mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-23 20:52:29 +00:00
Initial commit of UserInfoCallback and setinfokey stuff. color,
skin, and team are all set using setinfokey. You are no longer kicked for changing them. And the callback happily rejects every attempted change from the client (for skin and color atleast).
This commit is contained in:
parent
f009263dc2
commit
9977533035
3 changed files with 123 additions and 65 deletions
1
defs.qc
1
defs.qc
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@ -841,6 +841,7 @@ float(string s) stof = #81; // convert string to float
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void(vector where, float set) multicast = #82; // sends the temp message to a set
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// of clients, possibly in PVS or PHS
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#endif
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void (entity ent, string key, string value) setinfokey = #102;
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//============================================================================
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86
tfort.qc
86
tfort.qc
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@ -1735,11 +1735,11 @@ void(entity p) TeamFortress_SetSkin =
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else
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p.skin = p.playerclass;
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st = "base"; // just in case
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#ifdef QUAKE_WORLD
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if (p.skin != #PC_UNDEFINED)
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{
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stuffcmd(p, "skin ");
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//WK Figure out what Mr.Custom Should look like
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if (p.playerclass == #PC_CUSTOM && p.undercover_skin == 0)
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{
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@ -1749,95 +1749,95 @@ void(entity p) TeamFortress_SetSkin =
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if ( p.team_no == 4)
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{
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if ( p.skin == #PC_SCOUT )
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stuffcmd(p, #TEAM4_SCOUT_SKIN);
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st = #TEAM4_SCOUT_SKIN;
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else if ( p.skin == #PC_SNIPER )
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stuffcmd(p, #TEAM4_SNIPER_SKIN);
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st = #TEAM4_SNIPER_SKIN;
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else if ( p.skin == #PC_SOLDIER )
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stuffcmd(p, #TEAM4_SOLDIER_SKIN);
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st = #TEAM4_SOLDIER_SKIN;
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else if ( p.skin == #PC_DEMOMAN )
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stuffcmd(p, #TEAM4_DEMOMAN_SKIN);
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st = #TEAM4_DEMOMAN_SKIN;
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else if ( p.skin == #PC_MEDIC )
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stuffcmd(p, #TEAM4_MEDIC_SKIN);
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st = #TEAM4_MEDIC_SKIN;
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else if ( p.skin == #PC_HVYWEAP )
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stuffcmd(p, #TEAM4_HVYWEAP_SKIN);
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st = #TEAM4_HVYWEAP_SKIN;
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else if ( p.skin == #PC_PYRO )
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stuffcmd(p, #TEAM4_PYRO_SKIN);
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st = #TEAM4_PYRO_SKIN;
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else if ( p.skin == #PC_SPY )
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stuffcmd(p, #TEAM4_SPY_SKIN);
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st = #TEAM4_SPY_SKIN;
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else if ( p.skin == #PC_ENGINEER )
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stuffcmd(p, #TEAM4_ENGINEER_SKIN);
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st = #TEAM4_ENGINEER_SKIN;
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}
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else if ( p.team_no == 3)
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{
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if ( p.skin == #PC_SCOUT )
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stuffcmd(p, #TEAM3_SCOUT_SKIN);
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st = #TEAM3_SCOUT_SKIN;
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else if ( p.skin == #PC_SNIPER )
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stuffcmd(p, #TEAM3_SNIPER_SKIN);
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st = #TEAM3_SNIPER_SKIN;
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else if ( p.skin == #PC_SOLDIER )
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stuffcmd(p, #TEAM3_SOLDIER_SKIN);
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st = #TEAM3_SOLDIER_SKIN;
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else if ( p.skin == #PC_DEMOMAN )
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stuffcmd(p, #TEAM3_DEMOMAN_SKIN);
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st = #TEAM3_DEMOMAN_SKIN;
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else if ( p.skin == #PC_MEDIC )
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stuffcmd(p, #TEAM3_MEDIC_SKIN);
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st = #TEAM3_MEDIC_SKIN;
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else if ( p.skin == #PC_HVYWEAP )
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stuffcmd(p, #TEAM3_HVYWEAP_SKIN);
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st = #TEAM3_HVYWEAP_SKIN;
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else if ( p.skin == #PC_PYRO )
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stuffcmd(p, #TEAM3_PYRO_SKIN);
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st = #TEAM3_PYRO_SKIN;
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else if ( p.skin == #PC_SPY )
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stuffcmd(p, #TEAM3_SPY_SKIN);
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st = #TEAM3_SPY_SKIN;
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else if ( p.skin == #PC_ENGINEER )
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stuffcmd(p, #TEAM3_ENGINEER_SKIN);
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st = #TEAM3_ENGINEER_SKIN;
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}
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else if ( p.team_no == 2)
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{
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if ( p.skin == #PC_SCOUT )
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stuffcmd(p, #TEAM2_SCOUT_SKIN);
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st = #TEAM2_SCOUT_SKIN;
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else if ( p.skin == #PC_SNIPER )
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stuffcmd(p, #TEAM2_SNIPER_SKIN);
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st = #TEAM2_SNIPER_SKIN;
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else if ( p.skin == #PC_SOLDIER )
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stuffcmd(p, #TEAM2_SOLDIER_SKIN);
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st = #TEAM2_SOLDIER_SKIN;
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else if ( p.skin == #PC_DEMOMAN )
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stuffcmd(p, #TEAM2_DEMOMAN_SKIN);
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st = #TEAM2_DEMOMAN_SKIN;
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else if ( p.skin == #PC_MEDIC )
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stuffcmd(p, #TEAM2_MEDIC_SKIN);
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st = #TEAM2_MEDIC_SKIN;
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else if ( p.skin == #PC_HVYWEAP )
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stuffcmd(p, #TEAM2_HVYWEAP_SKIN);
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st = #TEAM2_HVYWEAP_SKIN;
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else if ( p.skin == #PC_PYRO )
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stuffcmd(p, #TEAM2_PYRO_SKIN);
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st = #TEAM2_PYRO_SKIN;
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else if ( p.skin == #PC_SPY )
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stuffcmd(p, #TEAM2_SPY_SKIN);
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st = #TEAM2_SPY_SKIN;
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else if ( p.skin == #PC_ENGINEER )
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stuffcmd(p, #TEAM2_ENGINEER_SKIN);
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st = #TEAM2_ENGINEER_SKIN;
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}
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else // if ( p.team_no == 1)
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{
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if ( p.skin == #PC_SCOUT )
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stuffcmd(p, #TEAM1_SCOUT_SKIN);
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st = #TEAM1_SCOUT_SKIN;
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else if ( p.skin == #PC_SNIPER )
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stuffcmd(p, #TEAM1_SNIPER_SKIN);
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st = #TEAM1_SNIPER_SKIN;
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else if ( p.skin == #PC_SOLDIER )
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stuffcmd(p, #TEAM1_SOLDIER_SKIN);
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st = #TEAM1_SOLDIER_SKIN;
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else if ( p.skin == #PC_DEMOMAN )
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stuffcmd(p, #TEAM1_DEMOMAN_SKIN);
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st = #TEAM1_DEMOMAN_SKIN;
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else if ( p.skin == #PC_MEDIC )
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stuffcmd(p, #TEAM1_MEDIC_SKIN);
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st = #TEAM1_MEDIC_SKIN;
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else if ( p.skin == #PC_HVYWEAP )
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stuffcmd(p, #TEAM1_HVYWEAP_SKIN);
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st = #TEAM1_HVYWEAP_SKIN;
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else if ( p.skin == #PC_PYRO )
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stuffcmd(p, #TEAM1_PYRO_SKIN);
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st = #TEAM1_PYRO_SKIN;
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else if ( p.skin == #PC_SPY )
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stuffcmd(p, #TEAM1_SPY_SKIN);
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st = #TEAM1_SPY_SKIN;
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else if ( p.skin == #PC_ENGINEER )
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stuffcmd(p, #TEAM1_ENGINEER_SKIN);
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st = #TEAM1_ENGINEER_SKIN;
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}
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if ( p.skin == #PC_CIVILIAN )
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stuffcmd(p, "base\n"); // Need a civilian skin
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}
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else
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{
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stuffcmd(p, "skin base\n"); //WK Need a custom skin, or fake it
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st = "base\n"; // Need a civilian skin
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}
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stuffcmd(p, "skin ");
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stuffcmd(p, st);
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stuffcmd(p, "\n");
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setinfokey(p, "skin", st);
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#endif
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};
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101
tforttm.qc
101
tforttm.qc
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@ -207,10 +207,11 @@ void(entity p) SetTeamName =
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{
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local string st;
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stuffcmd(p, "team ");
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st = GetTeamName(p.team_no);
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stuffcmd(p, "team ");
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stuffcmd(p, st);
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stuffcmd(p, "\n");
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setinfokey(p, "team", st);
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};
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#endif
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@ -295,7 +296,11 @@ float(float tno) TeamFortress_TeamSet =
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// color command works.
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makeImmune(self,time+10);
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//self.immune_to_check = time + 10;
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// FOO
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tc = TeamFortress_TeamGetColor(tno) - 1;
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st = ftos(tc);
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setinfokey(self, "color", st);
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/*
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// Set the player's color
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stuffcmd(self, "color ");
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tc = TeamFortress_TeamGetColor(tno) - 1;
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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*/
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self.team_no = tno;
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self.lives = TeamFortress_TeamGetLives(tno);
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@ -334,6 +339,12 @@ float(float tno) TeamFortress_TeamSet =
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bprint(#PRINT_HIGH, st);
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bprint(#PRINT_HIGH, ".\n");
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//FOO
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tc = TeamFortress_TeamGetColor(tno) - 1;
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st = ftos(tc);
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setinfokey(self, "topcolor", st);
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setinfokey(self, "bottomcolor", st);
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// Set the player's color
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stuffcmd(self, "color ");
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tc = TeamFortress_TeamGetColor(tno) - 1;
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self.team_no = tno;
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// Prevent the cheatchecking mechanism from nabbing them b4 the
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// color command works.
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makeImmune(self,time+10);
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// makeImmune(self,time+10);
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//self.immune_to_check = time + 10;
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self.lives = TeamFortress_TeamGetLives(tno);
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@ -447,10 +458,12 @@ void() TeamFortress_CheckTeamCheats =
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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setinfokey(self, "topcolor", st);
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setinfokey(self, "bottomcolor", st);
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bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
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sprint(self, #PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
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stuffcmd(self, "disconnect\n");
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// bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
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// sprint(self, #PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
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// stuffcmd(self, "disconnect\n");
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return;
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}
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}
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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setinfokey(self, "topcolor", st);
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setinfokey(self, "bottomcolor", st);
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bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
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sprint(self, #PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
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stuffcmd(self, "disconnect\n");
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// bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
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// sprint(self, #PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
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// stuffcmd(self, "disconnect\n");
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return;
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}
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#else
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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setinfokey(self, "topcolor", st);
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setinfokey(self, "bottomcolor", st);
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bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
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sprint(self, #PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
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stuffcmd(self, "disconnect\n");
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// bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
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// sprint(self, #PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
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// stuffcmd(self, "disconnect\n");
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return;
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}
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}
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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setinfokey(self, "topcolor", st);
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setinfokey(self, "bottomcolor", st);
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bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
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sprint(self, #PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
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stuffcmd(self, "disconnect\n");
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// bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing color.\n");
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// sprint(self, #PRINT_HIGH, "You have been kicked for changing your color. Don't do it.\n");
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// stuffcmd(self, "disconnect\n");
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return;
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}
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@ -542,9 +561,9 @@ void() TeamFortress_CheckTeamCheats =
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{
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TeamFortress_SetSkin(self);
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bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing skin.\n");
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sprint(self, #PRINT_HIGH, "You have been kicked for changing your skin. Don't do it.\n");
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stuffcmd(self, "disconnect\n");
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// bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing skin.\n");
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// sprint(self, #PRINT_HIGH, "You have been kicked for changing your skin. Don't do it.\n");
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// stuffcmd(self, "disconnect\n");
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}
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if ((self.cutf_items & #CUTF_SPY_KIT) && self.undercover_skin != 0)
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@ -597,9 +616,9 @@ void() TeamFortress_CheckTeamCheats =
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TeamFortress_SetSkin(self);
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bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing skin.\n");
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sprint(self, #PRINT_HIGH, "You have been kicked for changing your skin. Don't do it.\n");
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stuffcmd(self, "disconnect\n");
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// bprint2(#PRINT_MEDIUM, self.netname, " has been kicked for changing skin.\n");
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// sprint(self, #PRINT_HIGH, "You have been kicked for changing your skin. Don't do it.\n");
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// stuffcmd(self, "disconnect\n");
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}
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}
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@ -628,6 +647,44 @@ void() TeamFortress_CheckTeamCheats =
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}
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};
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void(string key, string value) UserInfoCallback =
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{
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local string oldval;
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local string st;
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oldval = infokey(self, key);
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if(value == oldval) // generic reject
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{
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bprint(#PRINT_MEDIUM, "[oldval (" + key + ")(" + value + ")(" + oldval + ")]\n");
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return 1; // rejected!
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}
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if (key == "topcolor" || key == "bottomcolor")
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{
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// no changing colors allowed
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st = infokey(self, "bottomcolor"); // make sure top is same as bottom
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setinfokey(self, "topcolor", st);
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stuffcmd(self, "color ");
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stuffcmd(self, st);
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stuffcmd(self, "\n");
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bprint(#PRINT_MEDIUM, "[color (" + key + ")(" + value + ")(" + oldval + ")]\n");
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return 1;
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}
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else if (key == "skin")
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{
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stuffcmd(self, "skin ");
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stuffcmd(self, oldval);
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stuffcmd(self, "\n");
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bprint(#PRINT_MEDIUM, "[skin (" + key + ")(" + value + ")(" + oldval + ")]\n");
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return 1;
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}
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else
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{
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bprint(#PRINT_MEDIUM, "[default (" + key + ")(" + value + ")(" + oldval + ")]\n");
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return 0; // accept everything else
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}
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};
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//=========================================================================
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// Increase the score of a team
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void(float tno, float scoretoadd) TeamFortress_TeamIncreaseScore =
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Reference in a new issue