Jeff Teunissen
33efb22b49
Pre-merge code commit. This bug will die.
1999-12-28 00:05:59 +00:00
Jeff Teunissen
f1cc8a1187
Couple of fixes for GL
1999-12-27 22:00:21 +00:00
Zephaniah E. Hull
20ebd99a48
s/APIENTRY/GLAPIENTRY/, and some tweaking with uquake..
1999-12-27 17:57:03 +00:00
Zephaniah E. Hull
2e65feec71
The GL stuff compiles now, but has some, err, issues..
1999-12-27 17:18:40 +00:00
Jeff Teunissen
85bd509bfc
Adding files moved from main UQuake directory.
1999-12-27 08:16:05 +00:00
Joseph Carter
2a010c0334
Cleaned up the standalone Linux makefile a bit. Things are currently
...
still being put into subdirs of debug-${ARCH} or release-${ARCH} but the
subdirs used have changed. They're now svga, x11, and gl. Binaries are
all named in the form quake-* where * is svga, x11, gl, or glide.
1999-12-27 01:13:38 +00:00
Jeff Teunissen
4d62631449
Initialize TODO with help request from Mercury to fix possible (perhaps
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likely) buffer overruns; add some docs to doc hierarchy.
1999-12-26 15:45:51 +00:00
Jeff Teunissen
e4364806e9
More silly changes to makefile
1999-12-26 14:12:31 +00:00
Jeff Teunissen
4c6c82c5e5
Fixed UQ Makefile
1999-12-26 14:10:49 +00:00
Jeff Teunissen
c3f5581b0a
Created new subdir: uquake. Pick your favorite U word for the meaning --
...
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
Zephaniah E. Hull
d322adc60d
POQ now actually works!!
1999-12-26 11:40:24 +00:00
Zephaniah E. Hull
7e9e2f177a
QW Server, QW Client, and POQ all compile now..
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(Provided you don't run out of disk space well compiling..)
1999-12-26 10:07:10 +00:00
Zephaniah E. Hull
13fbae68ce
Erm, frogot to cvs add something..
1999-12-26 07:36:21 +00:00
Zephaniah E. Hull
f2d9450d96
Fix for POQ..
1999-12-26 07:26:23 +00:00
Zephaniah E. Hull
1058a4cdd7
QW compiles again..
1999-12-26 07:05:55 +00:00
Zephaniah E. Hull
5765f7fe5d
BIG merge work, POQ now compiles, though at least glquake.3dfx has, err, issues..
...
Hopefully QW will still compile and work, thats the next commit I think..
1999-12-26 06:37:28 +00:00
Jeff Teunissen
6f63cc71e5
*** empty log message ***
1999-12-26 02:11:53 +00:00
Jeff Teunissen
5e1a7ff1cb
*** empty log message ***
1999-12-26 01:15:50 +00:00
Jeff Teunissen
387d0bfc8e
*** empty log message ***
1999-12-26 01:02:54 +00:00
Jeff Teunissen
ce75c1a71a
*** empty log message ***
1999-12-26 01:00:30 +00:00
Zephaniah E. Hull
5bb26adda5
Moved keys.h into common, wrapped 3 quakeworld specific lines with
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#ifdef QUAKEWORLD
1999-12-25 22:30:22 +00:00
Zephaniah E. Hull
6ba933cf80
Added the KP_* symbols, for the keys on the keypad..
1999-12-25 21:50:55 +00:00
Zephaniah E. Hull
570ede5076
Changed the root makefile so any rule will be passed along, not just 'all'.
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Removed qw_client/gl_vidlinux_svga.c, nothing uses it and its almost a exact duplicate of gl_vidlinux.c.
Cleaned up ALL the compile time warnings..
1999-12-25 19:37:15 +00:00
Zephaniah E. Hull
cc89add2a4
Moved keys.h to qw_common.
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Added rules to allow gl-client-glide to compile.
1999-12-25 18:03:05 +00:00
Jeff Teunissen
7c2e399b45
*** empty log message ***
1999-12-25 06:57:41 +00:00
Jeff Teunissen
ff0aeecd3a
Initial revision
1999-12-25 05:32:39 +00:00
Jeff Teunissen
d3e1572760
Initial revision
1999-12-25 05:22:39 +00:00