These two files will sooner or later (probably later) replace TODO. I

should also create a BUG_FORM but I'll do that later.
This commit is contained in:
Joseph Carter 2000-03-16 03:50:37 +00:00
parent 0d33daa4a0
commit 7ef7af1b5f
2 changed files with 52 additions and 0 deletions

14
ERRATA Normal file
View File

@ -0,0 +1,14 @@
QuakeForge Errata
-----------------
This file contains a listing of all major issues and problems found in the
QuakeForge engine. Generally problems will find their way here along with
the person who reported the problem so we can verify it's fixed when we
do fix it. Feature requests will usually go into the file WISHLIST.
Joseph Carter <knghtbrd@debian.org>
- View in UQuake starts off-map and never changes
- GLX error on exit: "XIO: fatal IO error 9 (Bad file descriptor) on X
server ":0.0" after 65 requests (64 known
processed) with 0 events remaining."

38
WISHLIST Normal file
View File

@ -0,0 +1,38 @@
QuakeForge Wishlist
-------------------
This file contains a listing of features people would like to see in the
QuakeForge engine. These are different than bugs in that not having them
done will not affect the standard game as was playable before the initial
source release or subsequent accepted standards. Those may be found in
the file ERRATA.
Note however that unline the ERRATA file which contains issues that will
be addressed as sonn as possible, we make no promises for things listed
here. Do keep in mind however that many of these things we want ourselves
so this file serves as a sort of to-do list.
DarkAngel <hey dark, get your email in here!>
- 32 bit texture support
- skeletal animations
- larger console fonts
- lens flares
- better muzzle/weapon flashes
- weapon model alpha
- optimize flashblends if possible, possibly allow them to be made smaller
- death anims that vary on how you die [this is a progs issue]
- ability to bind modifier+key combos
- better rocket/grenade trails
- improve the GL particle system
- more configurable sounds [progs issue]
- model interpolation
- landscape distance detail changes
- BSP improvements, curves, animated textures, etc
- Quake3ish quad/pent effect
- Bounce pads
- optimize graphics effects currently only doable with slow progs
- status bar improvements
- fix GL model mesh for "barely legal" models (perquake, old obsidian, etc)
- fix "speed jumping" [not sure of cause, very hard to fix]
- improve sound engine behavior when too many sounds play at once