warnings cleanup again :)

This commit is contained in:
Bill Currie 2002-02-19 05:26:50 +00:00
parent 4b376c2ba0
commit fbc8c4c600
8 changed files with 19 additions and 12 deletions

View file

@ -2,7 +2,7 @@
// prototypes
void () W_WeaponFrame;
void() W_SetCurrentAmmo;
void() player_pain;
void(entity attacker, float damage) player_pain;
void() player_stand1;
void (vector org) spawn_tfog;
void (vector org, entity death_owner) spawn_tdeath;

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@ -440,7 +440,7 @@ float teamplay;
float timelimit;
float fraglimit;
float deathmatch;
float rj = 1;
float rj;
//================================================
@ -639,7 +639,7 @@ void() traceoff = #30;
void(entity e) eprint = #31; // prints an entire edict
float(float yaw, float dist) walkmove = #32; // returns TRUE or FALSE
// #33 was removed
float(float yaw, float dist) droptofloor= #34; // TRUE if landed on floor
float() droptofloor = #34; // TRUE if landed on floor
void(float style, string value) lightstyle = #35;
float(float v) rint = #36; // round to nearest int
float(float v) floor = #37; // largest integer <= v

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@ -582,7 +582,7 @@ void () fd_secret_use =
if (!(self.spawnflags & SECRET_NO_SHOOT))
{
self.th_pain = SUB_Null;
//XXX needed? self.th_pain = SUB_Null;
self.takedamage = DAMAGE_NO;
}
self.velocity = '0 0 0';
@ -616,6 +616,11 @@ void () fd_secret_use =
sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
};
void (entity attacker, float damage) fd_secret_pain =
{
fd_secret_use ();
};
// Wait after first movement...
void () fd_secret_move1 =
{
@ -669,7 +674,7 @@ void () fd_secret_done =
{
self.health = 10000;
self.takedamage = DAMAGE_YES;
self.th_pain = fd_secret_use;
self.th_pain = fd_secret_pain;
self.th_die = fd_secret_use;
}
sound(self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise3, 1, ATTN_NORM);
@ -775,7 +780,7 @@ void () func_door_secret =
{
self.health = 10000;
self.takedamage = DAMAGE_YES;
self.th_pain = fd_secret_use;
self.th_pain = fd_secret_pain;
}
self.oldorigin = self.origin;
if (!self.wait)

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@ -365,7 +365,7 @@ void() armor_touch;
void() armor_touch =
{
local float type, value, bit;
local float type = 0, value = 0, bit = 0;
if (other.health <= 0)
return;
@ -540,7 +540,7 @@ float() W_BestWeapon;
void() weapon_touch =
{
local float hadammo, best, new, old;
local float hadammo, best, new = 0, old;
local entity stemp;
local float leave;

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@ -176,7 +176,7 @@ void() misc_fireball =
self.nextthink = time + (random() * 5);
self.think = fire_fly;
if (!self.speed)
self.speed == 1000;
self.speed = 1000;
};
void() fire_fly =
@ -588,7 +588,7 @@ void() func_illusionary =
self.movetype = MOVETYPE_NONE;
self.solid = SOLID_NOT;
setmodel (self, self.model);
makestatic ();
makestatic (self);
};
/*QUAKED func_episodegate (0 .5 .8) ? E1 E2 E3 E4

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@ -340,7 +340,7 @@ void() player_axpain4 = [ $axpain4, player_axpain5 ] {};
void() player_axpain5 = [ $axpain5, player_axpain6 ] {};
void() player_axpain6 = [ $axpain6, player_run ] {};
void() player_pain =
void(entity attacker, float damage) player_pain =
{
if (self.weaponframe)
return;

View file

@ -1062,7 +1062,7 @@ W_ChangeWeapon
*/
void() W_ChangeWeapon =
{
local float it, am, fl;
local float it, am, fl = 0;
it = self.items;
am = 0;

View file

@ -174,6 +174,8 @@ void() worldspawn =
lastspawn = world;
InitBodyQue ();
rj = 1;
// custom map attributes
if (self.model == "maps/e1m8.bsp")