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Couple of fixes for GL
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2 changed files with 4 additions and 0 deletions
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@ -69,6 +69,8 @@ typedef struct
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gltexture_t gltextures[MAX_GLTEXTURES];
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int numgltextures;
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int GL_LoadPicTexture (qpic_t *pic);
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void GL_Bind (int texnum)
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{
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@ -76,3 +76,5 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
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// shouldn't be considered solid objects
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// passedict is explicitly excluded from clipping checks (normally NULL)
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qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
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