SV_CheckVelocity() fix (cvar SV_MAXVELOCITY)
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parent
1b7fc4c3be
commit
06604be734
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@ -74,7 +74,8 @@ void SV_Physics_Toss (edict_t *ent);
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SV_CheckAllEnts
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================
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*/
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void SV_CheckAllEnts (void)
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void
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SV_CheckAllEnts ( void )
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{
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int e;
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edict_t *check;
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@ -101,9 +102,11 @@ void SV_CheckAllEnts (void)
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SV_CheckVelocity
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================
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*/
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void SV_CheckVelocity (edict_t *ent)
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void
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SV_CheckVelocity ( edict_t *ent )
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{
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int i;
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float wishspeed; // 1999-10-18 SV_MAXVELOCITY fix by Maddes
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//
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// bound velocity
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@ -120,11 +123,15 @@ void SV_CheckVelocity (edict_t *ent)
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Con_Printf ("Got a NaN origin on %s\n", PR_GetString(ent->v.classname));
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ent->v.origin[i] = 0;
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}
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if (ent->v.velocity[i] > sv_maxvelocity->value)
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ent->v.velocity[i] = sv_maxvelocity->value;
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else if (ent->v.velocity[i] < -sv_maxvelocity->value)
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ent->v.velocity[i] = -sv_maxvelocity->value;
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}
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// 1999-10-18 SV_MAXVELOCITY fix by Maddes start
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wishspeed = Length(ent->v.velocity);
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if (wishspeed > sv_maxvelocity->value)
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{
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VectorScale (ent->v.velocity, sv_maxvelocity->value/wishspeed, ent->v.velocity);
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}
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// 1999-10-18 SV_MAXVELOCITY fix by Maddes end
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}
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/*
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@ -137,7 +144,8 @@ in a frame. Not used for pushmove objects, because they must be exact.
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Returns false if the entity removed itself.
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=============
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*/
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qboolean SV_RunThink (edict_t *ent)
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qboolean
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SV_RunThink ( edict_t *ent )
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{
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float thinktime;
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@ -173,7 +181,8 @@ SV_Impact
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Two entities have touched, so run their touch functions
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==================
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*/
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void SV_Impact (edict_t *e1, edict_t *e2)
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void
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SV_Impact ( edict_t *e1, edict_t *e2 )
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{
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int old_self, old_other;
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@ -210,7 +219,8 @@ returns the blocked flags (1 = floor, 2 = step / wall)
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*/
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#define STOP_EPSILON 0.1
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int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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int
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ClipVelocity ( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
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{
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float backoff;
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float change;
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@ -249,7 +259,8 @@ If steptrace is not NULL, the trace of any vertical wall hit will be stored
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============
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*/
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#define MAX_CLIP_PLANES 5
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int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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int
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SV_FlyMove ( edict_t *ent, float time, trace_t *steptrace )
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{
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int bumpcount, numbumps;
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vec3_t dir;
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@ -388,7 +399,8 @@ SV_AddGravity
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============
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*/
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void SV_AddGravity (edict_t *ent, float scale)
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void
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SV_AddGravity ( edict_t *ent, float scale )
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{
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ent->v.velocity[2] -= scale * movevars.gravity * host_frametime;
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}
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@ -408,7 +420,8 @@ SV_PushEntity
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Does not change the entities velocity at all
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============
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*/
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trace_t SV_PushEntity (edict_t *ent, vec3_t push)
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trace_t
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SV_PushEntity ( edict_t *ent, vec3_t push )
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{
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trace_t trace;
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vec3_t end;
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@ -439,7 +452,8 @@ SV_Push
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============
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*/
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qboolean SV_Push (edict_t *pusher, vec3_t move)
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qboolean
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SV_Push ( edict_t *pusher, vec3_t move )
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{
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int i, e;
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edict_t *check, *block;
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@ -566,7 +580,8 @@ SV_PushMove
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============
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*/
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void SV_PushMove (edict_t *pusher, float movetime)
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void
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SV_PushMove ( edict_t *pusher, float movetime )
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{
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int i;
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vec3_t move;
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@ -591,13 +606,14 @@ SV_Physics_Pusher
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================
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*/
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void SV_Physics_Pusher (edict_t *ent)
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void
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SV_Physics_Pusher ( edict_t *ent )
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{
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float thinktime;
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float oldltime;
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float movetime;
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vec3_t oldorg, move;
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float l;
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vec3_t oldorg, move;
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float l;
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oldltime = ent->v.ltime;
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@ -618,7 +634,7 @@ float l;
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if (thinktime > oldltime && thinktime <= ent->v.ltime)
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{
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VectorCopy (ent->v.origin, oldorg);
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VectorCopy (ent->v.origin, oldorg);
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ent->v.nextthink = 0;
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pr_global_struct->time = sv.time;
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pr_global_struct->self = EDICT_TO_PROG(ent);
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@ -646,7 +662,8 @@ SV_Physics_None
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Non moving objects can only think
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=============
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*/
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void SV_Physics_None (edict_t *ent)
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void
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SV_Physics_None ( edict_t *ent )
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{
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// regular thinking
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SV_RunThink (ent);
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@ -659,7 +676,8 @@ SV_Physics_Noclip
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A moving object that doesn't obey physics
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=============
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*/
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void SV_Physics_Noclip (edict_t *ent)
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void
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SV_Physics_Noclip ( edict_t *ent )
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{
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// regular thinking
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if (!SV_RunThink (ent))
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@ -685,7 +703,8 @@ SV_CheckWaterTransition
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=============
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*/
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void SV_CheckWaterTransition (edict_t *ent)
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void
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SV_CheckWaterTransition ( edict_t *ent )
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{
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int cont;
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@ -724,7 +743,8 @@ SV_Physics_Toss
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Toss, bounce, and fly movement. When onground, do nothing.
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=============
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*/
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void SV_Physics_Toss (edict_t *ent)
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void
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SV_Physics_Toss ( edict_t *ent )
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{
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trace_t trace;
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vec3_t move;
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@ -802,7 +822,8 @@ will fall if the floor is pulled out from under them.
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FIXME: is this true?
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=============
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*/
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void SV_Physics_Step (edict_t *ent)
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void
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SV_Physics_Step ( edict_t *ent )
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{
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qboolean hitsound;
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@ -834,7 +855,8 @@ void SV_Physics_Step (edict_t *ent)
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//============================================================================
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void SV_ProgStartFrame (void)
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void
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SV_ProgStartFrame ( void )
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{
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// let the progs know that a new frame has started
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pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
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@ -849,7 +871,8 @@ SV_RunEntity
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================
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*/
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void SV_RunEntity (edict_t *ent)
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void
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SV_RunEntity ( edict_t *ent )
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{
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if (ent->v.lastruntime == (float)realtime)
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return;
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@ -887,7 +910,8 @@ SV_RunNewmis
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================
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*/
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void SV_RunNewmis (void)
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void
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SV_RunNewmis ( void )
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{
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edict_t *ent;
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@ -906,7 +930,8 @@ SV_Physics
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================
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*/
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void SV_Physics (void)
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void
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SV_Physics ( void )
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{
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int i;
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edict_t *ent;
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@ -948,7 +973,8 @@ void SV_Physics (void)
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pr_global_struct->force_retouch--;
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}
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void SV_SetMoveVars(void)
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void
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SV_SetMoveVars ( void )
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{
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movevars.gravity = sv_gravity->value;
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movevars.stopspeed = sv_stopspeed->value;
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@ -66,7 +66,8 @@ void SV_Physics_Toss (edict_t *ent);
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SV_CheckAllEnts
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================
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*/
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void SV_CheckAllEnts (void)
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void
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SV_CheckAllEnts ( void )
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{
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int e;
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edict_t *check;
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@ -95,9 +96,11 @@ void SV_CheckAllEnts (void)
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SV_CheckVelocity
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================
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*/
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void SV_CheckVelocity (edict_t *ent)
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void
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SV_CheckVelocity ( edict_t *ent )
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{
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int i;
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float wishspeed; // 1999-10-18 SV_MAXVELOCITY fix by Maddes
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//
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// bound velocity
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@ -114,11 +117,15 @@ void SV_CheckVelocity (edict_t *ent)
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Con_Printf ("Got a NaN origin on %s\n", pr_strings + ent->v.classname);
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ent->v.origin[i] = 0;
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}
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if (ent->v.velocity[i] > sv_maxvelocity->value)
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ent->v.velocity[i] = sv_maxvelocity->value;
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else if (ent->v.velocity[i] < -sv_maxvelocity->value)
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ent->v.velocity[i] = -sv_maxvelocity->value;
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}
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// 1999-10-18 SV_MAXVELOCITY fix by Maddes start
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wishspeed = Length(ent->v.velocity);
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if (wishspeed > sv_maxvelocity->value)
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{
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VectorScale (ent->v.velocity, sv_maxvelocity->value/wishspeed, ent->v.velocity);
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}
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// 1999-10-18 SV_MAXVELOCITY fix by Maddes end
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}
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/*
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@ -131,7 +138,8 @@ in a frame. Not used for pushmove objects, because they must be exact.
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Returns false if the entity removed itself.
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=============
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*/
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qboolean SV_RunThink (edict_t *ent)
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qboolean
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SV_RunThink ( edict_t *ent )
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{
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float thinktime;
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@ -158,7 +166,8 @@ SV_Impact
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Two entities have touched, so run their touch functions
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==================
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*/
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void SV_Impact (edict_t *e1, edict_t *e2)
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void
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SV_Impact ( edict_t *e1, edict_t *e2 )
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{
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int old_self, old_other;
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@ -195,7 +204,8 @@ returns the blocked flags (1 = floor, 2 = step / wall)
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*/
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#define STOP_EPSILON 0.1
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int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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int
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ClipVelocity ( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
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{
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float backoff;
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float change;
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@ -234,7 +244,8 @@ If steptrace is not NULL, the trace of any vertical wall hit will be stored
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============
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*/
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#define MAX_CLIP_PLANES 5
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int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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int
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SV_FlyMove ( edict_t *ent, float time, trace_t *steptrace )
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{
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int bumpcount, numbumps;
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vec3_t dir;
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@ -376,7 +387,8 @@ SV_AddGravity
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============
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*/
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void SV_AddGravity (edict_t *ent)
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void
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SV_AddGravity ( edict_t *ent )
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{
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float ent_gravity;
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@ -413,7 +425,8 @@ SV_PushEntity
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Does not change the entities velocity at all
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============
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*/
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trace_t SV_PushEntity (edict_t *ent, vec3_t push)
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trace_t
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SV_PushEntity ( edict_t *ent, vec3_t push )
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{
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trace_t trace;
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vec3_t end;
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@ -444,7 +457,8 @@ SV_PushMove
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============
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*/
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void SV_PushMove (edict_t *pusher, float movetime)
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void
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SV_PushMove ( edict_t *pusher, float movetime )
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{
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int i, e;
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edict_t *check, *block;
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@ -571,7 +585,8 @@ SV_PushRotate
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============
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*/
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void SV_PushRotate (edict_t *pusher, float movetime)
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void
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SV_PushRotate ( edict_t *pusher, float movetime )
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{
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int i, e;
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edict_t *check, *block;
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@ -709,7 +724,8 @@ SV_Physics_Pusher
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================
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*/
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void SV_Physics_Pusher (edict_t *ent)
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void
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SV_Physics_Pusher ( edict_t *ent )
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{
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float thinktime;
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float oldltime;
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@ -767,7 +783,8 @@ This is a big hack to try and fix the rare case of getting stuck in the world
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clipping hull.
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=============
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*/
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void SV_CheckStuck (edict_t *ent)
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void
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SV_CheckStuck ( edict_t *ent )
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{
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int i, j;
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int z;
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@ -813,7 +830,8 @@ void SV_CheckStuck (edict_t *ent)
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SV_CheckWater
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=============
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*/
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qboolean SV_CheckWater (edict_t *ent)
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qboolean
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SV_CheckWater ( edict_t *ent )
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{
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vec3_t point;
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int cont;
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@ -872,7 +890,8 @@ SV_WallFriction
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============
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*/
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void SV_WallFriction (edict_t *ent, trace_t *trace)
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void
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SV_WallFriction ( edict_t *ent, trace_t *trace )
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{
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vec3_t forward, right, up;
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float d, i;
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@ -906,7 +925,8 @@ Try fixing by pushing one pixel in each direction.
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This is a hack, but in the interest of good gameplay...
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======================
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*/
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int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
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int
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SV_TryUnstick ( edict_t *ent, vec3_t oldvel )
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{
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int i;
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vec3_t oldorg;
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@ -963,7 +983,8 @@ Only used by players
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======================
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*/
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#define STEPSIZE 18
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void SV_WalkMove (edict_t *ent)
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void
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SV_WalkMove ( edict_t *ent )
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{
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vec3_t upmove, downmove;
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vec3_t oldorg, oldvel;
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@ -1064,7 +1085,8 @@ SV_Physics_Client
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Player character actions
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================
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*/
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void SV_Physics_Client (edict_t *ent, int num)
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void
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SV_Physics_Client ( edict_t *ent, int num )
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{
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if ( ! svs.clients[num-1].active )
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return; // unconnected slot
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@ -1147,7 +1169,8 @@ SV_Physics_None
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Non moving objects can only think
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=============
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*/
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void SV_Physics_None (edict_t *ent)
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void
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SV_Physics_None ( edict_t *ent )
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{
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// regular thinking
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SV_RunThink (ent);
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@ -1161,7 +1184,8 @@ SV_Physics_Follow
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Entities that are "stuck" to another entity
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=============
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*/
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void SV_Physics_Follow (edict_t *ent)
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void
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SV_Physics_Follow ( edict_t *ent )
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{
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// regular thinking
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SV_RunThink (ent);
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@ -1177,7 +1201,8 @@ SV_Physics_Noclip
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A moving object that doesn't obey physics
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=============
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*/
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void SV_Physics_Noclip (edict_t *ent)
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void
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SV_Physics_Noclip ( edict_t *ent )
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{
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// regular thinking
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if (!SV_RunThink (ent))
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@ -1203,7 +1228,8 @@ SV_CheckWaterTransition
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=============
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*/
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void SV_CheckWaterTransition (edict_t *ent)
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void
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SV_CheckWaterTransition ( edict_t *ent )
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{
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int cont;
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#ifdef QUAKE2
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@ -1250,7 +1276,8 @@ SV_Physics_Toss
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Toss, bounce, and fly movement. When onground, do nothing.
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||||
=============
|
||||
*/
|
||||
void SV_Physics_Toss (edict_t *ent)
|
||||
void
|
||||
SV_Physics_Toss ( edict_t *ent )
|
||||
{
|
||||
trace_t trace;
|
||||
vec3_t move;
|
||||
|
@ -1368,7 +1395,8 @@ will fall if the floor is pulled out from under them.
|
|||
=============
|
||||
*/
|
||||
#ifdef QUAKE2
|
||||
void SV_Physics_Step (edict_t *ent)
|
||||
void
|
||||
SV_Physics_Step ( edict_t *ent )
|
||||
{
|
||||
qboolean wasonground;
|
||||
qboolean inwater;
|
||||
|
@ -1473,7 +1501,8 @@ void SV_Physics_Step (edict_t *ent)
|
|||
SV_CheckWaterTransition (ent);
|
||||
}
|
||||
#else
|
||||
void SV_Physics_Step (edict_t *ent)
|
||||
void
|
||||
SV_Physics_Step ( edict_t *ent )
|
||||
{
|
||||
qboolean hitsound;
|
||||
|
||||
|
@ -1512,7 +1541,8 @@ SV_Physics
|
|||
|
||||
================
|
||||
*/
|
||||
void SV_Physics (void)
|
||||
void
|
||||
SV_Physics ( void )
|
||||
{
|
||||
int i;
|
||||
edict_t *ent;
|
||||
|
@ -1573,7 +1603,8 @@ void SV_Physics (void)
|
|||
|
||||
|
||||
#ifdef QUAKE2
|
||||
trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore)
|
||||
trace_t
|
||||
SV_Trace_Toss ( edict_t *ent, edict_t *ignore )
|
||||
{
|
||||
edict_t tempent, *tent;
|
||||
trace_t trace;
|
||||
|
|
Loading…
Reference in New Issue