mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-25 21:31:28 +00:00
CLIENT: Properly scale menu based on resolution
This commit is contained in:
parent
64c63ab614
commit
02bb83d09e
2 changed files with 235 additions and 263 deletions
|
@ -99,7 +99,7 @@ noref void(float apiver, string enginename, float enginever) CSQC_Init =
|
|||
buttonBind[10] = "+button5";
|
||||
buttonBind[11] = "+button6";
|
||||
buttonBind[12] = "+button3";
|
||||
buttonBind[13] = "impulse 25";
|
||||
buttonBind[13] = "impulse 33";
|
||||
|
||||
// intialize screen resolutions
|
||||
|
||||
|
|
|
@ -84,7 +84,7 @@ void() menu_back =
|
|||
{
|
||||
if (in_menu == MENU_CSETTINGS)
|
||||
localcmd("saveconfig\n");
|
||||
|
||||
|
||||
if (in_menu == MENU_GSETTINGS || in_menu == MENU_CSETTINGS ||
|
||||
in_menu == MENU_AUDSETTINGS || in_menu == MENU_CONSETTINGS) {
|
||||
if (wasigs == TRUE)
|
||||
|
@ -902,10 +902,10 @@ void() null = {
|
|||
MENU GUIDELINES (to preserve consistency)
|
||||
|
||||
* Buttons that belong to the same category should have a spacing
|
||||
difference of 0.05.
|
||||
difference of 20.
|
||||
|
||||
* Buttons that do not belong to the same category should have
|
||||
a spacing difference of 0.075.
|
||||
a spacing difference of 30.
|
||||
|
||||
*/
|
||||
|
||||
|
@ -922,101 +922,102 @@ var struct
|
|||
int platform_dependency; // what platforms is this option visible on
|
||||
} buttons[] =
|
||||
{
|
||||
//Main
|
||||
{[0.025, 0.175, 0], "Solo", -1, menu_single, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
|
||||
//{[0.025, 0.225, 0], "Cooperative", -1, menu_multi, null, MENU_MAIN},
|
||||
{[0.025, 0.300, 0], "Settings", -1, menu_settings, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.350, 0], "Achievements", -1, menu_achievements, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.425, 0], "Credits", -1, menu_about, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.500, 0], "Exit", -1, menu_quit, null, MENU_MAIN, 0, OPTION_EXE_ONLY},
|
||||
// Main
|
||||
{[6, 75], "Solo", -1, menu_single, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 0
|
||||
{[6, 95], "Cooperative", -1, menu_multi, null, MENU_MAIN, 1, OPTION_WEB_AND_EXE}, // 1
|
||||
// ...
|
||||
{[6, 125], "Settings", -1, menu_settings, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 2
|
||||
{[6, 145], "Achievements", -1, menu_achievements, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 3
|
||||
// ...
|
||||
{[6, 175], "Credits", -1, menu_about, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 4
|
||||
// ...
|
||||
{[6, 205], "Exit", -1, menu_quit, null, MENU_MAIN, 0, OPTION_EXE_ONLY}, // 5
|
||||
|
||||
//Solo
|
||||
{[0.025, 0.175, 0], "Nacht der Untoten", -1, menu_loadndu, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.275, 0], "Warehouse", -1, menu_loadwh, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.450, 0], "Custom Maps", -1, menu_customs, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE},
|
||||
// Solo
|
||||
{[6, 75], "Nacht der Untoten", -1, menu_loadndu, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 6
|
||||
{[6, 95], "Kino der Toten", -1, menu_loadndu, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 7
|
||||
{[6, 115], "Warehouse", -1, menu_loadwh, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 8
|
||||
{[6, 135], "Wahnsinn", -1, menu_loadwh, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 9
|
||||
{[6, 155], "Christmas Special", -1, menu_loadwh, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 10
|
||||
// ...
|
||||
{[6, 185], "Custom Maps", -1, menu_customs, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 11
|
||||
|
||||
//Pause
|
||||
{[0.025, 0.500, 0], "Resume", -1, menu_resume, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.550, 0], "Restart", -1, menu_restart, null, MENU_PAUSE, 0, OPTION_EXE_ONLY},
|
||||
{[0.025, 0.600, 0], "Settings", -1, menu_settings, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.650, 0], "Main Menu", -1, menu_main, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.850, 0], "Waypoint Menu", -1, menu_waypoint, null, MENU_PAUSE, 0, OPTION_EXE_ONLY},
|
||||
// Pause
|
||||
{[6, 75], "Resume Carnage", -1, menu_resume, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 12
|
||||
{[6, 95], "Restart", -1, menu_restart, null, MENU_PAUSE, 0, OPTION_EXE_ONLY}, // 13
|
||||
{[6, 115], "Settings", -1, menu_settings, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 14
|
||||
{[6, 135], "Main Menu", -1, menu_main, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 15
|
||||
{[6, 0], "Waypoint Menu", -1, menu_waypoint, null, MENU_PAUSE, 0, OPTION_EXE_ONLY}, // 16
|
||||
|
||||
//Restart
|
||||
{[0.025, 0.500, 0], "Yes", -1, menu_resy, null, MENU_RES, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.550, 0], "No", -1, menu_resn, null, MENU_RES, 0, OPTION_WEB_AND_EXE},
|
||||
// Restart
|
||||
{[6, 75], "Yes", -1, menu_resy, null, MENU_RES, 0, OPTION_WEB_AND_EXE}, // 17
|
||||
{[6, 95], "No", -1, menu_resn, null, MENU_RES, 0, OPTION_WEB_AND_EXE}, // 18
|
||||
|
||||
//Settings
|
||||
{[0.025, 0.175, 0], "Graphics Settings", -1, menu_graphics, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.350, 0], "Controls", -1, menu_controls, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE},
|
||||
// Settings
|
||||
{[6, 75], "Graphics Settings", -1, menu_graphics, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 19
|
||||
{[6, 95], "Controls", -1, menu_controls, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 20
|
||||
{[6, 115], "Control Settings", -1, menu_consettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 21
|
||||
{[6, 135], "Audio Settings", -1, menu_audsettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 22
|
||||
|
||||
//Graphics
|
||||
{[0.025, 0.175, 0], "Resolution", -1, settings_re, settings_re, MENU_GSETTINGS, 0, OPTION_EXE_ONLY},
|
||||
{[0.025, 0.225, 0], "Aspect Ratio", -1, settings_ar, settings_ar2, MENU_GSETTINGS, 0, OPTION_EXE_ONLY},
|
||||
{[0.025, 0.275, 0], "Fullscreen", -1, settings_fs, settings_fs, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.325, 0], "Show FPS", -1, settings_fps, settings_fps, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.375, 0], "Max FPS", -1, settings_mfps, settings_mfps2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.425, 0], "VSync", -1, settings_vs, settings_vs, MENU_GSETTINGS, 0, OPTION_EXE_ONLY},
|
||||
{[0.025, 0.475, 0], "Field of View", -1, settings_fov, settings_fov2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.525, 0], "Brightness", -1, settings_brite, settings_brite2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.575, 0], "Ultrawide Mode", -1, settings_xb, settings_xb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.625, 0], "Particles", -1, settings_pt, settings_pt, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.675, 0], "Fullbright", -1, settings_fb, settings_fb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.725, 0], "Retro", -1, settings_ro, settings_ro, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.800, 0], "Save & Apply", -1, settings_apply, settings_apply, MENU_GSETTINGS + MENU_CONSETTINGS +
|
||||
MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
// Graphics
|
||||
{[6, 75, 0], "Render Scale", -1, settings_rescale, settings_rescale2, MENU_GSETTINGS, 0, OPTION_WEB_ONLY}, // 23
|
||||
{[6, 95], "Resolution", -1, settings_re, settings_re, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 24
|
||||
{[6, 115], "Aspect Ratio", -1, settings_ar, settings_ar2, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 25
|
||||
{[6, 135], "Fullscreen", -1, settings_fs, settings_fs, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 26
|
||||
{[6, 155], "Show FPS", -1, settings_fps, settings_fps, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 27
|
||||
{[6, 175], "Max FPS", -1, settings_mfps, settings_mfps2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 28
|
||||
{[6, 195], "VSync", -1, settings_vs, settings_vs, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 29
|
||||
{[6, 215], "Field of View", -1, settings_fov, settings_fov2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 30
|
||||
{[6, 235], "Brightness", -1, settings_brite, settings_brite2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 31
|
||||
{[6, 255], "Ultrawide Mode", -1, settings_xb, settings_xb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 32
|
||||
{[6, 275], "Particles", -1, settings_pt, settings_pt, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 33
|
||||
{[6, 295], "Fullbright", -1, settings_fb, settings_fb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 34
|
||||
{[6, 315], "Retro", -1, settings_ro, settings_ro, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 35
|
||||
{[6, -1], "Save & Apply", -1, settings_apply, settings_apply, MENU_GSETTINGS + MENU_CONSETTINGS +
|
||||
MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 36
|
||||
|
||||
//Controls
|
||||
{[0.025, 0.175, 0], "Walk Forward", -1, bind_walkf, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.225, 0], "Walk Backward", -1, bind_walkb, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.275, 0], "Walk Left", -1, bind_walkl, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.325, 0], "Walk Right", -1, bind_walkr, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.375, 0], "Jump", -1, bind_jump, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.425, 0], "Sprint", -1, bind_sprint, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.475, 0], "Change Stance", -1, bind_stance, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
|
||||
{[0.025, 0.525, 0], "Weapon Next", -1, bind_wpnn, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.575, 0], "Weapon Previous", -1, bind_wpnp, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
|
||||
{[0.025, 0.625, 0], "Interact", -1, bind_interact, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.675, 0], "Reload", -1, bind_reload, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.725, 0], "Melee", -1, bind_knife, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.775, 0], "Grenade", -1, bind_nade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.825, 0], "Secondary Grenade", -1, bind_switchnade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
// Controls
|
||||
{[6, 75], "Walk Forward", -1, bind_walkf, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 37
|
||||
{[6, 95], "Walk Backward", -1, bind_walkb, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 38
|
||||
{[6, 115], "Walk Left", -1, bind_walkl, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 39
|
||||
{[6, 135], "Walk Right", -1, bind_walkr, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 40
|
||||
{[6, 155], "Jump", -1, bind_jump, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 41
|
||||
{[6, 175], "Sprint", -1, bind_sprint, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 42
|
||||
{[6, 195], "Change Stance", -1, bind_stance, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 43
|
||||
{[6, 215], "Weapon Next", -1, bind_wpnn, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 44
|
||||
{[6, 235], "Weapon Previous", -1, bind_wpnp, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 45
|
||||
{[6, 255], "Interact", -1, bind_interact, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 46
|
||||
{[6, 275], "Reload", -1, bind_reload, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 47
|
||||
{[6, 295], "Melee", -1, bind_knife, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 48
|
||||
{[6, 315], "Grenade", -1, bind_nade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 49
|
||||
{[6, 335], "Secondary Grenade", -1, bind_switchnade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 50
|
||||
|
||||
// Custom Maps
|
||||
{[0.025, 0.825, 0], "Next Page", -1, menu_custom_next, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.875, 0], "Previous Page", -1, menu_custom_back, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE},
|
||||
{[6, -2], "Next Page", -1, menu_custom_next, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE}, // 51
|
||||
{[6, -1], "Previous Page", -1, menu_custom_back, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE}, // 52
|
||||
|
||||
//Everything, pretty much
|
||||
{[0.025, 0.925, 0], "Back", -1, menu_back, null, MENU_SINGLE + MENU_MULTI + MENU_SETTINGS + MENU_ABOUT +
|
||||
// Everything, pretty much
|
||||
{[6, 0], "Back", -1, menu_back, null, MENU_SINGLE + MENU_MULTI + MENU_SETTINGS + MENU_ABOUT +
|
||||
MENU_IGS + MENU_GSETTINGS + MENU_CSETTINGS + MENU_CUSTOMS +
|
||||
MENU_ACHIEVEMENTS + MENU_CONSETTINGS + MENU_AUDSETTINGS, 0,
|
||||
OPTION_WEB_AND_EXE},
|
||||
OPTION_WEB_AND_EXE}, // 53
|
||||
|
||||
{[0.025, 0.275, 0], "Control Settings", -1, menu_consettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 47
|
||||
{[0.025, 0.175, 0], "ADS Mode", -1, settings_adsmode, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 48
|
||||
{[0.025, 0.225, 0], "Look Sensitivity", -1, settings_sens, settings_sens2, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 49
|
||||
// Control Settings
|
||||
{[6, 75], "ADS Mode", -1, settings_adsmode, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 54
|
||||
{[6, 95], "Look Sensitivity", -1, settings_sens, settings_sens2, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 55
|
||||
|
||||
{[0.025, 0.325, 0], "Wahnsinn", -1, menu_loadwn, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 50
|
||||
{[0.025, 0.375, 0], "Christmas Special", -1, menu_loadch, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 51
|
||||
{[0.025, 0.225, 0], "Kino der Toten", -1, menu_loadch, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 52
|
||||
|
||||
{[0.025, 0.225, 0], "Audio Settings", -1, menu_audsettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 53
|
||||
{[0.025, 0.175, 0], "Master Volume", -1, setting_mastervol, setting_mastervol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 54
|
||||
{[0.025, 0.225, 0], "Music Volume", -1, setting_chann1vol, setting_chann1vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 55
|
||||
{[0.025, 0.275, 0], "SFX Volume", -1, setting_chann2vol, setting_chann2vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 56
|
||||
{[0.025, 0.325, 0], "Channel 3 Volume", -1, setting_chann3vol, setting_chann3vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 57
|
||||
{[0.025, 0.375, 0], "Channel 4 Volume", -1, setting_chann4vol, setting_chann4vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 58
|
||||
{[0.025, 0.425, 0], "Channel 5 Volume", -1, setting_chann5vol, setting_chann5vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 59
|
||||
{[0.025, 0.475, 0], "Channel 6 Volume", -1, setting_chann6vol, setting_chann6vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 60
|
||||
|
||||
// Web specific options
|
||||
{[0.025, 0.175, 0], "Render Scale", -1, settings_rescale, settings_rescale2, MENU_GSETTINGS, 0, OPTION_WEB_ONLY} // 61
|
||||
// Audio Settings
|
||||
{[6, 75], "Master Volume", -1, setting_mastervol, setting_mastervol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 56
|
||||
{[6, 95], "Music Volume", -1, setting_chann1vol, setting_chann1vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 57
|
||||
{[6, 115], "SFX Volume", -1, setting_chann2vol, setting_chann2vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 58
|
||||
{[6, 135], "Channel 3 Volume", -1, setting_chann3vol, setting_chann3vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 59
|
||||
{[6, 155], "Channel 4 Volume", -1, setting_chann4vol, setting_chann4vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 60
|
||||
{[6, 175], "Channel 5 Volume", -1, setting_chann5vol, setting_chann5vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 61
|
||||
{[6, 195], "Channel 6 Volume", -1, setting_chann6vol, setting_chann6vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE} // 62
|
||||
};
|
||||
|
||||
//REMEMBER TO UPDATE THIS CONST IF YOU ADD BUTTONS
|
||||
const float BUTTONS_COUNT = 62;
|
||||
float BUTTONS_COUNT = 63;
|
||||
float lastActive;
|
||||
|
||||
|
||||
|
@ -1029,7 +1030,7 @@ void(float index) Update_Button =
|
|||
else if (!platform_is_web && buttons[index].platform_dependency == OPTION_WEB_ONLY)
|
||||
return;
|
||||
|
||||
float btnscale = 0.030*g_height;
|
||||
//float btnscale = 0.030*g_height;
|
||||
|
||||
if(in_menu != in_menu & buttons[index].group)
|
||||
buttons[index].active = -1;
|
||||
|
@ -1042,32 +1043,39 @@ void(float index) Update_Button =
|
|||
return;
|
||||
}
|
||||
|
||||
local vector pos = buttons[index].pos;
|
||||
pos_x *= g_width;
|
||||
pos_y *= g_height;
|
||||
vector pos = buttons[index].pos;
|
||||
|
||||
if (pos_y == 0)
|
||||
pos_y = g_height - 22;
|
||||
else if (pos_y == -1)
|
||||
pos_y = g_height - 75;
|
||||
else if (pos_y == -2)
|
||||
pos_y = g_height - 95;
|
||||
//pos_x *= g_width;
|
||||
//pos_y *= g_height;
|
||||
|
||||
if (next_gray_out == 1)
|
||||
buttons[44].gray_out = 1;
|
||||
buttons[51].gray_out = 1;
|
||||
else
|
||||
buttons[44].gray_out = 0;
|
||||
buttons[51].gray_out = 0;
|
||||
|
||||
if (back_gray_out == 1)
|
||||
buttons[45].gray_out = 1;
|
||||
buttons[52].gray_out = 1;
|
||||
else
|
||||
buttons[45].gray_out = 0;
|
||||
buttons[52].gray_out = 0;
|
||||
|
||||
if (buttons[index].gray_out == 0) {
|
||||
if(buttons[index].active > 0) {
|
||||
drawstring(pos, buttons[index].text, [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
|
||||
drawstring(pos, buttons[index].text, [14, 14], [1, 0, 0], 1, 0);
|
||||
} else {
|
||||
drawstring(pos, buttons[index].text, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring(pos, buttons[index].text, [14, 14], [1, 1, 1], 1, 0);
|
||||
}
|
||||
} else {
|
||||
drawstring(pos, buttons[index].text, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
|
||||
drawstring(pos, buttons[index].text, [14, 14], [0.25, 0.25, 0.25], 1, 0);
|
||||
}
|
||||
|
||||
|
||||
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + (g_height * 0.6) && cursor_pos_y > pos_y && cursor_pos_y < pos_y + btnscale && buttons[index].gray_out == 0) {
|
||||
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + 300 && cursor_pos_y > pos_y && cursor_pos_y < pos_y + 14 && buttons[index].gray_out == 0) {
|
||||
if (index != lastActive)
|
||||
localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1);
|
||||
|
||||
|
@ -1101,8 +1109,6 @@ void() Controller_UpdateButton =
|
|||
|
||||
void(float index, float type) Button_Click =
|
||||
{
|
||||
float btnscale = 0.030*g_height;
|
||||
|
||||
// don't click if not active
|
||||
if(buttons[index].active == -1)
|
||||
return;
|
||||
|
@ -1113,11 +1119,16 @@ void(float index, float type) Button_Click =
|
|||
if (!platform_is_web && buttons[index].platform_dependency == OPTION_WEB_ONLY)
|
||||
return;
|
||||
|
||||
local vector pos = buttons[index].pos;
|
||||
pos_x *= g_width;
|
||||
pos_y *= g_height;
|
||||
vector pos = buttons[index].pos;
|
||||
|
||||
if (pos_y == 0)
|
||||
pos_y = g_height - 22;
|
||||
else if (pos_y == -1)
|
||||
pos_y = g_height - 75;
|
||||
else if (pos_y == -2)
|
||||
pos_y = g_height - 95;
|
||||
|
||||
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + (g_height * 0.6) && cursor_pos_y > pos_y && cursor_pos_y < pos_y + btnscale) {
|
||||
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + 300 && cursor_pos_y > pos_y && cursor_pos_y < pos_y + 14) {
|
||||
if (type == 0) { //left click
|
||||
buttons[index].action();
|
||||
} else { //right click
|
||||
|
@ -1149,33 +1160,30 @@ void() Menu_Click_Custom =
|
|||
|
||||
void() Draw_Extra_Main =
|
||||
{
|
||||
local string main_desc = "";
|
||||
string main_desc = "";
|
||||
|
||||
// Draw darkened co-op button
|
||||
drawstring([0.025*g_width, 0.225*g_height, 0], "Co-Op (Coming Soon!)", [g_height * 0.03, g_height * 0.03, 1], [0.5, 0.5, 0.5], 1, 0);
|
||||
|
||||
// Division lines
|
||||
drawfill ([0.025*g_width, 0.275*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
|
||||
drawfill ([0.025*g_width, 0.400*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
|
||||
drawfill ([6, 115], [270, 4], [0.5, 0.5, 0.5], 1, 0);
|
||||
drawfill ([6, 165], [270, 4], [0.5, 0.5, 0.5], 1, 0);
|
||||
|
||||
if (platform_is_web == false)
|
||||
drawfill ([0.025*g_width, 0.475*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
|
||||
drawfill ([6, 195], [270, 4], [0.5, 0.5, 0.5], 1, 0);
|
||||
|
||||
// Get description for menu option
|
||||
switch(lastActive) {
|
||||
case 0:
|
||||
main_desc = "Take on the Hordes by yourself.";
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
main_desc = "Adjust your Settings to Optimize your Experience.";
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
main_desc = "View locked or unlocked Achievements.";
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
main_desc = "See who made NZ:P possible.";
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
main_desc = "Return to System.";
|
||||
break;
|
||||
default:
|
||||
|
@ -1184,7 +1192,7 @@ void() Draw_Extra_Main =
|
|||
}
|
||||
|
||||
// Draw desc
|
||||
drawstring([0.025*g_width, 0.865*g_height, 0], main_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, g_height - 42, 0], main_desc, [12, 12], [1, 1, 1], 1, 0);
|
||||
|
||||
// Social Links
|
||||
// Discord doesn't allow permanant invites anymore, "bummer"..
|
||||
|
@ -1223,11 +1231,11 @@ void() Draw_Extra_Solo =
|
|||
string solo_img = "";
|
||||
|
||||
// Division lines
|
||||
drawfill ([0.025*g_width, 0.425*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
|
||||
drawfill ([6, 175], [270, 4], [0.5, 0.5, 0.5], 1, 0);
|
||||
|
||||
// Map descriptions
|
||||
switch(lastActive) {
|
||||
case 5:
|
||||
case 6:
|
||||
solo_desc = "Desolate bunker located on a Ge-";
|
||||
solo_desc2 = "rman airfield, stranded after a";
|
||||
solo_desc3 = "brutal plane crash surrounded by";
|
||||
|
@ -1238,33 +1246,21 @@ void() Draw_Extra_Solo =
|
|||
solo_desc8 = "to the overwhelming onslaught?";
|
||||
solo_img = "gfx/menu/nacht_der_untoten.png";
|
||||
break;
|
||||
case 6:
|
||||
case 8:
|
||||
solo_desc = "Old Warehouse full of Zombies!";
|
||||
solo_desc2 = "Fight your way to the Power";
|
||||
solo_desc3 = "Switch through the Hordes!";
|
||||
solo_img = "gfx/menu/warehouse.png";
|
||||
break;
|
||||
case 50:
|
||||
solo_desc = "An abandoned and bleak mental house";
|
||||
solo_desc2 = "surrounded by debris and fog. Teddy";
|
||||
solo_desc3 = "is deceitful, find him.";
|
||||
solo_img = "gfx/menu/wahnsinn.png";
|
||||
break;
|
||||
case 51:
|
||||
case 10:
|
||||
solo_desc = "No Santa this year. Though we're";
|
||||
solo_desc2 = "sure you will get presents from";
|
||||
solo_desc3 = "the undead! Will you accept them?";
|
||||
solo_img = "gfx/menu/christmas_special.png";
|
||||
break;
|
||||
case 52:
|
||||
solo_desc = "A WW2-era theatre left to rot in";
|
||||
solo_desc2 = "West Berlin. See what secrets await";
|
||||
solo_desc3 = "in this Theatre of the Damned.";
|
||||
solo_img = "gfx/menu/kino_der_toten.png";
|
||||
break;
|
||||
case 7:
|
||||
case 11:
|
||||
solo_desc = "Custom Maps made by Community on";
|
||||
solo_desc2 = "the Forum and Discord!";
|
||||
solo_desc2 = "GitHub Discussions!";
|
||||
solo_img = "gfx/menu/custom.png";
|
||||
break;
|
||||
default:
|
||||
|
@ -1275,39 +1271,35 @@ void() Draw_Extra_Solo =
|
|||
|
||||
// Map img
|
||||
if (solo_img != "")
|
||||
drawpic([0.490*g_width, 0.115*g_height, 0], solo_img, [0.425*g_width, 0.385*g_height, 0], [1,1,1], 1);
|
||||
drawpic([g_width - 340 - 6, 75], solo_img, [300, 170], [1, 1, 1], 1);
|
||||
|
||||
// Draw desc
|
||||
drawstring([0.425*g_width, 0.540*g_height, 0], solo_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.425*g_width, 0.580*g_height, 0], solo_desc2, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.425*g_width, 0.620*g_height, 0], solo_desc3, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.425*g_width, 0.660*g_height, 0], solo_desc4, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.425*g_width, 0.700*g_height, 0], solo_desc5, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.425*g_width, 0.740*g_height, 0], solo_desc6, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.425*g_width, 0.780*g_height, 0], solo_desc7, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.425*g_width, 0.820*g_height, 0], solo_desc8, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([g_width - 360, 250, 0], solo_desc, [11, 11], [1, 1, 1], 1, 0);
|
||||
drawstring([g_width - 360, 265, 0], solo_desc2, [11, 11], [1, 1, 1], 1, 0);
|
||||
drawstring([g_width - 360, 280, 0], solo_desc3, [11, 11], [1, 1, 1], 1, 0);
|
||||
drawstring([g_width - 360, 295, 0], solo_desc4, [11, 11], [1, 1, 1], 1, 0);
|
||||
drawstring([g_width - 360, 310, 0], solo_desc5, [11, 11], [1, 1, 1], 1, 0);
|
||||
drawstring([g_width - 360, 325, 0], solo_desc6, [11, 11], [1, 1, 1], 1, 0);
|
||||
drawstring([g_width - 360, 340, 0], solo_desc7, [11, 11], [1, 1, 1], 1, 0);
|
||||
drawstring([g_width - 360, 355, 0], solo_desc8, [11, 11], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
void() Draw_Extra_Settings =
|
||||
{
|
||||
|
||||
// Division lines
|
||||
drawfill ([0.025*g_width, 0.325*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
|
||||
|
||||
local string set_desc = "";
|
||||
string set_desc = "";
|
||||
|
||||
// Descriptions
|
||||
switch(lastActive) {
|
||||
case 15:
|
||||
case 19:
|
||||
set_desc = "Adjust settings relating to Graphical Fidelity.";
|
||||
break;
|
||||
case 16:
|
||||
case 20:
|
||||
set_desc = "Customize your Control Scheme.";
|
||||
break;
|
||||
case 47:
|
||||
case 21:
|
||||
set_desc = "Adjust settings in relation to how NZ:P Controls.";
|
||||
break;
|
||||
case 53:
|
||||
case 22:
|
||||
set_desc = "Adjust Audio Levels.";
|
||||
break;
|
||||
default:
|
||||
|
@ -1316,47 +1308,31 @@ void() Draw_Extra_Settings =
|
|||
}
|
||||
|
||||
// Draw desc
|
||||
drawstring([0.025*g_width, 0.865*g_height, 0], set_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, g_height - 42, 0], set_desc, [12, 12], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
//FIXME -- credits look ugly, font scaling & such
|
||||
void() Draw_Extra_Credits =
|
||||
{
|
||||
drawstring([0.03*g_width, 0.15*g_height, 0], "Blubswillrule: Coding, Models, GFX, Sounds, Music", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([.03*g_width, 0.15*g_height + g_height*0.025 + 3, 0], [strlen("Blubswillrule")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
drawstring([0.03*g_width, 0.20*g_height, 0], "Ju[s]tice: Maps, Models, GFX", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([.03*g_width, 0.20*g_height + g_height*0.025 + 3, 0], [strlen("Ju[s]tice")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
drawstring([0.03*g_width, 0.25*g_height, 0], "Jukki: Coding", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([.03*g_width, 0.25*g_height + g_height*0.025 + 3, 0], [strlen("Jukki")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, 65], "Programming:", [12, 12], TEXT_ORANGE, 1, 0);
|
||||
drawstring([6, 85], "Blubs, Jukki, DR_Mabuse1981, Naievil", [12, 12], [1, 1, 1], 1, 0);
|
||||
drawstring([6, 105], "Cypress, ScatterBox", [12, 12], [1, 1, 1], 1, 0);
|
||||
|
||||
drawstring([0.03*g_width, 0.30*g_height, 0], "Biodude: Sounds", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([.03*g_width, 0.30*g_height + g_height*0.025 + 3, 0], [strlen("Biodude")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, 130], "Models:", [12, 12], TEXT_ORANGE, 1, 0);
|
||||
drawstring([6, 150], "Blubs, Ju[s]tice, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0);
|
||||
|
||||
drawstring([0.03*g_width, 0.35*g_height, 0], "Dr_Mabuse1981: Coding", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([.03*g_width, 0.35*g_height + g_height*0.025 + 3, 0], [strlen("Dr_Mabuse1981")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, 175], "GFX:", [12, 12], TEXT_ORANGE, 1, 0);
|
||||
drawstring([6, 195], "Blubs, Ju[s]tice, Cypress, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0);
|
||||
|
||||
drawstring([0.03*g_width, 0.40*g_height, 0], "Naievil: Coding, NX Maintaining", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([.03*g_width, 0.40*g_height + g_height*0.025 + 3, 0], [strlen("Naievil")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, 220], "Sounds/Music:", [12, 12], TEXT_ORANGE, 1, 0);
|
||||
drawstring([6, 240], "Blubs, Biodude, Cypress, Marty P.", [12, 12], [1, 1, 1], 1, 0);
|
||||
|
||||
drawstring([0.03*g_width, 0.45*g_height, 0], "MotoLegacy: Coding, GFX, Music", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([.03*g_width, 0.45*g_height + g_height*0.025 + 3, 0], [strlen("MotoLegacy")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
drawstring([0.03*g_width, 0.50*g_height, 0], "Derped_Crusader: Models, GFX", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([.03*g_width, 0.50*g_height + g_height*0.025 + 3, 0], [strlen("Derped_Crusader")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
drawstring([0.03*g_width, 0.60*g_height, 0], "Special Thanks:", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([.03*g_width, 0.60*g_height + g_height*0.025 + 3, 0], [strlen("Special Thanks")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
drawstring([0.03*g_width, 0.640*g_height, 0], "- Spike: FTEQW", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.03*g_width, 0.660*g_height, 0], "- Shpuld: Clean-CSQC", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.03*g_width, 0.680*g_height, 0], "- Crow_Bar: DQuake", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.03*g_width, 0.700*g_height, 0], "- st1x51: DQuakePlus", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.03*g_width, 0.720*g_height, 0], "- fgsfdsfgs: QuakespasmNX", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.03*g_width, 0.740*g_height, 0], "- Azenn: GFX help", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.03*g_width, 0.760*g_height, 0], "- tavo: Music help", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([0.03*g_width, 0.780*g_height, 0], "- BCDeshiG: Heavy bug testing", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, 265], "Special Thanks:", [12, 12], TEXT_ORANGE, 1, 0);
|
||||
drawstring([6, 285], "- Spike, Eukara: FTEQW", [12, 12], [1, 1, 1], 1, 0);
|
||||
drawstring([6, 305], "- Shpuld: CleanQC4FTE", [12, 12], [1, 1, 1], 1, 0);
|
||||
drawstring([6, 325], "- Crow_Bar, st1x51: dQuake(plus)", [12, 12], [1, 1, 1], 1, 0);
|
||||
drawstring([6, 345], "- fgsfdsfgs: Quakespasm-NX", [12, 12], [1, 1, 1], 1, 0);
|
||||
drawstring([6, 365], "- MasterFeizz: ctrQuake", [12, 12], [1, 1, 1], 1, 0);
|
||||
drawstring([6, 385], "- Rinnegatamante: Initial VITA Port & Updater", [12, 12], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
void() Draw_Extra_Restart =
|
||||
|
@ -1372,21 +1348,21 @@ void() Draw_Extra_CSettings =
|
|||
|
||||
// ADS Mode
|
||||
if (cvar("cl_adsmode") == 0)
|
||||
drawstring([0.475*g_width, 0.175*g_height, 0], "HOLD", [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 75], "HOLD", [14, 14], [1, 1, 1], 1, 0);
|
||||
else
|
||||
drawstring([0.475*g_width, 0.175*g_height, 0], "TOGGLE", [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 75], "TOGGLE", [14, 14], [1, 1, 1], 1, 0);
|
||||
|
||||
// Look Sensitivity
|
||||
drawstring([0.475*g_width, 0.225*g_height, 0], ftos(cvar("sensitivity")), [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 95], ftos(cvar("sensitivity")), [14, 14], [1, 1, 1], 1, 0);
|
||||
|
||||
|
||||
// Descriptions
|
||||
switch(lastActive) {
|
||||
case 48:
|
||||
case 54:
|
||||
cset_desc = "Switch between Toggle/Hold to Aim Down Sight.";
|
||||
break;
|
||||
case 49:
|
||||
cset_desc = "Change Look Sensitivity to change Cursor Responsiveness.";
|
||||
case 55:
|
||||
cset_desc = "Change Look Sensitivity to adjust responsiveness.";
|
||||
break;
|
||||
default:
|
||||
cset_desc = "";
|
||||
|
@ -1394,10 +1370,10 @@ void() Draw_Extra_CSettings =
|
|||
}
|
||||
|
||||
// Division lines
|
||||
drawfill ([0.025*g_width, 0.775*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
|
||||
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
|
||||
|
||||
// Draw desc
|
||||
drawstring([0.025*g_width, 0.865*g_height, 0], cset_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, g_height - 42, 0], cset_desc, [12, 12], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
void() Draw_Extra_GSettings =
|
||||
|
@ -1439,13 +1415,13 @@ void() Draw_Extra_GSettings =
|
|||
arval = "ERR";
|
||||
break;
|
||||
}
|
||||
drawstring([0.475*g_width, 0.225*g_height, 0], arval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 115], arval, [14, 14], [1, 1, 1], 1, 0);
|
||||
} else {
|
||||
// Render Scale
|
||||
resval = strcat(itos(ftoi(cvar("r_renderscale")*100)), "%");
|
||||
}
|
||||
|
||||
drawstring([0.475*g_width, 0.175*g_height, 0], resval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 95], resval, [14, 14], [1, 1, 1], 1, 0);
|
||||
|
||||
// Fullscreen
|
||||
if (fullscreenval == 0)
|
||||
|
@ -1453,7 +1429,7 @@ void() Draw_Extra_GSettings =
|
|||
else
|
||||
sval = S_ENABLED;
|
||||
|
||||
drawstring([0.475*g_width, 0.275*g_height, 0], sval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 135], sval, [14, 14], [1, 1, 1], 1, 0);
|
||||
|
||||
// Show FPS
|
||||
if (cvar("show_fps") == 0)
|
||||
|
@ -1461,14 +1437,15 @@ void() Draw_Extra_GSettings =
|
|||
else
|
||||
fpsval = S_ENABLED;
|
||||
|
||||
drawstring([0.475*g_width, 0.325*g_height, 0], fpsval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 155], fpsval, [14, 14], [1, 1, 1], 1, 0);
|
||||
|
||||
// Max FPS
|
||||
// can't adjust when vsync is enabled, so grey out
|
||||
if (!cvar("vid_vsync"))
|
||||
drawstring([0.475*g_width, 0.375*g_height, 0], ftos(cvar("cl_maxfps")), [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
else
|
||||
drawstring([0.475*g_width, 0.375*g_height, 0], ftos(cvar("cl_maxfps")), [g_height * 0.030, g_height * 0.030, 1], [0.4,0.4,0.4], 1, 0);
|
||||
if (!cvar("vid_vsync")) {
|
||||
drawstring([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [1, 1, 1], 1, 0);
|
||||
} else {
|
||||
drawstring([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [0.25, 0.25, 0.25], 1, 0);
|
||||
}
|
||||
|
||||
// VSync
|
||||
if (platform_is_web == false) {
|
||||
|
@ -1477,15 +1454,15 @@ void() Draw_Extra_GSettings =
|
|||
else
|
||||
vsyncval = S_ENABLED;
|
||||
|
||||
drawstring([0.475*g_width, 0.425*g_height, 0], vsyncval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 195], vsyncval, [14, 14], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
// Field of View
|
||||
drawstring([0.475*g_width, 0.475*g_height, 0], ftos(cvar("fov")), [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 215], ftos(cvar("fov")), [14, 14], [1, 1, 1], 1, 0);
|
||||
|
||||
// Brightness
|
||||
// have to use a drawfill because of how gamma values are subtracted.. for some reason
|
||||
drawfill ([0.475*g_width, 0.5255*g_height, 0], [g_height * (cvar("gamma")/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([320, 235], [cvar("gamma")/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
// Limit X Bounds
|
||||
if (cvar("vid_ultrawide_limiter"))
|
||||
|
@ -1493,7 +1470,7 @@ void() Draw_Extra_GSettings =
|
|||
else
|
||||
ultraval = S_DISABLED;
|
||||
|
||||
drawstring([0.475*g_width, 0.5725*g_height, 0], ultraval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 255], ultraval, [14, 14], [1, 1, 1], 1, 0);
|
||||
|
||||
// Particles
|
||||
if (cvar("nzp_particles") == 0)
|
||||
|
@ -1501,7 +1478,7 @@ void() Draw_Extra_GSettings =
|
|||
else
|
||||
partval = S_ENABLED;
|
||||
|
||||
drawstring([0.475*g_width, 0.625*g_height, 0], partval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 275], partval, [14, 14], [1, 1, 1], 1, 0);
|
||||
|
||||
// Fullbright
|
||||
if (cvar("r_fullbright") == 0)
|
||||
|
@ -1509,7 +1486,7 @@ void() Draw_Extra_GSettings =
|
|||
else
|
||||
fullval = S_ENABLED;
|
||||
|
||||
drawstring([0.475*g_width, 0.675*g_height, 0], fullval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 295], fullval, [14, 14], [1, 1, 1], 1, 0);
|
||||
|
||||
// Retro
|
||||
if (cvar_string("gl_texturemode") == "gl_nearest")
|
||||
|
@ -1517,50 +1494,50 @@ void() Draw_Extra_GSettings =
|
|||
else
|
||||
retroval = S_DISABLED;
|
||||
|
||||
drawstring([0.475*g_width, 0.725*g_height, 0], retroval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 315], retroval, [14, 14], [1, 1, 1], 1, 0);
|
||||
|
||||
// Descriptions
|
||||
switch(lastActive) {
|
||||
case 17:
|
||||
case 24:
|
||||
gset_desc = "Adjust Window Resolution.";
|
||||
break;
|
||||
case 18:
|
||||
case 25:
|
||||
gset_desc = "Change Window Aspect Ratio.";
|
||||
break;
|
||||
case 19:
|
||||
case 26:
|
||||
if (platform_is_web == false)
|
||||
gset_desc = "Toggle Fullscreen (May fail depending on GPU).";
|
||||
else
|
||||
gset_desc = "Put Browser in Fullscreen when loaded in World.";
|
||||
break;
|
||||
case 20:
|
||||
case 27:
|
||||
gset_desc = "Toggle Framerate Overlay.";
|
||||
break;
|
||||
case 21:
|
||||
case 28:
|
||||
gset_desc = "Increase of Decrease Max Frames per Second.";
|
||||
break;
|
||||
case 22:
|
||||
case 29:
|
||||
gset_desc = "Toggle Vertical Sync.";
|
||||
break;
|
||||
case 23:
|
||||
case 30:
|
||||
gset_desc = "Adjust Game Field of View.";
|
||||
break;
|
||||
case 24:
|
||||
case 31:
|
||||
gset_desc = "Increase or Decrease Game Brightness.";
|
||||
break;
|
||||
case 25:
|
||||
case 32:
|
||||
gset_desc = "Makes HUD more visible when Ultrawide.";
|
||||
break;
|
||||
case 26:
|
||||
case 33:
|
||||
gset_desc = "Toggle Appearence of (most) Particles.";
|
||||
break;
|
||||
case 27:
|
||||
case 34:
|
||||
gset_desc = "Toggle all non-realtime lights (Requires Map Restart).";
|
||||
break;
|
||||
case 28:
|
||||
case 35:
|
||||
gset_desc = "Toggle texture filtering.";
|
||||
break;
|
||||
case 61:
|
||||
case 23:
|
||||
gset_desc = "Adjust scale factor for 3D rendering.";
|
||||
break;
|
||||
default:
|
||||
|
@ -1569,10 +1546,10 @@ void() Draw_Extra_GSettings =
|
|||
}
|
||||
|
||||
// Division lines
|
||||
drawfill ([0.025*g_width, 0.775*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
|
||||
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
|
||||
|
||||
// Draw desc
|
||||
drawstring([0.025*g_width, 0.865*g_height, 0], gset_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, g_height - 42, 0], gset_desc, [12, 12], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
void() Draw_Extra_Controls =
|
||||
|
@ -1594,7 +1571,7 @@ void() Draw_Extra_Controls =
|
|||
if (buttoncon[i] == "01")
|
||||
buttoncon[i] = "UNBOUND";
|
||||
|
||||
drawstring([0.475*g_width, (0.175+(0.05*i))*g_height, 0], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([320, 75+(20*i)], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1683,9 +1660,8 @@ void() Draw_Extra_Customs =
|
|||
}
|
||||
|
||||
for (float i = 0; i < 10; i++) {
|
||||
if (cursor_pos_x > 0.025*g_width && cursor_pos_x < (0.025*g_width + g_height * 0.6) &&
|
||||
cursor_pos_y > (0.175 + (0.05 * i))*g_height && cursor_pos_y < (0.175 + (0.05 * i))*g_height +
|
||||
(0.030*g_height)) {
|
||||
if (cursor_pos_x > 6 && cursor_pos_x < 320 &&
|
||||
cursor_pos_y > 75 + (20 * i) && cursor_pos_y < 75 + (20 * i) + 14) {
|
||||
|
||||
if (i != last_active_custom_select)
|
||||
localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1);
|
||||
|
@ -1704,58 +1680,58 @@ void() Draw_Extra_Customs =
|
|||
for (float i = 0; i < 10; i++) {
|
||||
if (custom_map_active[i] == TRUE || last_active_custom_select == i) {
|
||||
if (custom_maps[i + multiplier].map_name_pretty)
|
||||
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_maps[i + multiplier].map_name_pretty, [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
|
||||
drawstring([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 0, 0], 1, 0);
|
||||
else
|
||||
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_map_names[i], [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
|
||||
drawstring([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 0, 0], 1, 0);
|
||||
|
||||
float line_increment;
|
||||
line_increment = 0;
|
||||
|
||||
if (custom_maps[i + multiplier].map_desc_1 != "" && custom_maps[i + multiplier].map_desc_1 != " ") {
|
||||
drawstring([0.425*g_width, 0.540*g_height, 0], custom_maps[i + multiplier].map_desc_1, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([g_width - 360, 250, 0], custom_maps[i + multiplier].map_desc_1, [11, 11], [1, 1, 1], 1, 0);
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_2 != "" && custom_maps[i + multiplier].map_desc_2 != " ") {
|
||||
line_increment++;
|
||||
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_2, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([g_width - 360, 265, 0], custom_maps[i + multiplier].map_desc_2, [11, 11], [1, 1, 1], 1, 0);
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_3 != "" && custom_maps[i + multiplier].map_desc_3 != " ") {
|
||||
line_increment++;
|
||||
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_3, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([g_width - 360, 280, 0], custom_maps[i + multiplier].map_desc_3, [11, 11], [1, 1, 1], 1, 0);
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_4 != "" && custom_maps[i + multiplier].map_desc_4 != " ") {
|
||||
line_increment++;
|
||||
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_4, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([g_width - 360, 295, 0], custom_maps[i + multiplier].map_desc_4, [11, 11], [1, 1, 1], 1, 0);
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_5 != "" && custom_maps[i + multiplier].map_desc_5 != " ") {
|
||||
line_increment++;
|
||||
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_5, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([g_width - 360, 310, 0], custom_maps[i + multiplier].map_desc_5, [11, 11], [1, 1, 1], 1, 0);
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_6 != "" && custom_maps[i + multiplier].map_desc_6 != " ") {
|
||||
line_increment++;
|
||||
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_6, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([g_width - 360, 325, 0], custom_maps[i + multiplier].map_desc_6, [11, 11], [1, 1, 1], 1, 0);
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_7 != "" && custom_maps[i + multiplier].map_desc_7 != " ") {
|
||||
line_increment++;
|
||||
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_7, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([g_width - 360, 340, 0], custom_maps[i + multiplier].map_desc_7, [11, 11], [1, 1, 1], 1, 0);
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_desc_8 != "" && custom_maps[i + multiplier].map_desc_8 != " ") {
|
||||
line_increment++;
|
||||
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_8, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([g_width - 360, 355, 0], custom_maps[i + multiplier].map_desc_8, [11, 11], [1, 1, 1], 1, 0);
|
||||
}
|
||||
if (custom_maps[i + multiplier].map_author != "" && custom_maps[i + multiplier].map_author != " ") {
|
||||
line_increment++;
|
||||
drawstring([0.425*g_width, (0.560 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_author, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0], 1, 0);
|
||||
drawstring([g_width - 360, 235 + (20*line_increment), 0], custom_maps[i + multiplier].map_author, [11, 11], TEXT_ORANGE, 1, 0);
|
||||
}
|
||||
|
||||
if (custom_maps[i + multiplier].map_use_thumbnail) {
|
||||
drawpic([0.490*g_width, 0.115*g_height, 0], strcat("menu/custom/", custom_map_names[i], ".png"), [0.425*g_width, 0.385*g_height, 0], [1,1,1], 1);
|
||||
drawpic([g_width - 340 - 6, 75], strcat("menu/custom/", custom_map_names[i], ".png"), [300, 170], [1, 1, 1], 1);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (custom_maps[i + multiplier].map_name_pretty)
|
||||
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_maps[i + multiplier].map_name_pretty, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 1, 1], 1, 0);
|
||||
else
|
||||
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_map_names[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1855,47 +1831,47 @@ void() Draw_Extra_ASettings =
|
|||
float chann6_volume = cvar("snd_channel6volume");
|
||||
|
||||
// Master Volume
|
||||
drawfill ([0.475*g_width, 0.1755*g_height, 0], [g_height * (master_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([320, 75], [master_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
// Music Volume
|
||||
drawfill ([0.475*g_width, 0.2255*g_height, 0], [g_height * (chann1_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([320, 95], [chann1_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
// SFX Volume
|
||||
drawfill ([0.475*g_width, 0.2755*g_height, 0], [g_height * (chann2_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([320, 115], [chann2_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
// Channel 3 Volume
|
||||
drawfill ([0.475*g_width, 0.3255*g_height, 0], [g_height * (chann3_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([320, 135], [chann3_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
// Channel 4 Volume
|
||||
drawfill ([0.475*g_width, 0.3755*g_height, 0], [g_height * (chann4_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([320, 155], [chann4_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
// Channel 5 Volume
|
||||
drawfill ([0.475*g_width, 0.4255*g_height, 0], [g_height * (chann5_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([320, 175], [chann5_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
// Channel 6 Volume
|
||||
drawfill ([0.475*g_width, 0.4755*g_height, 0], [g_height * (chann6_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawfill ([320, 195], [chann6_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
// Descriptions
|
||||
switch(lastActive) {
|
||||
case 54:
|
||||
case 56:
|
||||
aset_desc = "Adjusts the overall volume of the game.";
|
||||
break;
|
||||
case 55:
|
||||
case 57:
|
||||
aset_desc = "Adjusts the volume of the music in the game.";
|
||||
break;
|
||||
case 56:
|
||||
case 58:
|
||||
aset_desc = "Adjusts the volume of sound effects in the game.";
|
||||
break;
|
||||
case 57:
|
||||
case 59:
|
||||
aset_desc = "Audio Level for Channel 3.";
|
||||
break;
|
||||
case 58:
|
||||
case 60:
|
||||
aset_desc = "Audio Level for Channel 4.";
|
||||
break;
|
||||
case 59:
|
||||
case 61:
|
||||
aset_desc = "Audio Level for Channel 5.";
|
||||
break;
|
||||
case 60:
|
||||
case 62:
|
||||
aset_desc = "Audio Level for Channel 6.";
|
||||
break;
|
||||
default:
|
||||
|
@ -1904,10 +1880,10 @@ void() Draw_Extra_ASettings =
|
|||
}
|
||||
|
||||
// Division lines
|
||||
drawfill ([0.025*g_width, 0.775*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
|
||||
drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0);
|
||||
|
||||
// Draw desc
|
||||
drawstring([0.025*g_width, 0.865*g_height, 0], aset_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, g_height - 42, 0], aset_desc, [12, 12], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
float menu_sound_length;
|
||||
|
@ -1934,23 +1910,19 @@ void() Draw_Menu =
|
|||
// background
|
||||
if(serverkey("constate") == "disconnected")
|
||||
{
|
||||
if(g_width <= g_height * 1.77778)
|
||||
drawpic([0,0,0], "menu/bg", [g_height * 1.77778, g_height, 1], [1, 1, 1], 1);
|
||||
else
|
||||
drawpic([0,0,0], "menu/bg", [g_width, g_height, 1], [1, 1, 1], 1);
|
||||
drawpic([0,0,0], "menu/bg", [g_width, g_height, 1], [1, 1, 1], 1);
|
||||
}
|
||||
|
||||
// Darken the BG
|
||||
drawfill ([0, 0, 0], [g_width, g_height, 1], [0, 0, 0], 0.4, 0);
|
||||
drawfill ([0, 0, 0], [g_width, g_height, 1], [0, 0, 0], 0.35, 0);
|
||||
|
||||
// version string
|
||||
if (in_menu == MENU_MAIN || in_menu == MENU_ABOUT || in_menu == MENU_SINGLE || in_menu == MENU_ACHIEVEMENTS
|
||||
|| in_menu == MENU_CUSTOMS || in_menu == MENU_SETTINGS) {
|
||||
if (in_menu == MENU_MAIN) {
|
||||
string vers_string;
|
||||
|
||||
vers_string = build_datetime;
|
||||
|
||||
drawstring([(0.975*g_width - stringwidth(vers_string, 0, [0.03*g_height, 0.03*g_height, 0])), 0.025*g_height, 0], vers_string, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([(g_width - 6 - stringwidth(vers_string, 0, [12, 12])), 8], vers_string, [12, 12], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
//menu title
|
||||
|
@ -2012,7 +1984,7 @@ void() Draw_Menu =
|
|||
title = "Nazi Zombies: Portable";
|
||||
}
|
||||
|
||||
drawstring([0.025*g_width, 0.025*g_width, 0], title, [g_height * 0.045, g_height * 0.045, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
drawstring([6, 8, 0], title, [28, 28, 0], [1, 1, 1], 1, 0);
|
||||
|
||||
//Update buttons
|
||||
local float i;
|
||||
|
|
Loading…
Reference in a new issue