Jeff Teunissen
da0a5cd041
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
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whitespace and spelling.
2000-04-08 10:38:33 +00:00
Bill Currie
db60e81cee
add an Ambush wish
2000-04-07 09:08:11 +00:00
Jeff Teunissen
c42c12ea84
Whoops. Fix host_frametime min/max screwup. :)
2000-04-06 15:09:47 +00:00
Jeff Teunissen
5fe2d742d5
Added cvars to configure (or disable) the server-side time cheat
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protection.
sv_timekick: This cvar controls the number of times a player has to
be caught "cheating" before they get kicked. sv_timekick shows up in
serverinfo if changed from the default. If sv_timekick < 1, timecheat
detection is disabled. Default is 3.
sv_timekick_fuzz: This cvar affects how strict the protection is. The
higher the number, the more "fuzz" is applied, and the less strict the
detection code is. Raise this if your players are being kicked for packet
loss and lag. Default is 10, giving a fuzz factor of about 1 percent.
sv_timekick_interval: This cvar controls how often, in seconds, the time
tally is counted. Lowering this value increases the chance of false
positives, but helps to minimize the amount of damage a timecheating
player can cause. Default is 30 seconds.
2000-04-06 14:52:56 +00:00
Bill Currie
217e8c9a5c
oops, he was already here :) moved the important line
2000-04-06 12:02:31 +00:00
Bill Currie
e01129f80a
apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
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and add him to AUTHORS/CREDITS
2000-04-06 11:59:28 +00:00
Bill Currie
580ac4c8a7
fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :)
2000-04-06 11:52:26 +00:00
Bill Currie
be814de4a6
apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:23:49 +00:00
Bill Currie
b1ce871546
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:21:42 +00:00
Jeff Teunissen
e1dc8ce3fe
Optimized skyboxes a bit...and yes, it is tested. :)
2000-04-06 06:26:04 +00:00
Joseph Carter
8ce9970c91
qw_common is DEAD - removed cruft.
2000-04-05 14:32:06 +00:00
Bill Currie
7c0eb6947d
fix a protocol breakage (with other clients)
2000-04-05 11:45:48 +00:00
Anton E. Gavrilov
cba9b3b5b1
*** empty log message ***
2000-04-05 08:12:55 +00:00
Thad Ward
b3d1e2ebaf
msvc projects can cow use the latest version of MGL, which fixes a few of the lockup problems.
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VERY IMPORTANT: read the readme.win file. it tells you what you need to do to get it working,
as there are a couple of things that need to be done by the developer on their own machine.
2000-04-05 06:06:05 +00:00
Thad Ward
2c4fd68252
changed bool to qboolean
2000-04-04 22:59:28 +00:00
Joseph Carter
00b62b6027
cleanup
2000-04-04 12:10:08 +00:00
Anton E. Gavrilov
76db7204bc
A TEMPORARY fix for gl_flashblend (it defaults to 0 in software now).
2000-04-03 18:06:22 +00:00
Anton E. Gavrilov
b3e1f9a8f5
Undid my changes to demo playback (that was buggy).
2000-04-03 16:14:30 +00:00
Loring Holden
05bb2f53a9
Cast is_digit() parameter to an int to avoid warnings when compiling under
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IRIX
2000-04-03 15:33:04 +00:00
Loring Holden
2f10b85570
Fix code to automatically reconficgure so it works when configure is run
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outside the source tree
2000-04-03 15:29:27 +00:00
Anton E. Gavrilov
f5620c9f5b
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
Anton E. Gavrilov
81dd3e4912
*** empty log message ***
2000-04-03 14:21:56 +00:00
Anton E. Gavrilov
d765224808
*** empty log message ***
2000-04-03 13:19:47 +00:00
Anton E. Gavrilov
13ae9667f8
*** empty log message ***
2000-04-03 11:22:34 +00:00
Anton E. Gavrilov
2a91e468df
Moved to /win32
2000-04-03 10:32:10 +00:00
Anton E. Gavrilov
1e9208c4a0
Moved to win32/ and win32/vc/
2000-04-03 10:30:50 +00:00
Anton E. Gavrilov
2ff041e18d
Moved it here from common/wins/
2000-04-03 10:27:55 +00:00
Anton E. Gavrilov
0604f9a3a2
*** empty log message ***
2000-04-03 10:22:22 +00:00
Anton E. Gavrilov
68a2e7e74c
Added Cmd_CmdList_f()
2000-04-03 10:05:48 +00:00
Bill Currie
895e900556
remove an unneeded #ifdef QUAKEWORLD
2000-04-03 08:30:09 +00:00
Bill Currie
197b9f60d7
move the declaration of inupdate into the #if 0'ed section where it was used
2000-04-03 03:14:35 +00:00
Anton E. Gavrilov
37859bbd4e
Backscrolling fix.
2000-04-02 22:01:39 +00:00
Joseph Carter
9e4cee29a2
"I fixed that, remember?" -- oddone
2000-04-02 14:54:15 +00:00
Zephaniah E. Hull
4ee2355a9e
The sorting works perfectly now!
2000-04-02 12:13:19 +00:00
Joseph Carter
f8d071a6fd
Updated my entry in AUTHORS (don't forget to do this people!)
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Updated ERRATA
2000-04-02 10:37:31 +00:00
Joseph Carter
ea03a007de
a little cleanup of the view height offset code..
2000-04-02 00:32:00 +00:00
Joseph Carter
018ca24c62
flymode WORKS! I'm also poking around a few other qw_server files..
2000-04-01 23:40:29 +00:00
Anton E. Gavrilov
3b6fa457e8
Minor bugfixes.
2000-04-01 22:49:07 +00:00
Anton E. Gavrilov
2e2377eebc
ClearAllStates() behaves better now; Added KP_* keys support to GL target.
2000-04-01 22:46:15 +00:00
Anton E. Gavrilov
2138262099
Cleaned CL_Connect_f; re-enabled svc_disconnect parsing.
2000-04-01 17:42:17 +00:00
Jeff Teunissen
b6c5eb66bc
Added AUTHORS entry for Thad Ward <coderjoe@grnet.com>
2000-04-01 10:30:40 +00:00
Jeff Teunissen
93f15708cf
Oops, missed part of Thad's patch. :)
2000-04-01 10:22:53 +00:00
Jeff Teunissen
b619de9c05
Applied Thad Ward's patch to make win32 locase filenames. Also a few
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cleanups, mostly whitespace.
2000-04-01 09:59:35 +00:00
Zephaniah E. Hull
955c3d03a2
Runtime fixes for the pak file handling, should not segfault anymore..
2000-04-01 06:26:03 +00:00
Dan Olson
e0cf6cad56
Fix for X error at uquake-glx exit. taniwha, I don't know why you removed this,
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but I decided to commit first and ask questions later since you're not anywhere
to be found.
2000-04-01 06:05:03 +00:00
Joseph Carter
5e06b91db0
more flymode stuff.. It's not QUITE working yet. Somewhere gravity is
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getting added and the controls are still clumsy. =<
2000-04-01 05:47:25 +00:00
Joseph Carter
622ba0f4ef
removed useless comments from cvar cleanup
2000-04-01 00:53:34 +00:00
Joseph Carter
18e1ccb53f
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
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build I may have defined it twice accidentally. Doesn't happen with any
target I build though..
2000-03-31 23:58:53 +00:00
Zephaniah E. Hull
a644fd8b84
Compile fixes, oops..
2000-03-31 23:38:37 +00:00
Zephaniah E. Hull
2678aa601f
Added sorting to the *.pak stuff..
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Some other misc cleanups..
2000-03-31 22:46:39 +00:00