Texture cache mismatch fix (I think, since I'm working blind here..)

This commit is contained in:
Joseph Carter 2000-05-14 00:11:12 +00:00
parent 9b362130b4
commit a1db7e86ef

View file

@ -1337,7 +1337,15 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
if (!strcmp (identifier, glt->identifier))
{
if (width != glt->width || height != glt->height)
Sys_Error ("GL_LoadTexture: cache mismatch");
{
glt->width = width;
glt->height = height;
glt->mipmap = mipmap;
GL_Bind (glt->texnum);
GL_Upload8 (data, width, height, mipmap, alpha);
}
return gltextures[i].texnum;
}
}