Commit graph

50 commits

Author SHA1 Message Date
Bill Currie
a6b179571f com.c:
fix endian detection
quakefs.c:
	don't create the gamedir if userpath is .
2000-08-28 16:14:42 +00:00
Bill Currie
39920968d8 quakeNN.{tga,pcx} -> nuqNNN.{tga,pcx}
another external mention of quake goes away and also gives us 1000 screenshots
instead of 100
2000-08-28 02:53:06 +00:00
Bill Currie
76e84b6995 support rogue and hypnotic 2000-08-28 02:29:43 +00:00
Bill Currie
53ddca7a8e an even better fix (thanks, LordHavoc) 2000-08-28 02:03:55 +00:00
Forest Hale
64b7080691 Changed model light clamping. 2000-08-28 01:47:41 +00:00
Bill Currie
2b76b57a0b fix this bug:) for (i...) { for (i...) }
dumb, dumb, dumb
2000-08-28 01:46:37 +00:00
Bill Currie
63f498fdeb fix a typo 2000-08-28 01:41:17 +00:00
Forest Hale
d1cecd1018 fb model fixups, optimizations, spaced indents fixed, minor cleanup 2000-08-28 01:38:16 +00:00
Bill Currie
bf1a322439 it helps if dlights aren't black :/ 2000-08-28 01:08:07 +00:00
Brian Koropoff
a4a7abb902 Adds GIB, an experimental scripting language for QF, and a few compile fixes. 2000-08-28 00:45:40 +00:00
Bill Currie
86a0a6aa3e bring over gl_screen (sort of). world is now much brighter, but dlights and
weapon models still aren't working properly
2000-08-27 22:13:48 +00:00
Bill Currie
ab1ac381ea add outb for when optimisations are turned off 2000-08-27 22:03:46 +00:00
Bill Currie
738cd437b5 remove GLQUAKE and IDGODS #ifdefs 2000-08-27 16:53:07 +00:00
Bill Currie
8659864267 slight optimisation (thanks, LordHavoc) 2000-08-27 11:05:08 +00:00
Bill Currie
737925f295 sprintf -> snprintf
bash and sed rule! :)
2000-08-27 10:30:17 +00:00
Bill Currie
8302413276 that's most of newtree's gl stuff ported over. Three bugs: wound up with
newtree's slow skys, some models are not getting lit, and dlights don't seem
to be working :(
2000-08-27 10:03:31 +00:00
Bill Currie
8538ec49d1 bring over gl_rlight from newtree
sys_unix.c:
	remove #ifdef GLQUAKE
2000-08-27 07:46:54 +00:00
Bill Currie
10a7fbb00a port over the interesting bits of gl_model.c from newtree 2000-08-27 06:55:07 +00:00
Bill Currie
d4d2afe26f import gl_mesh.c from newtree 2000-08-26 21:30:05 +00:00
Bill Currie
103918c7a4 port over gl_draw.c from newtree 2000-08-26 21:23:07 +00:00
Bill Currie
c1e78e5021 don't need this 2000-08-26 19:17:37 +00:00
Bill Currie
85dc32f2b6 nuq.conf is now read and +set foo on the command line is supported 2000-08-26 06:13:07 +00:00
Bill Currie
1ddf60ea24 finally, nuq-glx works. Still needs lots of work, but getting there :) 2000-08-26 05:48:38 +00:00
Bill Currie
438a2bbcd2 getting closer to nuq-glx. just some linking issues 2000-08-25 07:18:23 +00:00
Bill Currie
e2efff9dde nuq-glx almost builds. just some last problems with gl_part.c and gl_view.c 2000-08-25 06:42:29 +00:00
Bill Currie
d6d6aff0aa remove all references to qw (nuq is not quakeworld :) 2000-08-25 01:34:11 +00:00
Bill Currie
ed64e1a0a2 makes more sense to have this in tools 2000-08-25 01:30:09 +00:00
Jeff Teunissen
cfb568ef0f Added preliminary indent profile, for automatically applying (again,
preliminary) QF code style to source.
2000-08-23 20:28:00 +00:00
Bill Currie
41fc6fb942 nuq-svga and nuq-x11 now run again. 2000-08-23 06:03:57 +00:00
Bill Currie
6f396a55ea nuq-x11 now compiles and links 2000-08-23 05:56:33 +00:00
Bill Currie
7b52e8b908 nuq-svga now links 2000-08-23 05:53:17 +00:00
Bill Currie
9f8660c30e header revamp almost done. it now tries (but fails) to link 2000-08-23 04:45:16 +00:00
Bill Currie
7147e89b21 more header work. getting there, but still no compile 2000-08-22 06:28:42 +00:00
Bill Currie
7f5868530f more header fixups. still doesn't compile 2000-08-21 05:39:54 +00:00
Bill Currie
2718705414 prelim header changes. doesn't build yet 2000-08-21 03:52:28 +00:00
Bill Currie
0a132a2933 gotta put it somewhere safe :) 2000-08-21 01:04:24 +00:00
Bill Currie
b39fa5ac8a New cvar system. -svga and -x11 still compile, link and run!! :) 2000-08-21 00:54:21 +00:00
Bill Currie
a6415d5601 enable -Werror and clean up the resulting mess 2000-08-20 06:23:17 +00:00
Bill Currie
5745025a85 still more uquake->nuq 2000-08-20 05:55:02 +00:00
Bill Currie
16d7581fc6 source/Makefile.am:
rename bins from uquake-* to nuq-*
configure.in:
	rename uquake.conf to quakeforge.conf (undecided about this one)
2000-08-20 05:38:30 +00:00
Bill Currie
1c362eca61 copyright header stuff 2000-08-20 05:25:28 +00:00
Bill Currie
737d401095 remove duplicate config.h inclusions 2000-08-20 04:58:49 +00:00
Bill Currie
3c09f92653 shiver me timbers, uquake-x11 works!!!!!!
include/.gitignore:
	ignore stamp-h
include/stamp-h:
	shouldn't be in cvs
source/Makefile.am:
	comment out the `if ASM_ARCH' and corresponding endif as there seems
	to be either a bug or a misunderstanding in automake snd_mixa.o is
	now built
2000-08-20 04:18:37 +00:00
Bill Currie
111c1b0d4c un-dosify 2000-08-20 01:33:10 +00:00
Bill Currie
4047bd947f include config.h
convert #if USE_INTEL_ASM to #ifdef USE_INTEL_ASM
add cl_math.S to math_ASM

unfortunatly, snd_mixa.o isn't being built. Haven't figured that one out yet
2000-08-20 00:38:32 +00:00
Bill Currie
a4856e8b01 rename dosasm.s to dosasm.S for eventual djgpp support 2000-08-19 23:39:50 +00:00
Bill Currie
0d49ca5edb even if this was a pool, we don't want any wee in it :) 2000-08-19 23:27:11 +00:00
Bill Currie
935dd92fd4 tell cvs to ignore config.h and win32/version.h (under include)
add alsa support (swiped from newtree:)

+= doesn't seem to work well in automake (or at least not my version). Change
the common_SOURCES += ... to combined_SOURCES = $(common_SOURCES) ... and
change the /following/ instances common_SOURCES to combined_SOURCES.
2000-08-19 23:15:48 +00:00
Jeff Teunissen
6f948a56db Add some .gitignore files 2000-08-19 22:50:02 +00:00
Jeff Teunissen
9d334e8b22 Initial revision 2000-08-19 22:24:16 +00:00