Commit Graph

31 Commits

Author SHA1 Message Date
Bill Currie 59faa3569b make it so no_pogo_stick 1 doesn't cause the jump sound when the player
attempts to pogo stick
2002-09-10 04:46:51 +00:00
Timothy C. McGrath bde3685210 Reverted the name of petsdrown to allow_watermonsters, and switched the
simantics back as well. However, allow_watermonsters still defaults to 1 now.
Set to 0 to make monsters drown in water.

Tim McGrath
2002-09-08 02:12:15 +00:00
Bill Currie b3ba69216f fix the 'can't move after respawn' bug 2002-09-07 23:55:26 +00:00
Timothy C. McGrath 230ac4c9bf Shortened allow_watermonsters to petsdrown because it took up a lot of serverinfo space.
Also reversed the handling drowning pets - they no longer drown unless you specifically
set petsdrown to 1, and the default is 0.

Tim McGrath
2002-09-07 17:09:28 +00:00
Bill Currie f0a37abbd1 the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
Bill Currie 99190cb79a world -> NIL for null entities. Seems to work (only issue would be borked
tests for foo == world -> !foo and for != world -> foo).
2001-11-02 17:00:52 +00:00
Bill Currie 111cb080d8 the break builtin doesn't parse now that qfcc has break 2001-10-25 16:41:11 +00:00
Bill Currie 0ff237871e Cleanup after qfcc's typechecking changes. This includes the elimination of
SUB_Null.
2001-10-17 07:48:11 +00:00
Adam Olsen 1993bb348f - some BUGS items
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
  should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
  game
2001-09-30 22:38:44 +00:00
Adam Olsen 14651ae7ef - couple bugfixes related to assault cannons
- cleanup of FireBullets and friends
- changed how damage is handled with assault cannon.  probably alot
  more powerful now
2001-09-26 03:59:53 +00:00
Adam Olsen 3e8728a06c - cleanup the alias setting a bit. there's known problems, but I
think they're caused by something else
- fix how bubbles handle freeing.  (geeze, there's too many bubbles!)
2001-08-15 00:15:59 +00:00
Adam Olsen ce66ef6e8e bleargh, revert all that :/ 2001-08-13 21:51:06 +00:00
Adam Olsen 33ac007d15 - Fix printing of number of knife kills
- add a spawn wrapper, so we can guarantee certain fields are
  initialized.  (not that it initializes anything yet)
- removed some commenting that prevented GRUNTY_EXTRA_WEAPONS (a debug
  define) from working
- removed "hacked forcefield gets you teamkills" from BUGS list.
2001-08-13 15:39:14 +00:00
Bill Currie 8e2d5f66e6 back out the dynamic function changes. while a very neat idea, they're not
ready for production use as they break debugging (and traceon(?)/off).
2001-08-12 19:40:25 +00:00
Adam Olsen 6c46c123cf - fixed thief so you don't go fully hidden when glowing
- overhauled the alias setting stuff.  It now includes a version
  number to detect when aliases have changed, and self-regulates the
  speed at which it sends them.
2001-08-11 10:02:18 +00:00
Adam Olsen 02b68ccc78 Make all the builtins (except checkfunction and getfunction) be
assigned at runtime.  Also killed the {s,b}print{2,3,4,5,6,7,8} functions.
2001-08-04 23:49:44 +00:00
Bill Currie 7498c71ee5 fix the field stuck test and rename CONTENT_* to CONTENTS_* to match the
server source.
2001-07-31 17:08:59 +00:00
Bill Currie e8f26cda79 declare testentitypos and hullpointcontents 2001-07-27 23:07:55 +00:00
Bill Currie 0b26250285 use getboxbounds to calculate absmin and absmax of tfield 2001-07-27 06:39:42 +00:00
Adam Olsen e6c4475eb5 add .vector forcefield_offset, use it instead of .angles 2001-07-26 19:09:24 +00:00
Adam Olsen ba00cfd56c Allow unaligned forcefields. They mostly work, but there seems to
still be some issues with rotated bboxes in the engine.
2001-07-26 18:22:56 +00:00
Zephaniah E. Hull b743ed605b Uses PF_checkmove! 2001-07-25 22:15:15 +00:00
Zephaniah E. Hull b54ea79f70 The death of #ifdef QUAKE_WORLD!! 2001-07-25 21:10:26 +00:00
Adam Olsen b3078797aa - Clean up color changing a ton, it should all work perfectly now :)
- made soldier menus so it resets to first menu if you close from the second
- add a bug to BUGS :)
2001-07-24 20:54:19 +00:00
Bill Currie 94baf9dbcb dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
Adam Olsen 1100082217 - added some items to BUGS and TODO
- reworked map cycler so that it saves the map number to
  cf/nextmapnum, and restores it in case of a crash
- add a cyclenow infokey, which causes the timelimit to be hit
  instantly.  needed because the map cycling doesn't kick in until the
  timelimit is reached
- add cf/mapcycle which contains the names of maps to be cycled
  (seperated by nuls).  it overwrites the normal "exec
  qwmcycle/map1.cfg" behavior.
- change the MOTD time to 15 seconds (from 24.2)
- make mapcfg.cfg exec'd if mapcfg is enabled (so you can reset the
  config vars
- add a thing to enable sv_gc if it's disabled.  (I'm using string
  appending now)
2001-07-23 15:08:39 +00:00
Bill Currie a1ee1acd9e heh, --no-cpp is no longer needed. a stray \ was causing the problem 2001-07-20 20:40:46 +00:00
Adam Olsen 9977533035 Initial commit of UserInfoCallback and setinfokey stuff. color,
skin, and team are all set using setinfokey.  You are no longer
kicked for changing them.  And the callback happily rejects every
attempted change from the client (for skin and color atleast).
2001-07-20 08:38:54 +00:00
Adam Olsen 2626a7830b change a couple fieldgen fields so they're unique instead of overloading. 2001-07-19 14:48:59 +00:00
Adam Olsen 376eba2f8d Various fixes to bring things "up to par". It should all work now :) 2001-07-19 05:46:41 +00:00
Bill Currie 64ecb99bfc Initial revision 2001-07-17 05:58:10 +00:00