Commit graph

281 commits

Author SHA1 Message Date
Bill Currie
004003ccb0 merge qw_common/common.h and uquake/common.h into common/common.h 2000-02-07 00:43:02 +00:00
Bill Currie
4b77a46ca6 merged qw_client/cl_input.c and uquake/cl_input.c into common/cl_input.c 2000-02-07 00:12:21 +00:00
Loring Holden
9ff456626f snd_null.c - snd is another variable defined in snd_dma.c that has to be
defined here as well
vid_sunx.c - missing client.h include
2000-02-05 19:42:21 +00:00
Marcus Sundberg
840ff1c72f Added support for numpad keys and some other ones missing. 2000-02-05 17:49:03 +00:00
Marcus Sundberg
662e6491eb Make sure we don't use a negative index into sb_faces. 2000-02-05 16:01:15 +00:00
Marcus Sundberg
475353c278 typedef socklen_t here if it doesn't exist. 2000-02-05 15:59:39 +00:00
Marcus Sundberg
69cbd2e370 Now compiles. 2000-02-05 15:21:19 +00:00
Marcus Sundberg
461c66051c Include <model.h> 2000-02-05 15:08:13 +00:00
Marcus Sundberg
0d77a4577e Include <math.h> 2000-02-05 15:05:44 +00:00
Joseph Carter
dc627d6b28 uquake has the beginning of netchan support, netchan.message works fine
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.

client_state_t has moved back to client.h in qw_common and uquake.  Seems
like that's a step backward, but the way it was being used while common
was far worse!  This required massive reworking of headers and such.

Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that.  Mercury should be shot for not fixing that when he did the
sound_lib.a stuff.  The fix illustrates what we need to start doing to the
code to make modularization possible.  I'll be sending a message to the
list about this shortly..
2000-02-04 13:40:04 +00:00
Bill Currie
233984564e configure.in:
remove a debug echo
snd_alsa.c:
	#include "console.h"
2000-02-04 09:52:43 +00:00
Joseph Carter
7e04ceced5 The pretty green/yellow/blue pixels that hang around after things like
biosuits, pents, and quads wear off are now gone.  Sort of.  They are
caused by places where two texture edges meet and there are little gaps
at the seams where nothing gets drawn.  This is also why noclip screws w/
the screen if you walk outside of the map in the GL targets.  We now draw
a backdrop whose color is set by r_clearcolor, ala software renderer.
2000-02-04 04:01:23 +00:00
Joseph Carter
23b33b7173 4 scrap textures oughtta be enough for anybody. 2000-02-04 01:58:27 +00:00
Bill Currie
0a46c1d979 configure.in:
make zlib enabled by default
common/nozip.h:
	swap the size and count params to f{read,write} to prevent demo code
	breaking
common/quakefs.c:
	if zlib is unavailable, there is no point in supporting the .gz
	extension
2000-02-03 21:44:46 +00:00
Joseph Carter
218d2fcb9b random QW changes which should help with sbar stuff later on 2000-02-03 21:16:57 +00:00
Eric Windisch
9e47e221b6 Changed the name of the pak3 code to pakzip. Also a few assorted, trivial code cleanups.
-- Eric Windisch
2000-02-03 21:13:23 +00:00
Joseph Carter
c0dc03a8ff Other minor changes for uquake, nothing visible 2000-02-03 20:27:25 +00:00
Joseph Carter
9c399a04e5 ixed he irst etter issing roblem 2000-02-03 12:46:08 +00:00
Jeff Teunissen
9a9384f6a9 Cmd_InitFilesystem(): add -game support to the common cmd.c, #ifdef
QUAKEWORLD the Cmd_AddGameDirectory("%s/qw", ... ) call.
2000-02-03 11:29:22 +00:00
Jeff Teunissen
18fc5af9e9 Replaced Knghtbrd's command fix for UQ, added more for completeness. 2000-02-03 11:14:57 +00:00
Joseph Carter
cdee91b71f talk sound now happens in UQ again 2000-02-03 10:56:46 +00:00
Joseph Carter
e9e147fe84 Most of the commands in uquake/host_cmd.c are simply passed to the server
when you type them.  This includes say, god, etc...  They never got there
however because Mercury forgot to add the uquake stuff to it.  We _REALLY_
need to get cls.netchan backported to uquake!
2000-02-03 10:51:06 +00:00
Joseph Carter
51676c32e7 You can tell who has what hardware and libs because they tend to forget to
update the files for the stuff they don't use/have...
2000-02-03 10:32:56 +00:00
Joseph Carter
afe3589124 Fix for 3dfx target using lsh's macros 2000-02-03 09:55:11 +00:00
Loring Holden
8349f3e59f Various changes to get build to work when zlib isn't available...
Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie
75bb541f81 more f*->gz*. forgot to save this one earlier. 2000-02-03 03:09:52 +00:00
Bill Currie
fe681d4427 some more f* -> gz*. need to get home to test this properly. 2000-02-03 02:59:11 +00:00
Bill Currie
73c6ffdde3 a few more f* -> gz* conversions. I don't have GL at work :) 2000-02-03 02:52:05 +00:00
Bill Currie
083021da12 no-asm patch from Darius 2000-02-03 02:34:26 +00:00
Bill Currie
e9a2a3fab5 Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Jeff Teunissen
02dab8f828 Re-added Hipnotic/Rogue support to filesystem code. Cleaned up
COM_LoadGameDirectory().
2000-02-02 06:49:43 +00:00
Joseph Carter
7bc3e61e27 This isn't funny.. Typo fixed. 2000-02-02 05:33:23 +00:00
Joseph Carter
b210bffd3e Note to self: ...test before you commit, test before you commit... 2000-02-02 05:10:56 +00:00
Joseph Carter
0393b88e5f breaks are evil outside switch's, the for loop has an exit condition... 2000-02-02 05:07:29 +00:00
Eric Windisch
b1af7c3e37 Fixed bug that caused:
Error: Not enough RAM allocated.  Try starting using "-mem 16" or higher
Quakefs.c
2000-02-02 05:01:07 +00:00
Eric Windisch
668fcd2143 Minor changes to quakefs.c; if generations and experimental are defined all files ending in .pak3 are loaded. 2000-02-01 05:13:30 +00:00
Bill Currie
19e937518c can find "wadfile".gz as well as just "wadfile". NOTE: .gz files don't acutally
work yet.
2000-01-30 22:46:30 +00:00
Nelson Rush
8346bd1997 aa tty support, adds text mode qf keyboard/video support.
currently i have no idea if this even works because i cannot test it, if anyone is willing to make a target for it i can start debugging.
2000-01-30 07:32:33 +00:00
Joseph Carter
4f9ce178c1 Merc missed a few things, cleaned the makefiles up a little more 2000-01-30 00:36:41 +00:00
Loring Holden
3c8f2939af Makefile.in - Explicitly list patterns instead of using echo, conditionally
run ranlib
d_part.c, snd_sun.c, vid_sunx.c - missing includes
2000-01-29 23:22:00 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Bill Currie
b87a49e6ba fixed the netchan stuff for uquake 2000-01-29 02:53:28 +00:00
Bill Currie
6f213c8342 common/quakefs.c:
make pak3 support dependent on /both/ _EXPERIMENTAL_ and GENERATIONS
qw_client/Makefile.in:
	move gl files into cleint/gl so thay can have their own build rules
	conditionally added -lasound to LIBS if building for ALSA
2000-01-29 02:31:47 +00:00
Bill Currie
ee26684664 fix to work with Mercury's header changes 2000-01-28 11:13:13 +00:00
Joseph Carter
25f297ded2 A little more work trying to get the tree back to normal.. 2000-01-28 03:19:57 +00:00
Zephaniah E. Hull
63978c73c6 uquake compile updates.. 2000-01-28 01:03:09 +00:00
Bill Currie
b733915e6a these should not be here (yet) 2000-01-27 22:56:15 +00:00
Bill Currie
8298748791 more work on the merge 2000-01-27 19:27:33 +00:00
Zephaniah E. Hull
fdec8fa33a Quick fixup for compiling without the gl headers.. 2000-01-27 19:10:22 +00:00
Jeff Teunissen
bbec99182c Added Makefile to .gitignore 2000-01-27 19:08:46 +00:00