Bill Currie
7fb335a215
[vulkan] Add support for building and loading shaders
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Shaders can be built as spv files and installed into
$libdir/quakeforge/shaders or as spvc files and compiled into the
engine. Loading supports $builtin/name to access builtin shaders,
$shader/path to access external standard shaders and quake filesystem
access for all other paths.
2020-12-23 14:32:29 +09:00
Bill Currie
19c75f5e49
[vulkan] Clean up QFV_CreateFramebuffer's prototype
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It now takes qfv_imageviewset_t instead of separate count and
VkImageView array.
2020-06-28 13:53:11 +09:00
Bill Currie
ad175d054b
Sanitize pipelines
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wow, talk about doing things the wrong way. I guess that's the problem
with following a book targeted for C++: you get all that safety-goat
nonsense.
2020-02-18 22:38:01 +09:00
Bill Currie
264c4ccdac
Sanitize descriptors
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I'm sure it will end soon, I think pipelines is the end of it.
2020-02-18 21:18:03 +09:00
Bill Currie
ba654b09f7
Create and destroy render pass and frame buffers
2020-02-18 17:18:37 +09:00
Bill Currie
1f4c019abc
Create and destroy color/depth resources
2020-02-18 14:28:28 +09:00
Bill Currie
89d48b5650
Output first pixels
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Just clearing the screen to 0xbada55, but the validation layer is quiet.
2020-02-18 01:03:36 +09:00
Bill Currie
73fde40cad
Sanitize some more structs
2020-02-17 23:30:25 +09:00
Bill Currie
94565c2382
Rework much of the Vulkan array handling
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So much for all those little wrappers hiding the device. Some survived,
but mostly just the bigger things like device, swapchain, etc.
2020-02-17 20:29:35 +09:00
Bill Currie
4b152a4492
Rework semaphore sets
2020-02-17 00:10:32 +09:00
Bill Currie
b947cc1791
Rework command buffer and fence-set management
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I found command buffer handling to be totally redundant and fence-set
management to be a bit awkward.
2020-02-16 22:43:57 +09:00
Bill Currie
8654ac44bb
Fix incorrect struct forward declaraction
2020-02-15 17:56:11 +09:00
Bill Currie
d56f88f779
Implement swapchain image acquisition
2020-02-15 17:56:02 +09:00
Bill Currie
53b46f0541
Implement pipeline stuff
2020-02-13 04:21:35 +09:00
Bill Currie
61036378e2
Implement render pass stuff
2020-02-12 18:55:51 +09:00
Bill Currie
85a2f9f621
Implement descriptor stuff
2020-02-12 16:36:01 +09:00
Bill Currie
29b1d6baf8
Finish up memory stuff
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For now, of course.
2020-02-11 09:37:04 +09:00
Bill Currie
1baee0cbba
Implement mem mapping and buffer/image copying
2020-02-10 20:42:19 +09:00
Bill Currie
43e37aa31e
Separate out the generic memory stuff
2020-02-10 18:33:29 +09:00
Bill Currie
9fdc15c439
Implement image stuff up to view creation
2020-02-10 18:18:37 +09:00
Bill Currie
f4c0d0ebcf
Implement buffer view creation
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And rename memory allocation as it's buffer-specific.
2020-02-10 18:17:58 +09:00
Bill Currie
2f9ad73f78
Implement buffer memory up to barriers
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Still lots to go (views, destruction, transfer...) and I'm uncertain
about the location of the pipeline barrier function.
2020-02-10 15:07:35 +09:00
Bill Currie
8148f256f5
Rework object device caching
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It turned out I needed access to the physical device from a buffer
object, so rather than storing the vulkan logical device directly in
buffer (and other) objects, store the qfv logical device.
2020-02-07 11:45:05 +09:00
Bill Currie
d3b4e4653e
Cache physical devices in the instance
2020-02-06 19:04:28 +09:00
Bill Currie
4957c4f31a
Implement the rest of the command stuff
2019-07-23 13:05:32 +09:00
Bill Currie
a165d67dfa
Add a queue type
2019-07-23 12:37:47 +09:00
Bill Currie
411b897f09
Implement most of the stuff for command submission
2019-07-23 12:28:57 +09:00
Bill Currie
ae11a70147
Correct a comment
2019-07-23 12:27:57 +09:00
Bill Currie
b4dc746a66
Clean up the debug callback
2019-07-13 01:11:34 +09:00
Bill Currie
1eafc33052
Ensure vulkan gets shut down
2019-07-13 00:36:21 +09:00
Bill Currie
b2e12d701b
Fix up swapchain creation
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Things are working again.
2019-07-12 14:09:42 +09:00
Bill Currie
75f19f7243
Completely rework the vulkan related api
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Things don't work yet, but this feels much cleaner.
2019-07-12 13:34:31 +09:00
Bill Currie
c0bc5cfad6
Implement swapchain creation
2019-07-11 00:58:14 +09:00
Bill Currie
2771e9c573
Correct extension handling
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I had missed a critical bit from the cookbook.
2019-07-10 13:16:46 +09:00
Bill Currie
68449d0f6f
Create a window and a surface for vulkan
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Yay, segfaults in R_Init :)
2019-07-09 16:33:44 +09:00
Bill Currie
b3d982bfc3
Remove global vulkan_ctx
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While I can't say that I'm happy with the details of vulkan_ctx_t, I am
pretty sure I don't want to be limited to having only one.
2019-07-09 11:54:23 +09:00
Bill Currie
8ee06d75a9
Separate render and presentation initialization
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This paves the way for clean initialization of the Vulkan renderer, and
very much cleans up the older renderer initialization code as gl and sw
are no longer intertwined.
2019-07-09 01:00:47 +09:00
Bill Currie
940ef833ae
Shutdown Vulkan properly
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Well, as properly as can be considering how little is started up :P
2019-07-07 14:34:02 +09:00
Bill Currie
ab08e4f207
Create a logical device with a single queue
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A single graphics-capable queue should be enough for now. However, I'm
not sure I'm happy with a lot of the code: it's a bit difficult to write
flexibly configured code for Vulkan (or seems to be at this stage),
especially in C.
2019-07-07 01:28:05 +09:00
Bill Currie
2bc78e7f0a
Start work on a Vulkan-based renderer
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Doesn't do much other than create an instance and enumerate some stuff,
but the build system is working.
2019-07-06 14:56:15 +09:00