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https://git.code.sf.net/p/quake/quakeforge
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Shaders can be built as spv files and installed into $libdir/quakeforge/shaders or as spvc files and compiled into the engine. Loading supports $builtin/name to access builtin shaders, $shader/path to access external standard shaders and quake filesystem access for all other paths. |
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.. | ||
buffer.h | ||
command.h | ||
cvars.h | ||
descriptor.h | ||
device.h | ||
funclist.h | ||
image.h | ||
instance.h | ||
memory.h | ||
pipeline.h | ||
qf_draw.h | ||
qf_vid.h | ||
renderpass.h | ||
shader.h | ||
swapchain.h |