Commit Graph

49 Commits

Author SHA1 Message Date
Bill Currie a695da4371 ignorage 2003-02-21 16:01:07 +00:00
Bill Currie 83b54e8a5f build the progs locally 2003-02-21 16:00:14 +00:00
Bill Currie 567f58c2fe reconstruct the player linked list when a player comes in because the server
zaps the edict wholesale. this fixes the runaway loop problem when an
incoming player takes the place of a bot. unfortunatly, the bot just
vanishes without a trace. Fixing that will take server extensions.
2003-02-21 15:33:05 +00:00
Bill Currie 28b1cc48b7 bring back the player linked list. rather vital for getting frikbot to pay
attention to you. also brings back the runaway loop, but I know how to fix
that
2003-02-21 15:12:42 +00:00
Bill Currie 6503dc6c16 faster inits and casting logic to float doesn't seem to work well atm. 2003-02-21 06:01:33 +00:00
Bill Currie bedcb0d64f fix the runaway loop problem caused by a player connecting after bots have
spawned
2003-02-20 16:49:11 +00:00
Bill Currie 09fa223030 fix an incorrect bit op 2003-02-20 05:37:56 +00:00
Bill Currie 458375346c remove my hacked up readme.html. oops :) 2003-02-18 23:19:52 +00:00
Bill Currie 638da49aa9 qfcc fixes 2003-02-18 23:12:03 +00:00
Bill Currie 5167b9f833 initial checkin of the frikbot source (not standalone) 2003-02-18 23:11:05 +00:00
Bill Currie 4bb2aaeb14 clean up the warnings 2003-01-28 21:52:15 +00:00
Bill Currie fa76c5ab30 clean up the warnings 2003-01-28 21:43:41 +00:00
Bill Currie b617bd4d07 ignore generated files 2003-01-24 19:35:29 +00:00
Bill Currie f994c0c98a whee, CTF will continue to live :) (see permission.txt). I haven't even
/tried/ to pass the code through qfcc yet.
2003-01-24 19:31:58 +00:00
Bill Currie 4a5732aac0 quad dropping should work now 2003-01-13 21:47:24 +00:00
Bill Currie 3eebd46df4 remove --traditional :) 2002-11-19 16:23:33 +00:00
Bill Currie 48b1c64844 clean up some warnings 2002-11-01 01:49:10 +00:00
Bill Currie c1d3e4f3be bring in the killtarget fixes from quakeworld 2002-10-24 19:57:00 +00:00
Bill Currie a46b5eb518 dos -> unix line endings 2002-10-24 19:56:03 +00:00
Bill Currie e758608902 make pent and quad color effects unconditional rather than deathmatch
dependent
2002-10-24 18:07:45 +00:00
Bill Currie 6638284d29 Tonik's single player progs for quakeworld 2002-10-24 15:02:26 +00:00
Bill Currie dbeec86043 whitespace 2002-10-21 21:41:52 +00:00
Bill Currie d8ea11c80b fix an uninitialized var warning 2002-10-08 03:39:05 +00:00
Bill Currie 61a2e9b8ce fix some uninit warnings 2002-09-13 02:43:47 +00:00
Bill Currie b6f1361263 whitespace 2002-07-21 03:59:34 +00:00
Bill Currie ec46bd7cb7 more SUB_UseTargets fixes and a trailing \n 2002-04-26 20:10:46 +00:00
Bill Currie 59ec64557a bring in the SUB_UseTargets from quakeworld 2002-04-26 20:09:04 +00:00
Bill Currie 78e625a336 don't remove self if self.killtarget == self.targetname 2002-04-26 20:07:12 +00:00
Bill Currie dcbb64cfe7 subs.qc:
make sure self.killtarget doesn't get nuked with sv_old_entity_free 0
	and self.targetname == self.killtarget
triggers.qc:
	don't remeve self if self.targetname == self.killtarget (I suspect this
	is /always/ the case, but no harm in being certain).
2002-04-26 19:58:47 +00:00
Ragnvald Maartmann-Moe IV 60675de584 Fix complaints during make due to lack of new lines at end of file. 2002-03-03 05:18:53 +00:00
Bill Currie d8d86b931e bring in Deek's bug fixes and whitespace cleanups 2002-02-22 20:01:05 +00:00
Bill Currie e158247afb --traditional is no longer needed. paroxysm/quake will take a lot more work
to get to this point, but now quake, quakeworld and paroxysm/quakeword can
start using qfcc's features.
2002-02-22 19:12:55 +00:00
Bill Currie 7f3ef60d60 compiles with qfcc (this was probably a pointless exercise due to Deek's
work, but it's nice having a compilable base paroxysm).
2002-02-21 20:36:23 +00:00
Bill Currie 30eb259d02 this should make a dropped quad glow 2002-02-21 19:15:45 +00:00
Bill Currie fbc8c4c600 warnings cleanup again :) 2002-02-19 05:26:50 +00:00
Bill Currie 4b376c2ba0 more consistent builds :) 2002-02-19 05:19:33 +00:00
Bill Currie ce9581e654 heh, oops, didn't notice that 2002-02-19 05:17:44 +00:00
Bill Currie 0490dbc283 cleanup all the warnings 2002-02-19 05:16:48 +00:00
Bill Currie 23e1fd824e make consistent builds a little easier 2002-02-19 05:15:07 +00:00
Bill Currie 3cf0b480ff remove a bunch of unused locals and two locals shadowing params 2002-02-19 00:27:04 +00:00
Bill Currie d8cfc929c7 oops, forgot to remove the traceon/traceoff calls 2002-02-19 00:22:45 +00:00
Bill Currie 718ae1049e fix two locals shadowing parms. this should fix the bogus lasers 2002-02-19 00:21:30 +00:00
Bill Currie 3be5c77603 clean up a bunch of unused local params 2002-02-19 00:19:27 +00:00
Bill Currie a9e3a8e018 move progs.dat from .. to . 2002-02-18 06:45:22 +00:00
Bill Currie 19fa1aea11 fix the one error I refuse to gloss over using --traditional 2002-02-18 06:19:00 +00:00
Bill Currie 3204b44273 yada yada yada 2002-02-18 06:13:31 +00:00
Jeff Teunissen bb433e8a92 The original Paroxysm 1.20 source. 2002-02-17 03:18:55 +00:00
Bill Currie 6eb3ebf41b initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00
Bill Currie ceb9dcba0c initial checkin of the id (I hope!) quakeworld progs source 2002-02-15 17:57:14 +00:00