Maddes Buecher
f3457565d8
Added Coding Style Guide
2000-08-18 21:49:27 +00:00
Bill Currie
c492f8145f
apply Turo Lamminen's djgpp patch. Thanks for the work, Turo.
...
Evertying still compiles in linux, but if anything broke, I don't particulary
care at this point :)
2000-08-18 04:30:22 +00:00
Maddes Buecher
483686193a
Corrected compiling issues caused through IPv6 support, you can now compile QW server again without any IPv6 headers or libraries
2000-08-17 21:33:51 +00:00
Maddes Buecher
d01302c5fa
Conwidth/height charset fix by TcT: weird charset when you set -conwidth/-conheight to other values than screen resolution
2000-08-17 20:13:44 +00:00
Maddes Buecher
f296c49b72
Invalid skin number as developer message
2000-08-17 19:49:49 +00:00
Maddes Buecher
48b66f4578
ATOF problems with leading spaces fix
2000-08-17 19:45:59 +00:00
Maddes Buecher
88a9d8d68a
Corrected if-statement and added explicit brackets
2000-08-17 19:38:40 +00:00
Maddes Buecher
55406f5c5d
Bound keys not saved in quotes fix, this caused problems with a binded semilicon
2000-08-17 17:36:52 +00:00
Maddes Buecher
809e15da8a
Coop and Deathmatch flag fixes:
...
1. Deathmatch and Coop not at the same time
2. Recognize Coop in Maxplayers command (e.g. called through SinglePlayer menu)
2000-08-17 17:18:01 +00:00
Maddes Buecher
64462f814d
FTOS fix: no leading spaces and keeping maximum precision for float values
2000-08-16 21:43:46 +00:00
Maddes Buecher
5765a6c08f
More PAK files support, necessary for huge addons like X-Men when additional PAK files are present in base dir "id1"
...
Seems not to be needed in 'newtree', can somebody confirm this?
2000-08-16 21:31:05 +00:00
Maddes Buecher
d4c5f6ead0
MOVETYPE_PUSH fix by Lord Havoc/Maddes (already present in 'newtree')
2000-08-16 21:15:27 +00:00
Maddes Buecher
06604be734
SV_CheckVelocity() fix (cvar SV_MAXVELOCITY)
2000-08-16 20:49:33 +00:00
Anton E. Gavrilov
1b7fc4c3be
Remove the stupid Z_CheckHeap from Z_Malloc (speeds up zone a lot).
2000-08-14 13:42:00 +00:00
Maddes Buecher
06224a998f
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
...
+ Demoplayback check in UQuake's M_Main_Key() of MENU.C now similar to QW
+ typos
"allways" instead of "always"
"allready" instead of "already"
2000-08-12 01:01:30 +00:00
Maddes Buecher
1f42871632
Maddes 2000-09-10 14:12 GMT+1
...
Changed files: common/vid_<system>.c, common/vid.h, uquake/menu.c, qw_client/menu.c, AUTHORS
* Corrected the menu system to work as intended (extra options depending on used vid_<system>.c file)
ATTENTION!!! I'm not able to test for the different *nixes, please check if I changed everything correctly, plus the previously disabled extra options have to be checked too. Thanks.
* Fixed where you couldn't get back from console when accessed through menu (taken from qw_client)
* Fixed menu bind problem in QW ( now \"%s\" )
2000-08-10 12:16:59 +00:00
Anton E. Gavrilov
e27444bea4
svc_disconnect gives an 'End of demo' message in demo playback,
...
otherwise it's ignored.
2000-08-04 09:54:13 +00:00
Anton E. Gavrilov
6328a810a0
A couple of fixes to Key_Console()
2000-07-31 06:23:19 +00:00
Maddes Buecher
a3008df56a
Added partial selection to CmdList command, just like the CvarList command
2000-07-10 21:47:44 +00:00
Maddes Buecher
671fb2645d
Fixed a bug in the general CVAR display where the lower limit of the rangecheck was not displayed as integer when it was integer
...
Used %i instead of %d for better reading
2000-07-10 21:33:13 +00:00
Brian Koropoff
c9143989a5
Fixes a bug that can cause GL programs to slow to a crawl after -glx exits on nvidia cards. Thanks to rpete for pointing out how to fix it.
2000-07-09 05:55:39 +00:00
Pontus Lidman
223d222b91
uint_32_t on Solaris8 too... missed it in the previous Solaris8 patch
2000-06-29 07:52:00 +00:00
Zephaniah E. Hull
5a2705d523
Fixed a compile warning.
...
(Thanks to cesarb)
2000-06-25 19:13:37 +00:00
Joseph Carter
fb8fde7c46
*ahem* r_fullbright shouldn't be allowed to be turned on in GL.
2000-06-22 14:56:23 +00:00
Maddes Buecher
6749aa353d
2000-06-22 common/cvar.h, common/cvar.c
...
1. Corrected CVAR_TEMP from 4906 to 4096
2. Added CVAR display function, to be used for all CVAR displays
3. Added CVAR range check (UQUAKE only)
cvar->rangecheck (0 = none, 1 = float, 2 = integer, 3 = boolean)
cvar->minvalue
cvar->maxvalue
Or should I used 3 flags? What about Cvar_get?
4. Fix for unnecessary CVAR changing/zone usage
5. Partial selection for CvarList command, you can now list all GL CVARs with CVARLIST GL
Converted to the 'quakeforge' module from my previous fixes
Available on the Quake Info Pool at http://www.inside3d.com/qip/
Don't forget to check out the buglist too.
2000-06-22 12:23:54 +00:00
Bill Currie
d8a7f7f8c5
treerace from the slide mod ( http://singe.telefragged.com/slide/index.html ,
...
very fun:) needs 140!! lightmaps. Make the max 256 for some headroom.
2000-06-15 08:35:23 +00:00
Pontus Lidman
784f11bd9c
cl_main.c shouldn't look too closely at a netadr_t. curiosity killed the cat.
2000-06-14 19:55:05 +00:00
Pontus Lidman
87aa047299
Applied patch for IPv6 support under Solaris8 from Florent Parent.
2000-06-14 14:26:38 +00:00
Loring Holden
35e0293824
model_t fix for Sun was broken - re-fixed
2000-06-14 13:58:00 +00:00
Pontus Lidman
95a8c7e466
Patch for Windows NT/2000 IPv6 support from Florent Parent applied.
2000-06-14 09:58:03 +00:00
Joseph Carter
dffac0be0b
Newstyle was a hack, removed it
2000-06-02 11:31:17 +00:00
Joseph Carter
e9766bdd4a
fs_gamebase cvar added, defaults to base or id1, depending on newstyle's
...
setting. It's a CVAR_ROM, so the only place you can change it is from the
cmdline or global config file.
2000-05-20 01:59:54 +00:00
Loring Holden
1f11e0573b
Had to define Cvar_FindAlias() in order to avoid warnings - should this be in
...
a .h file?
2000-05-19 16:20:52 +00:00
Anton E. Gavrilov
9696545932
Added checking of cvar aliases in PF_cvar_set().
2000-05-19 07:50:44 +00:00
Anton E. Gavrilov
a221dfe674
Fixed a harmless id bug (wrong setting of maxspectators)
...
Fixed setting of some cvars via ->value (evil!)
2000-05-19 07:28:38 +00:00
Joseph Carter
074d5692e2
Turn OFF gl_fires by default
2000-05-18 18:00:26 +00:00
Joseph Carter
2188d1a975
serverinfo sv_allowflymode -> serverinfo playerfly
2000-05-17 08:20:11 +00:00
Joseph Carter
036d5ac2c7
Ghost crosshair is DEAD.
...
Who ya gonna call?
2000-05-17 08:17:29 +00:00
Joseph Carter
775c727aba
Gave credit to twisted for the logo, someone should put something about
...
him on the website too..
2000-05-16 09:51:15 +00:00
Joseph Carter
6b7b6512ac
NOTE: You MUST do serverinfo sv_allowflymode 1 for Mega2k! (This will
...
soon change I hope so you don't have to do anything.. In the meantime,
NOT doing it fixes the problem with MegaTF 6.1.99 and older..)
2000-05-15 06:15:42 +00:00
Bill Currie
aee1af505d
common/sys_linux.c:
...
die if we can't allocate memory for the zone
common/vid_glx.c common/vid_x11.c:
dump the mode list (always)
2000-05-15 00:12:38 +00:00
Bill Currie
2b920bb527
add a wish list item. Not actually mine, but it's there for privacy
2000-05-12 05:28:45 +00:00
Thad Ward
7f891971c7
moved the location of the #include for limits.h, so MSVC would be able to build the tree.
2000-05-12 04:31:35 +00:00
Brian Koropoff
af70d33ba9
Fixed a bug in the server address book that made it draw from the beginning of the list even when the cursor was somewhere else. Stupid me.
2000-05-12 00:57:57 +00:00
Bill Currie
10224b1d00
delay setting the CVAR_ROM bit for fs_*path so they can be overridden by the command line
2000-05-11 11:43:49 +00:00
Eric Windisch
2f21a6b276
Added Overhead Chasecam. To use: set cl_chasecam 1; cl_chasecam_mode 1; cl_chasecam_back 0; and cl_chasecam_up to any value of your desire, 200 seems to be a nice value. cl_chasecam_back should be at 100 for a normal rearview cam, and cl_chasecam_mode 0 specifies to use the normal angle.
2000-05-10 03:47:45 +00:00
Bill Currie
014930183e
fix an fp fault with 1x1 textures when gl_picmap > 0
2000-05-09 08:21:44 +00:00
Brian Koropoff
e128c229dc
Adds r_dynamic cvar for software rendering.
2000-05-09 02:05:26 +00:00
Bill Currie
e3d3f3d73c
apply patch that fixes prediction of visual effects for Tonik (cvs troubles).
2000-05-08 21:30:27 +00:00
Bill Currie
7932608a22
apply a player skin patch from Jukka.
2000-05-08 09:14:41 +00:00