cleanup all the warnings

This commit is contained in:
Bill Currie 2002-02-19 05:16:48 +00:00
parent 23e1fd824e
commit 0490dbc283
12 changed files with 23 additions and 18 deletions

View file

@ -364,7 +364,7 @@ float() FindTarget =
{
client = sight_entity;
if (client.enemy == self.enemy)
return;
return 0;
}
else
{
@ -582,7 +582,7 @@ float() DogCheckAttack;
float() CheckAnyAttack =
{
if (!enemy_vis)
return;
return 0;
if (self.classname == "monster_army")
return SoldierCheckAttack ();
if (self.classname == "monster_ogre")

View file

@ -2,7 +2,7 @@
// prototypes
void () W_WeaponFrame;
void() W_SetCurrentAmmo;
void() player_pain;
void(entity attacker, float damage) player_pain;
void() player_stand1;
void (vector org) spawn_tfog;
void (vector org, entity death_owner) spawn_tdeath;

View file

@ -599,7 +599,7 @@ void() traceoff = #30;
void(entity e) eprint = #31; // prints an entire edict
float(float yaw, float dist) walkmove = #32; // returns TRUE or FALSE
// #33 was removed
float(float yaw, float dist) droptofloor= #34; // TRUE if landed on floor
float() droptofloor = #34; // TRUE if landed on floor
void(float style, string value) lightstyle = #35;
float(float v) rint = #36; // round to nearest int
float(float v) floor = #37; // largest integer <= v

View file

@ -195,7 +195,7 @@ void() dog_painb14 =[ $painb14 , dog_painb15 ] {};
void() dog_painb15 =[ $painb15 , dog_painb16 ] {};
void() dog_painb16 =[ $painb16 , dog_run1 ] {};
void() dog_pain =
void(entity attacker, float damage) dog_pain =
{
sound (self, CHAN_VOICE, "dog/dpain1.wav", 1, ATTN_NORM);

View file

@ -578,7 +578,7 @@ void () fd_secret_use =
if (!(self.spawnflags & SECRET_NO_SHOOT))
{
self.th_pain = SUB_Null;
//XXX not needed? self.th_pain = SUB_Null;
self.takedamage = DAMAGE_NO;
}
self.velocity = '0 0 0';
@ -612,6 +612,11 @@ void () fd_secret_use =
sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
};
void (entity attacker, float damage) fd_secret_pain =
{
fd_secret_use ();
};
// Wait after first movement...
void () fd_secret_move1 =
{
@ -665,7 +670,7 @@ void () fd_secret_done =
{
self.health = 10000;
self.takedamage = DAMAGE_YES;
self.th_pain = fd_secret_use;
self.th_pain = fd_secret_pain;
}
sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
};
@ -769,7 +774,7 @@ void () func_door_secret =
{
self.health = 10000;
self.takedamage = DAMAGE_YES;
self.th_pain = fd_secret_use;
self.th_pain = fd_secret_pain;
self.th_die = fd_secret_use;
}
self.oldorigin = self.origin;

View file

@ -236,7 +236,7 @@ void() armor_touch;
void() armor_touch =
{
local float type, value, bit;
local float type = 0, value = 0, bit = 0;
if (other.health <= 0)
return;
@ -390,7 +390,7 @@ float() W_BestWeapon;
void() weapon_touch =
{
local float hadammo, best, new, old;
local float hadammo, best, new = 0, old;
local entity stemp;
local float leave;

View file

@ -176,7 +176,7 @@ void() misc_fireball =
self.nextthink = time + (random() * 5);
self.think = fire_fly;
if (!self.speed)
self.speed == 1000;
self.speed = 1000;
};
void() fire_fly =
@ -532,7 +532,7 @@ void() func_illusionary =
self.movetype = MOVETYPE_NONE;
self.solid = SOLID_NOT;
setmodel (self, self.model);
makestatic ();
makestatic (self);
};
/*QUAKED func_episodegate (0 .5 .8) ? E1 E2 E3 E4

View file

@ -246,7 +246,7 @@ void() ogre_smash9 =[ $smash9, ogre_smash10 ] {ai_charge(13); chainsaw(0);};
void() ogre_smash10 =[ $smash10, ogre_smash11 ] {chainsaw(1);};
void() ogre_smash11 =[ $smash11, ogre_smash12 ] {ai_charge(2); chainsaw(0);
self.nextthink = self.nextthink + random()*0.2;}; // slight variation
void() ogre_smash12 =[ $smash12, ogre_smash13 ] {ai_charge();};
void() ogre_smash12 =[ $smash12, ogre_smash13 ] {ai_charge(0);};//XXX was () but that's incorrect
void() ogre_smash13 =[ $smash13, ogre_smash14 ] {ai_charge(4);};
void() ogre_smash14 =[ $smash14, ogre_run1 ] {ai_charge(12);};

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@ -239,7 +239,7 @@ void() finale_4 =
//============================================================================
void () nopain =
void (entity attacker, float damage) nopain =
{
self.health = 40000;
};

View file

@ -334,7 +334,7 @@ void() player_axpain4 = [ $axpain4, player_axpain5 ] {};
void() player_axpain5 = [ $axpain5, player_axpain6 ] {};
void() player_axpain6 = [ $axpain6, player_run ] {};
void() player_pain =
void(entity attacker, float damage) player_pain =
{
if (self.weaponframe)
return;

View file

@ -21,7 +21,7 @@ $frame death1 death2 death3 death4 death5 death6 death7
$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9 walk10
$frame walk11 walk12
void() shalrath_pain;
void(entity attacker, float damage) shalrath_pain;
void() ShalMissile;
void() shal_stand =[ $walk1, shal_stand ] {ai_stand();};
@ -87,7 +87,7 @@ void() shal_death6 =[ $death6, shal_death7 ] {};
void() shal_death7 =[ $death7, shal_death7 ] {};
void() shalrath_pain =
void(entity attacker, float damage) shalrath_pain =
{
if (self.pain_finished > time)
return;

View file

@ -942,7 +942,7 @@ W_ChangeWeapon
*/
void() W_ChangeWeapon =
{
local float it, am, fl;
local float it, am, fl = 0;
it = self.items;
am = 0;