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GLQUAKE has been erradicated from the .c files (unfortunatly not the .h files)
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05bb1f14b1
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0cce8322b1
3 changed files with 1339 additions and 9 deletions
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@ -76,6 +76,7 @@ SV_objects = $(patsubst %.d,%.o,$(SV_dependencies))
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CL_SW_sources=\
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cl_model.c \
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cl_parse.c \
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d_edge.c \
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d_fill.c \
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d_init.c \
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@ -133,7 +134,6 @@ CL_sources=\
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cl_main.c \
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cl_math.S \
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cl_misc.c \
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cl_parse.c \
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cl_pred.c \
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cl_tent.c \
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cl_cam.c \
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@ -173,6 +173,7 @@ CL_GLX_sources=\
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gl_mesh.c \
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gl_model.c \
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gl_ngraph.c \
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gl_parse.c \
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gl_part.c \
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gl_refrag.c \
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gl_rlight.c \
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@ -879,13 +879,6 @@ CL_NewTranslation
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*/
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void CL_NewTranslation (int slot)
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{
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#ifdef GLQUAKE
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if (slot > MAX_CLIENTS)
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Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
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R_TranslatePlayerSkin(slot);
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#else
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int i, j;
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int top, bottom;
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byte *dest, *source;
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@ -934,7 +927,6 @@ void CL_NewTranslation (int slot)
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dest[BOTTOM_RANGE+j] = source[bottom+15-j];
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}
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}
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#endif
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}
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/*
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1337
source/gl_parse.c
Normal file
1337
source/gl_parse.c
Normal file
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