Bill Currie
18a9900b21
merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
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not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a
revert Endy's HL changes. Sorry endy but what would you rather have: HL
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support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Loring Holden
26c36382db
client.h - add needed define of CL_ParseEntityLump()
2000-06-12 06:14:34 +00:00
Loring Holden
d2a2fbf6cb
cmd.c - use (var = Cvar_FindVar(buf)) != 0 instead of (var = Cvar_FindVar(buf))
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cvar.c - include strings.h for AIX
gl_warp.c - remove unneeded skytexturenum variable
2000-06-12 06:14:00 +00:00
Bill Currie
0ebebb9bdb
fix a gcc warning. I hope this is what the original coder intended (looks like
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it).
2000-06-12 02:50:59 +00:00
Dabb
c5c51a2839
fullsbar defaults true now, so changing command line option (win32) -fullsbar -> -nofullsbar
2000-06-11 08:55:40 +00:00
Dabb
3cc97ab304
Added extern.
2000-06-11 08:10:46 +00:00
James Brown
1d1529cb4b
Sky & warning fixes.
2000-06-11 04:44:19 +00:00
Thad Ward
dd81394eb0
turned on -Werror for VC++
2000-06-11 04:19:50 +00:00
Anton E. Gavrilov
b9acf19025
stricmp, strnicmp ---> strcasecmp, strncasecmp
2000-06-11 03:47:11 +00:00
Anton E. Gavrilov
092e377dc1
Add $-expansion code.
2000-06-11 02:57:08 +00:00
Anton E. Gavrilov
b5a2d30444
CVAR_FIXME cleanup
2000-06-11 00:23:13 +00:00
Anton E. Gavrilov
7f5c4e4148
Make command and cvar completion case-insensitive.
2000-06-11 00:05:45 +00:00
Zephaniah E. Hull
d3dbe394ce
Woops, frogot to cvs add this one on the HL fix..
2000-06-10 21:48:01 +00:00
Zephaniah E. Hull
b8a92f28dc
Newtree compiles again, no promices that it will work though..
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I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
Thad Ward
ac8d74e741
added hl_wad.c and hl_bsp.c to the gl project
2000-06-10 16:40:04 +00:00
James Brown
3b337ab41d
Fixed 'skybug'
2000-06-10 09:40:12 +00:00
James Brown
a495278595
Fixed automake makefile for hl_*.c
2000-06-10 03:48:25 +00:00
James Brown
125dc1252b
Fixed server. Whoot. :)
2000-06-10 03:46:40 +00:00
James Brown
1501c63997
Um. Fixed the server so it won't bomb loading Half-Life maps.
2000-06-10 03:43:18 +00:00
James Brown
957873f3bb
Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :)
2000-06-10 03:36:28 +00:00
James Brown
646dd87153
Testing.
2000-06-10 02:13:57 +00:00
Anton E. Gavrilov
9ad4192af2
ooops
2000-06-10 00:26:21 +00:00
Anton E. Gavrilov
a1982a0f75
CVAR_FIXME cleanup.
2000-06-10 00:23:56 +00:00
Anton E. Gavrilov
df980b44a1
CVAR_FIXME cleanup
2000-06-09 23:37:39 +00:00
Joseph Carter
6168fcebcc
Proper cache checking for textures - thanks to LordHavoc for the fast and
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cheap crc (which isn't a real crc, but does the job)
2000-06-09 22:28:08 +00:00
Joseph Carter
a4243ac120
added -3dfx
2000-06-09 21:36:53 +00:00
Joseph Carter
3287c0e38b
ARB multitexture for glx, wgl, and 3dfx targets
2000-06-09 21:34:21 +00:00
Zephaniah E. Hull
53b2cafae8
We have -3dfx again, took me a hour or two to do it..
2000-06-09 20:15:08 +00:00
Anton E. Gavrilov
3644a3056e
host_frametime --> sv_frametime for server;
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CVAR_FIXME cleanup.
2000-06-09 19:22:30 +00:00
Anton E. Gavrilov
5096ce59c3
Rename V_CalcRoll to SV_CalcRoll;
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CVAR_FIXME cleanup.
2000-06-09 19:06:50 +00:00
Anton E. Gavrilov
538e021faf
Remove the stupid CVAR_NONE & CVAR_USERINFO's;
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CVAR_FIXME cleanup.
2000-06-09 18:58:19 +00:00
Anton E. Gavrilov
39b83b626b
Rename client_state_t to sv_client_state_t;
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client_state_t cls ---> client_static_t cls;
2000-06-09 18:47:12 +00:00
Anton E. Gavrilov
1139c87959
Remove master_adr;
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Kill the stupid CVAR_SERVERINFO's.
2000-06-09 18:27:20 +00:00
Jeff Teunissen
d7d581e546
Fix inverted lightmap problem.
2000-06-07 07:23:23 +00:00
Joseph Carter
0b893de220
Doh!
2000-06-06 11:34:50 +00:00
Thad Ward
f0953267ed
remove model.c from the gl builds
2000-06-05 19:51:36 +00:00
Joseph Carter
c1f7cef497
GLX now supports EXT_multitexture if you've got it, one more step
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toward real ARB_multitexture.
2000-06-05 12:22:22 +00:00
Joseph Carter
a3e32e213e
Draw_Character -> Draw_Character8
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Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8
You know what this means right? Draw_*16 is coming soon. Very soon.
2000-06-05 01:05:25 +00:00
Joseph Carter
9a348350df
Multitexture for GLX, sortof. It's useless to you unless you've got
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SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!) Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Jeff Teunissen
6c2ae3cb47
Increase the effective radius of dynamic lights in GL.
2000-06-04 12:56:28 +00:00
Dabb
d5d4036334
fullsbardraw defaults to TRUE now. Sbar needs to be drawn on each frame. Gotta remove unneeded stuffs lateron...
2000-06-04 12:42:38 +00:00
Joseph Carter
207857733a
removing a glFinish
2000-06-04 11:20:51 +00:00
Joseph Carter
1cb3f49391
May fix Dabb's statusbar problem
2000-06-04 10:53:01 +00:00
Dabb
54fecba24b
Reverse my goofup - I need coffee!-)
2000-06-04 09:40:06 +00:00
Dabb
2508ef4264
Added extern to gammatable. Table is "stored" in r_view.c
2000-06-04 09:30:49 +00:00
Dabb
59f1871a16
Someone forgot to define some ints...fixed.
2000-06-04 09:18:48 +00:00
Joseph Carter
77d084e425
missed this before
2000-06-04 01:12:07 +00:00
Joseph Carter
accc15a82e
non-skybox skies were overbrighting, fixed
2000-06-03 22:47:05 +00:00
Joseph Carter
19afb34084
This adds multitexture for win32 back into the game.
2000-06-03 22:32:53 +00:00