GLQUAKE has been erradicated from the .c files (unfortunatly not the .h files)

This commit is contained in:
Bill Currie 2000-05-13 09:23:01 +00:00
parent 05bb1f14b1
commit 0cce8322b1
3 changed files with 1339 additions and 9 deletions

View file

@ -76,6 +76,7 @@ SV_objects = $(patsubst %.d,%.o,$(SV_dependencies))
CL_SW_sources=\
cl_model.c \
cl_parse.c \
d_edge.c \
d_fill.c \
d_init.c \
@ -133,7 +134,6 @@ CL_sources=\
cl_main.c \
cl_math.S \
cl_misc.c \
cl_parse.c \
cl_pred.c \
cl_tent.c \
cl_cam.c \
@ -173,6 +173,7 @@ CL_GLX_sources=\
gl_mesh.c \
gl_model.c \
gl_ngraph.c \
gl_parse.c \
gl_part.c \
gl_refrag.c \
gl_rlight.c \

View file

@ -879,13 +879,6 @@ CL_NewTranslation
*/
void CL_NewTranslation (int slot)
{
#ifdef GLQUAKE
if (slot > MAX_CLIENTS)
Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
R_TranslatePlayerSkin(slot);
#else
int i, j;
int top, bottom;
byte *dest, *source;
@ -934,7 +927,6 @@ void CL_NewTranslation (int slot)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
}
#endif
}
/*

1337
source/gl_parse.c Normal file

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