Commit graph

48 commits

Author SHA1 Message Date
Joseph Carter
5f3e15ceb3 Until whatever is up with entities is figured out, interpolation just is
not going to work.  #ifdef EXPERIMENTAL'd it for the time being.
2000-05-07 12:33:47 +00:00
Anton E. Gavrilov
17270f94ba Added cl_bonusflash (0 = turn off item pickup flashes). Sorry, just couldn't help it :) 2000-05-06 16:12:21 +00:00
Anton E. Gavrilov
1656f76b88 Added cl_rocketlight, cl_muzzleflash cvars. 2000-05-05 14:47:03 +00:00
Dan Olson
dd31ad3131 Just some cleanup 2000-05-04 23:22:02 +00:00
Nelson Rush
6ba89503e5 fixed a crash in the server listing code thanks to help from dabb and jam 2000-05-04 16:59:44 +00:00
Dan Olson
84e95dd1e6 snax's server list patches. Credit given in AUTHORS 2000-05-04 00:58:26 +00:00
Anton E. Gavrilov
2e596668ba Some changes to scoreboard (single player support). No more Sbar_SoloScoreboard() 2000-05-03 19:01:19 +00:00
Bill Currie
a32eb9e1b8 common/cl_input.c:
fix what looks like a bug. if (ms>250) ms=100; ???
common/cl_main.c common/cvars.h qw_client/cl_parse.c:
	put running autoexec.cfg back in, BUT now controlled by a cvar (cl_autoexec).
2000-05-03 11:34:57 +00:00
Dan Olson
6b385b7af8 Cvar cleanup and description additions 2000-04-30 21:23:37 +00:00
Dan Olson
52588a41ba More cvar descriptions. I think I'm done for now. 2000-04-27 21:49:19 +00:00
Bill Currie
439c26b18b developer 1 will cause +... output when things are executed
Also, move the developer cvar to it's new home in cvar.c and cvars.h
2000-04-27 04:33:30 +00:00
Bill Currie
6d9d7b6197 Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire.
Also, rocket/lavaball trails now work beautifly. They have to be seen to be believed.
2000-04-25 09:35:07 +00:00
Pontus Lidman
168d480ed5 Correct check for IPv6 local addresses 2000-04-17 19:47:59 +00:00
Joseph Carter
47bed98da1 new serverinfo key: *qsg_standard, set to 1.
How view height changes in QW are passed from server to client HAS CHANGED
and you will need to update both client and server for things not to act
weird.  You may also need to distclean before rebuilding..
2000-04-15 11:20:28 +00:00
Bill Currie
1603855e58 Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals. 2000-04-12 08:49:37 +00:00
Zephaniah E. Hull
995b1859bd The colored dlight fix! 2000-04-12 05:01:36 +00:00
Bill Currie
c413be05bd misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will). 2000-04-11 10:43:32 +00:00
Anton E. Gavrilov
f5620c9f5b Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
Anton E. Gavrilov
2138262099 Cleaned CL_Connect_f; re-enabled svc_disconnect parsing. 2000-04-01 17:42:17 +00:00
Bill Currie
4c7ce6d614 give qw-server maplist and move the prototype from cl_main.c to quakefs.h 2000-03-31 01:56:52 +00:00
Dan Olson
a8d9ff049c Added "maplist" command 2000-03-31 00:49:19 +00:00
Joseph Carter
c57298ed75 new cvar, cl_talksound. Defaults to misc/talk.wav. Could probably use a
little more error checking and possibly default to misc/talk.wav if the
file you give it doesn't exist or something.  If someone wants to do that
go for it - I'm just adding it to my personal todo list for later so I can
get back to GL fullbright stuff.
2000-03-26 11:49:29 +00:00
Joseph Carter
7df744f9e9 The very first bit of the boiler cleanup (a-d in common) More where this
came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
2000-03-24 09:08:39 +00:00
Marcus Sundberg
674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Joseph Carter
769b0bc53c new cvar: cl_verstring, set it to "" if you want to get rid of that. Here
you go ambush..
2000-03-18 08:16:47 +00:00
Bill Currie
0d33daa4a0 undid knghtbrd's recent changes as they broke [atleast] uquake. 2000-03-16 03:02:44 +00:00
Joseph Carter
bf764072a0 I thought this was already checked in. If it fixes something with view
stuff cool.  If it breaks stuff....  Um, well...
2000-03-16 02:26:12 +00:00
Anton E. Gavrilov
304490f4ed Killed "QuakeWorld: disconnected" in uquake. Added "cl.paused = false" line. 2000-03-09 22:03:56 +00:00
Joseph Carter
b9797600ff A few unnecessary ifdef's killed 2000-03-06 17:53:17 +00:00
Dan Olson
b5c3300cf3 Added 'cvarhelp' cmd to retrieve cvar descriptions. 2000-03-02 22:56:25 +00:00
Dan Olson
6305810ddb Some fixes for Cvars. Windows, GGI, and Sun should now all compile. 2000-02-28 01:52:08 +00:00
Dan Olson
8dbf889466 Fixes the cvar problems in qw-server. 2000-02-27 22:25:20 +00:00
Marcus Sundberg
a27aca541b Fix warnings. 2000-02-27 22:10:13 +00:00
Zephaniah E. Hull
754ab06b44 Fixing the new cvar mess... 2000-02-27 18:51:50 +00:00
Dan Olson
106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Bill Currie
692f99de11 Fix the gentle crash on game load once in a game. (#ifdef UQUQKE doesn't help
much, does it?:)
2000-02-20 08:39:23 +00:00
Zephaniah E. Hull
0fae0e01d3 Reverting away from modules in the main branch..
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Dan Olson
7d387042f7 New CVAR flag system. Appears to work perfectly 2000-02-16 21:30:20 +00:00
Joseph Carter
bb5623aa9e input.h is gone - was empty anyway. vid_x11.c now is responsible for init
of the input routines it can use.  All vid targets should do this for the
input method they should use.  While this is essentially hardcoding, it's
kinda necessary for now.  Once we have everything working and tested we
can work on an interdependency scheme so X input methods only work with X
output methods, etc...
2000-02-13 11:31:00 +00:00
Bill Currie
b0fba33d43 uquake /almost/ links now (is that link being sort of pregnant?) 2000-02-12 10:02:22 +00:00
Zephaniah E. Hull
0e8ba8d814 Sledge hammer applied..
The input stuff is now somewhat modular, I'll get everything working
soon enough, right now things are hardwired to svgalib, but its ok..
2000-02-12 05:34:22 +00:00
Joseph Carter
2425b04e3b Host_ShutdownServer -> SV_Shutdown 2000-02-10 09:43:27 +00:00
Jeff Teunissen
e0987665d8 Possible fix to the recently-uncovered UQuake segfault. 2000-02-10 09:07:26 +00:00
Joseph Carter
44ec4f61d5 A couple cl_ents functions removed from cl_main for uquake, we're close to
being able to link uquake again!  Reformatted the top of cl_ents
2000-02-10 06:22:29 +00:00
Bill Currie
3e1912f471 Host_* merging 2000-02-10 05:41:46 +00:00
Bill Currie
eef00e39f3 stopped some cvar and cmd clashes 2000-02-09 09:55:58 +00:00
Bill Currie
e67f3dc07a uquake now builds 2000-02-08 06:14:10 +00:00
Bill Currie
edbb589045 merge qw_client/cl_main.c and uquake/cl_main.c into common/cl_main.c
For the rest, convert all refs to FILE and gzFile to QFile, and similar for
file functions (eg fprintf, fgets, fread, etc)
2000-02-08 05:06:58 +00:00
Renamed from qw_client/cl_main.c (Browse further)