quakeforge/include/QF/Vulkan
Bill Currie b947cc1791 Rework command buffer and fence-set management
I found command buffer handling to be totally redundant and fence-set
management to be a bit awkward.
2020-02-16 22:43:57 +09:00
..
buffer.h Finish up memory stuff 2020-02-11 09:37:04 +09:00
command.h Rework command buffer and fence-set management 2020-02-16 22:43:57 +09:00
cvars.h Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
descriptor.h Implement pipeline stuff 2020-02-13 04:21:35 +09:00
device.h Rework object device caching 2020-02-07 11:45:05 +09:00
funclist.h Implement pipeline stuff 2020-02-13 04:21:35 +09:00
image.h Finish up memory stuff 2020-02-11 09:37:04 +09:00
instance.h Cache physical devices in the instance 2020-02-06 19:04:28 +09:00
memory.h Finish up memory stuff 2020-02-11 09:37:04 +09:00
pipeline.h Implement pipeline stuff 2020-02-13 04:21:35 +09:00
qf_draw.h Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
qf_vid.h Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
renderpass.h Implement render pass stuff 2020-02-12 18:55:51 +09:00
swapchain.h Implement swapchain image acquisition 2020-02-15 17:56:02 +09:00