MotoLegacy
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bc46399f8c
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CLIENT/SERVER: Add new event for screen flashing, add delay to game start
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2024-01-14 20:48:42 -05:00 |
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MotoLegacy
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4deeb465ee
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FTE: Considerable Protocol Optimizations
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2024-01-13 21:47:02 -05:00 |
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MotoLegacy
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da4bd373b0
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CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol
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2024-01-12 14:40:38 -05:00 |
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MotoLegacy
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a41eeb23c6
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FTE: Report menu status to other clients and draw on HUD
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2024-01-11 10:40:10 -05:00 |
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MotoLegacy
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5b4af6caeb
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SERVER: Considerably reduce and modulate Melee functionality
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2024-01-10 15:27:22 -05:00 |
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cypress
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671ee73a19
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SERVER: Major Weapon Logic Revamp
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2024-01-09 17:45:23 -05:00 |
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cypress
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f0bbed099f
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SERVER: Implement Weapon_PlayerHasWeaponWithFiretype
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2024-01-08 14:03:35 -05:00 |
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cypress
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dcff9b084e
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Update copyright date
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2024-01-07 18:24:48 -05:00 |
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cypress
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59737bd194
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SERVER: Fix stance change values in NZ:P Beta
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2023-12-30 10:25:58 -05:00 |
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cypress
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c1b68a8cda
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SERVER: Wrap stance changing for readability, ensure beta precautions
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2023-12-30 10:17:05 -05:00 |
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cypress
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b6f4676a5c
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SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable
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2023-12-29 19:49:13 -05:00 |
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cypress
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6a2cdf5f2d
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SERVER: Assign player spawn point weapon instead of just providing
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2023-12-28 11:50:32 -05:00 |
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cypress
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e5372d3107
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CLIENT/SERVER: Tweak Game Over sequencing
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2023-12-28 11:28:45 -05:00 |
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cypress
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8c362579b7
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SERVER: Tell client to stop drawing Revive indicator on disconnect
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2023-12-28 10:52:42 -05:00 |
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cypress
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49dbd80fa4
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SERVER/CLIENT: Properly network player fields such as points and kills
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2023-12-28 10:49:30 -05:00 |
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cypress
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981cd3a5ad
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CLIENT/SERVER: Properly network that players drop-out to clientside rendering
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2023-12-28 09:59:28 -05:00 |
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cypress
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3ea3d20e67
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SERVER: Basic support for trigger_setfire
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2023-12-24 10:31:08 -05:00 |
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cypress
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ba2f2f225a
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SERVER: Unlatch special Perk-A-Cola functions from Quick Revive
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2023-12-16 11:09:46 -05:00 |
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cypress
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c694387819
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SERVER: Fix cooling flamethrower weapons when not in active slot
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2023-12-07 13:07:59 -05:00 |
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cypress
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fdbf7989cc
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SERVER: Set ADS_Offset on weapon swap, not just when deemed worthy
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2023-12-05 13:00:34 -05:00 |
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cypress
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987628e791
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CLIENT/SERVER: Spike peer review fixes
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2023-12-02 11:06:39 -05:00 |
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cypress
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1075512ceb
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SERVER: Minor optimization for round stings
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2023-11-30 12:35:04 -05:00 |
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cypress
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8e0aa1056f
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SERVER: Fix bleedout time being inconsistent and ticking while being revived
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2023-11-29 14:04:31 -05:00 |
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cypress
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f5eb808de8
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SERVER: Fix last stand idle frame never triggering
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2023-11-28 12:00:27 -05:00 |
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cypress
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2672e94387
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CLIENT/SERVER: Draw character name on match start
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2023-11-21 22:35:25 -05:00 |
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cypress
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fe547187e0
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SERVER: Remove debug Quick Revive
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2023-11-19 09:46:04 -05:00 |
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cypress
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8701eb45e1
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SERVER: Tweak acceptable range for landing sound
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2023-11-18 17:34:47 -05:00 |
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cypress
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5aa1e75cdf
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SERVER: Improved stance changing with bounding box changes, player collision deaths
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2023-11-18 15:17:40 -05:00 |
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cypress
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bc411eac73
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SERVER: Fix third person walk animations sometimes canceling action animations
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2023-11-17 10:21:16 -05:00 |
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cypress
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a02b69b5d6
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SERVER: Mostly complete third person animation implementation
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2023-11-16 12:10:11 -05:00 |
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cypress
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6a955e322d
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SERVER: Tweak player and zombie sounds
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2023-11-15 19:34:01 -05:00 |
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cypress
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3ec7db8299
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CLIENT: Player network prediction by eukara
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2023-11-11 20:36:11 -05:00 |
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cypress
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8cc1f70e7a
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SERVER: Have player spawns use targets on use
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2023-11-08 14:16:21 -05:00 |
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cypress
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a19658ec9e
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SERVER: Fix co-op tracking, update Quick Revive on connect/disconnect
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2023-11-08 08:50:34 -05:00 |
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cypress
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9ae20b3487
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SERVER: Player stance and PhD Flopper tweaks
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2023-11-03 19:22:23 -04:00 |
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cypress
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c913f9a98b
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SERVER: Add support for spawning Co-Op spawns if not provided
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2023-10-29 18:21:41 -04:00 |
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cypress
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a3f2c2cb7e
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SERVER: Fix Flamethrower regeneration
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2023-10-17 08:54:27 -04:00 |
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cypress
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835fdcb1e2
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SERVER: Remove Mule Kick debug print
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2023-10-16 11:01:31 -04:00 |
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cypress
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1f3280a10f
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SERVER: Total weapon storage revamp
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2023-10-15 11:30:01 -04:00 |
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cypress
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94455b938e
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SERVER: Remove movespeed penalty during purchases
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2023-09-14 22:01:37 -04:00 |
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cypress
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ddc845f447
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SERVER: Fix nround.wav at start using weapon channel
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2023-08-28 10:28:38 -04:00 |
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cypress
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d56a17faf3
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SERVER: Better management of model and sound allocation
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2023-08-25 15:14:24 -04:00 |
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Steam Deck User
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24f772d0b9
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SERVER: Regen health instantly when a new Round starts
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2023-03-10 12:24:19 -05:00 |
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Steam Deck User
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41cd921c5f
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SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times
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2023-03-10 12:20:43 -05:00 |
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Steam Deck User
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a0b89faa22
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SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead
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2023-03-10 11:47:42 -05:00 |
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Ian
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acd2ac8062
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SERVER: More accurate weapon walk and sprint speed math and data
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2023-03-08 20:03:35 -05:00 |
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Steam Deck User
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3df23f64c1
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SERVER/FTE: Increase sprint punchangles a tad
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2023-03-06 14:15:10 -05:00 |
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Steam Deck User
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6651566aad
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CLIENT/SERVER: Enable sprint bobbing for FTE
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2023-03-06 13:56:59 -05:00 |
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Steam Deck User
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ab0d4315ba
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CLIENT/SERVER: More accurate sprint camera movement in FTE
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2023-03-06 13:04:50 -05:00 |
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Steam Deck User
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f85f3e5429
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SERVER: Add a 0.25s delay before checking if we're facing an enemy
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2023-02-08 22:49:38 -05:00 |
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