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https://git.code.sf.net/p/quake/quakeforge-old
synced 2025-02-20 18:42:34 +00:00
Pre-merge code commit. This bug will die.
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f1cc8a1187
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4 changed files with 11 additions and 28 deletions
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@ -135,7 +135,8 @@ void R_SplitEntityOnNode (mnode_t *node)
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane);
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// sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane);
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sides = BoxOnPlaneSide(r_emins, r_emaxs, splitplane);
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if (sides == 3)
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{
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@ -1086,7 +1086,7 @@ r_refdef must be set before the first call
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void R_RenderView (void)
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{
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double time1 = 0, time2 = 0;
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//GLfloat colors[4] = {(GLfloat) 0.0, (GLfloat) 0.0, (GLfloat) 1, (GLfloat) 0.20};
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// GLfloat colors[4] = {(GLfloat) 0.0, (GLfloat) 0.0, (GLfloat) 1, (GLfloat) 0.20};
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if (r_norefresh.value)
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return;
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@ -882,32 +882,14 @@ void Host_Init (quakeparms_t *parms)
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if (!host_colormap)
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Sys_Error ("Couldn't load gfx/colormap.lmp");
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#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
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IN_Init ();
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#endif
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VID_Init (host_basepal);
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Draw_Init ();
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SCR_Init ();
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R_Init ();
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#ifndef _WIN32
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// on Win32, sound initialization has to come before video initialization, so we
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// can put up a popup if the sound hardware is in use
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S_Init ();
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#else
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#ifdef GLQUAKE
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// FIXME: doesn't use the new one-window approach yet
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S_Init ();
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#endif
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#endif // _WIN32
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CDAudio_Init ();
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Sbar_Init ();
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CL_Init ();
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#ifdef _WIN32 // on non win32, mouse comes before video for security reasons
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IN_Init ();
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#endif
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}
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Cbuf_InsertText ("exec quake.rc\n");
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@ -657,14 +657,14 @@ qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec
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if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
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return false;
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#ifdef PARANOID
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if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
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== CONTENTS_SOLID)
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{
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Con_Printf ("mid PointInHullSolid\n");
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return false;
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}
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#endif
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//#ifdef PARANOID
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// if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
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// == CONTENTS_SOLID)
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// {
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// Con_Printf ("mid PointInHullSolid\n");
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// return false;
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// }
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//#endif
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if (SV_HullPointContents (hull, node->children[side^1], mid)
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!= CONTENTS_SOLID)
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