Commit graph

6843 commits

Author SHA1 Message Date
Timothy C. McGrath
582a7902c5 Insignificant config file change, 60 particles shows up just as quickly
as 30 on my system, and obviously gives me twice as many to look at.

Misty-chan
2001-03-19 03:54:51 +00:00
Timothy C. McGrath
ed42482fd4 Updated cfgs to show the new cl_max_particles cvar - it REALLY HELPS.
Also removed gl_smooth from the glspeed.cfg - no idea why it was there,
since I had already replaced it. Whoops.

Misty-chan
2001-03-18 07:35:20 +00:00
Timothy C. McGrath
264547d470 Okay, this patch REMOVES the -particles command line option, and adds a
new cvar: cl_max_particles. This cvar is archived, has no lower or
upper limits (well, less than 1 is not allowed) and can be changed in
game at any time.

BUGS:

Only one so far. I can't figure out why it's doing this, but in software
clients, (well, at least X11) if you set it to 1 particle, it acts like
you set it far higher. 2 acts like you set it to zero... Or maybe
it's showing 2 and I just can't see it on my 320x200 window. In any
case, the vagary must be something in the software particles code,
because I basically used the same code from the GL particles code for
this as I used for the software renderer.

If nobody can find fault with my code, I'll just make a special note in
the console help.

In any case, let me know of any problems.

Misty-chan
2001-03-18 07:04:47 +00:00
Jeff Teunissen
ed2f2ce2ca Forge: InspectorControl and KeypairView compile with no warnings now. 2001-03-16 19:19:24 +00:00
Forest Hale
cc85f21430 shrank lava splash particles from size 7 to size 3, makes spy gas grenades in TF faster 2001-03-16 15:25:31 +00:00
Bill Currie
6247233e0e when checking a token, they type of the token must be taken into account. 2001-03-14 04:14:09 +00:00
Ragnvald Maartmann-Moe IV
00e71e3cc5 Better failure reporting for vid_use8bit. 2001-03-13 04:43:15 +00:00
Bill Currie
32d14bac22 ignore generated files 2001-03-12 21:16:26 +00:00
Bill Currie
21fa23a747 the crc field in progs.dat is evily generated from the crc of progsdef.h, so
change the header to produce a matching crc. This is an interrim fix until a
better solution can be found.
2001-03-12 20:04:22 +00:00
Ragnvald Maartmann-Moe IV
3217faa319 Fix white sbars in -sgl.
(Thanks to super_ice for the patch)
2001-03-11 21:37:32 +00:00
Bill Currie
b4538150bc fix a type access error 2001-03-11 02:14:40 +00:00
Ragnvald Maartmann-Moe IV
30cdd18174 Fix a typo. Oops... 2001-03-11 00:31:52 +00:00
Ragnvald Maartmann-Moe IV
e884846d57 Tighten up checks for 3dfx in gl_draw.c and restore default gl_texturemode to old setting. 2001-03-11 00:25:30 +00:00
Ragnvald Maartmann-Moe IV
fd3eafac77 Oops. 2001-03-09 21:21:50 +00:00
Ragnvald Maartmann-Moe IV
1b8928de00 Cleanup of gl_draw.c and beginnings of work for user-specifiable texture format/quality (monochrome quake anybody? :) 2001-03-09 21:10:44 +00:00
Joseph Carter
3ac2bc72aa The quakefs similarization.. Essentially, we're now using qw's quakefs in
nq, with the exception that some things were removed and others added.  I
could have merged this, but I don't feel the system's ready for merging at
the moment.  The quakefs code needs a bit of a cleanup and a tuneup before
it goes common.  Like so many other things, that's dependant on other bits
of the puzzle being completed first.
2001-03-09 07:58:10 +00:00
Joseph Carter
055fe8d222 Purely whitespace cleanups 2001-03-09 07:55:25 +00:00
Joseph Carter
ddd4c279fa The standard_quake qboolean now lives here, but Game_Init is now an empty
function.  There's probably some use for it later on anyway (probably for
metadata defaults or something), but the -hipnotic and -rogue checks are
now in quakefs.c.
2001-03-09 07:53:04 +00:00
Joseph Carter
1d04bc223d Commented out rogue/hipnotic sbar elements. Didn't outright delete them
so they can be used in building the scripted HUDs for those trees.  This
commit removes all need for the hipnotic and rogue qbooleans.
2001-03-09 07:50:45 +00:00
Chris Ison
69fd58944e moved slist loading into cl_slist.c 2001-03-08 23:53:03 +00:00
Bill Currie
930da9109c change egcs to kgcc for the broken distro 2001-03-08 21:04:21 +00:00
Bill Currie
9c3f26d168 Rhamphoryncus added paks 2001-03-08 18:45:52 +00:00
Bill Currie
95852f55c1 add Rhamphoryncus ideas on the download screen 2001-03-08 18:40:21 +00:00
Bill Currie
645a791315 add pr_checkextentions as promised 2001-03-08 00:27:35 +00:00
Chris Ison
16bc4735b1 adding rising smoke 2001-03-07 23:24:53 +00:00
Bill Currie
53c9732303 add PF_checkextension for later use. The pr_checkextension cvar will come
when I've had some sleep.
2001-03-07 10:22:51 +00:00
Bill Currie
e370eb3ce6 this should fix the abyss protocol compatability problems 2001-03-06 16:41:17 +00:00
Bill Currie
771648a5b4 forgot to remove the old prstring stuff 2001-03-06 16:10:28 +00:00
Bill Currie
97bf8d2c51 garbage collector implemented but untested. Also unsused because the issue is
WHEN to call it. I don't imagine it will be cheap :/
2001-03-06 05:29:46 +00:00
Bill Currie
4489319298 first step towards garbage collected dynamic strings in qc. All strings
external to the progs file are now malloced and then freed at progs reload.
All that needs to be implementd for gc to work is the scanner and deallocator.
2001-03-06 04:22:33 +00:00
Bill Currie
c4616346a1 dx_hack_hash stolen from Daniel Phillips <phillips@innominate.de> in the lkml.
This might or might not give hash tables a better spread. We'll see :)
2001-03-05 16:19:10 +00:00
Joseph Carter
4c3676b9ac Forgot to commit this removal. Mr. Menu, get the hell outta my tree! 2001-03-05 10:06:39 +00:00
Bill Currie
f40b361fb3 hash.[ch]:
slight api change: the getkey and free functions now take a user data
	parameter (which is an aditional parameter to Hash_New.
cmd.c, cvar.c, quakefs.c:
	clean up the resulting errors.
pr_edict.c:
	use hash tables for lookups of function, global and field definitions.
	should speed things up a bit, ESPECIALLY when type checking is enabled.
2001-03-05 05:11:26 +00:00
Bill Currie
aad21e3c00 put the pointer comparison back in so dynamic strings don't cause blowouts 2001-03-05 04:15:59 +00:00
Bill Currie
234dcb4cc9 better(?) string sharing. e1m3 died a sad death in nq due to running out of
strings, but that was because only the address of the string was checked for
similarity. Now strequal is used.
2001-03-05 04:08:08 +00:00
Bill Currie
ff2828d82d thought something was wrong with the previous checkin. I keep forgetting .S
files don't get dependencies in automake :(
2001-03-05 02:18:03 +00:00
Bill Currie
09b58f7e5f merge math code into utils 2001-03-05 02:06:05 +00:00
Joseph Carter
d407f5328f Since nobody cares the structure of the menu after it's rewritten, I've
replaced the menu structure with just the binds listing so whoever does
that doesn't forget a binding we never use (run key?  My forwardspeed is
600, wtf do I need a run key for?)
2001-03-04 13:55:05 +00:00
Joseph Carter
fb9f7a1ba4 Forest's COM_FileBase rewrite. Doubt this is faster, but it's sure a lot
easier on the eyes.
2001-03-04 10:09:59 +00:00
Joseph Carter
3ab3941c81 NQ's menu is gone too, menu.c is laying around till I add more info to the
TODO file, then it dies too.
2001-03-04 07:43:27 +00:00
Bill Currie
cf3629b3b3 merge in my progs work off the `taniwha' branch. This prigs us a few nice
thinks:
  o Full progs modularity
  o CSQC should now be just a matter of creating the builtin functions and
    loading the code.
  o total independence from progs globals, functions and entity field layouts
    on the conditoin that their definitions have not been stripped from the
    progs file.
  o optional (though currently forced on) type checking on access to progs
    entity fields from C
  o the progs engine is fully shared between nq and qw.
2001-03-04 06:30:30 +00:00
Bill Currie
6bb1f172d0 THOU SHALT NOT SCREW UP THY DOT-PRODUCT MACRO!!! :P 2001-03-04 06:08:28 +00:00
Bill Currie
021c1347ed remove the reliance on MAX_EDICTS 2001-03-04 05:42:26 +00:00
Bill Currie
4137fbabb5 nq seems to like the new progs setup (got to e2m2 in medium without problems) 2001-03-04 05:27:29 +00:00
Joseph Carter
b507853b18 A number of keys should bring up the menu in demo playback, they now bring
up the console.
2001-03-04 01:55:12 +00:00
Joseph Carter
e4e80437df Escape is still unconditional, but rather than being unconditionally menu
(or now unconditionally nothing since I killed the menu), it works as the
console.  In the future, when the new menu is implemented, it will fall
back to console if there's a problem with the menu (like there isn't one.)
2001-03-03 12:30:48 +00:00
Joseph Carter
d28e15d171 Software netgraph fixed. Probably not the same as it was before, someone
else is welcome to change it to their liking, optimize it, remove the box,
whatever..
2001-03-03 12:16:24 +00:00
Joseph Carter
9c39a00a54 Fixed the netgraph 2001-03-03 11:05:20 +00:00
Joseph Carter
fe26a1c565 This should not be here yet, reverting 2001-03-03 10:01:49 +00:00
Joseph Carter
c057c27d9a Menu has been killed completely from qw. It's dead. I doubt anybody will
even notice, given that QW's menu was crippled to the point that it was
completely useless anyway.
2001-03-03 09:42:35 +00:00