_MSGLEN + 8 bytes, so handle this when
reading demo packets.
2001-11-03 00:54:18 +00:00
Bill Currie
9209138fac nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
Bill Currie
e1e56c417d Host_NetError is not appropriate for an oversize packet as that packet's data
has not yet been read.
2001-11-02 23:57:22 +00:00
Adam Olsen
d7e5f88ee3 - conver svc_spawnstaticsound, svc_updateuserinfo, svc_setinfo,
svc_serverinfo, and svc_download

I havn't tested svc_download, since I don't want to play with having
seperate dirs for the client vs server on one computer.
2001-11-02 14:52:29 +00:00
Adam Olsen
9f088567d1 - convert svc_sound, svc_spawnbaseline, svc_spawnstatic, and
svc_tempentity

there isn't actually anything in the server that uses svc_tempentity,
only the progs do, so it's currently unused.
2001-11-02 10:40:20 +00:00
Adam Olsen
a77619f665 - convert svc_damage and svc_serverdata emitting 2001-11-02 08:10:41 +00:00
Adam Olsen
56f1d6f49b Begin phase 2 :)
- link net_svc.c to the server
- add a NET_SVC_Print_Emit function
- make the server use the above instead of svc_print manually

It's actually kind of ugly, because of how backbuffers are
implimented.  Hopefully I'll be able to clean that up later.
2001-11-02 07:32:19 +00:00
Adam Olsen
f9ab09356e - make nails, soundlist, and modellist return NET_ERROR when there's
too many items in the block
2001-11-02 06:39:51 +00:00
Adam Olsen
1c30d89149 - add a net_status_t enum, containing NET_OK, NET_SHORT, and
NET_ERROR.
- change all the NET_SVC_*_Parse return values from qboolean to
  net_status_t
- make NET_SVC_{,Delta}PacketEntities_Parse return NET_ERROR instead
  of 1 (NET_SHORT now) if the struct size is exceeded
2001-11-02 06:00:21 +00:00
Adam Olsen
c79294f57d - consider ':' and '"' to be special characters in names, just in case
- make sure to update the infostrings if they tried changing a name
  and it was the same after sanitizing
2001-10-31 03:05:59 +00:00
Adam Olsen
388c3a78ee - fix handling of highbit whitespace in names, as well as stripping
all highbits from names
2001-10-31 02:18:09 +00:00
Adam Olsen
2bbb759232 - change the sv_kickfake default to 0, so it replaces \r with #
instead of kicking
2001-10-31 00:30:31 +00:00
Ragnvald Maartmann-Moe IV
c174188c0c Remove local len, use mathlib's Length, among other cleanups. 2001-10-30 20:00:05 +00:00
Adam Olsen
c0f363e05c it seems that map changes generate from mismatches, so change that
back to a silent warning (but also make it drop the packet)
2001-10-30 09:15:09 +00:00
Adam Olsen
61f819b5c9 - further error checking rearangements, putting the "old packet" check
first, and making it a Con_DPrintf that just invalidates that packet
2001-10-30 02:29:04 +00:00
Adam Olsen
950331a1f4 clean up a few error messages, rearange error checks, and change some
"impossible" warnings into errors.
2001-10-30 00:24:25 +00:00
Bill Currie
ddd7989b85 turns out I was wrong about how U_REMOVE gets into an update packet (thanks
Rhamph) but the change from short to int in words does a nice bit to the
speed.
2001-10-29 21:46:00 +00:00
Bill Currie
5819fc200c shrink the packet entities word arrays down to MAX_PACKET_ENTITIES + 1 and
ensure the array is always terminated with a 0. This seems to give -x11 a
0.03 fps (0.06%) boost.
2001-10-29 19:15:29 +00:00
Bill Currie
85c9e0ab1e more externs cleaned up 2001-10-29 17:46:03 +00:00
Bill Currie
d04edfaaf2 whitespace 2001-10-29 05:42:10 +00:00
Adam Olsen
e3c5da4fdd - remove the now unused net_svc_delta_t struct 2001-10-29 00:52:02 +00:00
Adam Olsen
36b8256b3a - fixed net_packetlog to use Con_Printf when there's no logfile open,
rather than a stdout hack (which had problems with buffering)
- actually parse net_deltapacketentities
- print offset within net_{,delta}packetentities blocks for each
  entity
- fix indenting in Log_Delta
- fix off-by-one for packet offset printing
- fix a miss-parsing of svc_deltapacketentities
  (MAX_PACKET_ENTITIES does NOT include U_REMOVE entities)
- remove "full update" handling for CL_ParseDeltaPacketEntities, since
  that only happens with svc_packetentities
2001-10-29 00:32:16 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Adam Olsen
f3fe1cec87 - add a request to send any errors to quake-devel in Host_NetError
- cleanup CL_ParseDeltaPacketEntites a little bit
- change some warnings in CL_{,Delta}PacketEntites to errors, as well
  as full updates with delta*, so that they can either be debugged or
  shown not to be needed
2001-10-28 00:51:14 +00:00
Bill Currie
d62c381262 Con_Printf -> SV_Printf for some cases that should be 2001-10-27 22:33:42 +00:00
Bill Currie
aa6472da2b cleanup qport usage a little 2001-10-27 08:28:15 +00:00
Brian Koropoff
05f35f9cd4 This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off. 2001-10-27 04:34:53 +00:00
Adam Olsen
b8eb324ded - make CL_ParseServerMessage's loop break if we disconnected while it
was running
2001-10-26 16:01:59 +00:00
Bill Currie
7910fe026b nuke FlushEntityPacket and CL_ParseDelta as they are both redundant and
FlushEntityPacket now causes a crash.
2001-10-26 15:04:51 +00:00
Adam Olsen
b5856e8be0 - audit of the net_svc.c users' sanity checking 2001-10-25 23:26:33 +00:00
Adam Olsen
3bba5398ba - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
Adam Olsen
dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
4ae92c8d42 new cvar: sv_hide_version_info. This hides QuakeForge specific info strings
from progs.
2001-10-24 02:50:11 +00:00
Bill Currie
b5341f0d13 we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Adam Olsen
818f5de658 - rename CL_ParsePacketEntities to CL_ParseDeltaPacketEntities
- fix various spots in the above that called Host_EndGame but didn't
  return
- switched the order of modellist and soundlist in net_svc*, to
  conform with the rest of the files
- create a new CL_ParsePacketEntities, that only handles
  svc_packetentities (so it's much simpler).  it uses net_svc*
2001-10-21 14:21:30 +00:00
Bill Currie
cc89fb23c8 fix for win32 (need to init winsock) 2001-10-21 00:48:38 +00:00
Adam Olsen
d69c8013aa - convert svc_spawnbaseline and svc_spawnstatic
Only notable ones left now are packetentities and deltapackentities :)
2001-10-20 11:59:42 +00:00
Adam Olsen
f779a03254 - hopefully a fix for master's socket errors on windows
- start of static server support
2001-10-20 08:20:27 +00:00
Adam Olsen
32fbdba399 - move the MAX_PROJECTILES def from cl_ents.c to bothdefs.h
- convert svc_nails
2001-10-20 08:10:25 +00:00
Adam Olsen
a4d9507895 - roast the unnecesary MAX_STYLESTRING def from bothdefs.h
- rename the message argument of NET_SVC_*_Parse to msg
- rename the other argument to block, for brevity
- convert svc_spawnstaticsound
- convert svc_serverinfo
- convert svc_playerinfo
- fix a exploitable buffer overflow with svc_lightstyle
2001-10-19 21:20:49 +00:00
Adam Olsen
c2807a6da1 - and svc_temp_entity too. Probably the last I'll do today. 2001-10-18 18:48:49 +00:00
Bill Currie
6ea400fb30 d'oh, forgot to compile test :P 2001-10-18 17:03:50 +00:00
Bill Currie
00bfc128a0 more printf elimination 2001-10-18 16:49:40 +00:00
Adam Olsen
9cef5a1edc - svs_sound too of course 2001-10-18 13:33:12 +00:00
Adam Olsen
eb9c515c2a - yada svc_damage, svc_serverdata
- remove a no longer valid commit from NET_SVC_UpdateUserInfo_Parse,
  and make it always set name/data to 0 if they're unused
2001-10-18 08:57:03 +00:00
Adam Olsen
cf8380b528 - change NET_SVC_*_Parse to return qboolean, indicating if they had a
bad read
2001-10-18 07:34:38 +00:00
Adam Olsen
d2fe052d59 - convert svc_setinfo, bla bla, you know hte drill 2001-10-18 07:23:33 +00:00
Adam Olsen
634c2c6acf - rename CL_UpdateUserinfo to CL_ParseUpdateUserInfo for uniformness
- rework svc_updateuserinfo/CL_ParseUpdateUserInfo like everything
  else
2001-10-18 07:01:40 +00:00
Adam Olsen
7d26e6e2b9 - move the svc_print handling into a seperate function (CL_ParsePrint)
- add NET_SVC_{Print,Download}_Parse functions and assosiated
  net_svc_{print,download}_t structs.
- make CL_Parse{Print,Download} use the above stuff
2001-10-18 06:35:28 +00:00
Bill Currie
6c0d760102 msg.h:
give mst_t a buffer to hold unterminated message strings
	kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
	kill MSG_ReadStaticString and MSG_ReadStringLine
	MSG_ReadString: implement the buffer for unterminated message strings
	and update readcount on badread
cl_main.c:
	go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
	rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
	use MSG_ReadString instead of MSG_ReadStringLine because
	Cmd_TokenizeString really doesn't care about a terminating \n
2001-10-18 06:23:26 +00:00
Adam Olsen
18036b63d9 - change MSG_ReadString to return const char * and return a pointer
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above.  Only
  thing that had trouble was the cl_nofake handler, which I changed to
  use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
  specifically that it uses a static buffer and tollerates
  unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
  undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
  structs, for easier handling.  Currently only soundlist and
  modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie
3ab66f5e75 remove the non-qw code and the ifdef QUAKEWORLD stuff 2001-10-18 03:19:04 +00:00
Bill Currie
f9fcf2f09f freebsd fixes 2001-10-17 18:49:25 +00:00
Bill Currie
7883280d9a whitespace 2001-10-16 22:55:37 +00:00
Bill Currie
2d068c0745 massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
Bill Currie
6ad55725c2 chase cam seems to work properly now 2001-10-11 16:26:09 +00:00
Bill Currie
483c56b7a5 put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
Bill Currie
e07f1dc9cc more cleanup 2001-10-11 05:02:53 +00:00
Bill Currie
216df3d06c old and oblsolete 2001-10-11 04:56:11 +00:00
Bill Currie
a7abedccbb fix a woopsie that brok playdemo 2001-10-11 04:54:50 +00:00
Bill Currie
c0f0dcb4b8 sort of apply Serplord's chasecam fix (it wasn't complete) 2001-10-11 04:43:40 +00:00
Bill Currie
3c4e094493 timedemo looping. "timedemo overkill 10" will give 10 runs 2001-10-10 22:00:26 +00:00
Adam Olsen
9f7e1f864e - add a pr_double_remove cvar, that either ignores (0), warns about
(1), or causes a fatal error (2) when the progs remove an already
  removed entity.  default is 1.
- fix a segfault in FFnickFF parsing that causes a segfault
2001-10-09 22:47:14 +00:00
Bill Currie
3a366f4f7e break out the backtrace code from PR_RunError into PR_DumpState and use
PR_DumpState instead of PR_RunError in seg_fault_handler so we get both a
progs trace /and/ a core file (ulimit allowing)
2001-10-08 03:46:44 +00:00
Bill Currie
5b8aca001b diff snr-- 2001-10-07 18:45:23 +00:00
Adam Olsen
0785610296 - fix a little mistake in SV_PrintToClient that'd cause it to
segfault if your first call was with "".  Probably could cause
  crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
  which strcasestr is defined to if it's not already defined.  (we'd
  get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
  their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
  - \r, \n, and \t are all converted to spaces
  - leading/trailing spaces are stripped
  - consecutive spaces are reduced to a single space
  - empty names are considered bad
  - user-* nicks are considered bad (unless forced to them)
  - a name containing console or admin is considered bad
  - a name that already exists is considered bad
  - if they have a bad name it gets forced to user-%d, where %d is
    their userid
  - netname in the progs is now updated properly
  - name changes are always reported unless it's the initial setting,
    rather than only if they're full connected and not a spectator
  - finally, if the name change fails (info string exceeded), give
    them the boot.  (before this was only done for duplicate names)

That's about it :)
2001-10-04 19:11:39 +00:00
Bill Currie
1929797cc9 get nq-server so it runs. part of this involved renaming cl_warncmd to
cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
bbc83c30ca hey, it segs, but who cares? so does nq-glx -dedicated :P 2001-10-03 19:52:03 +00:00
Bill Currie
a1d2cf3532 duplicate file name cleanup and make dist works 2001-10-03 17:50:36 +00:00
Adam Olsen
1f87234aac - change MAX_MASTERS from 8 to 32, since prozac has 9 of them 2001-10-03 03:42:28 +00:00
Ragnvald Maartmann-Moe IV
450dd9f504 5.2 time and fps in demo output, for both nq and qw. 2001-10-02 19:43:25 +00:00
Adam Olsen
362e4eefc9 - make the fallback console use stdin
- don't draw scores overlay if the screen is less than 244 wide.
2001-10-02 03:24:36 +00:00
Bill Currie
7fcdffb42e mirror the chase and watervis serverinfo keys in the cl struct so
Info_ValueForKey doesn't get hit so often.
2001-10-01 01:51:36 +00:00
Bill Currie
e9c420c749 nuke SV_RecursiveHullCheck from cl_cam.c and use PM_RecursiveHullCheck
instead. Also add prototype for PM_RecursiveHullCheck to pmove.h
2001-10-01 00:20:57 +00:00
Bill Currie
f505e8630c fixes for rh 7.1 2001-09-30 23:24:53 +00:00
Bill Currie
5e82c0cac7 correct a spelling error in a comment 2001-09-30 03:58:24 +00:00
Bill Currie
138a4a1c14 rename console_t to old_console_t in preparation for a better version and
temporarily disable the client console plugin as it currently doesn't
compile.
2001-09-29 04:24:04 +00:00
Bill Currie
9f612ec82a this fixes the rendering of the player when not in chasecam mode. not sure
what it does for chasecam mode.
2001-09-28 22:07:26 +00:00
Bill Currie
cca3e4c203 fix a coupld d'ohs for pr_checkextensions 2001-09-28 21:39:13 +00:00
Bill Currie
5eb35f0b2a fix a tiny case&paste (?) error that prevented players from being drawn. 2001-09-28 21:15:48 +00:00
Bill Currie
4a8eb5e7cf more namespace issues 2001-09-28 16:50:35 +00:00
Bill Currie
514a4a56cb fix a win32 namespace issue 2001-09-28 16:29:34 +00:00
Bill Currie
8e27422c72 partial fixes for mingw cross builds. still have issues with ar :( 2001-09-28 16:03:45 +00:00
Bill Currie
89fbacdc78 make sv_progs CVAR_NONE rather thatn CVAR_ROM so it can be set in server.cfg. 2001-09-28 15:29:22 +00:00
Bill Currie
c78edb3a36 Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch 2001-09-28 07:51:15 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Jeff Teunissen
343bb529b4 And this fixes QW. 2001-09-28 05:40:14 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
Adam Olsen
376f05d357 - add some conversion builtins, now we have ftoi, ftos, itof, itos,
stof, stoi, stov, and vtos.
- fix PF_sprintf
- add FFnameFF support, where it tacks <userid> after the nick on the
  console.
2001-09-26 22:26:31 +00:00