Joseph Carter
5f3e15ceb3
Until whatever is up with entities is figured out, interpolation just is
...
not going to work. #ifdef EXPERIMENTAL'd it for the time being.
2000-05-07 12:33:47 +00:00
Anton E. Gavrilov
17270f94ba
Added cl_bonusflash (0 = turn off item pickup flashes). Sorry, just couldn't help it :)
2000-05-06 16:12:21 +00:00
Anton E. Gavrilov
1656f76b88
Added cl_rocketlight, cl_muzzleflash cvars.
2000-05-05 14:47:03 +00:00
Dan Olson
dd31ad3131
Just some cleanup
2000-05-04 23:22:02 +00:00
Nelson Rush
6ba89503e5
fixed a crash in the server listing code thanks to help from dabb and jam
2000-05-04 16:59:44 +00:00
Dan Olson
84e95dd1e6
snax's server list patches. Credit given in AUTHORS
2000-05-04 00:58:26 +00:00
Anton E. Gavrilov
2e596668ba
Some changes to scoreboard (single player support). No more Sbar_SoloScoreboard()
2000-05-03 19:01:19 +00:00
Bill Currie
a32eb9e1b8
common/cl_input.c:
...
fix what looks like a bug. if (ms>250) ms=100; ???
common/cl_main.c common/cvars.h qw_client/cl_parse.c:
put running autoexec.cfg back in, BUT now controlled by a cvar (cl_autoexec).
2000-05-03 11:34:57 +00:00
Dan Olson
6b385b7af8
Cvar cleanup and description additions
2000-04-30 21:23:37 +00:00
Dan Olson
52588a41ba
More cvar descriptions. I think I'm done for now.
2000-04-27 21:49:19 +00:00
Bill Currie
439c26b18b
developer 1 will cause +... output when things are executed
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Also, move the developer cvar to it's new home in cvar.c and cvars.h
2000-04-27 04:33:30 +00:00
Bill Currie
6d9d7b6197
Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire.
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Also, rocket/lavaball trails now work beautifly. They have to be seen to be believed.
2000-04-25 09:35:07 +00:00
Pontus Lidman
168d480ed5
Correct check for IPv6 local addresses
2000-04-17 19:47:59 +00:00
Joseph Carter
47bed98da1
new serverinfo key: *qsg_standard, set to 1.
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How view height changes in QW are passed from server to client HAS CHANGED
and you will need to update both client and server for things not to act
weird. You may also need to distclean before rebuilding..
2000-04-15 11:20:28 +00:00
Bill Currie
1603855e58
Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals.
2000-04-12 08:49:37 +00:00
Zephaniah E. Hull
995b1859bd
The colored dlight fix!
2000-04-12 05:01:36 +00:00
Bill Currie
c413be05bd
misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will).
2000-04-11 10:43:32 +00:00
Anton E. Gavrilov
f5620c9f5b
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
Anton E. Gavrilov
2138262099
Cleaned CL_Connect_f; re-enabled svc_disconnect parsing.
2000-04-01 17:42:17 +00:00
Bill Currie
4c7ce6d614
give qw-server maplist and move the prototype from cl_main.c to quakefs.h
2000-03-31 01:56:52 +00:00
Dan Olson
a8d9ff049c
Added "maplist" command
2000-03-31 00:49:19 +00:00
Joseph Carter
c57298ed75
new cvar, cl_talksound. Defaults to misc/talk.wav. Could probably use a
...
little more error checking and possibly default to misc/talk.wav if the
file you give it doesn't exist or something. If someone wants to do that
go for it - I'm just adding it to my personal todo list for later so I can
get back to GL fullbright stuff.
2000-03-26 11:49:29 +00:00
Joseph Carter
7df744f9e9
The very first bit of the boiler cleanup (a-d in common) More where this
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came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
2000-03-24 09:08:39 +00:00
Marcus Sundberg
674ddcffe5
The big whitespace cleanup. ;-)
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Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Joseph Carter
769b0bc53c
new cvar: cl_verstring, set it to "" if you want to get rid of that. Here
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you go ambush..
2000-03-18 08:16:47 +00:00
Bill Currie
0d33daa4a0
undid knghtbrd's recent changes as they broke [atleast] uquake.
2000-03-16 03:02:44 +00:00
Joseph Carter
bf764072a0
I thought this was already checked in. If it fixes something with view
...
stuff cool. If it breaks stuff.... Um, well...
2000-03-16 02:26:12 +00:00
Anton E. Gavrilov
304490f4ed
Killed "QuakeWorld: disconnected" in uquake. Added "cl.paused = false" line.
2000-03-09 22:03:56 +00:00
Joseph Carter
b9797600ff
A few unnecessary ifdef's killed
2000-03-06 17:53:17 +00:00
Dan Olson
b5c3300cf3
Added 'cvarhelp' cmd to retrieve cvar descriptions.
2000-03-02 22:56:25 +00:00
Dan Olson
6305810ddb
Some fixes for Cvars. Windows, GGI, and Sun should now all compile.
2000-02-28 01:52:08 +00:00
Dan Olson
8dbf889466
Fixes the cvar problems in qw-server.
2000-02-27 22:25:20 +00:00
Marcus Sundberg
a27aca541b
Fix warnings.
2000-02-27 22:10:13 +00:00
Zephaniah E. Hull
754ab06b44
Fixing the new cvar mess...
2000-02-27 18:51:50 +00:00
Dan Olson
106dada0b2
Non functional cvar code. Compiles, but won't run.
2000-02-27 07:13:32 +00:00
Bill Currie
692f99de11
Fix the gentle crash on game load once in a game. (#ifdef UQUQKE doesn't help
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much, does it?:)
2000-02-20 08:39:23 +00:00
Zephaniah E. Hull
0fae0e01d3
Reverting away from modules in the main branch..
...
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Dan Olson
7d387042f7
New CVAR flag system. Appears to work perfectly
2000-02-16 21:30:20 +00:00
Joseph Carter
bb5623aa9e
input.h is gone - was empty anyway. vid_x11.c now is responsible for init
...
of the input routines it can use. All vid targets should do this for the
input method they should use. While this is essentially hardcoding, it's
kinda necessary for now. Once we have everything working and tested we
can work on an interdependency scheme so X input methods only work with X
output methods, etc...
2000-02-13 11:31:00 +00:00
Bill Currie
b0fba33d43
uquake /almost/ links now (is that link being sort of pregnant?)
2000-02-12 10:02:22 +00:00
Zephaniah E. Hull
0e8ba8d814
Sledge hammer applied..
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The input stuff is now somewhat modular, I'll get everything working
soon enough, right now things are hardwired to svgalib, but its ok..
2000-02-12 05:34:22 +00:00
Joseph Carter
2425b04e3b
Host_ShutdownServer -> SV_Shutdown
2000-02-10 09:43:27 +00:00
Jeff Teunissen
e0987665d8
Possible fix to the recently-uncovered UQuake segfault.
2000-02-10 09:07:26 +00:00
Joseph Carter
44ec4f61d5
A couple cl_ents functions removed from cl_main for uquake, we're close to
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being able to link uquake again! Reformatted the top of cl_ents
2000-02-10 06:22:29 +00:00
Bill Currie
3e1912f471
Host_* merging
2000-02-10 05:41:46 +00:00
Bill Currie
eef00e39f3
stopped some cvar and cmd clashes
2000-02-09 09:55:58 +00:00
Bill Currie
e67f3dc07a
uquake now builds
2000-02-08 06:14:10 +00:00
Bill Currie
edbb589045
merge qw_client/cl_main.c and uquake/cl_main.c into common/cl_main.c
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For the rest, convert all refs to FILE and gzFile to QFile, and similar for
file functions (eg fprintf, fgets, fread, etc)
2000-02-08 05:06:58 +00:00