CLIENT: Remove 3DS references from loading tips

This commit is contained in:
cypress 2023-11-26 08:49:47 -05:00
parent e2895760dc
commit 946171ee42
2 changed files with 8 additions and 8 deletions

View file

@ -751,7 +751,7 @@ string() LoadScreen_GiveTip =
return "10/10/10 was a good day.";
break;
case 34:
return "Also check out \"Halo Revamped\" for 3DS!";
return "Also check out \"FreeCS\" by eukara!";
break;
case 35:
return "CypressImplex, or \"Ivy\", is from the USA.";
@ -787,7 +787,7 @@ string() LoadScreen_GiveTip =
return "\"Get rid of the 21% tip, it's an MLP reference.\"";
break;
case 46:
return "You're playing on a 3DS!";
return "You're playing on FTE!";
break;
case 47:
return "Don't leak the beta!";
@ -817,7 +817,7 @@ string() LoadScreen_GiveTip =
return "no free rides. ass, grass, or cash!";
break;
case 56:
return "nzp-team.github.io/latest/game.html";
return "https://nzp.gay/";
break;
case 57:
return "im an mlg gamer girl so its pretty guaranteed";
@ -871,7 +871,7 @@ string() LoadScreen_GiveTip =
return "Play some Custom Maps!";
break;
case 74:
return "Real OGs play on \"Old\" 3DS models!";
return "Real OGs play on Win9X Machines!";
break;
case 75:
return "Adding this tip improved framerate by 39%!";

View file

@ -103,21 +103,21 @@ void() menu_back =
void() menu_loadndu =
{
loadscreen_timetrigger = cltime + 0.1;
loadscreen_timetrigger = cltime + 0.3;
loadscreen_mapname = "ndu";
loadscreen_maptitle = "Nacht der Untoten";
};
void() menu_loadwh =
{
loadscreen_timetrigger = cltime + 0.1;
loadscreen_timetrigger = cltime + 0.3;
loadscreen_mapname = "warehouse";
loadscreen_maptitle = "Warehouse";
};
void() menu_loadch =
{
loadscreen_timetrigger = cltime + 0.1;
loadscreen_timetrigger = cltime + 0.3;
loadscreen_mapname = "christmas_special";
loadscreen_maptitle = "Christmas Special";
};
@ -1677,7 +1677,7 @@ void() Draw_Extra_Customs =
localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1);
if (customs_interact) {
loadscreen_timetrigger = cltime + 0.1;
loadscreen_timetrigger = cltime + 0.3;
loadscreen_mapname = custom_map_names[i];
loadscreen_maptitle = custom_maps[i + multiplier].map_name_pretty;
}