Joseph Carter
bcf938088b
darkangel, this one's for you! r_dynamic 0 now causes colored shading of
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models to not happen.
2000-03-26 14:30:17 +00:00
Joseph Carter
9d3ffb99f8
Yanster's evil hack for Mega2k support. It IS an evil hack. But it's
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also workable until we get progs with 32 bit limits standardized and
implemented in our tree. If someone feels psychotic please work on that.
2000-03-26 14:27:59 +00:00
Joseph Carter
c57298ed75
new cvar, cl_talksound. Defaults to misc/talk.wav. Could probably use a
...
little more error checking and possibly default to misc/talk.wav if the
file you give it doesn't exist or something. If someone wants to do that
go for it - I'm just adding it to my personal todo list for later so I can
get back to GL fullbright stuff.
2000-03-26 11:49:29 +00:00
Joseph Carter
902bb5304a
skybox change - use env now, not gfx/env
2000-03-26 05:35:02 +00:00
Bill Currie
056aa80627
clean up after build_rpm
2000-03-25 12:26:46 +00:00
Bill Currie
e2242f2010
add support for % operator in QC (untested)
2000-03-25 12:23:41 +00:00
Joseph Carter
8bbe24a289
All finished!
2000-03-24 14:43:43 +00:00
Joseph Carter
6caab157b1
Almost there...
2000-03-24 13:34:14 +00:00
Joseph Carter
0e457bf091
Not quite done yet, two more commits after this should do it for common
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though..
2000-03-24 12:43:07 +00:00
Joseph Carter
4c0fdad618
added djsmoke's SVGALib input problem - Mercury this one's yours I think.
2000-03-24 12:27:07 +00:00
Joseph Carter
1688311e15
more and more
2000-03-24 12:11:38 +00:00
Joseph Carter
88f637963a
r* done
2000-03-24 11:25:06 +00:00
Joseph Carter
022803757a
A little more...
2000-03-24 10:37:23 +00:00
Joseph Carter
5a06f2f03e
A bit more
2000-03-24 09:55:33 +00:00
Joseph Carter
7df744f9e9
The very first bit of the boiler cleanup (a-d in common) More where this
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came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
2000-03-24 09:08:39 +00:00
Joseph Carter
b21783fa86
added alpha textures for MegaTF
2000-03-24 08:45:31 +00:00
Bill Currie
1c91ed2381
fix the incorrect $i and -ne :/.
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propogate the list fix to the other makefiles
2000-03-23 23:04:48 +00:00
Bill Currie
8101db3629
fix for newer bash 2. if this works as expected, I'll propogate it to the other makefiles.
2000-03-23 22:44:33 +00:00
Bill Currie
340179389b
remove a redundant test
2000-03-23 22:22:52 +00:00
Bill Currie
82ec877fdf
now generates correct code for the jump in math.s
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also removed warning messages and made it return 1 for an error
2000-03-23 00:09:50 +00:00
Joseph Carter
865ca4e370
updated with Ambush's wishlist
2000-03-22 11:30:08 +00:00
Anton E. Gavrilov
29a43006d0
Killed an #ifdef UQUAKE
2000-03-20 16:07:51 +00:00
Jeff Teunissen
7167c5a749
view.c: Whitespace changes.
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*/menu.c: Sliders update the string versions of cvars again. Also, UQ now
has config menu entries for the HUD.
2000-03-20 14:24:20 +00:00
Zephaniah E. Hull
93bd2a180c
Cleaning up some of the ifdefs in the particle code..
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Marcus Sundberg, using Mesa with GL support is PREFERED to using the
MiniGL!!
I have requests from 3Dfx and Zoid to drop support for the MiniGL
completely..
Thats now fixed..
2000-03-20 04:35:11 +00:00
Anton E. Gavrilov
cefeaf6ecf
Single player support
2000-03-19 23:53:52 +00:00
Dan Olson
934ace091f
Particle scaling code. Controlled with gl_pscale cvar. 1 is default,
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anything over 20 is just plain overkill. Thanx to QER for the idea.
2000-03-19 21:50:00 +00:00
Marcus Sundberg
64683cdc75
Honor _windowed_mouse in addition to LibGGI's native Ctrl-Alt-m method.
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Requires current LibGII.
2000-03-19 19:30:39 +00:00
Marcus Sundberg
c1fb651c0d
Moved nullcursor handling here.
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Fixed keyboard handling - XLookupString()??? how did that get here? We
should use XLookupKeysym().
Fixed _windowed_mouse handling - don't flood the X-server with silly
requests each time the pointer moves. Should hopefully make mouse movement
a bit smoother.
2000-03-19 18:54:25 +00:00
Anton E. Gavrilov
60eb5557de
*** empty log message ***
2000-03-19 18:52:20 +00:00
Marcus Sundberg
d0e8fa0aae
Moved nullcursor handling to in_x11.c.
2000-03-19 18:48:46 +00:00
Anton E. Gavrilov
0bce28330b
Single player support.
2000-03-19 18:40:28 +00:00
Anton E. Gavrilov
bc0219d36d
Single player support. Added cvars coop, skill; int current_skill.
2000-03-19 18:39:01 +00:00
Loring Holden
e8db66c274
pcx.c - string.h needed on some platforms
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vid_sunx.c, vid_sunxil.c - add context_x11.h, remove x_disp declaration
2000-03-19 17:01:35 +00:00
Marcus Sundberg
674ddcffe5
The big whitespace cleanup. ;-)
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Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Marcus Sundberg
0dc2b18d74
Cleaned up detection of TDFXGL.
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Also we prefer lib3dfxgl if it exists - this is the whole point of the
3dfx target in the first place. Only use $OGL_NAME as a last resort.
2000-03-19 15:25:48 +00:00
Marcus Sundberg
c55f1914c8
Added some dependencies for build system.
2000-03-19 15:22:28 +00:00
Marcus Sundberg
c7830d7118
Removed lame debug code which didn't even check return codes.
2000-03-19 15:20:09 +00:00
Marcus Sundberg
289fb16e4e
Cleaned up configure --help output.
2000-03-19 13:49:10 +00:00
Anton E. Gavrilov
70f43f6e71
It's not needed, really.
2000-03-19 13:19:46 +00:00
Anton E. Gavrilov
81eecaa660
No more problems with qw-server-win.
2000-03-19 13:09:38 +00:00
Anton E. Gavrilov
82f8cf07b9
Updated MSVC project files. Every target compiles and works.
2000-03-19 13:07:44 +00:00
Anton E. Gavrilov
d457edbccd
Changed SV_Frame(float) to SV_Frame(double). No more problems on Win32.
2000-03-19 13:05:12 +00:00
Bill Currie
73db1a359e
move net_udp.c from qw_common to common in praparation for the network merge.
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net_udp.c still exists in uquake for the moment so this commit won't affect
others.
2000-03-19 09:23:51 +00:00
Joseph Carter
769b0bc53c
new cvar: cl_verstring, set it to "" if you want to get rid of that. Here
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you go ambush..
2000-03-18 08:16:47 +00:00
Bill Currie
67e0b3bb8a
modified comment about speed jumping to be more clear about what's wanted
2000-03-18 06:24:21 +00:00
Jeff Teunissen
3db83b18d7
Misc. fixes.
2000-03-18 03:40:22 +00:00
Anton E. Gavrilov
7da71c8673
v_contentblend works in both QW and uquake now; also, it is a float (not toggle) now.
2000-03-18 03:35:10 +00:00
Anton E. Gavrilov
20c4669f0f
Added 'toggle' command (just like in Q3 :P)
2000-03-18 02:47:51 +00:00
Anton E. Gavrilov
b96b3cc0fe
Changed key names to Q3 style :)
2000-03-18 02:15:21 +00:00
Anton E. Gavrilov
e967e68588
Reorganized keynums a bit. No more 'SCRLCK is unbound, hit F4 to set'.
2000-03-18 02:13:14 +00:00