CLIENT/FTE: Add stopwatch to HUD

This commit is contained in:
cypress 2023-08-27 10:15:16 -04:00
parent 2a94f8daf9
commit 6d37aaae5f
3 changed files with 44 additions and 0 deletions

View file

@ -212,6 +212,11 @@ int platform_is_web;
#define OPTION_WEB_ONLY 1
#define OPTION_WEB_AND_EXE 2
// Stopwatch server time counter
float stopwatch_sec;
int stopwatch_min;
int stopwatch_hr;
//controller buttons
/*

View file

@ -1522,6 +1522,25 @@ void(float width, float height) HUD_ReviveIcons =
}
}
void(float width, float height) HUD_StopWatch =
{
string sec, min, hr;
string stopwatch;
if (stopwatch_sec < 10) {
sec = strcat("0", substring(ftos(stopwatch_sec), 0, 3));
} else {
sec = substring(ftos(stopwatch_sec), 0, 4);
}
if (stopwatch_min < 10) min = strcat("0", ftos(stopwatch_min)); else min = ftos(stopwatch_min);
if (stopwatch_hr < 10) hr = strcat("0", ftos(stopwatch_hr)); else hr = ftos(stopwatch_hr);
stopwatch = strcat(hr, ":", min, ":", sec);
drawstring([width - (strlen(stopwatch) * 12) - 2, 2], stopwatch, [12, 12], TEXT_ORANGE, 1, 0);
}
/*******************
* HUD Draw *
*******************/
@ -1576,6 +1595,10 @@ void(float width, float height) HUD_Draw =
HUD_PlayerNames(width, height);
HUD_ReviveIcons(width, height);
if (cvar("scr_serverstopwatch")) {
HUD_StopWatch(width, height);
}
} else {
HUD_Waypoint(width, height);
}

View file

@ -177,6 +177,10 @@ noref void(float apiver, string enginename, float enginever) CSQC_Init =
// force build date text in menu
cvar_set("cl_showbuildtime", "1");
// in-game stopwatch
registercvar("scr_serverstopwatch", "0");
stopwatch_sec = stopwatch_min = stopwatch_hr = 0;
// retrieve custom maps
Customs_Get();
@ -548,6 +552,18 @@ noref void(float width, float height, float menushown) CSQC_UpdateView =
cvar_set("r_viewmodel_fov", ftos(cvar("r_viewmodel_default_fov")*getstatf(STAT_VIEWZOOM)));
// Increment the stopwatch
// FIXME: I don't really liket his being in UpdateView.. this has nothing to do with rendering.
stopwatch_sec = time - (stopwatch_min * 60 + (stopwatch_hr * 360));
if (stopwatch_sec >= 60) {
stopwatch_min += stopwatch_sec/60;
}
if (stopwatch_min >= 60) {
stopwatch_hr += stopwatch_min/60;
stopwatch_min = 0;
}
//autoadd entities received from servers for drawing
addentities(MASK_ENGINE);