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this should make a dropped quad glow
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@ -82,6 +82,7 @@ void(float timeleft) DropQuad =
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item.flags = FL_ITEM;
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item.solid = SOLID_TRIGGER;
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item.movetype = MOVETYPE_TOSS;
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item.effects = item.effects | EF_BLUE;
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item.noise = "items/damage.wav";
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setmodel (item, "progs/quaddama.mdl");
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setsize (item, '-16 -16 -24', '16 16 32');
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