Commit graph

113 commits

Author SHA1 Message Date
Yan Sweitzer
cfe425a9d6 added #ifdef WINQUAKE_H .. etc 2000-05-14 09:49:37 +00:00
Yan Sweitzer
b435d22a2f added for clean exports, replaced other references with #include "in_win.h" 2000-05-14 09:48:50 +00:00
Yan Sweitzer
e6e8cbb8f4 added GL target, output same location as software
paths to scitech mgl and directx sdk are _not_ specified, make sure they're in your paths
2000-05-14 09:38:33 +00:00
Bill Currie
73c53442bb heh, oops, duplicate line :) 2000-05-14 08:56:37 +00:00
Bill Currie
bb3c299bf5 Hopefully, this will work for both 3dfx and non-3dfx 2000-05-14 08:25:10 +00:00
Danne
d65d73154c Extern fixes. 2000-05-14 08:16:28 +00:00
Danne
3795744f0a Borland fix to get it compile. 2000-05-14 08:09:43 +00:00
Danne
c038f1f713 More extern fixes. 2000-05-14 08:05:34 +00:00
Danne
1a4043711e Some extern and borland build fixes. 2000-05-14 08:00:32 +00:00
Danne
40b2640b33 Tiny fix. Wish me luck. Dabb. 2000-05-14 07:40:41 +00:00
Dan Olson
e74c0bc8f5 Split up some of *_view.c 2000-05-14 07:19:15 +00:00
Thad Ward
b0ced49de7 oops.. didn't realize that there was an #ifdef __linux__ around the call to s_init 2000-05-14 06:20:41 +00:00
Dan Olson
96664f63e7 Fix my stupid error that I blamed on taniwha. Sorry taniwha. :( 2000-05-14 05:45:27 +00:00
Thad Ward
9d6aba3598 moved sound initializatio out of vid_* to cl_host, where it belongs
(it seems i missed a file or two)
2000-05-14 03:34:24 +00:00
Thad Ward
d8b2f366a1 moved sound initializatio out of vid_* to cl_host, where it belongs 2000-05-14 03:32:06 +00:00
Dan Olson
b748d7bd39 some aesthetic stuff 2000-05-14 03:29:32 +00:00
Bill Currie
6e74823980 take care of a fscked gl_model.c and some other bits (not sure what happened) I probably killed theoddone33's seg fixes :(
rename gl_vidlinuxglx.c to vid_glx.c
2000-05-14 02:32:27 +00:00
Yan Sweitzer
1277d085f0 added a pragma disable warning (win32) 2000-05-14 01:41:22 +00:00
Thad Ward
742362d17f added gas2masm to the workspace 2000-05-14 01:40:20 +00:00
Thad Ward
79c3d5ea71 added gas2masm (from the full QF repository) so fresh checkouts aren't missing it. 2000-05-14 01:38:57 +00:00
James Brown
0ef098f6f7 api patch 2000-05-14 00:53:11 +00:00
Joseph Carter
289610088d This fixes GL.
It may not work well for people using non-3dfx cards, someone PLEASE test
it!
2000-05-14 00:32:35 +00:00
Joseph Carter
b434a9194b gitignore update 2000-05-14 00:12:13 +00:00
Joseph Carter
a1db7e86ef Texture cache mismatch fix (I think, since I'm working blind here..) 2000-05-14 00:11:12 +00:00
James Brown
9b362130b4 Added #include for windows gl 2000-05-13 23:49:35 +00:00
James Brown
0bf2a9f3a9 boingy :) 2000-05-13 23:46:54 +00:00
James Brown
e42f78b356 Updated a few paths and things. 2000-05-13 23:44:32 +00:00
James Brown
0903768083 Windows GL makefile 2000-05-13 23:41:32 +00:00
James Brown
ef696486fd Server 'crash on disconnect' bugfix 2000-05-13 23:34:08 +00:00
James Brown
fb9afe55dd Fixed wrong #ifdef 2000-05-13 23:19:35 +00:00
Joseph Carter
1020d5a22c forgotten includes 2000-05-13 23:09:50 +00:00
Joseph Carter
226ab58a84 Flymode works. 2000-05-13 22:51:05 +00:00
Dan Olson
b58329b37a Put the crosshair back in 2000-05-13 21:45:42 +00:00
Joseph Carter
e9a9aecde0 forgot the includes 2000-05-13 20:51:20 +00:00
Joseph Carter
01eceda77e Removed the string QuakeWorld from places to help avoid stepping on Id's
tues (not that they care to be honest..)  VERSION is gone, use the strings
QW_VERSION and QF_VERSION.  I'd like QW_VERSION to go away but I don't
think we're ready to screw with that just yet.  Note, those are strings,
not floats.

Also defined QSG_STANDARD and set all the star keys the current qw-server
does.

qw-* -> qf-*, unlike the main tree this one is not planned to be just QW.
2000-05-13 20:51:02 +00:00
Dan Olson
497ba1a82f buh bye gl_model.h 2000-05-13 20:47:01 +00:00
Dan Olson
884b19f02d Fix some segs 2000-05-13 20:25:02 +00:00
Joseph Carter
21c1991853 cl_verstring makes its first appearance 2000-05-13 20:10:50 +00:00
Dan Olson
ee500c9b0b added extern viddef_t vid; to each of the vid_* files upon request 2000-05-13 17:37:19 +00:00
James Brown
8042011eb9 *** empty log message *** 2000-05-13 11:06:43 +00:00
James Brown
6bfed8848a Ender's Win32 Server + SW Client stuff :) 2000-05-13 11:04:27 +00:00
James Brown
0ba1b5a805 whoopsie.. Needed to #include <windows.h> 2000-05-13 10:45:29 +00:00
James Brown
f33375e439 ANOTHER serveronly ifdef.. evil! 2000-05-13 10:43:05 +00:00
James Brown
5caa2de451 Removal of nasty #ifdefs :) 2000-05-13 10:42:36 +00:00
James Brown
bfa92f1fae Removed include for winquake.h, not used and caused use of #ifndef SERVERONLY 2000-05-13 10:39:07 +00:00
James Brown
7630423d40 Done a pathetic attempt at cleaning some code up. :P 2000-05-13 10:32:45 +00:00
James Brown
afd8217d2d Added a few windows-specific (and my development enviroment :) ignores. 2000-05-13 10:29:00 +00:00
Bill Currie
565e135571 GLQUAKE has ben eliminated from all but winquake.h 2000-05-13 09:53:25 +00:00
Bill Currie
0cce8322b1 GLQUAKE has been erradicated from the .c files (unfortunatly not the .h files) 2000-05-13 09:23:01 +00:00
Bill Currie
05bb1f14b1 remove unneeded include 2000-05-13 08:15:28 +00:00