Commit Graph

968 Commits

Author SHA1 Message Date
Joseph Carter 5a06f2f03e A bit more 2000-03-24 09:55:33 +00:00
Joseph Carter 7df744f9e9 The very first bit of the boiler cleanup (a-d in common) More where this
came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
2000-03-24 09:08:39 +00:00
Joseph Carter b21783fa86 added alpha textures for MegaTF 2000-03-24 08:45:31 +00:00
Bill Currie 1c91ed2381 fix the incorrect $i and -ne :/.
propogate the list fix to the other makefiles
2000-03-23 23:04:48 +00:00
Bill Currie 8101db3629 fix for newer bash 2. if this works as expected, I'll propogate it to the other makefiles. 2000-03-23 22:44:33 +00:00
Bill Currie 340179389b remove a redundant test 2000-03-23 22:22:52 +00:00
Bill Currie 82ec877fdf now generates correct code for the jump in math.s
also removed warning messages and made it return 1 for an error
2000-03-23 00:09:50 +00:00
Joseph Carter 865ca4e370 updated with Ambush's wishlist 2000-03-22 11:30:08 +00:00
Anton E. Gavrilov 29a43006d0 Killed an #ifdef UQUAKE 2000-03-20 16:07:51 +00:00
Jeff Teunissen 7167c5a749 view.c: Whitespace changes.
*/menu.c: Sliders update the string versions of cvars again. Also, UQ now
has config menu entries for the HUD.
2000-03-20 14:24:20 +00:00
Zephaniah E. Hull 93bd2a180c Cleaning up some of the ifdefs in the particle code..
Marcus Sundberg, using Mesa with GL support is PREFERED to using the
MiniGL!!

I have requests from 3Dfx and Zoid to drop support for the MiniGL
completely..

Thats now fixed..
2000-03-20 04:35:11 +00:00
Anton E. Gavrilov cefeaf6ecf Single player support 2000-03-19 23:53:52 +00:00
Dan Olson 934ace091f Particle scaling code. Controlled with gl_pscale cvar. 1 is default,
anything over 20 is just plain overkill.  Thanx to QER for the idea.
2000-03-19 21:50:00 +00:00
Marcus Sundberg 64683cdc75 Honor _windowed_mouse in addition to LibGGI's native Ctrl-Alt-m method.
Requires current LibGII.
2000-03-19 19:30:39 +00:00
Marcus Sundberg c1fb651c0d Moved nullcursor handling here.
Fixed keyboard handling - XLookupString()??? how did that get here? We
should use XLookupKeysym().
Fixed _windowed_mouse handling - don't flood the X-server with silly
requests each time the pointer moves. Should hopefully make mouse movement
a bit smoother.
2000-03-19 18:54:25 +00:00
Anton E. Gavrilov 60eb5557de *** empty log message *** 2000-03-19 18:52:20 +00:00
Marcus Sundberg d0e8fa0aae Moved nullcursor handling to in_x11.c. 2000-03-19 18:48:46 +00:00
Anton E. Gavrilov 0bce28330b Single player support. 2000-03-19 18:40:28 +00:00
Anton E. Gavrilov bc0219d36d Single player support. Added cvars coop, skill; int current_skill. 2000-03-19 18:39:01 +00:00
Loring Holden e8db66c274 pcx.c - string.h needed on some platforms
vid_sunx.c, vid_sunxil.c - add context_x11.h, remove x_disp declaration
2000-03-19 17:01:35 +00:00
Marcus Sundberg 674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Marcus Sundberg 0dc2b18d74 Cleaned up detection of TDFXGL.
Also we prefer lib3dfxgl if it exists - this is the whole point of the
3dfx target in the first place. Only use $OGL_NAME as a last resort.
2000-03-19 15:25:48 +00:00
Marcus Sundberg c55f1914c8 Added some dependencies for build system. 2000-03-19 15:22:28 +00:00
Marcus Sundberg c7830d7118 Removed lame debug code which didn't even check return codes. 2000-03-19 15:20:09 +00:00
Marcus Sundberg 289fb16e4e Cleaned up configure --help output. 2000-03-19 13:49:10 +00:00
Anton E. Gavrilov 70f43f6e71 It's not needed, really. 2000-03-19 13:19:46 +00:00
Anton E. Gavrilov 81eecaa660 No more problems with qw-server-win. 2000-03-19 13:09:38 +00:00
Anton E. Gavrilov 82f8cf07b9 Updated MSVC project files. Every target compiles and works. 2000-03-19 13:07:44 +00:00
Anton E. Gavrilov d457edbccd Changed SV_Frame(float) to SV_Frame(double). No more problems on Win32. 2000-03-19 13:05:12 +00:00
Bill Currie 73db1a359e move net_udp.c from qw_common to common in praparation for the network merge.
net_udp.c still exists in uquake for the moment so this commit won't affect
others.
2000-03-19 09:23:51 +00:00
Joseph Carter 769b0bc53c new cvar: cl_verstring, set it to "" if you want to get rid of that. Here
you go ambush..
2000-03-18 08:16:47 +00:00
Bill Currie 67e0b3bb8a modified comment about speed jumping to be more clear about what's wanted 2000-03-18 06:24:21 +00:00
Jeff Teunissen 3db83b18d7 Misc. fixes. 2000-03-18 03:40:22 +00:00
Anton E. Gavrilov 7da71c8673 v_contentblend works in both QW and uquake now; also, it is a float (not toggle) now. 2000-03-18 03:35:10 +00:00
Anton E. Gavrilov 20c4669f0f Added 'toggle' command (just like in Q3 :P) 2000-03-18 02:47:51 +00:00
Anton E. Gavrilov b96b3cc0fe Changed key names to Q3 style :) 2000-03-18 02:15:21 +00:00
Anton E. Gavrilov e967e68588 Reorganized keynums a bit. No more 'SCRLCK is unbound, hit F4 to set'. 2000-03-18 02:13:14 +00:00
Anton E. Gavrilov a335742365 Added KP_* support for Win32 2000-03-18 02:11:10 +00:00
Anton E. Gavrilov c86460f34b *** empty log message *** 2000-03-18 01:11:48 +00:00
Joseph Carter 176bdca935 sdennis101@geocities.com provided a fix for a segfault under uquake in
net_udp.c, applied.
2000-03-17 20:05:50 +00:00
Joseph Carter 4e5c289a19 Small cleanup to Tonik's qw-server (win32) problem, addition of the make
install failure in common/
2000-03-17 19:59:03 +00:00
Anton E. Gavrilov bfca474371 None 2000-03-17 09:48:05 +00:00
Joseph Carter a53580c001 Added qw-server not working in win32 2000-03-16 23:39:30 +00:00
Anton E. Gavrilov 5d2cdb50bd Added my wishes. Fixed a typo :-) 2000-03-16 14:01:17 +00:00
Joseph Carter 6766cc9808 Added email address for DarkAngel 2000-03-16 04:27:32 +00:00
Joseph Carter 7ef7af1b5f These two files will sooner or later (probably later) replace TODO. I
should also create a BUG_FORM but I'll do that later.
2000-03-16 03:50:37 +00:00
Bill Currie 0d33daa4a0 undid knghtbrd's recent changes as they broke [atleast] uquake. 2000-03-16 03:02:44 +00:00
Joseph Carter af44f6aa13 I don't _HAVE_ a MesaGL to -l dammit! And configure already knew that on
my system Mesa was -lGL and contained the 3dfx stuff.  So now we actually
save the name of the GL library for use in the 3dfx buildability tests.

Mercury dies now.
2000-03-16 02:40:53 +00:00
Joseph Carter bf764072a0 I thought this was already checked in. If it fixes something with view
stuff cool.  If it breaks stuff....  Um, well...
2000-03-16 02:26:12 +00:00
Bill Currie a7d766abc9 more fixings for "make install" 2000-03-15 01:09:48 +00:00