SV_CheckVelocity() fix (cvar SV_MAXVELOCITY)

This commit is contained in:
Maddes Buecher 2000-08-16 20:49:33 +00:00
parent 1b7fc4c3be
commit 06604be734
2 changed files with 115 additions and 58 deletions

View File

@ -74,7 +74,8 @@ void SV_Physics_Toss (edict_t *ent);
SV_CheckAllEnts
================
*/
void SV_CheckAllEnts (void)
void
SV_CheckAllEnts ( void )
{
int e;
edict_t *check;
@ -101,9 +102,11 @@ void SV_CheckAllEnts (void)
SV_CheckVelocity
================
*/
void SV_CheckVelocity (edict_t *ent)
void
SV_CheckVelocity ( edict_t *ent )
{
int i;
float wishspeed; // 1999-10-18 SV_MAXVELOCITY fix by Maddes
//
// bound velocity
@ -120,11 +123,15 @@ void SV_CheckVelocity (edict_t *ent)
Con_Printf ("Got a NaN origin on %s\n", PR_GetString(ent->v.classname));
ent->v.origin[i] = 0;
}
if (ent->v.velocity[i] > sv_maxvelocity->value)
ent->v.velocity[i] = sv_maxvelocity->value;
else if (ent->v.velocity[i] < -sv_maxvelocity->value)
ent->v.velocity[i] = -sv_maxvelocity->value;
}
// 1999-10-18 SV_MAXVELOCITY fix by Maddes start
wishspeed = Length(ent->v.velocity);
if (wishspeed > sv_maxvelocity->value)
{
VectorScale (ent->v.velocity, sv_maxvelocity->value/wishspeed, ent->v.velocity);
}
// 1999-10-18 SV_MAXVELOCITY fix by Maddes end
}
/*
@ -137,7 +144,8 @@ in a frame. Not used for pushmove objects, because they must be exact.
Returns false if the entity removed itself.
=============
*/
qboolean SV_RunThink (edict_t *ent)
qboolean
SV_RunThink ( edict_t *ent )
{
float thinktime;
@ -173,7 +181,8 @@ SV_Impact
Two entities have touched, so run their touch functions
==================
*/
void SV_Impact (edict_t *e1, edict_t *e2)
void
SV_Impact ( edict_t *e1, edict_t *e2 )
{
int old_self, old_other;
@ -210,7 +219,8 @@ returns the blocked flags (1 = floor, 2 = step / wall)
*/
#define STOP_EPSILON 0.1
int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
int
ClipVelocity ( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
{
float backoff;
float change;
@ -249,7 +259,8 @@ If steptrace is not NULL, the trace of any vertical wall hit will be stored
============
*/
#define MAX_CLIP_PLANES 5
int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
int
SV_FlyMove ( edict_t *ent, float time, trace_t *steptrace )
{
int bumpcount, numbumps;
vec3_t dir;
@ -388,7 +399,8 @@ SV_AddGravity
============
*/
void SV_AddGravity (edict_t *ent, float scale)
void
SV_AddGravity ( edict_t *ent, float scale )
{
ent->v.velocity[2] -= scale * movevars.gravity * host_frametime;
}
@ -408,7 +420,8 @@ SV_PushEntity
Does not change the entities velocity at all
============
*/
trace_t SV_PushEntity (edict_t *ent, vec3_t push)
trace_t
SV_PushEntity ( edict_t *ent, vec3_t push )
{
trace_t trace;
vec3_t end;
@ -439,7 +452,8 @@ SV_Push
============
*/
qboolean SV_Push (edict_t *pusher, vec3_t move)
qboolean
SV_Push ( edict_t *pusher, vec3_t move )
{
int i, e;
edict_t *check, *block;
@ -566,7 +580,8 @@ SV_PushMove
============
*/
void SV_PushMove (edict_t *pusher, float movetime)
void
SV_PushMove ( edict_t *pusher, float movetime )
{
int i;
vec3_t move;
@ -591,13 +606,14 @@ SV_Physics_Pusher
================
*/
void SV_Physics_Pusher (edict_t *ent)
void
SV_Physics_Pusher ( edict_t *ent )
{
float thinktime;
float oldltime;
float movetime;
vec3_t oldorg, move;
float l;
vec3_t oldorg, move;
float l;
oldltime = ent->v.ltime;
@ -618,7 +634,7 @@ float l;
if (thinktime > oldltime && thinktime <= ent->v.ltime)
{
VectorCopy (ent->v.origin, oldorg);
VectorCopy (ent->v.origin, oldorg);
ent->v.nextthink = 0;
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(ent);
@ -646,7 +662,8 @@ SV_Physics_None
Non moving objects can only think
=============
*/
void SV_Physics_None (edict_t *ent)
void
SV_Physics_None ( edict_t *ent )
{
// regular thinking
SV_RunThink (ent);
@ -659,7 +676,8 @@ SV_Physics_Noclip
A moving object that doesn't obey physics
=============
*/
void SV_Physics_Noclip (edict_t *ent)
void
SV_Physics_Noclip ( edict_t *ent )
{
// regular thinking
if (!SV_RunThink (ent))
@ -685,7 +703,8 @@ SV_CheckWaterTransition
=============
*/
void SV_CheckWaterTransition (edict_t *ent)
void
SV_CheckWaterTransition ( edict_t *ent )
{
int cont;
@ -724,7 +743,8 @@ SV_Physics_Toss
Toss, bounce, and fly movement. When onground, do nothing.
=============
*/
void SV_Physics_Toss (edict_t *ent)
void
SV_Physics_Toss ( edict_t *ent )
{
trace_t trace;
vec3_t move;
@ -802,7 +822,8 @@ will fall if the floor is pulled out from under them.
FIXME: is this true?
=============
*/
void SV_Physics_Step (edict_t *ent)
void
SV_Physics_Step ( edict_t *ent )
{
qboolean hitsound;
@ -834,7 +855,8 @@ void SV_Physics_Step (edict_t *ent)
//============================================================================
void SV_ProgStartFrame (void)
void
SV_ProgStartFrame ( void )
{
// let the progs know that a new frame has started
pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
@ -849,7 +871,8 @@ SV_RunEntity
================
*/
void SV_RunEntity (edict_t *ent)
void
SV_RunEntity ( edict_t *ent )
{
if (ent->v.lastruntime == (float)realtime)
return;
@ -887,7 +910,8 @@ SV_RunNewmis
================
*/
void SV_RunNewmis (void)
void
SV_RunNewmis ( void )
{
edict_t *ent;
@ -906,7 +930,8 @@ SV_Physics
================
*/
void SV_Physics (void)
void
SV_Physics ( void )
{
int i;
edict_t *ent;
@ -948,7 +973,8 @@ void SV_Physics (void)
pr_global_struct->force_retouch--;
}
void SV_SetMoveVars(void)
void
SV_SetMoveVars ( void )
{
movevars.gravity = sv_gravity->value;
movevars.stopspeed = sv_stopspeed->value;

View File

@ -66,7 +66,8 @@ void SV_Physics_Toss (edict_t *ent);
SV_CheckAllEnts
================
*/
void SV_CheckAllEnts (void)
void
SV_CheckAllEnts ( void )
{
int e;
edict_t *check;
@ -95,9 +96,11 @@ void SV_CheckAllEnts (void)
SV_CheckVelocity
================
*/
void SV_CheckVelocity (edict_t *ent)
void
SV_CheckVelocity ( edict_t *ent )
{
int i;
float wishspeed; // 1999-10-18 SV_MAXVELOCITY fix by Maddes
//
// bound velocity
@ -114,11 +117,15 @@ void SV_CheckVelocity (edict_t *ent)
Con_Printf ("Got a NaN origin on %s\n", pr_strings + ent->v.classname);
ent->v.origin[i] = 0;
}
if (ent->v.velocity[i] > sv_maxvelocity->value)
ent->v.velocity[i] = sv_maxvelocity->value;
else if (ent->v.velocity[i] < -sv_maxvelocity->value)
ent->v.velocity[i] = -sv_maxvelocity->value;
}
// 1999-10-18 SV_MAXVELOCITY fix by Maddes start
wishspeed = Length(ent->v.velocity);
if (wishspeed > sv_maxvelocity->value)
{
VectorScale (ent->v.velocity, sv_maxvelocity->value/wishspeed, ent->v.velocity);
}
// 1999-10-18 SV_MAXVELOCITY fix by Maddes end
}
/*
@ -131,7 +138,8 @@ in a frame. Not used for pushmove objects, because they must be exact.
Returns false if the entity removed itself.
=============
*/
qboolean SV_RunThink (edict_t *ent)
qboolean
SV_RunThink ( edict_t *ent )
{
float thinktime;
@ -158,7 +166,8 @@ SV_Impact
Two entities have touched, so run their touch functions
==================
*/
void SV_Impact (edict_t *e1, edict_t *e2)
void
SV_Impact ( edict_t *e1, edict_t *e2 )
{
int old_self, old_other;
@ -195,7 +204,8 @@ returns the blocked flags (1 = floor, 2 = step / wall)
*/
#define STOP_EPSILON 0.1
int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
int
ClipVelocity ( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
{
float backoff;
float change;
@ -234,7 +244,8 @@ If steptrace is not NULL, the trace of any vertical wall hit will be stored
============
*/
#define MAX_CLIP_PLANES 5
int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
int
SV_FlyMove ( edict_t *ent, float time, trace_t *steptrace )
{
int bumpcount, numbumps;
vec3_t dir;
@ -376,7 +387,8 @@ SV_AddGravity
============
*/
void SV_AddGravity (edict_t *ent)
void
SV_AddGravity ( edict_t *ent )
{
float ent_gravity;
@ -413,7 +425,8 @@ SV_PushEntity
Does not change the entities velocity at all
============
*/
trace_t SV_PushEntity (edict_t *ent, vec3_t push)
trace_t
SV_PushEntity ( edict_t *ent, vec3_t push )
{
trace_t trace;
vec3_t end;
@ -444,7 +457,8 @@ SV_PushMove
============
*/
void SV_PushMove (edict_t *pusher, float movetime)
void
SV_PushMove ( edict_t *pusher, float movetime )
{
int i, e;
edict_t *check, *block;
@ -571,7 +585,8 @@ SV_PushRotate
============
*/
void SV_PushRotate (edict_t *pusher, float movetime)
void
SV_PushRotate ( edict_t *pusher, float movetime )
{
int i, e;
edict_t *check, *block;
@ -709,7 +724,8 @@ SV_Physics_Pusher
================
*/
void SV_Physics_Pusher (edict_t *ent)
void
SV_Physics_Pusher ( edict_t *ent )
{
float thinktime;
float oldltime;
@ -767,7 +783,8 @@ This is a big hack to try and fix the rare case of getting stuck in the world
clipping hull.
=============
*/
void SV_CheckStuck (edict_t *ent)
void
SV_CheckStuck ( edict_t *ent )
{
int i, j;
int z;
@ -813,7 +830,8 @@ void SV_CheckStuck (edict_t *ent)
SV_CheckWater
=============
*/
qboolean SV_CheckWater (edict_t *ent)
qboolean
SV_CheckWater ( edict_t *ent )
{
vec3_t point;
int cont;
@ -872,7 +890,8 @@ SV_WallFriction
============
*/
void SV_WallFriction (edict_t *ent, trace_t *trace)
void
SV_WallFriction ( edict_t *ent, trace_t *trace )
{
vec3_t forward, right, up;
float d, i;
@ -906,7 +925,8 @@ Try fixing by pushing one pixel in each direction.
This is a hack, but in the interest of good gameplay...
======================
*/
int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
int
SV_TryUnstick ( edict_t *ent, vec3_t oldvel )
{
int i;
vec3_t oldorg;
@ -963,7 +983,8 @@ Only used by players
======================
*/
#define STEPSIZE 18
void SV_WalkMove (edict_t *ent)
void
SV_WalkMove ( edict_t *ent )
{
vec3_t upmove, downmove;
vec3_t oldorg, oldvel;
@ -1064,7 +1085,8 @@ SV_Physics_Client
Player character actions
================
*/
void SV_Physics_Client (edict_t *ent, int num)
void
SV_Physics_Client ( edict_t *ent, int num )
{
if ( ! svs.clients[num-1].active )
return; // unconnected slot
@ -1147,7 +1169,8 @@ SV_Physics_None
Non moving objects can only think
=============
*/
void SV_Physics_None (edict_t *ent)
void
SV_Physics_None ( edict_t *ent )
{
// regular thinking
SV_RunThink (ent);
@ -1161,7 +1184,8 @@ SV_Physics_Follow
Entities that are "stuck" to another entity
=============
*/
void SV_Physics_Follow (edict_t *ent)
void
SV_Physics_Follow ( edict_t *ent )
{
// regular thinking
SV_RunThink (ent);
@ -1177,7 +1201,8 @@ SV_Physics_Noclip
A moving object that doesn't obey physics
=============
*/
void SV_Physics_Noclip (edict_t *ent)
void
SV_Physics_Noclip ( edict_t *ent )
{
// regular thinking
if (!SV_RunThink (ent))
@ -1203,7 +1228,8 @@ SV_CheckWaterTransition
=============
*/
void SV_CheckWaterTransition (edict_t *ent)
void
SV_CheckWaterTransition ( edict_t *ent )
{
int cont;
#ifdef QUAKE2
@ -1250,7 +1276,8 @@ SV_Physics_Toss
Toss, bounce, and fly movement. When onground, do nothing.
=============
*/
void SV_Physics_Toss (edict_t *ent)
void
SV_Physics_Toss ( edict_t *ent )
{
trace_t trace;
vec3_t move;
@ -1368,7 +1395,8 @@ will fall if the floor is pulled out from under them.
=============
*/
#ifdef QUAKE2
void SV_Physics_Step (edict_t *ent)
void
SV_Physics_Step ( edict_t *ent )
{
qboolean wasonground;
qboolean inwater;
@ -1473,7 +1501,8 @@ void SV_Physics_Step (edict_t *ent)
SV_CheckWaterTransition (ent);
}
#else
void SV_Physics_Step (edict_t *ent)
void
SV_Physics_Step ( edict_t *ent )
{
qboolean hitsound;
@ -1512,7 +1541,8 @@ SV_Physics
================
*/
void SV_Physics (void)
void
SV_Physics ( void )
{
int i;
edict_t *ent;
@ -1573,7 +1603,8 @@ void SV_Physics (void)
#ifdef QUAKE2
trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore)
trace_t
SV_Trace_Toss ( edict_t *ent, edict_t *ignore )
{
edict_t tempent, *tent;
trace_t trace;