Commit Graph

764 Commits

Author SHA1 Message Date
Bill Currie 1b6df2ad29 eliminate a lot of debug output 2000-02-22 07:31:52 +00:00
Joseph Carter d3ca33ade5 the missing uquake bubbles are back 2000-02-22 06:22:31 +00:00
Dan Olson 899180733a Moving some files around for Jason Nelson (Win32 target) 2000-02-22 04:59:08 +00:00
Joseph Carter 9e973574e4 bspfile.h is now really common 2000-02-21 22:16:39 +00:00
Bill Currie 19206928b4 merge qw_client/model.c and uquake/model.c into common/model.c
common/gl_model.c uquake/Makefile.in:
	allow checksums in uquake
2000-02-21 21:13:45 +00:00
Loring Holden 8668430a36 quakefs.c - added #include "config.h" so unistd.h would be included properly
vid_sunx.c - do not define x_disp and x_win as static, removed unneeded
variables, took on IN_* functions
2000-02-21 18:06:10 +00:00
Dan Olson e0dc6fa673 Removal of duplicated files. 2000-02-21 14:29:25 +00:00
Bill Currie 15e4001bf2 merge qw_client/gl_cl_parse.c and uquake/gl_cl_parse.c into common/gl_cl_parse.c 2000-02-21 12:47:23 +00:00
Bill Currie f56e2a12c2 more merges
qw_client/gl_model.c + uquake/gl_model.c = common/gl_model.c
qw_client/gl_rlight.c + uquake/gl_rlight.c = common/gl_rlight.c

common/gl_rmisc.c:
	call R_InitBubble for both uq and qw
2000-02-21 12:36:38 +00:00
Bill Currie 21f934a4a4 move gl_ngraph.c from qw_client to common in anticipation of it being
backported to uquake. Might as well pre-merge it :)
2000-02-21 11:22:10 +00:00
Bill Currie 61bce24653 more mergine
qw_client/gl_screen.c + uquake/gl_screen.c = common/gl_screen.c
2000-02-21 11:16:13 +00:00
Bill Currie 007b9a47ee merge qw_client/resource.h and uquake/resource.h into common/resource.h 2000-02-21 10:38:51 +00:00
Bill Currie 120597da8e Heh, netgraph is not yet ported to uquake :) 2000-02-21 10:34:16 +00:00
Bill Currie 0196064c51 merge qw_client/r_misc.c and uquake/r_misc.c int common/r_misc.c
merge qw_client/r_sprite.c and uquake/r_sprite.c int common/r_sprite.c
2000-02-21 10:28:22 +00:00
Bill Currie 981acbc014 merge qw_client/r_part.c and uquake/r_part.c into common/r_part.c
merge qw_client/gl_rpart.c and uquake/gl_rpart.c into common/gl_rpart.c

r_part.c tested for uquake and seems ok, but gl_rpart.c untested
2000-02-21 08:12:35 +00:00
Dan Olson 5f3c8c1738 Keeps -glx targets from re-meshing models every time they start up. 2000-02-21 04:22:00 +00:00
Dan Olson 8ac1385c9f Jason Nelson's patch for fixing Win32 targets 2000-02-20 21:19:50 +00:00
Zephaniah E. Hull 2afdb1db5f Little bug fixes here and there, should work again.. 2000-02-20 20:49:36 +00:00
Zephaniah E. Hull d356761b93 Fix for the QW protocol problem by Dabb..
Some profiling changes as well..
Code now compiles with profiling support, will disable later..
2000-02-20 20:46:13 +00:00
Dan Olson f6b334821b Small fix for duplicated Registering of _windowed_mouse 2000-02-20 20:45:18 +00:00
Bill Currie 692f99de11 Fix the gentle crash on game load once in a game. (#ifdef UQUQKE doesn't help
much, does it?:)
2000-02-20 08:39:23 +00:00
Bill Currie 78a1e3e6bc can't use Con_Printf at this stage 2000-02-20 06:18:33 +00:00
Bill Currie 592b054f82 common/gl_vidglx.c:
some tweeks in an attempt to improve shutdown. NOT the final say
qw_server/sv_ccmds.c:
	comment correction
common/quakefs.c uquake/host_cmd.c:
	knghtbrd's gamedir patch, plus some Hunk_Alloc -> Z_Malloc changes.
2000-02-20 04:20:00 +00:00
Joseph Carter d6143f645f a few glx video cleanups 2000-02-19 20:54:58 +00:00
Dan Olson 0cd791223c Fixed a conwidth bug involving min(a,b). Whoever did this needs to be injured. 2000-02-19 20:43:34 +00:00
Joseph Carter 8d460e7c6f nothing major changed 2000-02-19 17:52:52 +00:00
Marcus Sundberg 636b73cc11 Synced some code between UQ/QW. 2000-02-19 15:43:42 +00:00
Marcus Sundberg fe555bd14e Fixed broken #endif 2000-02-19 15:42:13 +00:00
Marcus Sundberg be77f29ec8 Merged IN_Commands with IN_Frame. 2000-02-19 14:52:17 +00:00
Marcus Sundberg 9baa100ca8 Made code work again. 2000-02-19 14:30:51 +00:00
Marcus Sundberg 10cc5228c5 Remove redundant shared stuff from Makefiles. 2000-02-19 13:53:08 +00:00
Marcus Sundberg 0c2d28b225 Fix default case when checking C++ comment workaround.
How to create shared libraries are not dependant on the OS, and
_definitely_ not on CPU-type! Removed silly code.
2000-02-19 13:51:37 +00:00
Bill Currie aa605d7d51 fix a nastyness in shutdown code 2000-02-19 09:53:47 +00:00
Bill Currie a5c3e6519c misc fixes to get uquake to link with the new input code 2000-02-19 08:55:10 +00:00
Zephaniah E. Hull 1e9f882fee Whoops, minor compile fixes.. 2000-02-19 08:44:02 +00:00
Zephaniah E. Hull 0fae0e01d3 Reverting away from modules in the main branch..
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Loring Holden 6b9563b880 Until we use libtool, we need to specify in configure.in how to create and
use shared libraries (-rdynamic and -shared does not work everywhere)

We also have to use this information in */Makefile.in
2000-02-17 16:21:23 +00:00
Loring Holden 1b7369d462 Makefile.in - let autoconf tell us how to do shared library stuff
cvar.c - added $include <stdlib.h>
in_x11.c - removed #include "menu.h" (unavailable in some cases & unneeded)
vid_sunx.c - now loads x11 plugin
world.c - only call SV_Error if compiling uquake or qw-server
2000-02-17 16:18:55 +00:00
Dan Olson 7d387042f7 New CVAR flag system. Appears to work perfectly 2000-02-16 21:30:20 +00:00
Joseph Carter 50167d5e71 Console now hauls ass by default ala quake2 and such. Did not change the
scr_conspeed default from 300 to quake2's 3 because I want to be sure of
how I am doing it compared to how it was done later.  Will ask Zoid when
both of us are awake at the same time.
2000-02-16 11:28:27 +00:00
Bill Currie f74c84e695 added a comment from Zoid describing how things like CVAR_ROM works 2000-02-16 04:36:33 +00:00
Bill Currie 6656fb6af6 add the #defines Zoid posted to irc 2000-02-15 23:17:23 +00:00
Jeff Teunissen 1bf5d6c30c Makefile.in: Removed -lvga from in_x11.so build
rest: misc. fixes
2000-02-15 19:25:09 +00:00
Dan Olson b03c0a094e More menu stuff and input plugin loading for -glx targets 2000-02-15 18:45:26 +00:00
Dan Olson c878ab64f4 Prep of menus for video modularization. 2000-02-15 14:25:03 +00:00
Bill Currie b099c73cc4 add Cvar_Init, which adds the "set" command to create dynamic cvars 2000-02-15 11:42:12 +00:00
Dan Olson 35fb941db1 Correction of spelling errors. Mostly for CVS practice. 2000-02-14 23:06:13 +00:00
Bill Currie b099908cc7 fix a potential buffer overflow 2000-02-14 20:28:22 +00:00
Bill Currie 9ed247178f common/plugin.c:
add path searching. currently unix style only (ie ':') and defaults to
	".:${LIBDIR}/quakeforge".
*/Makefile.in:
	fix up the clean targets a little, so they actually work
2000-02-14 11:30:37 +00:00
Joseph Carter 7670da27cf Now just pass the filename (not path) when loading the plugin. Currently
assumes path of ./ but taniwha was going to add a cvar which can be used
if va("./%s", filename) doesn't exist..
2000-02-14 09:02:16 +00:00