MotoLegacy
da4bd373b0
CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol
2024-01-12 14:40:38 -05:00
MotoLegacy
a41eeb23c6
FTE: Report menu status to other clients and draw on HUD
2024-01-11 10:40:10 -05:00
MotoLegacy
238e9d995d
FTE: Update extensions
2024-01-10 16:33:06 -05:00
cypress
671ee73a19
SERVER: Major Weapon Logic Revamp
2024-01-09 17:45:23 -05:00
cypress
dcff9b084e
Update copyright date
2024-01-07 18:24:48 -05:00
cypress
b6f4676a5c
SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable
2023-12-29 19:49:13 -05:00
cypress
e5372d3107
CLIENT/SERVER: Tweak Game Over sequencing
2023-12-28 11:28:45 -05:00
cypress
49dbd80fa4
SERVER/CLIENT: Properly network player fields such as points and kills
2023-12-28 10:49:30 -05:00
cypress
981cd3a5ad
CLIENT/SERVER: Properly network that players drop-out to clientside rendering
2023-12-28 09:59:28 -05:00
cypress
c5a4014181
CLIENT: Add scr_serverstopwatch 2 for round timer
2023-12-24 11:18:38 -05:00
cypress
6d9b976f2f
CLIENT: Fix viewangle corruption on 32-bit systems
2023-12-06 14:19:58 -05:00
cypress
d3b088fcf0
CLIENT: Stop forcing a scale of 1.4x for client models
2023-12-04 14:31:16 -05:00
cypress
a3de55e071
CLIENT: Allow specifying hostname in Menu
2023-12-02 13:21:20 -05:00
cypress
3472c06043
CLIENT: (Hack) use different protocol name for emscripten
2023-12-02 13:14:44 -05:00
cypress
987628e791
CLIENT/SERVER: Spike peer review fixes
2023-12-02 11:06:39 -05:00
cypress
75b9adb1a6
CLIENT: Add CSQC Flame particle effect
2023-11-29 14:48:01 -05:00
cypress
130ccd6cd1
SERVER: Allow Mappers to specify Double-Tap 1.0
2023-11-28 11:34:39 -05:00
cypress
2eb8e9e7d9
CLIENT: Add Co-Operative menu
2023-11-27 16:41:07 -05:00
cypress
946171ee42
CLIENT: Remove 3DS references from loading tips
2023-11-26 08:49:47 -05:00
cypress
2672e94387
CLIENT/SERVER: Draw character name on match start
2023-11-21 22:35:25 -05:00
cypress
bee0e764fc
CLIENT: Handle chat in CSQC
2023-11-19 12:45:50 -05:00
cypress
5aa1e75cdf
SERVER: Improved stance changing with bounding box changes, player collision deaths
2023-11-18 15:17:40 -05:00
cypress
a02b69b5d6
SERVER: Mostly complete third person animation implementation
2023-11-16 12:10:11 -05:00
cypress
fb40427c3c
CLIENT: Network more important client fields
2023-11-12 10:46:49 -05:00
cypress
3ec7db8299
CLIENT: Player network prediction by eukara
2023-11-11 20:36:11 -05:00
cypress
fd6cb138a2
CLIENT: Add support for Gib Event
2023-11-08 12:30:26 -05:00
MotoLegacy
e8dc7028e4
CLIENT: Add loading screens
2023-11-06 09:45:36 -05:00
MotoLegacy
02bb83d09e
CLIENT: Properly scale menu based on resolution
2023-11-05 19:58:59 -05:00
MotoLegacy
64c63ab614
CLIENT: Save settings applied in menu
2023-11-05 17:41:20 -05:00
MotoLegacy
8935f1889d
CLIENT: Fix particles not working first time around
2023-11-05 16:53:13 -05:00
cypress
5eab83eb63
CLIENT: Remove drawing unused meshes at world origin
2023-10-30 15:51:12 -04:00
cypress
f385a04712
CLIENT: Use gun_kick and ADS positions for muzzleflashes
2023-10-30 15:29:02 -04:00
cypress
84fb0662e3
SERVER/CLIENT: Trigger a Bouncing Betty tutorial on purchase
2023-10-28 12:09:57 -04:00
cypress
e3eafffcb9
SERVER: Add ability to display left weapon muzzle flash
2023-10-27 14:35:44 -04:00
cypress
b8763ca465
SERVER: Control crosshair via QuakeC
2023-10-16 10:23:50 -04:00
cypress
10418b38f7
CLIENT: Fix Stopwatch counting an hour as 360 seconds, and not 3600
2023-08-27 15:55:43 -04:00
cypress
6d37aaae5f
CLIENT/FTE: Add stopwatch to HUD
2023-08-27 10:15:16 -04:00
Steam Deck User
83caba0141
GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
2023-03-29 10:49:58 -04:00
Steam Deck User
8ac9ff87bf
CLIENT/SERVER: Implement game_songplay entity for music streaming
2023-03-25 20:23:42 -04:00
Steam Deck User
447342ed71
CLIENT: Remove awful gl_blendsprites hack
2023-03-17 12:14:02 -04:00
Steam Deck User
be12ee3ca9
CLIENT: Don't vid_reload on WebGL, corrupts modelindex
2023-03-12 12:42:42 -04:00
Steam Deck User
0812781cb7
SERVER/CLIENT/FTE: More fluid weapon zoom, instant zoom for snipers
2023-03-09 13:58:00 -05:00
Steam Deck User
c649a7c587
CLIENT: Force a vid_reload on init to fix gl_blendsprites
2023-03-09 12:05:36 -05:00
Steam Deck User
fc5bc8e6c1
CLIENT: Fix viewmodel moving while paused
2023-03-06 14:03:11 -05:00
Steam Deck User
6651566aad
CLIENT/SERVER: Enable sprint bobbing for FTE
2023-03-06 13:56:59 -05:00
Steam Deck User
ab0d4315ba
CLIENT/SERVER: More accurate sprint camera movement in FTE
2023-03-06 13:04:50 -05:00
Steam Deck User
101749371d
CLIENT: Stop using server time for weapon bobbing
2023-03-06 12:46:25 -05:00
Ian
ac3358668a
CLIENT: Use a new linear formula for sensitivity scaling
2023-03-06 10:44:51 -05:00
Steam Deck User
12a2633738
CLIENT/SERVER: Misc. Weapon Spread improvements
...
Adds proper gun recoil to FTE, as well as moves spread calculation to be
relative to crosshairs. CSQC's crosshair values are now accurate to
World at War as well. Weapons are also much more precise ADS, so the Kar
is more viable. Shotguns also no longer reduce spread when ADS, in
parity with World at War :^)
2023-03-02 22:06:26 -05:00
Steam Deck User
0435d8cafb
CLIENT: Better muzzleflash parity with standard ports
2023-02-16 22:44:12 -05:00