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Single player support. Added cvars coop, skill; int current_skill.
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1 changed files with 10 additions and 15 deletions
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@ -97,25 +97,20 @@ cvar_t *pausable;
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//
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// game rules mirrored in svs.info
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//
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//cvar_t fraglimit = {"fraglimit","0",CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *fraglimit;
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//cvar_t timelimit = {"timelimit","0",CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *timelimit;
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//cvar_t teamplay = {"teamplay","0",CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *teamplay;
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//cvar_t samelevel = {"samelevel","0", CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *samelevel;
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//cvar_t maxclients = {"maxclients","8", CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *maxclients;
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//cvar_t maxspectators = {"maxspectators","8", CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *maxspectators;
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//cvar_t deathmatch = {"deathmatch","1", CVAR_USERINFO|CVAR_SERVERINFO}; // 0, 1, or 2
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cvar_t *coop;
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cvar_t *skill;
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cvar_t *deathmatch;
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//cvar_t spawn = {"spawn","0", CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *teamplay;
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cvar_t *fraglimit;
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cvar_t *timelimit;
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cvar_t *samelevel;
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cvar_t *maxclients;
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cvar_t *maxspectators;
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cvar_t *spawn;
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//cvar_t watervis = {"watervis", "0", CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *watervis;
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int current_skill;
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//cvar_t hostname = {"hostname","unnamed", CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *hostname;
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extern cvar_t *cl_warncmd;
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