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Joseph Carter 2a010c0334 Cleaned up the standalone Linux makefile a bit. Things are currently
still being put into subdirs of debug-${ARCH} or release-${ARCH} but the
subdirs used have changed.  They're now svga, x11, and gl.  Binaries are
all named in the form quake-* where * is svga, x11, gl, or glide.
1999-12-27 01:13:38 +00:00
common POQ now actually works!! 1999-12-26 11:40:24 +00:00
doc Initialize TODO with help request from Mercury to fix possible (perhaps 1999-12-26 15:45:51 +00:00
gamedata/quakeworld Initial revision 1999-12-25 05:32:39 +00:00
old_headers Initial revision 1999-12-25 05:32:39 +00:00
qw_client QW compiles again.. 1999-12-26 07:05:55 +00:00
qw_common QW Server, QW Client, and POQ all compile now.. 1999-12-26 10:07:10 +00:00
qw_server QW Server, QW Client, and POQ all compile now.. 1999-12-26 10:07:10 +00:00
standalone Cleaned up the standalone Linux makefile a bit. Things are currently 1999-12-27 01:13:38 +00:00
tools *** empty log message *** 1999-12-25 06:57:41 +00:00
uquake Initialize TODO with help request from Mercury to fix possible (perhaps 1999-12-26 15:45:51 +00:00
AUTHORS Initial revision 1999-12-25 05:22:39 +00:00
INSTALL Initial revision 1999-12-25 05:22:39 +00:00
Makefile BIG merge work, POQ now compiles, though at least glquake.3dfx has, err, issues.. 1999-12-26 06:37:28 +00:00
README *** empty log message *** 1999-12-26 02:11:53 +00:00
TODO Initialize TODO with help request from Mercury to fix possible (perhaps 1999-12-26 15:45:51 +00:00

This is the current CVS source for QuakeForge, our tree for the future
unification of the Quake and QuakeWorld sources. I wish I could say more, but
we're currently working hard on getting the original Quake to compile under the
merged tree. Once it's compiling and running in the current state, merging and
enhancement will continue. :)

				-- Deek (d2deek@pmail.net)