Bill Currie
aee1af505d
common/sys_linux.c:
...
die if we can't allocate memory for the zone
common/vid_glx.c common/vid_x11.c:
dump the mode list (always)
2000-05-15 00:12:38 +00:00
Bill Currie
2b920bb527
add a wish list item. Not actually mine, but it's there for privacy
2000-05-12 05:28:45 +00:00
Thad Ward
7f891971c7
moved the location of the #include for limits.h, so MSVC would be able to build the tree.
2000-05-12 04:31:35 +00:00
Brian Koropoff
af70d33ba9
Fixed a bug in the server address book that made it draw from the beginning of the list even when the cursor was somewhere else. Stupid me.
2000-05-12 00:57:57 +00:00
Bill Currie
10224b1d00
delay setting the CVAR_ROM bit for fs_*path so they can be overridden by the command line
2000-05-11 11:43:49 +00:00
Eric Windisch
2f21a6b276
Added Overhead Chasecam. To use: set cl_chasecam 1; cl_chasecam_mode 1; cl_chasecam_back 0; and cl_chasecam_up to any value of your desire, 200 seems to be a nice value. cl_chasecam_back should be at 100 for a normal rearview cam, and cl_chasecam_mode 0 specifies to use the normal angle.
2000-05-10 03:47:45 +00:00
Bill Currie
014930183e
fix an fp fault with 1x1 textures when gl_picmap > 0
2000-05-09 08:21:44 +00:00
Brian Koropoff
e128c229dc
Adds r_dynamic cvar for software rendering.
2000-05-09 02:05:26 +00:00
Bill Currie
e3d3f3d73c
apply patch that fixes prediction of visual effects for Tonik (cvs troubles).
2000-05-08 21:30:27 +00:00
Bill Currie
7932608a22
apply a player skin patch from Jukka.
2000-05-08 09:14:41 +00:00
Bill Currie
f9b2b9e6ad
change values.h->limits.h and MAXINT->INTMAX for freebsd. I hope this doesn't break win32.
2000-05-08 03:40:28 +00:00
Joseph Carter
2d78c66bbf
We now XWarpPointer () the mouse OUT of the window when working with DGA
...
input. This is a Good Thing for Voodoo3 users.
2000-05-07 13:47:00 +00:00
Joseph Carter
5f3e15ceb3
Until whatever is up with entities is figured out, interpolation just is
...
not going to work. #ifdef EXPERIMENTAL'd it for the time being.
2000-05-07 12:33:47 +00:00
Loring Holden
4ad32989a5
R_SetupFrame() - cast parameters to Con_Printf() to int to avoid warnings
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under AIX
2000-05-07 04:58:50 +00:00
Dan Olson
86a35efba3
A bunch of stuff:
...
Cvar_Alias_Get now returns void
cl_pred.c is Tonik's client jumping prediction fix
the rest are adding new aliases: s_volume->volume and sv_edgefriction->edgefriction
2000-05-06 23:03:45 +00:00
Dan Olson
d5e5b07ac9
Cvar aliasing code, so we don't tick off Tonik (and other users) every time
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we rename a standard cvar. Example of use in in_x11.c. Make the alias directly
after the Cvar_Get to avoid segfaults.
2000-05-06 22:46:48 +00:00
Anton E. Gavrilov
17270f94ba
Added cl_bonusflash (0 = turn off item pickup flashes). Sorry, just couldn't help it :)
2000-05-06 16:12:21 +00:00
Anton E. Gavrilov
b67bbe5b53
+showteamscores now shows the scoreboard (time and level name), just like +showscores.
2000-05-06 15:52:27 +00:00
Bill Currie
976e1dcdda
apply slist related patches from snax
2000-05-06 11:01:16 +00:00
Bill Currie
0599bb29a7
enable gcc format checking to our printf style functions and clean up the repercussions (suprisingly few).
2000-05-06 06:28:17 +00:00
Loring Holden
03391673eb
Server_List_Load() - make c an int instead of a char so it can be compared
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against EOF without warnings on certain platforms
2000-05-06 00:51:13 +00:00
Anton E. Gavrilov
079daee12a
Added sv_nailcompression cvar.
2000-05-05 15:58:46 +00:00
Anton E. Gavrilov
3b1140ac06
Changed R_FireColor() to R_FireColor_f(void) --- the latter form is required to compile with MSVC
2000-05-05 15:53:32 +00:00
Anton E. Gavrilov
ffe219aee1
Added cl_slist.c to the project.
2000-05-05 15:43:26 +00:00
Anton E. Gavrilov
1656f76b88
Added cl_rocketlight, cl_muzzleflash cvars.
2000-05-05 14:47:03 +00:00
Joseph Carter
948999098b
default the interpolation cvars to 0 for now. The interpolation code is
...
not finished yet and what's done doesn't work right. The reason for this
seems to be entity data that's getting trashed somehow. taniwha and I
will investigate this later.
2000-05-05 12:06:58 +00:00
Bill Currie
37ba019874
add r_firecolor command. sets the color of the rocket trail fire and dlight.
...
Also, change dlights and fires so the color can be set with a pointer assignment (optional).
2000-05-05 11:26:13 +00:00
Anton E. Gavrilov
43ef11e01d
Removed a duplicate line
2000-05-05 11:19:47 +00:00
Anton E. Gavrilov
f5509f42fe
Added Windows 98/NT to the list of operating systems tested.
2000-05-05 10:31:13 +00:00
Bill Currie
14f2bc412c
add a server
2000-05-05 10:23:06 +00:00
Anton E. Gavrilov
144088bf08
Added entry for quake.orc.ru:27504
2000-05-05 10:04:52 +00:00
Joseph Carter
26b21b6b08
beginnings of interpolation - not yet working properly. Will remove if I
...
don't fix it tonight.
2000-05-05 08:56:55 +00:00
Joseph Carter
9c567e579e
Changes that don't really affect anything
2000-05-05 08:55:49 +00:00
Joseph Carter
85e7890c3b
This stuff is GPL'd
2000-05-05 08:54:20 +00:00
Bill Currie
293b8678c5
initial check-in. qstat, qizmo, etc, eat your hearts out, this is only the beginning }:>
2000-05-05 05:35:53 +00:00
Bill Currie
d0e1bc6cf7
preserve cl_warncmd across gamedir changes
2000-05-05 02:49:44 +00:00
Joseph Carter
bbbd94d707
oops
2000-05-05 01:59:37 +00:00
Joseph Carter
93c098eb87
Put standard GPL thingy on these things
2000-05-05 01:55:55 +00:00
Bill Currie
011ec8bd95
speed up pak seaching when .gz endings are supported. this still needs to be re-coded as doing a linear search is just borked. I'm not sure if I should sort the file entries in memory and use bsearch (probly easier) or implement a hash table for each pak file, but something needs to be done. At least HAS_ZLIB no longer doubles search time :)
2000-05-05 01:24:05 +00:00
Dan Olson
dd31ad3131
Just some cleanup
2000-05-04 23:22:02 +00:00
Nelson Rush
976eec3bbc
added galbraith's "skeletal animation" wish
2000-05-04 17:28:51 +00:00
Nelson Rush
c025121745
re-mentioned the fix under a generic topic, "variable fixes"
2000-05-04 17:10:40 +00:00
Nelson Rush
4d2f8ce871
removed credit for the cvar fix by request
2000-05-04 17:03:23 +00:00
Nelson Rush
6ba89503e5
fixed a crash in the server listing code thanks to help from dabb and jam
2000-05-04 16:59:44 +00:00
Bill Currie
bed83b87e2
fixed a really nasty, ancient (it's chitin was turning grey), subtle bug that caused rogue to crash when firing the multi rocket near the lightning pentagram in the Cave of Death. "Though shalt not re-use a loop variable inside a loop".
...
Also, bump up MAX_BEAMS and MAX_EXPLOSIONS
2000-05-04 11:50:23 +00:00
Dan Olson
4cae141a9c
Umm... someone else that was committing this patch forgot to add these... :)
2000-05-04 01:01:57 +00:00
Dan Olson
84e95dd1e6
snax's server list patches. Credit given in AUTHORS
2000-05-04 00:58:26 +00:00
Dan Olson
b0c37054dc
Fixes a segfault when TragicDeath is called
2000-05-03 21:32:23 +00:00
Anton E. Gavrilov
2e596668ba
Some changes to scoreboard (single player support). No more Sbar_SoloScoreboard()
2000-05-03 19:01:19 +00:00
Bill Currie
a32eb9e1b8
common/cl_input.c:
...
fix what looks like a bug. if (ms>250) ms=100; ???
common/cl_main.c common/cvars.h qw_client/cl_parse.c:
put running autoexec.cfg back in, BUT now controlled by a cvar (cl_autoexec).
2000-05-03 11:34:57 +00:00