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new cvar, cl_talksound. Defaults to misc/talk.wav. Could probably use a
little more error checking and possibly default to misc/talk.wav if the file you give it doesn't exist or something. If someone wants to do that go for it - I'm just adding it to my personal todo list for later so I can get back to GL fullbright stuff.
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parent
902bb5304a
commit
c57298ed75
4 changed files with 10 additions and 2 deletions
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@ -128,6 +128,8 @@ cvar_t *cl_predict_players2;
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cvar_t *cl_solid_players;
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cvar_t *cl_verstring;
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cvar_t *cl_talksound;
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extern cvar_t *sys_nostdout;
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cvar_t *localid;
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@ -1745,6 +1747,9 @@ void CL_InitCvars()
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cl_predict_players = Cvar_Get ("cl_predict_players","1",0,"None");
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cl_solid_players = Cvar_Get ("cl_solid_players","1",0,"None");
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cl_talksound = Cvar_Get ("cl_talksound", "misc/talk.wav", CVAR_NONE,
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"The sound used for talk messages");
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localid = Cvar_Get ("localid","",0,"None");
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#ifdef QUAKEWORLD
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@ -381,6 +381,9 @@ extern cvar_t *cl_hudswap;
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extern cvar_t *cl_pitchdriftspeed;
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extern cvar_t *cl_verstring;
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extern cvar_t *cl_talksound;
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extern cvar_t *lookspring;
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extern cvar_t *lookstrafe;
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extern cvar_t *sensitivity;
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@ -1109,7 +1109,7 @@ void CL_ParseServerMessage (void)
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i = MSG_ReadByte ();
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if (i == PRINT_CHAT)
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{
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S_LocalSound ("misc/talk.wav");
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S_LocalSound (cl_talksound->string);
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con_ormask = 128;
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}
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Con_Printf ("%s", MSG_ReadString ());
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@ -611,7 +611,7 @@ void CL_ParseServerMessage (void)
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case svc_print:
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ch = MSG_ReadChar ();
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if (ch == '\x01') {
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S_LocalSound ("misc/talk.wav");
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S_LocalSound (cl_talksound->string);
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con_ormask = 128;
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}
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Con_Printf ("%c%s", ch, MSG_ReadString ());
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