Anton E. Gavrilov
c58cab5f55
The window title is "QuakeWorld" now, instead of "WinQuake"
2000-03-11 10:13:06 +00:00
Anton E. Gavrilov
51d9494677
The one who removed #ifndef GLQUAKE from quakeasm.h gotta be shot.
2000-03-11 10:05:27 +00:00
Anton E. Gavrilov
1b35b7ab83
Win32 compiles now (opendir yet to be done...)
2000-03-11 00:46:46 +00:00
Anton E. Gavrilov
596b294d04
Win32 compiles and runs now.
2000-03-10 23:33:31 +00:00
Joseph Carter
cc84e6291b
I decided I liked having a smaller console so I cleaned up the debugging
...
code for scr_consize a bit. I also made it work in software targets. If
you set scr_consize outside the range of .2 to .9 it now assumes you're
an idiot and ignores your setting, using the appropriate boundary value.
A note about gl_conalpha for GL targets. It now works up to a consize of
.9 rather than working just upto 2/3 of the screen. Works just as it did
before. The only reason it matters is that the boundary for scr_consize
does not apply to the decision of whether or not to use alpha--only to
how big to make the console.
That means if you set scr_consize to .91 or something it won't be bigger
but you'll lose alpha. Don't even try to report that as a bug---I will
tell you simply Don't Do That(TM).
2000-03-10 23:18:46 +00:00
Jeff Teunissen
c3a2272a76
Added a missing check for -DHAS_DGA to the #includes for DGA.
2000-03-10 18:40:37 +00:00
Joseph Carter
f0cf5f7776
Console no longer "grows" in GL. New GL cvar scr_consize as a side-effect
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used in debugging, defaults to .5 for half the screen.
2000-03-10 17:39:54 +00:00
Anton E. Gavrilov
304490f4ed
Killed "QuakeWorld: disconnected" in uquake. Added "cl.paused = false" line.
2000-03-09 22:03:56 +00:00
Anton E. Gavrilov
dbbba0a7d1
cl_warncmd fix; cl.paused "fix" --- needed for demo pause
2000-03-09 21:50:55 +00:00
Anton E. Gavrilov
a86d020cc8
Typos, again!
2000-03-09 21:39:56 +00:00
Joseph Carter
932d705285
Fix the results of my last commit...
2000-03-09 15:31:15 +00:00
Joseph Carter
cc8e1219bd
Supposedly models should be shaded with colored light now. They don't
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seem like they are to me but supposedly they are shaded.
2000-03-09 15:13:39 +00:00
Anton E. Gavrilov
a060d2818c
Increased console buffer size from 16384 to 65536
2000-03-09 14:02:14 +00:00
Joseph Carter
70b443f25f
No colored lights in software - sorry, 256 colors isn't enough. It does
...
look sane now however. Other projects which wish to keep the ability
to render in software better check out the changes - you won't find them
in a tutorial. ;>
2000-03-09 12:28:44 +00:00
Joseph Carter
9ffc3e44df
Colored static lights for GL!
...
If you try to load a 30-version'd BSP (ie, one with colored lighting) you
are gonna find that software renderering looks like shit. I know what
the problem is.
2000-03-09 12:05:47 +00:00
Bill Currie
adb6237799
added files to support opendir and fnmatch in Windows. It is up to Tonic to get
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them working :)
2000-03-09 03:43:37 +00:00
Anton E. Gavrilov
ea57431268
One more fix :)
2000-03-09 02:19:15 +00:00
Anton E. Gavrilov
00eac8e731
Added unalias command; Changed Cmd_ExecuteString()'s order to command-cvar-alias.
2000-03-09 01:22:46 +00:00
Bill Currie
c9555d16f1
merge qw_client/d_surf.c and uquake/d_surf.c into common/d_surf.c
2000-03-09 01:05:40 +00:00
Bill Currie
5a5af93a43
merge qw_client/d_edge.c and uquake/d_edge.c into common/d_edge.c
...
Sorry, Mercury, more #ifdef QUAKEWORLD and UQUAKE :/
2000-03-09 00:58:58 +00:00
Anton E. Gavrilov
fe5bc787b2
The final (i hope) update to keys.c. Now the keys work just like in Q3 :)
2000-03-09 00:10:57 +00:00
Joseph Carter
271fbb4c8a
Colored dlights. We already had them if you had gl_flashblend 1, but they
...
looked kinda silly IMO. Turn off the stupid bubbles, we have real colored
dlight now!
I may put up some of the "outtake" screenshots of the broken lightmap code
as I was writing the support. Some of them look cool. =>
2000-03-09 00:04:29 +00:00
Anton E. Gavrilov
5707c81f3a
Yet another fix to keys.c (not the last one :)
2000-03-08 23:39:16 +00:00
Anton E. Gavrilov
931e8f2f47
A temporary fix to console keys' behavior. Backspace, leftarrow and rightarrow work now.
2000-03-08 23:13:53 +00:00
Anton E. Gavrilov
67a854bcbd
Sound cvars are always created, even when there is no sound. Now, QF won't crash with -nosound.
2000-03-08 21:47:15 +00:00
Anton E. Gavrilov
bd2524f060
A fix to Con_DrawInput for new console editing style.
2000-03-08 21:35:17 +00:00
Bill Currie
bcd302a948
common/common.c common/common.h qw_client/cl_parse.c qw_server/sv_main.c:
...
handle escape chars better
common/quakefs.c:
check the return value of opendir
2000-03-08 04:17:12 +00:00
Zephaniah E. Hull
8ce43b2ec1
Header file cleanup, so we can build more stuff which is completely common!
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*.pak support!
2000-03-08 01:12:26 +00:00
Marcus Sundberg
4e76d7e176
Made the Makefiles work.
2000-03-07 23:13:00 +00:00
Dan Olson
caabae74d3
Added 'cvarlist' command.
2000-03-07 22:28:25 +00:00
Bill Currie
6859b85f30
drawing the disk doesn't work :) fixes segfault in -svga
2000-03-07 07:27:27 +00:00
Eric Windisch
24e1dd5e07
Made volumetric fog use the cvar r_volfog for the density.
2000-03-06 20:57:58 +00:00
Anton E. Gavrilov
195af30ce9
Updated qw_client.dsp, qw_server.dsp and common/wins/config.h
2000-03-06 20:18:41 +00:00
Eric Windisch
7c84bd2f4f
Fixed Rules.mk.in, it was causing a break in the compile in the linking of quakefs.c. The gl* files are fixes for stuff inside of #ifdef QUAKE2. Quakefs.c has very minor if any changes. Gl_notes has a few updates for new features.
2000-03-06 19:58:03 +00:00
Anton E. Gavrilov
b5e0a0b45a
changed _ftime in Win32 to timeGetTime()
2000-03-06 18:32:18 +00:00
Joseph Carter
b9797600ff
A few unnecessary ifdef's killed
2000-03-06 17:53:17 +00:00
Anton E. Gavrilov
46de54d92d
No one objected, so I changed case '0' ... case '7' in common.c to case '0': case '1': case
...
2' and so on. Now it compiles with MSVC.
2000-03-06 16:04:35 +00:00
Joseph Carter
5bfd333ae6
DEATH TO cl.items!
2000-03-06 14:28:53 +00:00
Anton E. Gavrilov
e8e7a41627
Fixed some typos
2000-03-06 14:16:18 +00:00
Joseph Carter
085f2712e9
code cleanups, no functionability changed herein.
2000-03-06 13:58:35 +00:00
Zephaniah E. Hull
39e01df55e
Makefile overhaul!
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If I broke something, yell at me, /AFTER/ I've had some sleep..
2000-03-06 13:26:42 +00:00
Joseph Carter
43e95bac41
Buttons 4 and 5 may now be bound in -x11 and -glx targets. They generate
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the K_MWHEELUP and K_MWHEELDOWN events.
2000-03-06 10:55:14 +00:00
Joseph Carter
56fd8d964a
new cvar: gl_conalpha, defaults to 0.6, guess what it does?
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Speaking of conalpha, it works again, even in Mesa 3.1(!)
Don't build half of qw-client twice! I thought I fixed that already?
UQuake-style quit dialogs in qw-client, beginnings of a menu.[ch] merge
2000-03-05 15:48:23 +00:00
Joseph Carter
3f6a8ade82
Turns out Endy and I made the same mistake! heh He fixed it.
2000-03-05 13:02:06 +00:00
Joseph Carter
d541b20f5e
Now you can change mods in GL safely! Endy sent me a fix for it just
...
about 5 seconds after I figured out how to fix it, so I can't take full
credit for this. =>
2000-03-05 12:55:16 +00:00
Bill Currie
05cd97a097
merge qw_common/screen.h and uquake/screen.h into common/screen.h
2000-03-05 11:45:00 +00:00
Bill Currie
0efddfca3b
configure.in:
...
make DGA off by default
merge qw_client/screen.c and uquake/screen.c into common/screen.c
2000-03-05 11:28:25 +00:00
Bill Currie
b2b6b999ae
disable DGA until the code can be reworked correctly. uquake-x11 no longer segs
...
X!
2000-03-05 08:41:26 +00:00
Zephaniah E. Hull
bdac743c66
Fixed a cvar related segfault..
2000-03-05 00:56:25 +00:00
Dan Olson
d5e09cf5ef
Added support to bind capslock,thanks to Tonik. I think I got all the targets.
2000-03-04 22:41:19 +00:00