Commit graph

40 commits

Author SHA1 Message Date
Maddes Buecher
06224a998f + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
+ Demoplayback check in UQuake's M_Main_Key() of MENU.C now similar to QW
+ typos
  "allways" instead of "always"
  "allready" instead of "already"
2000-08-12 01:01:30 +00:00
Anton E. Gavrilov
a221dfe674 Fixed a harmless id bug (wrong setting of maxspectators)
Fixed setting of some cvars via ->value (evil!)
2000-05-19 07:28:38 +00:00
Anton E. Gavrilov
079daee12a Added sv_nailcompression cvar. 2000-05-05 15:58:46 +00:00
Bill Currie
4dcba0d9e0 qw_server/sv_main.c:
added quakeforge.conf handling
common/gl_draw.c:
	just a comment
2000-05-02 07:12:04 +00:00
Bill Currie
439c26b18b developer 1 will cause +... output when things are executed
Also, move the developer cvar to it's new home in cvar.c and cvars.h
2000-04-27 04:33:30 +00:00
Joseph Carter
47bed98da1 new serverinfo key: *qsg_standard, set to 1.
How view height changes in QW are passed from server to client HAS CHANGED
and you will need to update both client and server for things not to act
weird.  You may also need to distclean before rebuilding..
2000-04-15 11:20:28 +00:00
Jeff Teunissen
5fe2d742d5 Added cvars to configure (or disable) the server-side time cheat
protection.

sv_timekick: This cvar controls the number of times a player has to
be caught "cheating" before they get kicked. sv_timekick shows up in
serverinfo if changed from the default. If sv_timekick < 1, timecheat
detection is disabled. Default is 3.

sv_timekick_fuzz: This cvar affects how strict the protection is. The
higher the number, the more "fuzz" is applied, and the less strict the
detection code is. Raise this if your players are being kicked for packet
loss and lag. Default is 10, giving a fuzz factor of about 1 percent.

sv_timekick_interval: This cvar controls how often, in seconds, the time
tally is counted. Lowering this value increases the chance of false
positives, but helps to minimize the amount of damage a timecheating
player can cause. Default is 30 seconds.
2000-04-06 14:52:56 +00:00
Joseph Carter
018ca24c62 flymode WORKS! I'm also poking around a few other qw_server files.. 2000-04-01 23:40:29 +00:00
Anton E. Gavrilov
9a9b1a01be Added fraglogdir cvar. 2000-03-31 13:28:23 +00:00
Bill Currie
4c7ce6d614 give qw-server maplist and move the prototype from cl_main.c to quakefs.h 2000-03-31 01:56:52 +00:00
Anton E. Gavrilov
60eb5557de *** empty log message *** 2000-03-19 18:52:20 +00:00
Anton E. Gavrilov
bc0219d36d Single player support. Added cvars coop, skill; int current_skill. 2000-03-19 18:39:01 +00:00
Marcus Sundberg
674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Anton E. Gavrilov
d457edbccd Changed SV_Frame(float) to SV_Frame(double). No more problems on Win32. 2000-03-19 13:05:12 +00:00
Bill Currie
bcd302a948 common/common.c common/common.h qw_client/cl_parse.c qw_server/sv_main.c:
handle escape chars better
common/quakefs.c:
	check the return value of opendir
2000-03-08 04:17:12 +00:00
Dan Olson
b5c3300cf3 Added 'cvarhelp' cmd to retrieve cvar descriptions. 2000-03-02 22:56:25 +00:00
Dan Olson
029aa2e26a Fixed a nasty typo. 2000-02-28 23:45:45 +00:00
Dan Olson
54409e23fa This should fix up the last of the show stoppers from the cvar merge.
Fixes -glx and -3dfx.
2000-02-28 19:13:16 +00:00
Dan Olson
8dbf889466 Fixes the cvar problems in qw-server. 2000-02-27 22:25:20 +00:00
Dan Olson
106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Dan Olson
8ac1385c9f Jason Nelson's patch for fixing Win32 targets 2000-02-20 21:19:50 +00:00
Dan Olson
7d387042f7 New CVAR flag system. Appears to work perfectly 2000-02-16 21:30:20 +00:00
Bill Currie
ce9580f237 sufflin' shufflin' shuflin'.. raaw-source
qw-client now links, but qw-server won't compile (yet)
2000-02-11 04:21:10 +00:00
Bill Currie
a078544d38 Replaced every single fscking FILE and gzFile (except in quakeio.*) with QFile
and fixed up as many f* and gz* calls as gcc found (and, where sensible, grep)

Unfortuanatly, demos are broken again.
2000-02-08 07:23:09 +00:00
Joseph Carter
218d2fcb9b random QW changes which should help with sbar stuff later on 2000-02-03 21:16:57 +00:00
Loring Holden
8349f3e59f Various changes to get build to work when zlib isn't available...
Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie
b526d14bb9 missed a fclose -> gzclose conversion.
/me must remeber to make clean; make when hacking headers.
2000-02-03 00:45:25 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull
b5034f28d6 The real speed cheat fix! 2000-01-19 16:35:26 +00:00
Zephaniah E. Hull
0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Zephaniah E. Hull
c188df7698 Some misc 3dfx changes..
Some keys changes for toggle console..
Some (not currently the /best/, but functional) speed cheat improvements..
And some stuff brought in from QuakeLives.. (max rate, and new ping system)
2000-01-15 22:52:56 +00:00
Nelson Rush
aa00566766 added additional copyright information
Copyright (C) 1999,2000  contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
2000-01-08 22:02:43 +00:00
Zephaniah E. Hull
67f8201590 Applied patch from Roger Sen Montero <rogersm@tau.uab.es> to switch to
using vsnprintf/snprintf..
2000-01-08 13:55:33 +00:00
Nelson Rush
dfbfbb6711 readded a copyright notice that somehow got removed
added "Portions" statement to the copyright statement

Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Nelson Rush
2151636145 added copyrights for buffer overrun fixes 2000-01-07 05:47:53 +00:00
Nelson Rush
a77bb35db6 Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed. 2000-01-05 00:05:48 +00:00
Zephaniah E. Hull
47e85cdd29 Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Zephaniah E. Hull
e468985ee1 Added common/config.h.in, moving the version and a few other variables
there, more will be added later as needed..

Added -Wall to the cflags on a few things, may have missed some stuff..

Changed the tests on HAVE_GL_COLOR_INDEX8_EXT to actually function..
(Fixes the GL texture problem..)

Added tests for GLAPIENTRY and APIENTRY, there will alweys be
something..

Fixed the check for the 3dfxgl lib..

Some makefile tweaking..

Changed VERSION into a string so it can easily be 0.1.0..

Removed the generated configure script, does not merge sanely..
1999-12-31 02:59:25 +00:00
Zephaniah E. Hull
570ede5076 Changed the root makefile so any rule will be passed along, not just 'all'.
Removed qw_client/gl_vidlinux_svga.c, nothing uses it and its almost a exact duplicate of gl_vidlinux.c.

Cleaned up ALL the compile time warnings..
1999-12-25 19:37:15 +00:00
Jeff Teunissen
d3e1572760 Initial revision 1999-12-25 05:22:39 +00:00