mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-10 07:11:51 +00:00
- fixed thief so you don't go fully hidden when glowing
- overhauled the alias setting stuff. It now includes a version number to detect when aliases have changed, and self-regulates the speed at which it sends them.
This commit is contained in:
parent
8eff682b52
commit
6c46c123cf
6 changed files with 176 additions and 71 deletions
16
client.qc
16
client.qc
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@ -2742,11 +2742,11 @@ void() CheckPowerups =
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// Invisibility
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//WK Made people invis during building, and during thief's full hide
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//WK And while being inspired by chaplan
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if (self.done_custom & CUSTOM_BUILDING || //We are building a custom class
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self.playerclass == PC_UNDEFINED || //Or we're in observer mode
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(self.job & JOB_THIEF && self.job & JOB_FULL_HIDE) || //Or we are fully hiding thieves
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//(self.tfstate & TFSTATE_INSPIRED && !(self.job & JOB_CHAPLAN)) || //ofN comented by
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self.aura == AURA_INVIS) //- OfN
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if (self.done_custom & CUSTOM_BUILDING //We are building a custom class
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|| self.playerclass == PC_UNDEFINED //Or we're in observer mode
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|| (self.job & JOB_THIEF && self.job & JOB_FULL_HIDE) //Or we are fully hiding thieves
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// || (self.tfstate & TFSTATE_INSPIRED && !(self.job & JOB_CHAPLAN)) //ofN comented by
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|| self.aura == AURA_INVIS) //- OfN
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{
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self.modelindex = modelindex_null; // don't use eyes
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}
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@ -3023,9 +3023,9 @@ void() PlayerPostThink =
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// Display MOTD
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// Sync this with tforthlp.qc and menu.qc
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if (self.motd < MOTD_FINISHED)
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TeamFortress_MOTD();
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else if (self.cheat_check == 0)
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TeamFortress_MOTD();
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if (self.cheat_check == 0)
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self.cheat_check = time + 10;
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#ifdef STATUSBAR
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else if (time > self.StatusRefreshTime && self.StatusBarSize != 0)
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4
defs.qc
4
defs.qc
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@ -737,7 +737,9 @@ void (entity pl, float topcolor, float bottomcolor) SetPlayerColor;
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.float no_grenades_2; // Number of grenades of type 2 being carried
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.float tp_grenades_1; // 1st type of grenades being carried
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.float tp_grenades_2; // 2nd type of grenades being carried
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.float got_aliases; // TRUE if the player has TeamFortress aliases
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.float got_aliases; // controls state of alias checker
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.integer got_aliases_bits; // version number bits
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.float got_aliases_num; // batch of aliases that are done
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.float cheat_check; // Time when we'll next check for team cheats
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.float is_removed; // TRUE if the entity has been removed
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.float is_undercover; // TRUE for a SPY if they're undercover
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18
defs.qh
18
defs.qh
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@ -320,6 +320,8 @@
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/*==================================================*/
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/* Impulse Defines */
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/*==================================================*/
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#define TF_ALIASVERSION 100
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// Alias check to see whether they already have the aliases
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#define TF_ALIAS_CHECK 13
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@ -479,12 +481,28 @@
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#define TF_ADMIN_KICK_PERSON 209 //'kick' -- kicks current one
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#define TF_ADMIN_BAN_PERSON 210 //'ban' -- bans current one
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#define TF_ADMIN_CEASEFIRE 211 //ceasefire
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#define TF_BITSTART 250
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#define TF_BIT0 251
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#define TF_BIT1 252
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#define TF_BITEND 253
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#define TF_BITNONE 254
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#define TF_ALIASNEXT 255
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//CH in admin.qc is a list of impulses that can be used during ceasefire
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//To fool proof the cheat impulses
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#define I_CHEAT_ONE 155
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#define I_CHEAT_TWO 83
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#define I_CHEAT_THREE 212
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//Alias checking
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#define TF_GOTALIAS_PRECHECK 0
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#define TF_GOTALIAS_CHECKING 1
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#define TF_GOTALIAS_SETTING 2
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#define TF_GOTALIAS_DONE 4
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/*==================================================*/
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/* Colors */
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/*==================================================*/
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10
tfort.qc
10
tfort.qc
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@ -3839,7 +3839,7 @@ void() TeamFortress_RegenerateCells =
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{
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RevealThief(self.owner,FALSE);
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}
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else { */
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else */
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//if (self.owner.ammo_cells > 100) self.owner.ammo_cells = 100;
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if ((self.owner.velocity_z > 0 || self.owner.velocity_y > 0 || self.owner.velocity_x > 0) && self.owner.job & JOB_FULL_HIDE)
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{
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@ -3851,10 +3851,12 @@ void() TeamFortress_RegenerateCells =
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/*self.owner.ammo_cells = self.owner.ammo_cells - PC_SPY_CELL_USAGE;
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if (self.owner.ammo_cells <= 0) {
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self.owner.ammo_cells = 0;
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RevealThief(self.owner,FALSE);*/
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RevealThief(self.owner,FALSE);
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}*/
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}
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else if ((self.owner.velocity_z == 0 && self.owner.velocity_y == 0 && self.owner.velocity_x == 0) && !(self.owner.job & JOB_FULL_HIDE))
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else if ((self.owner.velocity_z == 0 && self.owner.velocity_y == 0 && self.owner.velocity_x == 0)
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&& !(self.owner.job & JOB_FULL_HIDE)
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&& !(self.effects & (EF_DIMLIGHT | EF_BRIGHTLIGHT)))
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{
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self.owner.frame = 0;
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self.owner.weaponframe = 0;
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185
tforthlp.qc
185
tforthlp.qc
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@ -15,6 +15,7 @@ Functions handling all the help displaying for TeamFortress.
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void() TeamFortress_MOTD;
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void() TeamFortress_HelpMap;
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void() AliasTimer;
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void() Alias_SetBatch;
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//ofN
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void() bprintline;
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@ -26,13 +27,18 @@ void() TeamFortress_MOTD =
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{
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local string ya;
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local string st;
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local entity atimer;
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// check if player already has aliases
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if (self.motd == 4) {
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stuffcmd(self,"prozacalias\n");
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if (self.got_aliases == TF_GOTALIAS_PRECHECK) {
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stuffcmd (self, "alias_checkversion\n");
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stuffcmd (self, "impulse " + ftos (TF_BITNONE) + "\n");
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self.got_aliases = TF_GOTALIAS_CHECKING;
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self.show_hostile = 0;
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}
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} else if (self.got_aliases == TF_GOTALIAS_SETTING)
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Alias_SetBatch ();
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if (self.motd >= MOTD_FINISHED)
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return;
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if (self.motd <= MOTD_FINISHED - 2)
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{
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@ -88,33 +94,41 @@ void() TeamFortress_MOTD =
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self.menu_count = MENU_REFRESH_RATE;
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self.motd = MOTD_FINISHED;
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//WK CustomTF Commands
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TeamFortress_Alias("custom", (TF_CHANGEPC + PC_CUSTOM), 0);
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TeamFortress_Alias("upgrade", (TF_SELL), 0);
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TeamFortress_Alias("skill", (TF_SKILL), 0);
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TeamFortress_Alias("throwdet", (THROW_DETPACK), 0); // SB new impulse aliases
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//TeamFortress_Alias("buildsensor", (BUILD_SENSOR), 0);
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//TeamFortress_Alias("interface", (IMPULSE_INTERFACE), 0);
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TeamFortress_Alias("holo", (IMPULSE_HOLO), 0);
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//TeamFortress_Alias("debug", (IMPULSE_DEBUG), 0); 193
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// check if player already has aliases
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if (self.got_aliases == TRUE)
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return;
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//WK If not, spawn off a timer to slowly send the aliases to
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//prevent overflow
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atimer = spawn ();
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atimer.classname = "timer";
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atimer.owner = self;
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atimer.nextthink = time + 0.5;
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atimer.heat = 0;
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atimer.think = AliasTimer;
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}
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};
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void() Alias_BitImpulse =
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{
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local float imp = self.impulse;
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self.impulse = 0;
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if (self.got_aliases != TF_GOTALIAS_CHECKING)
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return;
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if (imp == TF_BITSTART)
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self.got_aliases_bits = 0;
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else if (imp == TF_BIT0)
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self.got_aliases_bits = self.got_aliases_bits << 1;
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else if (imp == TF_BIT1)
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self.got_aliases_bits = (self.got_aliases_bits << 1) | 1;
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else if (imp == TF_BITEND)
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if (self.got_aliases_bits == TF_ALIASVERSION) {
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self.got_aliases = TF_GOTALIAS_DONE;
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sprint (self, PRINT_HIGH, "Alias version matched, keeping old aliases.\n");
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} else {
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self.got_aliases = TF_GOTALIAS_SETTING;
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sprint (self, PRINT_HIGH, "Wrong alias version, resetting aliases. (found " + ftos (self.got_aliases_num) + ", wanted " + ftos (TF_ALIASVERSION) + ")\n");
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self.got_aliases_num = 0;
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}
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else if (imp == TF_BITNONE) {
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self.got_aliases = TF_GOTALIAS_SETTING;
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self.got_aliases_num = 0;
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sprint (self, PRINT_HIGH, "No alias version found, setting aliases.\n");
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}
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else
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error ("Bad impulse " + ftos (imp) + " in Alias_BitImpulse()!\n");
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};
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#ifndef MSG_INTRO1
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# define MSG_INTRO1 ""
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#endif
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@ -173,44 +187,67 @@ void() TeamFortress_HelpMap =
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sprint (self, PRINT_HIGH, "There is no help for you.\n");
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};
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void() AliasTimer = {
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local entity oself;
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local float myheat;
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self.heat = self.heat + 1;
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myheat = self.heat;
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if (self.heat > 5) {
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void() AliasTimer =
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{
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if (self.owner.got_aliases != TF_GOTALIAS_SETTING) {
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self.think = SUB_Remove;
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self.nextthink = time + 0.1;
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return;
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}
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oself = self;
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self = self.owner;
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if (self.owner.got_aliases_num == floor (self.owner.got_aliases_num)) // prevents conflicting with the impulse
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self.owner.got_aliases_num = self.owner.got_aliases_num + 0.01;
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};
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if (myheat == 1) {
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sprint (self, PRINT_HIGH, "binding aliases...\n");
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void () Alias_SetBatch =
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{
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local float num = self.got_aliases_num;
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local entity atimer;
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if (self.got_aliases != TF_GOTALIAS_SETTING)
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error ("AliasCheck() called with wrong got_aliases setting (" + ftos (self.got_aliases) + ")!\n");
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if (num == 0) {
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atimer = spawn ();
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atimer.classname = "timer";
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atimer.owner = self;
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atimer.nextthink = time + 0.5;
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atimer.heat = 0;
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atimer.think = AliasTimer;
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} else if (num == 1) {
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//WK CustomTF Commands
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TeamFortress_Alias("custom", (TF_CHANGEPC + PC_CUSTOM), 0);
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TeamFortress_Alias("upgrade", (TF_SELL), 0);
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TeamFortress_Alias("skill", (TF_SKILL), 0);
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TeamFortress_Alias("throwdet", (THROW_DETPACK), 0); // SB new impulse aliases
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//TeamFortress_Alias("buildsensor", (BUILD_SENSOR), 0);
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} else if (num == 2) {
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//TeamFortress_Alias("interface", (IMPULSE_INTERFACE), 0);
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TeamFortress_Alias("holo", (IMPULSE_HOLO), 0);
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//TeamFortress_Alias("debug", (IMPULSE_DEBUG), 0); 193
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// Stuff Aliases
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// Grenades
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TeamFortress_Alias("primeone", TF_GRENADE_1, 0);
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TeamFortress_Alias("primetwo", TF_GRENADE_2, 0);
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} else if (num == 3) {
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TeamFortress_Alias("throwgren", TF_GRENADE_T, 0);
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TeamFortress_Alias("+gren1", TF_GRENADE_1, 0);
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TeamFortress_Alias("+gren2", TF_GRENADE_2, 0);
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TeamFortress_Alias("-gren1", TF_GRENADE_T, 0);
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TeamFortress_Alias("-gren2", TF_GRENADE_T, 0);
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} else if (num == 4) {
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// Pipebombs
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TeamFortress_Alias("detpipe", TF_PB_DETONATE, 0);
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TeamFortress_Alias("uncustom", TF_UNCUSTOM, 0);
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}
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else if (myheat == 2) {
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// Reloading
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TeamFortress_Alias("reload", TF_RELOAD, 0);
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// Actions
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TeamFortress_Alias("special", TF_SPECIAL_SKILL, 0);
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TeamFortress_Alias("saveme", TF_MEDIC_HELPME, 0);
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} else if (num == 5) {
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TeamFortress_Alias("discard", TF_DISCARD, 0);
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TeamFortress_Alias("id", TF_ID, 0);
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TeamFortress_Alias("inv",TF_INVENTORY, 0);
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@ -218,6 +255,7 @@ void() AliasTimer = {
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// Class Ability Impulses
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TeamFortress_Alias("disguise", TF_SPY_SPY, 0);
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TeamFortress_Alias("feign", TF_SPY_DIE, 0);
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} else if (num == 6) {
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TeamFortress_Alias("sfeign", TF_SPY_DIE2, 0);
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TeamFortress_Alias("build", TF_ENGINEER_BUILD, 0);
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TeamFortress_Alias("detdispenser", (TF_ENGINEER_BUILD), 7);
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@ -225,15 +263,15 @@ void() AliasTimer = {
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// General
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TeamFortress_Alias("dropammo", TF_DROP_AMMO, 0);
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TeamFortress_Alias("flaginfo", FLAG_INFO, 0);
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} else if (num == 7) {
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TeamFortress_Alias("autozoom", TF_AUTOZOOM, 0);
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TeamFortress_Alias("showloc", TF_DISPLAYLOCATION, 0);
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//TeamFortress_Alias("changeclass",TF_CHANGECLASS, 0);
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//- OfN - it was(TF_CHANGEPC + PC_CUSTOM)
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}
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else if (myheat == 3) {
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//Taunts
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TeamFortress_Alias("taunt1", TF_TAUNT, 0);
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TeamFortress_Alias("taunt2", TF_TAUNT2, 0);
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} else if (num == 8) {
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TeamFortress_Alias("taunt3", TF_TAUNT3, 0);
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TeamFortress_Alias("taunt4", TF_TAUNT4, 0);
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TeamFortress_Alias("taunt5", TF_TAUNT5, 0);
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@ -241,25 +279,27 @@ void() AliasTimer = {
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// Class Changing
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TeamFortress_Alias("scout",(TF_CHANGEPC + PC_SCOUT), 0);
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TeamFortress_Alias("sniper",(TF_CHANGEPC + PC_SNIPER), 0);
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} else if (num == 9) {
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TeamFortress_Alias("soldier",(TF_CHANGEPC + PC_SOLDIER), 0);
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TeamFortress_Alias("demoman",(TF_CHANGEPC + PC_DEMOMAN), 0);
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TeamFortress_Alias("medic",(TF_CHANGEPC + PC_MEDIC), 0);
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TeamFortress_Alias("hwguy",(TF_CHANGEPC + PC_HVYWEAP), 0);
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TeamFortress_Alias("pyro",(TF_CHANGEPC + PC_PYRO), 0);
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} else if (num == 10) {
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TeamFortress_Alias("spy",(TF_CHANGEPC + PC_SPY), 0);
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TeamFortress_Alias("engineer",(TF_CHANGEPC + PC_ENGINEER), 0);
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TeamFortress_Alias("randompc",(TF_CHANGEPC + PC_RANDOM), 0);
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TeamFortress_Alias("showtf",TF_SHOWTF, 0);
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TeamFortress_Alias("maphelp", TF_HELP_MAP, 0);
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TeamFortress_Alias("maphelp", TF_HELP_MAP, 0);
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} else if (num == 11) {
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TeamFortress_Alias("dropkey", TF_DROPKEY, 0);
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}
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else if (myheat == 4) {
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// Sample aliases for the Scanner
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TeamFortress_Alias("scan10", TF_SCAN_10, 0);
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TeamFortress_Alias("scan30", TF_SCAN_30, 0);
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TeamFortress_Alias("scan100", TF_SCAN_100, 0);
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TeamFortress_Alias("scanf", TF_SCAN_FRIENDLY, 0);
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} else if (num == 12) {
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TeamFortress_Alias("scane", TF_SCAN_ENEMY, 0);
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// Team handlers
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@ -269,49 +309,78 @@ void() AliasTimer = {
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// Sample aliases for the Detpack
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TeamFortress_Alias("det5", TF_DETPACK_5, 0);
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} else if (num == 13) {
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TeamFortress_Alias("det20", TF_DETPACK_20, 0);
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TeamFortress_Alias("det50", TF_DETPACK_50, 0);
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TeamFortress_Alias("+det5", TF_DETPACK_5, 0);
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TeamFortress_Alias("-det5", TF_DETPACK_STOP, 0);
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TeamFortress_Alias("+det20", TF_DETPACK_20, 0);
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} else if (num == 14) {
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TeamFortress_Alias("-det20", TF_DETPACK_STOP, 0);
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TeamFortress_Alias("+det50", TF_DETPACK_50, 0);
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TeamFortress_Alias("-det50", TF_DETPACK_STOP, 0);
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}
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else if (myheat == 5) {
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//Get rid of silly MegaTF 10 year olds
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TeamFortress_Alias("lay", TF_LAY, 0);
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//CH allow dropitems
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//TeamFortress_Alias("dropitems", TF_DROPITEMS, 0);
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} else if (num == 15) {
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//TeamFortress_Alias("get", TF_ADMIN_KICK_CYCLE, 0);
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//TeamFortress_Alias("kick", TF_ADMIN_KICK_PERSON, 0);
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//TeamFortress_Alias("ban", TF_ADMIN_BAN_PERSON, 0);
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//TeamFortress_Alias("ceasefire", TF_ADMIN_CEASEFIRE, 0);
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//TeamFortress_Alias("cmnd", IMPULSE_STUFFCMD, 0);
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} else if (num == 16) {
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#ifdef STATUSBAR
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TeamFortress_Alias("sbar_on", TF_STATUSBAR_ON, 0);
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TeamFortress_Alias("sbar_off", TF_STATUSBAR_OFF, 0);
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TeamFortress_Alias("sbar_200", TF_STATUSBAR_RES_START, 0);
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TeamFortress_Alias("sbar_240", TF_STATUSBAR_RES_START + 1, 0);
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TeamFortress_Alias("sbar_300", TF_STATUSBAR_RES_START + 2, 0);
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#endif
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} else if (num == 17) {
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#ifdef STATUSBAR
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TeamFortress_Alias("sbar_350", TF_STATUSBAR_RES_START + 3, 0);
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TeamFortress_Alias("sbar_384", TF_STATUSBAR_RES_START + 4, 0);
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TeamFortress_Alias("sbar_400", TF_STATUSBAR_RES_START + 5, 0);
|
||||
TeamFortress_Alias("sbar_480", TF_STATUSBAR_RES_START + 6, 0);
|
||||
TeamFortress_Alias("sbar_600", TF_STATUSBAR_RES_START + 7, 0);
|
||||
TeamFortress_Alias("sbar_768", TF_STATUSBAR_RES_START + 8, 0);
|
||||
#endif
|
||||
// Set up the alias check
|
||||
TeamFortress_Alias("prozacalias", TF_ALIAS_CHECK, 0);
|
||||
|
||||
// Do the binds
|
||||
} else if (num == 18) {
|
||||
#ifdef STATUSBAR
|
||||
TeamFortress_Alias("sbar_768", TF_STATUSBAR_RES_START + 8, 0);
|
||||
stuffcmd(self, "bind 9 \"impulse 9\"\n");
|
||||
stuffcmd(self, "bind 0 \"impulse 10\"\n");
|
||||
|
||||
#endif
|
||||
} else if (num == 17) {
|
||||
// Set up the alias check
|
||||
// TeamFortress_Alias ("prozacalias", TF_ALIAS_CHECK, 0);
|
||||
stuffcmd (self, "alias bitstart \"impulse " + ftos(TF_BITSTART) + "; wait\"\n");
|
||||
stuffcmd (self, "alias bit0 \"impulse " + ftos(TF_BIT0) + "; wait\"\n");
|
||||
stuffcmd (self, "alias bit1 \"impulse " + ftos(TF_BIT1) + "; wait\"\n");
|
||||
stuffcmd (self, "alias bitend \"impulse " + ftos(TF_BITEND) + "; wait\"\n");
|
||||
} else if (num == 18) {
|
||||
// our version alias
|
||||
local string bitstring = "";
|
||||
local integer i = TF_ALIASVERSION;
|
||||
while (i) { // I go through the bits from right to left, thus the wierd string prepending
|
||||
if (i & 1)
|
||||
bitstring = "bit1;" + bitstring;
|
||||
else
|
||||
bitstring = "bit0;" + bitstring;
|
||||
i >>= 1;
|
||||
}
|
||||
bitstring = "alias alias_checkversion \"bitstart; " + bitstring;
|
||||
bitstring += "bitend\"\n";
|
||||
stuffcmd (self, bitstring);
|
||||
} else if (num > 18) {
|
||||
//WK INTRO THUNDER
|
||||
stuffcmd(self, "play ambience/thunder1\n");
|
||||
}
|
||||
self = oself;
|
||||
self.nextthink = time + 1;
|
||||
self.got_aliases = TF_GOTALIAS_DONE;
|
||||
sprint (self, PRINT_HIGH, "Done setting aliases.\n");
|
||||
return;
|
||||
} else
|
||||
return;
|
||||
|
||||
self.got_aliases_num = floor (self.got_aliases_num) + 0.1;
|
||||
stuffcmd (self, "impulse " + ftos (TF_ALIASNEXT) + "\n");
|
||||
};
|
||||
|
|
14
weapons.qc
14
weapons.qc
|
@ -4103,8 +4103,22 @@ float(float inp) BuildingImpulses =
|
|||
return FALSE;
|
||||
};
|
||||
|
||||
void() Alias_BitImpulse;
|
||||
|
||||
void() ImpulseCommands =
|
||||
{
|
||||
if (self.impulse >= TF_BITSTART && self.impulse <= TF_BITNONE) {
|
||||
Alias_BitImpulse ();
|
||||
self.impulse = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (self.impulse == TF_ALIASNEXT) {
|
||||
self.impulse = 0;
|
||||
self.got_aliases_num = ceil (self.got_aliases_num);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((self.impulse== TF_CHANGEPC + PC_CUSTOM || self.impulse==TF_SELL) && custom_mode==2)
|
||||
{
|
||||
self.impulse=0;
|
||||
|
|
Loading…
Reference in a new issue