mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-13 15:57:18 +00:00
2200 lines
43 KiB
C
2200 lines
43 KiB
C
/*
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cl_main.c - client main loop
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* Will have problems with isspace() when comiling w/ gcc on SGI without this */
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#ifdef sgi
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#define _LINT
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#define UNDEFINE_LINT
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#endif
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#include <ctype.h>
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#ifdef UNDEFINE_LINT
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#undef _LINT
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#endif
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#include <quakedef.h>
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#include <winquake.h>
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#ifdef QUAKEWORLD
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#include <pmove_simple.h>
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#endif
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#include <qtypes.h>
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#include <qstructs.h>
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#include <client.h>
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#include <menu.h>
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#include <sound.h>
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#include <common.h>
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#include <net.h>
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#include <console.h>
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#include <screen.h>
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#include <mathlib.h>
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#include <keys.h>
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#include <sound.h>
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#include <cmd.h>
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#include <protocol.h>
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#include <cvar.h>
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#include <input.h>
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#include <screen.h>
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#include <zone.h>
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#include <client.h>
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#ifdef UQUAKE
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#include <server.h>
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#endif
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#include <view.h>
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#include <sbar.h>
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#include <cdaudio.h>
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#ifdef __sun
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/* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */
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#define model_t sunmodel_t
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#endif
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#ifdef _WIN32
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#include <winsock.h>
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#else
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#include <sys/types.h>
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#include <netinet/in.h>
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#endif
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#ifdef __sun
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#undef model_t
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#endif
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#ifndef INADDR_LOOPBACK
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# define INADDR_LOOPBACK (u_int32_t)0x7f000001
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#endif
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// we need to declare some mouse variables here, because the menu system
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// references them even when on a unix system.
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qboolean noclip_anglehack; // remnant from old quake
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cvar_t rcon_password = {"rcon_password", "", false};
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cvar_t rcon_address = {"rcon_address", ""};
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cvar_t cl_timeout = {"cl_timeout", "60"};
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// these two are not intended to be set directly
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cvar_t cl_name = {"_cl_name", "player", true};
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cvar_t cl_color = {"_cl_color", "0", true};
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cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2
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cvar_t cl_nolerp = {"cl_nolerp","0"};
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cvar_t cl_sbar = {"cl_sbar", "1", true};
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cvar_t cl_hudswap = {"cl_hudswap", "1", true};
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cvar_t cl_maxfps = {"cl_maxfps", "0", true};
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cvar_t lookspring = {"lookspring","0", true};
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cvar_t lookstrafe = {"lookstrafe","0", true};
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cvar_t sensitivity = {"sensitivity","3", true};
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cvar_t m_pitch = {"m_pitch","0.022", true};
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cvar_t m_yaw = {"m_yaw","0.022", true};
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cvar_t m_forward = {"m_forward","1", true};
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cvar_t m_side = {"m_side","0.8", true};
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cvar_t entlatency = {"entlatency", "20"};
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cvar_t cl_predict_players = {"cl_predict_players", "1"};
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cvar_t cl_predict_players2 = {"cl_predict_players2", "1"};
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cvar_t cl_solid_players = {"cl_solid_players", "1"};
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cvar_t localid = {"localid", ""};
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#ifdef QUAKEWORLD
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static qboolean allowremotecmd = true;
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#endif
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//
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// info mirrors
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//
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cvar_t password = {"password", "", false, true};
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cvar_t spectator = {"spectator", "", false, true};
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cvar_t name = {"name","unnamed", true, true};
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cvar_t team = {"team","", true, true};
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cvar_t skin = {"skin","", true, true};
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cvar_t topcolor = {"topcolor","0", true, true};
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cvar_t bottomcolor = {"bottomcolor","0", true, true};
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cvar_t rate = {"rate","2500", true, true};
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cvar_t noaim = {"noaim","0", true, true};
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cvar_t msg = {"msg","1", true, true};
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extern cvar_t cl_hightrack;
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client_static_t cls;
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client_state_t cl;
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entity_state_t cl_baselines[MAX_EDICTS];
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// FIXME: put these on hunk?
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efrag_t cl_efrags[MAX_EFRAGS];
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entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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dlight_t cl_dlights[MAX_DLIGHTS];
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// refresh list
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// this is double buffered so the last frame
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// can be scanned for oldorigins of trailing objects
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int cl_numvisedicts, cl_oldnumvisedicts;
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entity_t *cl_visedicts, *cl_oldvisedicts;
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entity_t cl_visedicts_list[2][MAX_VISEDICTS];
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double connect_time = -1; // for connection retransmits
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quakeparms_t host_parms;
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qboolean host_initialized; // true if into command execution
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qboolean nomaster;
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double host_frametime;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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int host_framecount;
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int host_hunklevel;
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byte *host_basepal;
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byte *host_colormap;
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netadr_t master_adr; // address of the master server
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cvar_t host_speeds = {"host_speeds","0"}; // set for running times
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cvar_t show_fps = {"show_fps","0"}; // set for running times
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cvar_t developer = {"developer","0"};
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int fps_count;
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jmp_buf host_abort;
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void Master_Connect_f (void);
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char *server_version = NULL; // version of server we connected to
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char emodel_name[] = "emodel";
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char pmodel_name[] = "pmodel";
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char prespawn_name[] = "prespawn %i 0 %i";
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char modellist_name[] = "modellist %i %i";
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char soundlist_name[] = "soundlist %i %i";
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void CL_CheckForResend (void);
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void CL_SendConnectPacket (void);
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void SetPal (int i);
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void CL_RelinkEntities (void);
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#ifdef UQUAKE
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/*
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===============
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CL_AllocDlight
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===============
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*/
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dlight_t *CL_AllocDlight (int key)
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{
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int i;
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dlight_t *dl;
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// first look for an exact key match
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if (key)
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{
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->key == key)
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{
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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return dl;
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}
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}
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}
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// then look for anything else
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->die < cl.time)
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{
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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return dl;
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}
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}
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dl = &cl_dlights[0];
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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return dl;
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}
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#endif
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#ifdef QUAKEWORLD
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void CL_BeginServerConnect(void)
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{
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connect_time = 0;
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CL_CheckForResend();
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}
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#endif
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/*
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=================
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CL_Changing_f
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Just sent as a hint to the client that they should
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drop to full console
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=================
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*/
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void CL_Changing_f (void)
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{
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#ifdef QUAKEWORLD
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if (cls.download) // don't change when downloading
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return;
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#endif
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S_StopAllSounds (true);
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cl.intermission = 0;
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cls.state = ca_connected; // not active anymore, but not disconnected
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Con_Printf ("\nChanging map...\n");
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}
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#ifdef QUAKEWORLD
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/*
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=================
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CL_CheckForResend
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Resend a connect message if the last one has timed out
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=================
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*/
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void CL_CheckForResend (void)
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{
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netadr_t adr;
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char data[2048];
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double t1, t2;
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if (connect_time == -1)
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return;
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if (cls.state != ca_disconnected)
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return;
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if (connect_time && realtime - connect_time < 5.0)
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return;
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t1 = Sys_DoubleTime ();
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if (!NET_StringToAdr (cls.servername, &adr))
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{
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Con_Printf ("Bad server address\n");
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connect_time = -1;
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return;
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}
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if (!NET_IsClientLegal(&adr))
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{
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Con_Printf ("Illegal server address\n");
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connect_time = -1;
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return;
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}
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if (adr.port == 0)
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adr.port = BigShort (27500);
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t2 = Sys_DoubleTime ();
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connect_time = realtime+t2-t1; // for retransmit requests
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Con_Printf ("Connecting to %s...\n", cls.servername);
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snprintf(data, sizeof(data), "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
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NET_SendPacket (strlen(data), data, adr);
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}
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#endif
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/*
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=====================
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CL_ClearState
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=====================
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*/
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void CL_ClearState (void)
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{
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int i;
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S_StopAllSounds (true);
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Con_DPrintf ("Clearing memory\n");
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D_FlushCaches ();
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Mod_ClearAll ();
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if (host_hunklevel) // FIXME: check this...
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Hunk_FreeToLowMark (host_hunklevel);
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CL_ClearTEnts ();
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#ifdef UQUAKE
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if (!sv.active)
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Host_ClearMemory ();
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#endif
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// wipe the entire cl structure
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memset (&cl, 0, sizeof(cl));
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SZ_Clear (&cls.netchan.message);
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// clear other arrays
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memset (cl_efrags, 0, sizeof(cl_efrags));
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#ifdef UQUAKE
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memset (cl_entities, 0, sizeof(cl_entities));
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memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
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#endif
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memset (cl_dlights, 0, sizeof(cl_dlights));
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memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
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CL_ClearTEnts ();
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//
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// allocate the efrags and chain together into a free list
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//
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cl.free_efrags = cl_efrags;
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for (i=0 ; i<MAX_EFRAGS-1 ; i++)
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cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
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cl.free_efrags[i].entnext = NULL;
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}
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#ifdef QUAKEWORLD
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void CL_Color_f (void)
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{
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// just for quake compatability...
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int top, bottom;
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char num[16];
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if (Cmd_Argc() == 1)
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{
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Con_Printf ("\"color\" is \"%s %s\"\n",
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Info_ValueForKey (cls.userinfo, "topcolor"),
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Info_ValueForKey (cls.userinfo, "bottomcolor") );
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Con_Printf ("color <0-13> [0-13]\n");
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return;
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}
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if (Cmd_Argc() == 2)
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top = bottom = atoi(Cmd_Argv(1));
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else
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{
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top = atoi(Cmd_Argv(1));
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bottom = atoi(Cmd_Argv(2));
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}
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top &= 15;
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if (top > 13)
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top = 13;
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bottom &= 15;
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if (bottom > 13)
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bottom = 13;
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snprintf(num, sizeof(num), "%i", top);
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Cvar_Set ("topcolor", num);
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snprintf(num, sizeof(num), "%i", bottom);
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Cvar_Set ("bottomcolor", num);
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}
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/*
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================
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CL_Connect_f
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================
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*/
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void CL_Connect_f (void)
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{
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char *server;
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if (Cmd_Argc() != 2)
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{
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Con_Printf ("usage: connect <server>\n");
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return;
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}
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server = Cmd_Argv (1);
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CL_Disconnect ();
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strncpy (cls.servername, server, sizeof(cls.servername)-1);
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CL_BeginServerConnect();
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}
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|
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/*
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=================
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CL_ConnectionlessPacket
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|
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Responses to broadcasts, etc
|
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=================
|
||
*/
|
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void CL_ConnectionlessPacket (void)
|
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{
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char *s;
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int c;
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MSG_BeginReading ();
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MSG_ReadLong (); // skip the -1
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c = MSG_ReadByte ();
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if (!cls.demoplayback)
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Con_Printf ("%s: ", NET_AdrToString (net_from));
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// Con_DPrintf ("%s", net_message.data + 5);
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if (c == S2C_CONNECTION)
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{
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Con_Printf ("connection\n");
|
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if (cls.state >= ca_connected)
|
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{
|
||
if (!cls.demoplayback)
|
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Con_Printf ("Dup connect received. Ignored.\n");
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return;
|
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}
|
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Netchan_Setup (&cls.netchan, net_from, cls.qport);
|
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MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
|
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MSG_WriteString (&cls.netchan.message, "new");
|
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cls.state = ca_connected;
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Con_Printf ("Connected.\n");
|
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allowremotecmd = false; // localid required now for remote cmds
|
||
return;
|
||
}
|
||
// remote command from gui front end
|
||
if (c == A2C_CLIENT_COMMAND)
|
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{
|
||
char cmdtext[2048];
|
||
|
||
Con_Printf ("client command\n");
|
||
|
||
if ((*(unsigned *)net_from.ip != *(unsigned *)net_local_adr.ip
|
||
&& *(unsigned *)net_from.ip != htonl(INADDR_LOOPBACK)) )
|
||
{
|
||
Con_Printf ("Command packet from remote host. Ignored.\n");
|
||
return;
|
||
}
|
||
#ifdef _WIN32
|
||
ShowWindow (mainwindow, SW_RESTORE);
|
||
SetForegroundWindow (mainwindow);
|
||
#endif
|
||
s = MSG_ReadString ();
|
||
|
||
strncpy(cmdtext, s, sizeof(cmdtext) - 1);
|
||
cmdtext[sizeof(cmdtext) - 1] = 0;
|
||
|
||
s = MSG_ReadString ();
|
||
|
||
while (*s && isspace(*s))
|
||
s++;
|
||
while (*s && isspace(s[strlen(s) - 1]))
|
||
s[strlen(s) - 1] = 0;
|
||
|
||
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s))) {
|
||
if (!*localid.string) {
|
||
Con_Printf("===========================\n");
|
||
Con_Printf("Command packet received from local host, but no "
|
||
"localid has been set. You may need to upgrade your server "
|
||
"browser.\n");
|
||
Con_Printf("===========================\n");
|
||
return;
|
||
}
|
||
Con_Printf("===========================\n");
|
||
Con_Printf("Invalid localid on command packet received from local host. "
|
||
"\n|%s| != |%s|\n"
|
||
"You may need to reload your server browser and QuakeWorld.\n",
|
||
s, localid.string);
|
||
Con_Printf("===========================\n");
|
||
Cvar_Set("localid", "");
|
||
return;
|
||
}
|
||
|
||
Cbuf_AddText (cmdtext);
|
||
allowremotecmd = false;
|
||
return;
|
||
}
|
||
// print command from somewhere
|
||
if (c == A2C_PRINT)
|
||
{
|
||
Con_Printf ("print\n");
|
||
|
||
s = MSG_ReadString ();
|
||
Con_Print (s);
|
||
return;
|
||
}
|
||
|
||
// ping from somewhere
|
||
if (c == A2A_PING)
|
||
{
|
||
char data[6];
|
||
|
||
Con_Printf ("ping\n");
|
||
|
||
data[0] = 0xff;
|
||
data[1] = 0xff;
|
||
data[2] = 0xff;
|
||
data[3] = 0xff;
|
||
data[4] = A2A_ACK;
|
||
data[5] = 0;
|
||
|
||
NET_SendPacket (6, data, net_from);
|
||
return;
|
||
}
|
||
|
||
if (c == S2C_CHALLENGE) {
|
||
Con_Printf ("challenge\n");
|
||
|
||
s = MSG_ReadString ();
|
||
cls.challenge = atoi(s);
|
||
CL_SendConnectPacket ();
|
||
return;
|
||
}
|
||
|
||
#if 0
|
||
if (c == svc_disconnect) {
|
||
Con_Printf ("disconnect\n");
|
||
|
||
Host_EndGame ("Server disconnected");
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
Con_Printf ("unknown: %c\n", c);
|
||
}
|
||
#endif
|
||
|
||
#ifdef UQUAKE
|
||
/*
|
||
===============
|
||
CL_DecayLights
|
||
|
||
===============
|
||
*/
|
||
void CL_DecayLights (void)
|
||
{
|
||
int i;
|
||
dlight_t *dl;
|
||
float time;
|
||
|
||
time = cl.time - cl.oldtime;
|
||
|
||
dl = cl_dlights;
|
||
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
|
||
{
|
||
if (dl->die < cl.time || !dl->radius)
|
||
continue;
|
||
|
||
dl->radius -= time*dl->decay;
|
||
if (dl->radius < 0)
|
||
dl->radius = 0;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
=====================
|
||
CL_Disconnect
|
||
|
||
Sends a disconnect message to the server
|
||
This is also called on Host_Error, so it shouldn't cause any errors
|
||
=====================
|
||
*/
|
||
void CL_Disconnect (void)
|
||
{
|
||
#ifdef QUAKEWORLD
|
||
byte final[10];
|
||
#endif
|
||
|
||
connect_time = -1;
|
||
|
||
#ifdef _WIN32
|
||
SetWindowText (mainwindow, "QuakeWorld: disconnected");
|
||
#endif
|
||
|
||
// stop sounds (especially looping!)
|
||
S_StopAllSounds (true);
|
||
|
||
// bring the console down and fade the colors back to normal
|
||
// SCR_BringDownConsole ();
|
||
|
||
// if running a local server, shut it down
|
||
if (cls.demoplayback)
|
||
CL_StopPlayback ();
|
||
else if (cls.state != ca_disconnected)
|
||
// else if (cls.state >= ca_connected)
|
||
{
|
||
if (cls.demorecording)
|
||
CL_Stop_f ();
|
||
|
||
#ifdef QUAKEWORLD
|
||
final[0] = clc_stringcmd;
|
||
strcpy (final+1, "drop");
|
||
Netchan_Transmit (&cls.netchan, 6, final);
|
||
Netchan_Transmit (&cls.netchan, 6, final);
|
||
Netchan_Transmit (&cls.netchan, 6, final);
|
||
#else
|
||
Con_DPrintf ("Sending clc_disconnect\n");
|
||
SZ_Clear (&cls.netchan.message);
|
||
MSG_WriteByte (&cls.netchan.message, clc_disconnect);
|
||
NET_SendUnreliableMessage (cls.netcon, &cls.netchan.message);
|
||
SZ_Clear (&cls.netchan.message);
|
||
NET_Close (cls.netcon);
|
||
#endif
|
||
|
||
cls.state = ca_disconnected;
|
||
|
||
cls.demoplayback = cls.demorecording = cls.timedemo = false;
|
||
#ifdef UQUQKE
|
||
if (sv.active)
|
||
Host_ShutdownServer(false);
|
||
#endif
|
||
}
|
||
#ifdef QUAKEWORLD
|
||
Cam_Reset();
|
||
|
||
if (cls.download) {
|
||
Qclose(cls.download);
|
||
cls.download = NULL;
|
||
}
|
||
|
||
CL_StopUpload();
|
||
#endif
|
||
#ifdef UQUQKE
|
||
cls.demoplayback = cls.timedemo = false;
|
||
cls.signon = 0;
|
||
#endif
|
||
}
|
||
|
||
void CL_Disconnect_f (void)
|
||
{
|
||
CL_Disconnect ();
|
||
#ifdef UQUQKE
|
||
if (sv.active)
|
||
Host_ShutdownServer (false);
|
||
#endif
|
||
}
|
||
|
||
#ifdef QUAKEWORLD
|
||
/*
|
||
=====================
|
||
CL_Download_f
|
||
=====================
|
||
*/
|
||
void CL_Download_f (void)
|
||
{
|
||
char *p, *q;
|
||
|
||
if (cls.state == ca_disconnected)
|
||
{
|
||
Con_Printf ("Must be connected.\n");
|
||
return;
|
||
}
|
||
|
||
if (Cmd_Argc() != 2)
|
||
{
|
||
Con_Printf ("Usage: download <datafile>\n");
|
||
return;
|
||
}
|
||
|
||
snprintf(cls.downloadname, sizeof(cls.downloadname), "%s/%s", com_gamedir, Cmd_Argv(1));
|
||
|
||
p = cls.downloadname;
|
||
for (;;) {
|
||
if ((q = strchr(p, '/')) != NULL) {
|
||
*q = 0;
|
||
Sys_mkdir(cls.downloadname);
|
||
*q = '/';
|
||
p = q + 1;
|
||
} else
|
||
break;
|
||
}
|
||
|
||
strcpy(cls.downloadtempname, cls.downloadname);
|
||
cls.download = Qopen (cls.downloadname, "wb");
|
||
cls.downloadtype = dl_single;
|
||
|
||
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
||
SZ_Print (&cls.netchan.message, va("download %s\n",Cmd_Argv(1)));
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
=====================
|
||
CL_EstablishConnection
|
||
|
||
Host should be either "local" or a net address to be passed on
|
||
=====================
|
||
*/
|
||
void CL_EstablishConnection (char *host)
|
||
{
|
||
if (cls.state == ca_dedicated)
|
||
return;
|
||
|
||
if (cls.demoplayback)
|
||
return;
|
||
|
||
CL_Disconnect ();
|
||
|
||
#ifdef UQUAKE
|
||
cls.netcon = NET_Connect (host);
|
||
if (!cls.netcon)
|
||
Host_Error ("CL_Connect: connect failed\n");
|
||
#endif
|
||
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
|
||
|
||
cls.demonum = -1; // not in the demo loop now
|
||
cls.state = ca_connected;
|
||
#ifdef UQUAKE
|
||
cls.signon = 0; // need all the signon messages before playing
|
||
#endif
|
||
}
|
||
|
||
/*
|
||
==================
|
||
CL_FullInfo_f
|
||
|
||
Allow clients to change userinfo
|
||
==================
|
||
Casey was here :)
|
||
*/
|
||
void CL_FullInfo_f (void)
|
||
{
|
||
char key[512];
|
||
char value[512];
|
||
char *o;
|
||
char *s;
|
||
|
||
if (Cmd_Argc() != 2)
|
||
{
|
||
Con_Printf ("fullinfo <complete info string>\n");
|
||
return;
|
||
}
|
||
|
||
s = Cmd_Argv(1);
|
||
if (*s == '\\')
|
||
s++;
|
||
while (*s)
|
||
{
|
||
o = key;
|
||
while (*s && *s != '\\')
|
||
*o++ = *s++;
|
||
*o = 0;
|
||
|
||
if (!*s)
|
||
{
|
||
Con_Printf ("MISSING VALUE\n");
|
||
return;
|
||
}
|
||
|
||
o = value;
|
||
s++;
|
||
while (*s && *s != '\\')
|
||
*o++ = *s++;
|
||
*o = 0;
|
||
|
||
if (*s)
|
||
s++;
|
||
|
||
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
|
||
continue;
|
||
|
||
#ifdef QUAKEWORLD
|
||
Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING);
|
||
#endif
|
||
}
|
||
}
|
||
|
||
#ifdef QUAKEWORLD
|
||
/*
|
||
==================
|
||
CL_FullServerinfo_f
|
||
|
||
Sent by server when serverinfo changes
|
||
==================
|
||
*/
|
||
void CL_FullServerinfo_f (void)
|
||
{
|
||
char *p;
|
||
|
||
if (Cmd_Argc() != 2)
|
||
{
|
||
Con_Printf ("usage: fullserverinfo <complete info string>\n");
|
||
return;
|
||
}
|
||
|
||
strcpy (cl.serverinfo, Cmd_Argv(1));
|
||
|
||
if ((p = Info_ValueForKey(cl.serverinfo, "*qf_version")) && *p) {
|
||
if (!server_version)
|
||
Con_Printf("QuakeForge Version %s Server\n", p);
|
||
server_version = strdup(p);
|
||
} else if ((p = Info_ValueForKey(cl.serverinfo, "*version")) && *p) {
|
||
if (!server_version)
|
||
Con_Printf("Version %s Server\n", p);
|
||
server_version = strdup(p);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
#ifdef UQUAKE
|
||
/*
|
||
===============
|
||
CL_LerpPoint
|
||
|
||
Determines the fraction between the last two messages that the objects
|
||
should be put at.
|
||
===============
|
||
*/
|
||
float CL_LerpPoint (void)
|
||
{
|
||
float f, frac;
|
||
|
||
f = cl.mtime[0] - cl.mtime[1];
|
||
|
||
if (!f || cl_nolerp.value || cls.timedemo || sv.active)
|
||
{
|
||
cl.time = cl.mtime[0];
|
||
return 1;
|
||
}
|
||
if (f > 0.1)
|
||
{ // dropped packet, or start of demo
|
||
cl.mtime[1] = cl.mtime[0] - 0.1;
|
||
f = 0.1;
|
||
}
|
||
frac = (cl.time - cl.mtime[1]) / f;
|
||
//Con_Printf ("frac: %f\n",frac);
|
||
if (frac < 0)
|
||
{
|
||
if (frac < -0.01)
|
||
{
|
||
SetPal(1);
|
||
cl.time = cl.mtime[1];
|
||
// Con_Printf ("low frac\n");
|
||
}
|
||
frac = 0;
|
||
}
|
||
else if (frac > 1)
|
||
{
|
||
if (frac > 1.01)
|
||
{
|
||
SetPal(2);
|
||
cl.time = cl.mtime[0];
|
||
// Con_Printf ("high frac\n");
|
||
}
|
||
frac = 1;
|
||
}
|
||
else
|
||
SetPal(0);
|
||
|
||
return frac;
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
=====================
|
||
CL_NextDemo
|
||
|
||
Called to play the next demo in the demo loop
|
||
=====================
|
||
*/
|
||
void CL_NextDemo (void)
|
||
{
|
||
char str[1024];
|
||
|
||
if (cls.demonum == -1)
|
||
return; // don't play demos
|
||
|
||
#ifdef UQUAKE
|
||
SCR_BeginLoadingPlaque ();
|
||
#endif
|
||
|
||
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
|
||
{
|
||
cls.demonum = 0;
|
||
if (!cls.demos[cls.demonum][0])
|
||
{
|
||
Con_Printf ("No demos listed with startdemos\n");
|
||
cls.demonum = -1;
|
||
return;
|
||
}
|
||
}
|
||
|
||
snprintf(str, sizeof(str),"playdemo %s\n", cls.demos[cls.demonum]);
|
||
Cbuf_InsertText (str);
|
||
cls.demonum++;
|
||
}
|
||
|
||
#ifdef QUAKEWORLD
|
||
/*
|
||
====================
|
||
CL_Packet_f
|
||
|
||
packet <destination> <contents>
|
||
|
||
Contents allows \n escape character
|
||
====================
|
||
*/
|
||
void CL_Packet_f (void)
|
||
{
|
||
char send[2048];
|
||
int i, l;
|
||
char *in, *out;
|
||
netadr_t adr;
|
||
|
||
if (Cmd_Argc() != 3)
|
||
{
|
||
Con_Printf ("packet <destination> <contents>\n");
|
||
return;
|
||
}
|
||
|
||
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
|
||
{
|
||
Con_Printf ("Bad address\n");
|
||
return;
|
||
}
|
||
|
||
in = Cmd_Argv(2);
|
||
out = send+4;
|
||
send[0] = send[1] = send[2] = send[3] = 0xff;
|
||
|
||
l = strlen (in);
|
||
for (i=0 ; i<l ; i++)
|
||
{
|
||
if (in[i] == '\\' && in[i+1] == 'n')
|
||
{
|
||
*out++ = '\n';
|
||
i++;
|
||
}
|
||
else
|
||
*out++ = in[i];
|
||
}
|
||
*out = 0;
|
||
|
||
NET_SendPacket (out-send, send, adr);
|
||
}
|
||
#endif
|
||
|
||
#ifdef UQUAKE
|
||
/*
|
||
==============
|
||
CL_PrintEntities_f
|
||
==============
|
||
*/
|
||
void CL_PrintEntities_f (void)
|
||
{
|
||
entity_t *ent;
|
||
int i;
|
||
|
||
for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
|
||
{
|
||
Con_Printf ("%3i:",i);
|
||
if (!ent->model)
|
||
{
|
||
Con_Printf ("EMPTY\n");
|
||
continue;
|
||
}
|
||
Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
|
||
,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
==================
|
||
CL_Quit_f
|
||
==================
|
||
*/
|
||
void CL_Quit_f (void)
|
||
{
|
||
#ifdef QUAKEWORLD
|
||
if (1 /* key_dest != key_console */ /* && cls.state != ca_dedicated */)
|
||
{
|
||
M_Menu_Quit_f ();
|
||
return;
|
||
}
|
||
#endif
|
||
CL_Disconnect ();
|
||
Sys_Quit ();
|
||
}
|
||
|
||
#ifdef QUAKEWORLD
|
||
/*
|
||
=====================
|
||
CL_Rcon_f
|
||
|
||
Send the rest of the command line over as
|
||
an unconnected command.
|
||
=====================
|
||
*/
|
||
void CL_Rcon_f (void)
|
||
{
|
||
char message[1024];
|
||
int i;
|
||
netadr_t to;
|
||
|
||
if (!rcon_password.string)
|
||
{
|
||
Con_Printf ("You must set 'rcon_password' before\n"
|
||
"issuing an rcon command.\n");
|
||
return;
|
||
}
|
||
|
||
message[0] = 255;
|
||
message[1] = 255;
|
||
message[2] = 255;
|
||
message[3] = 255;
|
||
message[4] = 0;
|
||
|
||
strcat (message, "rcon ");
|
||
|
||
strcat (message, rcon_password.string);
|
||
strcat (message, " ");
|
||
|
||
for (i=1 ; i<Cmd_Argc() ; i++)
|
||
{
|
||
strcat (message, Cmd_Argv(i));
|
||
strcat (message, " ");
|
||
}
|
||
|
||
if (cls.state >= ca_connected)
|
||
to = cls.netchan.remote_address;
|
||
else
|
||
{
|
||
if (!strlen(rcon_address.string))
|
||
{
|
||
Con_Printf ("You must either be connected,\n"
|
||
"or set the 'rcon_address' cvar\n"
|
||
"to issue rcon commands\n");
|
||
|
||
return;
|
||
}
|
||
NET_StringToAdr (rcon_address.string, &to);
|
||
}
|
||
|
||
NET_SendPacket (strlen(message)+1, message
|
||
, to);
|
||
}
|
||
#endif
|
||
|
||
#ifdef UQUAKE
|
||
/*
|
||
===============
|
||
CL_ReadFromServer
|
||
|
||
Read all incoming data from the server
|
||
===============
|
||
*/
|
||
int CL_ReadFromServer (void)
|
||
{
|
||
int ret;
|
||
|
||
cl.oldtime = cl.time;
|
||
cl.time += host_frametime;
|
||
|
||
do
|
||
{
|
||
ret = CL_GetMessage ();
|
||
if (ret == -1)
|
||
Host_Error ("CL_ReadFromServer: lost server connection");
|
||
if (!ret)
|
||
break;
|
||
|
||
cl.last_received_message = realtime;
|
||
CL_ParseServerMessage ();
|
||
} while (ret && cls.state >= ca_connected);
|
||
|
||
if (cl_shownet.value)
|
||
Con_Printf ("\n");
|
||
|
||
CL_RelinkEntities ();
|
||
CL_UpdateTEnts ();
|
||
|
||
//
|
||
// bring the links up to date
|
||
//
|
||
return 0;
|
||
}
|
||
#endif
|
||
|
||
#ifdef QUAKEWORLD
|
||
/*
|
||
=================
|
||
CL_ReadPackets
|
||
=================
|
||
*/
|
||
void CL_ReadPackets (void)
|
||
{
|
||
// while (NET_GetPacket ())
|
||
while (CL_GetMessage())
|
||
{
|
||
//
|
||
// remote command packet
|
||
//
|
||
if (*(int *)net_message.data == -1)
|
||
{
|
||
CL_ConnectionlessPacket ();
|
||
continue;
|
||
}
|
||
|
||
if (net_message.cursize < 8)
|
||
{
|
||
Con_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
|
||
continue;
|
||
}
|
||
|
||
//
|
||
// packet from server
|
||
//
|
||
if (!cls.demoplayback &&
|
||
!NET_CompareAdr (net_from, cls.netchan.remote_address))
|
||
{
|
||
Con_DPrintf ("%s:sequenced packet without connection\n"
|
||
,NET_AdrToString(net_from));
|
||
continue;
|
||
}
|
||
if (!Netchan_Process(&cls.netchan))
|
||
continue; // wasn't accepted for some reason
|
||
CL_ParseServerMessage ();
|
||
|
||
// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
|
||
// return;
|
||
}
|
||
|
||
//
|
||
// check timeout
|
||
//
|
||
if (cls.state >= ca_connected
|
||
&& realtime - cls.netchan.last_received > cl_timeout.value)
|
||
{
|
||
Con_Printf ("\nServer connection timed out.\n");
|
||
CL_Disconnect ();
|
||
return;
|
||
}
|
||
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
=================
|
||
CL_Reconnect_f
|
||
|
||
The server is changing levels
|
||
=================
|
||
*/
|
||
void CL_Reconnect_f (void)
|
||
{
|
||
#ifdef QUAKEWORLD
|
||
if (cls.download) // don't change when downloading
|
||
return;
|
||
#endif
|
||
|
||
S_StopAllSounds (true);
|
||
|
||
if (cls.state == ca_connected) {
|
||
Con_Printf ("reconnecting...\n");
|
||
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
|
||
MSG_WriteString (&cls.netchan.message, "new");
|
||
return;
|
||
}
|
||
|
||
#ifdef QUAKEWORLD
|
||
if (!*cls.servername) {
|
||
Con_Printf("No server to reconnect to...\n");
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
CL_Disconnect();
|
||
#ifdef QUAKEWORLD
|
||
CL_BeginServerConnect();
|
||
#endif
|
||
}
|
||
|
||
#ifdef UQUAKE
|
||
/*
|
||
===============
|
||
CL_RelinkEntities
|
||
===============
|
||
*/
|
||
void CL_RelinkEntities (void)
|
||
{
|
||
entity_t *ent;
|
||
int i, j;
|
||
float frac, f, d;
|
||
vec3_t delta;
|
||
float bobjrotate;
|
||
vec3_t oldorg;
|
||
dlight_t *dl;
|
||
|
||
// determine partial update time
|
||
frac = CL_LerpPoint ();
|
||
|
||
cl_numvisedicts = 0;
|
||
|
||
//
|
||
// interpolate player info
|
||
//
|
||
for (i=0 ; i<3 ; i++)
|
||
cl.velocity[i] = cl.mvelocity[1][i] +
|
||
frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
|
||
|
||
if (cls.demoplayback)
|
||
{
|
||
// interpolate the angles
|
||
for (j=0 ; j<3 ; j++)
|
||
{
|
||
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
|
||
if (d > 180)
|
||
d -= 360;
|
||
else if (d < -180)
|
||
d += 360;
|
||
cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
|
||
}
|
||
}
|
||
|
||
bobjrotate = anglemod(100*cl.time);
|
||
|
||
// start on the entity after the world
|
||
for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
|
||
{
|
||
if (!ent->model)
|
||
{ // empty slot
|
||
if (ent->forcelink)
|
||
R_RemoveEfrags (ent); // just became empty
|
||
continue;
|
||
}
|
||
|
||
// if the object wasn't included in the last packet, remove it
|
||
if (ent->msgtime != cl.mtime[0])
|
||
{
|
||
ent->model = NULL;
|
||
continue;
|
||
}
|
||
|
||
VectorCopy (ent->origin, oldorg);
|
||
|
||
if (ent->forcelink)
|
||
{ // the entity was not updated in the last message
|
||
// so move to the final spot
|
||
VectorCopy (ent->msg_origins[0], ent->origin);
|
||
VectorCopy (ent->msg_angles[0], ent->angles);
|
||
}
|
||
else
|
||
{ // if the delta is large, assume a teleport and don't lerp
|
||
f = frac;
|
||
for (j=0 ; j<3 ; j++)
|
||
{
|
||
delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
|
||
if (delta[j] > 100 || delta[j] < -100)
|
||
f = 1; // assume a teleportation, not a motion
|
||
}
|
||
|
||
// interpolate the origin and angles
|
||
for (j=0 ; j<3 ; j++)
|
||
{
|
||
ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
|
||
|
||
d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
|
||
if (d > 180)
|
||
d -= 360;
|
||
else if (d < -180)
|
||
d += 360;
|
||
ent->angles[j] = ent->msg_angles[1][j] + f*d;
|
||
}
|
||
|
||
}
|
||
|
||
// rotate binary objects locally
|
||
if (ent->model->flags & EF_ROTATE)
|
||
ent->angles[1] = bobjrotate;
|
||
|
||
if (ent->effects & EF_BRIGHTFIELD)
|
||
R_EntityParticles (ent);
|
||
#ifdef QUAKE2
|
||
if (ent->effects & EF_DARKFIELD)
|
||
R_DarkFieldParticles (ent);
|
||
#endif
|
||
if (ent->effects & EF_MUZZLEFLASH)
|
||
{
|
||
vec3_t fv, rv, uv;
|
||
|
||
dl = CL_AllocDlight (i);
|
||
VectorCopy (ent->origin, dl->origin);
|
||
dl->origin[2] += 16;
|
||
AngleVectors (ent->angles, fv, rv, uv);
|
||
|
||
VectorMA (dl->origin, 18, fv, dl->origin);
|
||
dl->radius = 200 + (rand()&31);
|
||
dl->minlight = 32;
|
||
dl->die = cl.time + 0.1;
|
||
}
|
||
if (ent->effects & EF_BRIGHTLIGHT)
|
||
{
|
||
dl = CL_AllocDlight (i);
|
||
VectorCopy (ent->origin, dl->origin);
|
||
dl->origin[2] += 16;
|
||
dl->radius = 400 + (rand()&31);
|
||
dl->die = cl.time + 0.001;
|
||
}
|
||
if (ent->effects & EF_DIMLIGHT)
|
||
{
|
||
dl = CL_AllocDlight (i);
|
||
VectorCopy (ent->origin, dl->origin);
|
||
dl->radius = 200 + (rand()&31);
|
||
dl->die = cl.time + 0.001;
|
||
}
|
||
#ifdef QUAKE2
|
||
if (ent->effects & EF_DARKLIGHT)
|
||
{
|
||
dl = CL_AllocDlight (i);
|
||
VectorCopy (ent->origin, dl->origin);
|
||
dl->radius = 200.0 + (rand()&31);
|
||
dl->die = cl.time + 0.001;
|
||
dl->dark = true;
|
||
}
|
||
if (ent->effects & EF_LIGHT)
|
||
{
|
||
dl = CL_AllocDlight (i);
|
||
VectorCopy (ent->origin, dl->origin);
|
||
dl->radius = 200;
|
||
dl->die = cl.time + 0.001;
|
||
}
|
||
#endif
|
||
|
||
if (ent->model->flags & EF_GIB)
|
||
R_RocketTrail (oldorg, ent->origin, 2);
|
||
else if (ent->model->flags & EF_ZOMGIB)
|
||
R_RocketTrail (oldorg, ent->origin, 4);
|
||
else if (ent->model->flags & EF_TRACER)
|
||
R_RocketTrail (oldorg, ent->origin, 3);
|
||
else if (ent->model->flags & EF_TRACER2)
|
||
R_RocketTrail (oldorg, ent->origin, 5);
|
||
else if (ent->model->flags & EF_ROCKET)
|
||
{
|
||
R_RocketTrail (oldorg, ent->origin, 0);
|
||
dl = CL_AllocDlight (i);
|
||
VectorCopy (ent->origin, dl->origin);
|
||
dl->radius = 200;
|
||
dl->die = cl.time + 0.01;
|
||
}
|
||
else if (ent->model->flags & EF_GRENADE)
|
||
R_RocketTrail (oldorg, ent->origin, 1);
|
||
else if (ent->model->flags & EF_TRACER3)
|
||
R_RocketTrail (oldorg, ent->origin, 6);
|
||
|
||
ent->forcelink = false;
|
||
|
||
if (i == cl.playernum + 1 && !cl_chasecam.value)
|
||
continue;
|
||
|
||
#ifdef QUAKE2
|
||
if ( ent->effects & EF_NODRAW )
|
||
continue;
|
||
#endif
|
||
if (cl_numvisedicts < MAX_VISEDICTS)
|
||
{
|
||
cl_visedicts[cl_numvisedicts] = *ent;
|
||
cl_numvisedicts++;
|
||
}
|
||
}
|
||
|
||
}
|
||
#endif
|
||
|
||
#ifdef QUAKEWORLD
|
||
/*
|
||
=======================
|
||
CL_SendConnectPacket
|
||
|
||
called by CL_Connect_f and CL_CheckResend
|
||
======================
|
||
*/
|
||
void CL_SendConnectPacket (void)
|
||
{
|
||
netadr_t adr;
|
||
char data[2048];
|
||
double t1, t2;
|
||
// JACK: Fixed bug where DNS lookups would cause two connects real fast
|
||
// Now, adds lookup time to the connect time.
|
||
// Should I add it to realtime instead?!?!
|
||
|
||
if (cls.state != ca_disconnected)
|
||
return;
|
||
|
||
t1 = Sys_DoubleTime ();
|
||
if (!NET_StringToAdr (cls.servername, &adr))
|
||
{
|
||
Con_Printf ("Bad server address\n");
|
||
connect_time = -1;
|
||
return;
|
||
}
|
||
if (!NET_IsClientLegal(&adr))
|
||
{
|
||
Con_Printf ("Illegal server address\n");
|
||
connect_time = -1;
|
||
return;
|
||
}
|
||
|
||
if (adr.port == 0)
|
||
adr.port = BigShort (27500);
|
||
t2 = Sys_DoubleTime ();
|
||
|
||
connect_time = realtime+t2-t1; // for retransmit requests
|
||
cls.qport = Cvar_VariableValue("qport");
|
||
|
||
// Arrgh, this was not in the old binary only release, and eats up
|
||
// far too much of the 196 chars in the userinfo space, leaving nothing
|
||
// for player use, thus, its commented out for the moment..
|
||
//
|
||
//Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING);
|
||
|
||
// Con_Printf ("Connecting to %s...\n", cls.servername);
|
||
snprintf(data, sizeof(data), "%c%c%c%cconnect %i %i %i \"%s\"\n",
|
||
255, 255, 255, 255, PROTOCOL_VERSION, cls.qport, cls.challenge, cls.userinfo);
|
||
NET_SendPacket (strlen(data), data, adr);
|
||
}
|
||
#endif
|
||
|
||
#ifdef UQUAKE
|
||
/*
|
||
=================
|
||
CL_SendCmd
|
||
=================
|
||
*/
|
||
void CL_SendCmd (void)
|
||
{
|
||
usercmd_t cmd;
|
||
|
||
if (cls.state < ca_connected)
|
||
return;
|
||
|
||
if (cls.signon == SIGNONS)
|
||
{
|
||
// get basic movement from keyboard
|
||
CL_BaseMove (&cmd);
|
||
|
||
// allow mice or other external controllers to add to the move
|
||
IN_Move (&cmd);
|
||
|
||
// send the unreliable message
|
||
CL_SendMove (&cmd);
|
||
|
||
}
|
||
|
||
if (cls.demoplayback)
|
||
{
|
||
SZ_Clear (&cls.netchan.message);
|
||
return;
|
||
}
|
||
|
||
// send the reliable message
|
||
if (!cls.netchan.message.cursize)
|
||
return; // no message at all
|
||
|
||
if (!NET_CanSendMessage (cls.netcon))
|
||
{
|
||
Con_DPrintf ("CL_WriteToServer: can't send\n");
|
||
return;
|
||
}
|
||
|
||
if (NET_SendMessage (cls.netcon, &cls.netchan.message) == -1)
|
||
Host_Error ("CL_WriteToServer: lost server connection");
|
||
|
||
SZ_Clear (&cls.netchan.message);
|
||
}
|
||
#endif
|
||
|
||
#ifdef QUAKEWORLD
|
||
/*
|
||
==================
|
||
CL_SetInfo_f
|
||
|
||
Allow clients to change userinfo
|
||
==================
|
||
*/
|
||
void CL_SetInfo_f (void)
|
||
{
|
||
if (Cmd_Argc() == 1)
|
||
{
|
||
Info_Print (cls.userinfo);
|
||
return;
|
||
}
|
||
if (Cmd_Argc() != 3)
|
||
{
|
||
Con_Printf ("usage: setinfo [ <key> <value> ]\n");
|
||
return;
|
||
}
|
||
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
|
||
return;
|
||
|
||
Info_SetValueForKey (cls.userinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_INFO_STRING);
|
||
if (cls.state >= ca_connected)
|
||
Cmd_ForwardToServer ();
|
||
}
|
||
#endif
|
||
|
||
#ifdef UQUAKE
|
||
/*
|
||
=====================
|
||
CL_SignonReply
|
||
|
||
An svc_signonnum has been received, perform a client side setup
|
||
=====================
|
||
*/
|
||
void CL_SignonReply (void)
|
||
{
|
||
char str[8192];
|
||
|
||
Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
|
||
|
||
switch (cls.signon)
|
||
{
|
||
case 1:
|
||
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
||
MSG_WriteString (&cls.netchan.message, "prespawn");
|
||
cls.state = ca_onserver;
|
||
break;
|
||
|
||
case 2:
|
||
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
||
MSG_WriteString (&cls.netchan.message, va("name \"%s\"\n", cl_name.string));
|
||
|
||
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
||
MSG_WriteString (&cls.netchan.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));
|
||
|
||
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
||
snprintf(str, sizeof(str), "spawn %s", cls.spawnparms);
|
||
MSG_WriteString (&cls.netchan.message, str);
|
||
break;
|
||
|
||
case 3:
|
||
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
||
MSG_WriteString (&cls.netchan.message, "begin");
|
||
Cache_Report (); // print remaining memory
|
||
break;
|
||
|
||
case 4:
|
||
SCR_EndLoadingPlaque (); // allow normal screen updates
|
||
cls.state = ca_active;
|
||
break;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
#ifdef QUAKEWORLD
|
||
/*
|
||
====================
|
||
CL_User_f
|
||
|
||
user <name or userid>
|
||
|
||
Dump userdata / masterdata for a user
|
||
====================
|
||
*/
|
||
void CL_User_f (void)
|
||
{
|
||
int uid;
|
||
int i;
|
||
|
||
if (Cmd_Argc() != 2)
|
||
{
|
||
Con_Printf ("Usage: user <username / userid>\n");
|
||
return;
|
||
}
|
||
|
||
uid = atoi(Cmd_Argv(1));
|
||
|
||
for (i=0 ; i<MAX_CLIENTS ; i++)
|
||
{
|
||
if (!cl.players[i].name[0])
|
||
continue;
|
||
if (cl.players[i].userid == uid
|
||
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
|
||
{
|
||
Info_Print (cl.players[i].userinfo);
|
||
return;
|
||
}
|
||
}
|
||
Con_Printf ("User not in server.\n");
|
||
}
|
||
|
||
/*
|
||
====================
|
||
CL_Users_f
|
||
|
||
Dump userids for all current players
|
||
====================
|
||
*/
|
||
void CL_Users_f (void)
|
||
{
|
||
int i;
|
||
int c;
|
||
|
||
c = 0;
|
||
Con_Printf ("userid frags name\n");
|
||
Con_Printf ("------ ----- ----\n");
|
||
for (i=0 ; i<MAX_CLIENTS ; i++)
|
||
{
|
||
if (cl.players[i].name[0])
|
||
{
|
||
Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
|
||
c++;
|
||
}
|
||
}
|
||
|
||
Con_Printf ("%i total users\n", c);
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
=======================
|
||
CL_Version_f
|
||
======================
|
||
*/
|
||
void CL_Version_f (void)
|
||
{
|
||
Con_Printf ("Version %s\n", QF_VERSION);
|
||
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
||
}
|
||
|
||
#ifdef _WIN32
|
||
#include <windows.h>
|
||
/*
|
||
=================
|
||
CL_Minimize_f
|
||
=================
|
||
*/
|
||
void CL_Windows_f (void) {
|
||
// if (modestate == MS_WINDOWED)
|
||
// ShowWindow(mainwindow, SW_MINIMIZE);
|
||
// else
|
||
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
===============
|
||
SetPal
|
||
|
||
Debugging tool, just flashes the screen
|
||
===============
|
||
*/
|
||
void SetPal (int i)
|
||
{
|
||
#if 0
|
||
static int old;
|
||
byte pal[768];
|
||
int c;
|
||
|
||
if (i == old)
|
||
return;
|
||
old = i;
|
||
|
||
if (i==0)
|
||
VID_SetPalette (host_basepal);
|
||
else if (i==1)
|
||
{
|
||
for (c=0 ; c<768 ; c+=3)
|
||
{
|
||
pal[c] = 0;
|
||
pal[c+1] = 255;
|
||
pal[c+2] = 0;
|
||
}
|
||
VID_SetPalette (pal);
|
||
}
|
||
else
|
||
{
|
||
for (c=0 ; c<768 ; c+=3)
|
||
{
|
||
pal[c] = 0;
|
||
pal[c+1] = 0;
|
||
pal[c+2] = 255;
|
||
}
|
||
VID_SetPalette (pal);
|
||
}
|
||
#endif
|
||
}
|
||
|
||
/*
|
||
=================
|
||
CL_Init
|
||
=================
|
||
*/
|
||
void CL_Init (void)
|
||
{
|
||
#ifdef QUAKEWORLD
|
||
extern cvar_t baseskin;
|
||
extern cvar_t noskins;
|
||
#endif
|
||
|
||
#ifdef UQUAKE
|
||
SZ_Alloc (&cls.netchan.message, 1024);
|
||
#endif
|
||
|
||
cls.state = ca_disconnected;
|
||
|
||
#ifdef QUAKEWORLD
|
||
Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING);
|
||
Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING);
|
||
Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING);
|
||
Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING);
|
||
Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING);
|
||
Info_SetValueForStarKey(cls.userinfo, "*qf_ver", QF_VERSION, MAX_INFO_STRING);
|
||
Info_SetValueForStarKey(cls.userinfo, "*ver", VERSION, MAX_INFO_STRING);
|
||
#endif
|
||
|
||
CL_InitInput ();
|
||
CL_InitTEnts ();
|
||
#ifdef QUAKEWORLD
|
||
CL_InitPrediction ();
|
||
CL_InitCam ();
|
||
Pmove_Init ();
|
||
#endif
|
||
|
||
//
|
||
// register our commands
|
||
//
|
||
Cvar_RegisterVariable (&show_fps);
|
||
Cvar_RegisterVariable (&host_speeds);
|
||
Cvar_RegisterVariable (&developer);
|
||
|
||
#ifdef QUAKEWOLRD
|
||
Cvar_RegisterVariable (&cl_warncmd);
|
||
#endif
|
||
Cvar_RegisterVariable (&cl_name);
|
||
Cvar_RegisterVariable (&cl_color);
|
||
Cvar_RegisterVariable (&cl_upspeed);
|
||
Cvar_RegisterVariable (&cl_forwardspeed);
|
||
Cvar_RegisterVariable (&cl_backspeed);
|
||
Cvar_RegisterVariable (&cl_sidespeed);
|
||
Cvar_RegisterVariable (&cl_movespeedkey);
|
||
Cvar_RegisterVariable (&cl_yawspeed);
|
||
Cvar_RegisterVariable (&cl_pitchspeed);
|
||
Cvar_RegisterVariable (&cl_anglespeedkey);
|
||
Cvar_RegisterVariable (&cl_shownet);
|
||
Cvar_RegisterVariable (&cl_nolerp);
|
||
Cvar_RegisterVariable (&cl_sbar);
|
||
Cvar_RegisterVariable (&cl_hudswap);
|
||
Cvar_RegisterVariable (&cl_maxfps);
|
||
Cvar_RegisterVariable (&cl_timeout);
|
||
Cvar_RegisterVariable (&lookspring);
|
||
Cvar_RegisterVariable (&lookstrafe);
|
||
Cvar_RegisterVariable (&sensitivity);
|
||
|
||
Cvar_RegisterVariable (&m_pitch);
|
||
Cvar_RegisterVariable (&m_yaw);
|
||
Cvar_RegisterVariable (&m_forward);
|
||
Cvar_RegisterVariable (&m_side);
|
||
|
||
Cvar_RegisterVariable (&rcon_password);
|
||
Cvar_RegisterVariable (&rcon_address);
|
||
|
||
Cvar_RegisterVariable (&entlatency);
|
||
Cvar_RegisterVariable (&cl_predict_players2);
|
||
Cvar_RegisterVariable (&cl_predict_players);
|
||
Cvar_RegisterVariable (&cl_solid_players);
|
||
|
||
Cvar_RegisterVariable (&localid);
|
||
|
||
#ifdef QUAKEWORLD
|
||
Cvar_RegisterVariable (&baseskin);
|
||
Cvar_RegisterVariable (&noskins);
|
||
|
||
//
|
||
// info mirrors
|
||
//
|
||
Cvar_RegisterVariable (&name);
|
||
#endif
|
||
Cvar_RegisterVariable (&password);
|
||
Cvar_RegisterVariable (&spectator);
|
||
Cvar_RegisterVariable (&skin);
|
||
Cvar_RegisterVariable (&team);
|
||
Cvar_RegisterVariable (&topcolor);
|
||
Cvar_RegisterVariable (&bottomcolor);
|
||
Cvar_RegisterVariable (&rate);
|
||
Cvar_RegisterVariable (&msg);
|
||
Cvar_RegisterVariable (&noaim);
|
||
|
||
|
||
|
||
Cmd_AddCommand ("changing", CL_Changing_f);
|
||
// Cvar_RegisterVariable (&cl_autofire);
|
||
#ifdef UQUAKE
|
||
Cmd_AddCommand ("entities", CL_PrintEntities_f);
|
||
#endif
|
||
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
|
||
Cmd_AddCommand ("record", CL_Record_f);
|
||
#ifdef QUAKEWORLD
|
||
Cmd_AddCommand ("version", CL_Version_f);
|
||
Cmd_AddCommand ("rerecord", CL_ReRecord_f);
|
||
#endif
|
||
Cmd_AddCommand ("stop", CL_Stop_f);
|
||
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
|
||
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
|
||
|
||
#ifdef QUAKEWORLD
|
||
Cmd_AddCommand ("skins", Skin_Skins_f);
|
||
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
|
||
Cmd_AddCommand ("quit", CL_Quit_f);
|
||
|
||
Cmd_AddCommand ("connect", CL_Connect_f);
|
||
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
|
||
|
||
Cmd_AddCommand ("rcon", CL_Rcon_f);
|
||
Cmd_AddCommand ("packet", CL_Packet_f);
|
||
Cmd_AddCommand ("user", CL_User_f);
|
||
Cmd_AddCommand ("users", CL_Users_f);
|
||
|
||
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
|
||
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
|
||
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f);
|
||
|
||
Cmd_AddCommand ("color", CL_Color_f);
|
||
Cmd_AddCommand ("download", CL_Download_f);
|
||
|
||
Cmd_AddCommand ("nextul", CL_NextUpload);
|
||
Cmd_AddCommand ("stopul", CL_StopUpload);
|
||
Cmd_AddCommand ("kill", NULL);
|
||
Cmd_AddCommand ("pause", NULL);
|
||
Cmd_AddCommand ("say", NULL);
|
||
Cmd_AddCommand ("say_team", NULL);
|
||
#endif
|
||
//
|
||
// forward to server commands
|
||
//
|
||
Cmd_AddCommand ("serverinfo", NULL);
|
||
|
||
//
|
||
// Windows commands
|
||
//
|
||
#ifdef _WIN32
|
||
Cmd_AddCommand ("windows", CL_Windows_f);
|
||
#endif
|
||
}
|
||
|
||
#ifdef QUAKEWORLD
|
||
/*
|
||
================
|
||
Host_EndGame
|
||
|
||
Call this to drop to a console without exiting the qwcl
|
||
================
|
||
*/
|
||
void Host_EndGame (char *message, ...)
|
||
{
|
||
va_list argptr;
|
||
char string[1024];
|
||
|
||
va_start (argptr, message);
|
||
vsnprintf (string, sizeof(string), message, argptr);
|
||
va_end (argptr);
|
||
Con_Printf ("\n===========================\n");
|
||
Con_Printf ("Host_EndGame: %s\n",string);
|
||
Con_Printf ("===========================\n\n");
|
||
|
||
CL_Disconnect ();
|
||
|
||
longjmp (host_abort, 1);
|
||
}
|
||
|
||
/*
|
||
================
|
||
Host_Error
|
||
|
||
This shuts down the client and exits qwcl
|
||
================
|
||
*/
|
||
void Host_Error (char *error, ...)
|
||
{
|
||
va_list argptr;
|
||
char string[1024];
|
||
static qboolean inerror = false;
|
||
|
||
if (inerror)
|
||
Sys_Error ("Host_Error: recursively entered");
|
||
inerror = true;
|
||
|
||
va_start (argptr, error);
|
||
vsnprintf (string, sizeof(string), error, argptr);
|
||
va_end (argptr);
|
||
Con_Printf ("Host_Error: %s\n",string);
|
||
|
||
CL_Disconnect ();
|
||
cls.demonum = -1;
|
||
|
||
inerror = false;
|
||
|
||
// FIXME
|
||
Sys_Error ("Host_Error: %s\n",string);
|
||
}
|
||
|
||
/*
|
||
==================
|
||
Host_Frame
|
||
|
||
Runs all active servers
|
||
==================
|
||
*/
|
||
int nopacketcount;
|
||
void Host_Frame (float time)
|
||
{
|
||
static double time1 = 0;
|
||
static double time2 = 0;
|
||
static double time3 = 0;
|
||
int pass1, pass2, pass3;
|
||
float fps;
|
||
if (setjmp (host_abort) )
|
||
return; // something bad happened, or the server disconnected
|
||
|
||
// decide the simulation time
|
||
realtime += time;
|
||
if (oldrealtime > realtime)
|
||
oldrealtime = 0;
|
||
|
||
if (cl_maxfps.value)
|
||
fps = max(30.0, min(cl_maxfps.value, 72.0));
|
||
else
|
||
fps = max(30.0, min(rate.value/80.0, 72.0));
|
||
|
||
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
|
||
return; // framerate is too high
|
||
|
||
host_frametime = realtime - oldrealtime;
|
||
oldrealtime = realtime;
|
||
if (host_frametime > 0.2)
|
||
host_frametime = 0.2;
|
||
|
||
// get new key events
|
||
Sys_SendKeyEvents ();
|
||
|
||
// allow mice or other external controllers to add commands
|
||
IN_Commands ();
|
||
|
||
// process console commands
|
||
Cbuf_Execute ();
|
||
|
||
// fetch results from server
|
||
CL_ReadPackets ();
|
||
|
||
// send intentions now
|
||
// resend a connection request if necessary
|
||
if (cls.state == ca_disconnected) {
|
||
CL_CheckForResend ();
|
||
} else
|
||
CL_SendCmd ();
|
||
|
||
// Set up prediction for other players
|
||
CL_SetUpPlayerPrediction(false);
|
||
|
||
// do client side motion prediction
|
||
CL_PredictMove ();
|
||
|
||
// Set up prediction for other players
|
||
CL_SetUpPlayerPrediction(true);
|
||
|
||
// build a refresh entity list
|
||
CL_EmitEntities ();
|
||
|
||
// update video
|
||
if (host_speeds.value)
|
||
time1 = Sys_DoubleTime ();
|
||
|
||
SCR_UpdateScreen ();
|
||
|
||
if (host_speeds.value)
|
||
time2 = Sys_DoubleTime ();
|
||
|
||
// update audio
|
||
if (cls.state == ca_active)
|
||
{
|
||
S_Update (r_origin, vpn, vright, vup);
|
||
CL_DecayLights ();
|
||
}
|
||
else
|
||
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
|
||
|
||
CDAudio_Update();
|
||
|
||
if (host_speeds.value)
|
||
{
|
||
pass1 = (time1 - time3)*1000;
|
||
time3 = Sys_DoubleTime ();
|
||
pass2 = (time2 - time1)*1000;
|
||
pass3 = (time3 - time2)*1000;
|
||
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
|
||
pass1+pass2+pass3, pass1, pass2, pass3);
|
||
}
|
||
|
||
host_framecount++;
|
||
fps_count++;
|
||
}
|
||
|
||
/*
|
||
===============
|
||
Host_Shutdown
|
||
|
||
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
|
||
to run quit through here before the final handoff to the sys code.
|
||
===============
|
||
*/
|
||
void Host_Shutdown(void)
|
||
{
|
||
static qboolean isdown = false;
|
||
|
||
if (isdown)
|
||
{
|
||
printf ("recursive shutdown\n");
|
||
return;
|
||
}
|
||
isdown = true;
|
||
|
||
Host_WriteConfiguration ();
|
||
|
||
CDAudio_Shutdown ();
|
||
NET_Shutdown ();
|
||
S_Shutdown();
|
||
IN_Shutdown ();
|
||
if (host_basepal)
|
||
VID_Shutdown();
|
||
}
|
||
|
||
#if 0
|
||
/*
|
||
==================
|
||
Host_SimulationTime
|
||
|
||
This determines if enough time has passed to run a simulation frame
|
||
==================
|
||
*/
|
||
qboolean Host_SimulationTime(float time)
|
||
{
|
||
float fps;
|
||
|
||
if (oldrealtime > realtime)
|
||
oldrealtime = 0;
|
||
|
||
if (cl_maxfps.value)
|
||
fps = max(30.0, min(cl_maxfps.value, 72.0));
|
||
else
|
||
fps = max(30.0, min(rate.value/80.0, 72.0));
|
||
|
||
if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
|
||
return false; // framerate is too high
|
||
return true;
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
===============
|
||
Host_WriteConfiguration
|
||
|
||
Writes key bindings and archived cvars to config.cfg
|
||
===============
|
||
*/
|
||
void Host_WriteConfiguration (void)
|
||
{
|
||
QFile *f;
|
||
|
||
if (host_initialized)
|
||
{
|
||
f = Qopen (va("%s/config.cfg",com_gamedir), "w");
|
||
if (!f)
|
||
{
|
||
Con_Printf ("Couldn't write config.cfg.\n");
|
||
return;
|
||
}
|
||
|
||
Key_WriteBindings (f);
|
||
Cvar_WriteVariables (f);
|
||
|
||
Qclose (f);
|
||
}
|
||
}
|
||
|
||
|
||
/*
|
||
====================
|
||
Host_Init
|
||
====================
|
||
*/
|
||
void Host_Init (quakeparms_t *parms)
|
||
{
|
||
COM_InitArgv (parms->argc, parms->argv);
|
||
COM_AddParm ("-game");
|
||
COM_AddParm ("qw");
|
||
|
||
Sys_mkdir("qw");
|
||
|
||
if (COM_CheckParm ("-minmemory"))
|
||
parms->memsize = MINIMUM_MEMORY;
|
||
|
||
host_parms = *parms;
|
||
|
||
if (parms->memsize < MINIMUM_MEMORY)
|
||
Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
|
||
|
||
Memory_Init (parms->membase, parms->memsize);
|
||
Cbuf_Init ();
|
||
Cmd_Init ();
|
||
V_Init ();
|
||
|
||
COM_Init ();
|
||
|
||
NET_Init (PORT_CLIENT);
|
||
Netchan_Init ();
|
||
|
||
W_LoadWadFile ("gfx.wad");
|
||
Key_Init ();
|
||
Con_Init ();
|
||
M_Init ();
|
||
Mod_Init ();
|
||
|
||
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
||
Con_Printf ("%4.1f megs RAM used.\n",parms->memsize/ (1024*1024.0));
|
||
|
||
R_InitTextures ();
|
||
|
||
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
|
||
if (!host_basepal)
|
||
Sys_Error ("Couldn't load gfx/palette.lmp");
|
||
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
|
||
if (!host_colormap)
|
||
Sys_Error ("Couldn't load gfx/colormap.lmp");
|
||
|
||
VID_Init(host_basepal);
|
||
IN_Init();
|
||
Draw_Init();
|
||
SCR_Init();
|
||
R_Init();
|
||
|
||
// S_Init (); // S_Init is now done as part of VID. Sigh.
|
||
|
||
cls.state = ca_disconnected;
|
||
CDAudio_Init();
|
||
Sbar_Init();
|
||
CL_Init();
|
||
|
||
Cbuf_InsertText ("exec quake.rc\n");
|
||
Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
|
||
Cbuf_AddText ("cl_warncmd 1\n");
|
||
|
||
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
|
||
host_hunklevel = Hunk_LowMark ();
|
||
|
||
host_initialized = true;
|
||
|
||
Con_Printf ("\nClient Version %s\n\n", QF_VERSION);
|
||
|
||
Con_Printf ("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> QuakeWorld Initialized <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
|
||
}
|
||
#endif
|