mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 05:00:35 +00:00
No description
264547d470
new cvar: cl_max_particles. This cvar is archived, has no lower or upper limits (well, less than 1 is not allowed) and can be changed in game at any time. BUGS: Only one so far. I can't figure out why it's doing this, but in software clients, (well, at least X11) if you set it to 1 particle, it acts like you set it far higher. 2 acts like you set it to zero... Or maybe it's showing 2 and I just can't see it on my 320x200 window. In any case, the vagary must be something in the software particles code, because I basically used the same code from the GL particles code for this as I used for the software renderer. If nobody can find fault with my code, I'll just make a special note in the console help. In any case, let me know of any problems. Misty-chan |
||
---|---|---|
debian | ||
doc | ||
include | ||
libs | ||
nq | ||
qw | ||
RPM | ||
tools | ||
.gitignore | ||
acconfig.h | ||
acinclude.m4 | ||
bootstrap | ||
CodingStyle | ||
configure.in | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
TODO |