Escape is still unconditional, but rather than being unconditionally menu

(or now unconditionally nothing since I killed the menu), it works as the
console.  In the future, when the new menu is implemented, it will fall
back to console if there's a problem with the menu (like there isn't one.)
This commit is contained in:
Joseph Carter 2001-03-03 12:30:48 +00:00
parent d28e15d171
commit e4e80437df

View file

@ -813,6 +813,7 @@ Key_Event (int key, int alt_key, qboolean down)
break;
case key_game:
case key_console:
Con_ToggleConsole_f ();
// M_ToggleMenu_f ();
break;
default: